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Improving Audio and Atmosphere

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Old 01-06-2014, 04:48 PM   #17
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Re: Improving Audio and Atmosphere

they took a step forward with live audio overlay in the draft for mycareer, granted its half assed that they only did it for a few players

why not add live audio overlay for the kind of generic gameplay events...dunks, blocks, quarter enders, daggers, so on.

like when lebron gets a dunk occasionaly overaly this audio (10 sec mark)



this stuff, its overlayable (atleast im lead to believe it is)
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Old 01-06-2014, 05:24 PM   #18
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Re: Improving Audio and Atmosphere

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It would be nice to make use of some of those features in the game like on the court or in the stands sometimes too for a change of pace where those sounds would be most useful.

Its just not realistic and it needs to catch up to the rest of the game.
Do you play MLB the show? And if so, we could REALLY use dedication to this area of the game over in those forums as that game doesn't have great audio either, while the rest of the game is mostly superb.
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Old 01-06-2014, 05:32 PM   #19
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Re: Improving Audio and Atmosphere

I don't but its not like its impossible to add. This has been in this game since very early 2k's so its kinda out of control that it hasn't been fixed and its been over a decade.
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Old 01-06-2014, 05:47 PM   #20
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Re: Improving Audio and Atmosphere

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I don't but its not like its impossible to add. This has been in this game since very early 2k's so its kinda out of control that it hasn't been fixed and its been over a decade.
Truth. I have a lack of understanding as to how games are created, but I still can't help but wonder what prevents 2K from 1) recognizing in-game sound effects are poor (crowd, rim, dunks, shots) and 2) adding much more authentic effects in their place. They make adding realistic crowd noise seem more difficult than draping their entire game with a fictional coin ecosystem.
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Old 01-06-2014, 05:52 PM   #21
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Re: Improving Audio and Atmosphere

im not sure about the difficulty of it but i know its completely possible to make it much more life like...its just a matter of wanting to put the time in and from these past 2 games trend it looks like anything not VC related gets no dedication
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Old 01-06-2014, 06:01 PM   #22
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Re: Improving Audio and Atmosphere

Its audio man. No way am I making light of their work as I said, I think the actual arena chant music is on point to be honest by arena. The sound is just unbalanced and wrong with it comes to on the court with the rim on some jumpers and dunks..its just not right.
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Old 01-06-2014, 08:18 PM   #23
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Re: Improving Audio and Atmosphere

It would be cool to have varying sounds too.

Like a poster on someone if the team's down 20 wouldn't be as exciting if the team was in a close game...
Or like, defense chants in the first quarter vs. defense chants up by 2 in the 4th.

I noticed the sounds when you dunk too, they sound horrible. The only way I can tell how hard I dunked is by my controller vibrating.
You know that sound when a big guy dunks hard and you hear the ball slam off the back of the rim before it goes in...I want that.

Oh and pins. When someone comes flying outta nowhere to pin a shot on the backboard it needs to sound like a gunshot going off.

It would be cool if 2K could get TNT presentation...
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Old 02-24-2014, 03:18 PM   #24
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Re: Improving Audio and Atmosphere

I think I made a link to this thread in the 2K15 Wishlist, but I still think it might be a good idea for someone to consolidate these ideas here and add them to the Wishlist thread itself.
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