I am very intrigued by your analysis of sliders and what you've put together here. I play on HOF (hitting and pitching) and many of the issues you address were my issues as well. I too agree that pitching especially the cpu and relievers are far too accurate and consistent. My fear which is probably based on myth was that the cpu would chalk up too many "meat" pitches and winning would become easy when cpu control and consistency were lowered well below default.
The cpu paints the corners far too much, imo. Relievers are like robo pitchers and pound the strike zone in late innings.
So my question is this. I am getting about 3.5 walks per game and really enjoy the fact that I can work the count deep.
I've always believed that part of my success was due in part to a lower strike frequency. That is, the cpu aggression was lowered so that it would once in awhile, throw ball 4 on 3-2 counts.
You have strike frequency at 5. MY complaint about HOF was that the cpu was too strike happy unless the frequency was lowered. Is this a wrong assumption? You seem to emphasize that lowering the control and consistency will provide the necessary pitch counts and walk opportunities without the need to lower frequency. What results would make you want to lower it?(frequency) Lack of walks? too many user strikeouts?