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How in-depth do you think Madden will take its archetype system?

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Old 05-31-2018, 12:40 AM   #57
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Re: How in-depth do you think Madden will take its archetype system?

Imagine if archetypes were actually player sliders for tendencies. Granted the last thing the game needs are more sliders but it would go a long way towards making the game more organic.
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Old 05-31-2018, 09:55 AM   #58
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Re: How in-depth do you think Madden will take its archetype system?

Hell, as a few people mentioned, I'm up for anything that advocates more individual personalities/styles over players spanning across the league.

If Archetypes accomplishes just that? Then I'm gung-ho about the feature.


And someone else earlier said that the Archetypes may passively encourage better CPU decisions off the field if they will likely only search for players who'll fit their scheme. Now, as far as Drafting 2 more QBs when you still have Matt Stafford going strong - I'm unsure if it'll correct that blasphemy as well...

But lord knows, the CPU need to start acting like they have some sense, and again, if this features aids that - I'm on board with it.
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Old 05-31-2018, 09:58 AM   #59
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Re: How in-depth do you think Madden will take its archetype system?

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Originally Posted by GameBreaker35
Iím trying to understand this concept as well. Player and positional archetypes have been in awhile, so Iím unsure of what they are attempting to market to us.


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The same thing that we currently have with a few new names.

Ultimately who cares what the names are if they have zero implications on how the player plays in gameplay. Which is what we're likely in for.
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Old 05-31-2018, 10:01 AM   #60
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Re: How in-depth do you think Madden will take its archetype system?

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Originally Posted by XtremeDunkz
Well right now the game just basically tells you what type of player they are with no real underlying purpose. Each and every player in the game is a blank canvas that you can upgrade and turn in to anything you want.

Supposedly this this new system, you will have to build players according to their strengths. Which makes the draft/fa/ trades more intriguing as you try to fill your team with players that fit your scheme.
Who cares ultimately if they're not going to have any implication on how the player plays in game. Running backs for example just needed to have 90+ carry and decent truck and speed to be a powerhouse (Darius Jackson anyone).

Make 90 man coverage different than 83 man coverage and 97 man coverage and then we'll talk. Until then ultimately who cares - game will always be the same static mess.
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Old 05-31-2018, 10:02 AM   #61
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Re: How in-depth do you think Madden will take its archetype system?

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Originally Posted by SolidSquid
Imagine if archetypes were actually player sliders for tendencies. Granted the last thing the game needs are more sliders but it would go a long way towards making the game more organic.
Yes this is ultimately what we need and if it's not this than why even market it. This is what's holding Madden back significantly. Literally no player feels unique.
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Old 05-31-2018, 11:35 AM   #62
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Re: How in-depth do you think Madden will take its archetype system?

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Originally Posted by Find_the_Door
The same thing that we currently have with a few new names.

Ultimately who cares what the names are if they have zero implications on how the player plays in gameplay. Which is what we're likely in for.



EXACTLY!!!!!!!!!!!!!!!!!!!!!!
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Old 05-31-2018, 12:48 PM   #63
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Re: How in-depth do you think Madden will take its archetype system?

Quote:
Originally Posted by SolidSquid
Imagine if archetypes were actually player sliders for tendencies. Granted the last thing the game needs are more sliders but it would go a long way towards making the game more organic.
Quote:
Originally Posted by Find_the_Door
Yes this is ultimately what we need and if it's not this than why even market it. This is what's holding Madden back significantly. Literally no player feels unique.
That is what I've wanted for years for Madden. There needs to be a true tendency system. You can't rely mainly on ratings to differentiate players. Traits was intended to serve as the tendency system. I like the concept of Traits, but it was shallowly implemented and not touched after year 2. You can have 2 players with similar builds and ratings, but in real life they are 2 completely different players. But in Madden, they play the same.
So if players don't actually play like their archetypes, then it will continue to be a window dressing. I don't think lowering/adding to OVR makes a difference in gameplay.
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Old 06-01-2018, 07:30 AM   #64
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Re: How in-depth do you think Madden will take its archetype system?

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Quote:
Originally Posted by briz1046
As far as the progression system goes, I don't think that EA is ever going to go back to any system that greatly reduces User Agency(actually playing games) in terms of developing one's players.
1) totally removing stat based progression isn't necessary but currently it's basically the only option...why not add training camps OTAs etc as additional methods and give the user the tools to weight the impact of each according to their own preference ?

2a) stat based systems almost inevitably lead some users towards a focus on stat padding during gameplay which IMO long term detracts from user immersion and enjoyment as it deflects focus from the bigger concept of why your playing the game

2b) those people who do gain serious enjoyment from building a team of *99s* are probably already more inclined towards that other mode that shall not be named ..where they will be greeted with open arms and lecherous eyeing of their wallets

That's actually a great (and easy idea).


Give us some options (sliders) where the XP is gained:
- Off-season (OTA, training camp, weight room,...)
- In-season training
- Focus training
- In-game performance

- Team goals
- Individual goals
- Awards


Pre-define 2-3 sets like arcade (all on performance and awards), balanced (from everything a bit) and sim (mainly training, maybe some goals).
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