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NBA2K17 Ratings/Tendency Explanation

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Old 06-25-2017, 10:47 PM   #57
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Re: NBA2K17 Ratings/Tendency Explanation

Quote:
Originally Posted by Cycloniac
In scenario 1, basically he would shoot exclusively threes, in volume. If you set the shoot three tendency to say 50, he would still exclusively shoot threes, but less aggressively.



In scenario 2, the player would be very aggressive in every single aspect. As soon as he touches the ball, he would look to shoot, drive or pass, depending on what his position is, what his play types are, who his teammates are and what his passing ratings are. Think high usage and ball dominant, especially if he's a guard.


Thanks for this, Coach! Direct and clear answers.
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Old 08-31-2017, 11:53 PM   #58
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Re: NBA2K17 Ratings/Tendency Explanation

Did anyone ever find out what Pass Perception is exactly? Is it the ability to intercept a pass on defense? Or the ability to see a passing lane/opportunity to receive the ball on offense?
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Old 08-31-2017, 11:55 PM   #59
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Re: NBA2K17 Ratings/Tendency Explanation

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Originally Posted by antdoggydogg
Did anyone ever find out what Pass Perception is exactly? Is it the ability to intercept a pass on defense? Or the ability to see a passing lane/opportunity to receive the ball on offense?
It is the former; combined with the steal attribute, it affects a defender's ability to jump passing lanes and successfully pick off/deflect passes.
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Old 09-01-2017, 12:59 PM   #60
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Re: NBA2K17 Ratings/Tendency Explanation

Some notes from the thread for Czar's 2K18 AI blog (all quotes directly from Czar himself):

Shot IQ is how soon a player recognizes he has an opportunity to score.

So a player catches a pass wide open. IQ is how long it takes him to recognize they are open and shoot.

_______________________

Out side of plays each player is ID'd based on his ratings and tendencies on what type of player he is in freelance.

This is separate from freelance offenses and their branches etc

These are freelance player archetypes.
Iso,
Scorer
Pnr
Cutter
High post
Low post
Screener
Ball mover.

Each player on the floor identifies as UP TO FOUR of these archetypes and this is a hidden system it has been there for a few years but it is for the AI so that as they are moving the ball the game knows what type of player this is outside of his play-types.

_______________________

This year we have Iso Point and Iso wing play-types if a player does both you just give them Isolation which includes both. Point plays obviously the player starts and finishes the play with the ball.

Iso wing are plays where someone else has the ball and passes to the iso player.

_______________________

Depending on the tempo setting each AI team has a time range where they stop just moving the ball and the begin to look for a shot. A player with a low play discipline tendency will disregard the coaches tempo desires and look to score when they have the ball.

Last edited by RyanFitzmagic; 09-01-2017 at 01:02 PM.
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Old 09-01-2017, 01:05 PM   #61
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Re: NBA2K17 Ratings/Tendency Explanation

Remember, he said these things were NOT editable
Quote:
These are freelance player archetypes.
Iso,
Scorer
Pnr
Cutter
High post
Low post
Screener
Ball mover.

Each player on the floor identifies as UP TO FOUR of these archetypes and this is a hidden system it has been there for a few years but it is for the AI so that as they are moving the ball the game knows what type of player this is outside of his play-types.
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Old 09-01-2017, 02:17 PM   #62
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Re: NBA2K17 Ratings/Tendency Explanation

Quote:
Originally Posted by RyanFitzmagic
Some notes from the thread for Czar's 2K18 AI blog (all quotes directly from Czar himself):

Shot IQ is how soon a player recognizes he has an opportunity to score.

So a player catches a pass wide open. IQ is how long it takes him to recognize they are open and shoot.


_______________________

Out side of plays each player is ID'd based on his ratings and tendencies on what type of player he is in freelance.

This is separate from freelance offenses and their branches etc

These are freelance player archetypes.
Iso,
Scorer
Pnr
Cutter
High post
Low post
Screener
Ball mover.

Each player on the floor identifies as UP TO FOUR of these archetypes and this is a hidden system it has been there for a few years but it is for the AI so that as they are moving the ball the game knows what type of player this is outside of his play-types.

_______________________

This year we have Iso Point and Iso wing play-types if a player does both you just give them Isolation which includes both. Point plays obviously the player starts and finishes the play with the ball.

Iso wing are plays where someone else has the ball and passes to the iso player.

_______________________

Depending on the tempo setting each AI team has a time range where they stop just moving the ball and the begin to look for a shot. A player with a low play discipline tendency will disregard the coaches tempo desires and look to score when they have the ball.
I put forth that info about 10 month ago... ya'll gotta start trusting us lol
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Old 09-01-2017, 05:26 PM   #63
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Re: NBA2K17 Ratings/Tendency Explanation

Official dev confirmation couldn't hurt, right?
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Old 09-01-2017, 06:53 PM   #64
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Re: NBA2K17 Ratings/Tendency Explanation

Quote:
Originally Posted by RyanFitzmagic
Official dev confirmation couldn't hurt, right?
Not at all. Was a pleasant sight for me as well.
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