Some really good suggestions in this thread.
Allow me to add some additional thoughts I had to improve defense.
HARD FOULS
There should be 3 types of fouls in the game, imo.
- Normal Fouls
- Hard Fouls
- Intentional Fouls
So we need a button combo to commit a ‘hard foul’.
No, not a foul that is used maliciously to injure another player…. just a foul hard enough to establish a ‘tough’ defensive style of play.
(And NO, I DO NOT mean give us a button that allows us ‘punch someone in the face’ like in that old-school “Arch-Rivals” video game, either.)
Just deliver hard foul…. like that current 2k15 animation of wrapping someone up around the shoulders, that usually results in a ‘no-call’ form the refs. (Yeah, THAT one - lol)
THAT animation (in particular) could be one of the ‘hard-foul’ animations I am speaking of, imo.
Say if we press [square on the PS4] to deliver a ‘normal foul’ and hold [L1+R1] to deliver an ‘intentional foul’… then we would need to do something like ‘hold all four triggers [l1+r1+l2+r2] and press (square) to deliver a ‘hard foul’, or something like that.
And if the refs call THAT foul.. it is highly likely that you are getting a Flagrant 1 for the whistle.
However, spamming these Hard Fouls will most likely get you ejected quickly… as the penalties get stiffer & stiffer very fast…. and go from Flagrant 2-level fouls / ejections…. to receiving (whole game) suspensions.
Sometimes, a well-timed Hard Foul is strategic. Not Malicious.
It should be used to disrupt someone who is ‘hot’…. at a key moment during the game. (Perhaps during a comeback run, or to stop their ‘scoring steak’)
The Hard fouls is
And ‘Gamefaces’ should also be created to counter (or enhance) the effect of the ‘hard fouls’.
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GAMEFACES
Some players show up ‘ready to play’.. and bring their A+ game, when you LEAST expect it.
Think of Matthew Dellavedova & Andre Igoudala in this year's 2015 NBA Finals.
With that in mind...
How do players feel when they show up to the game?
Do they feel Loose? Irritated? Upset? Motivated? Hyped Up? Scrappy? Antsy? Determined? Focused? Locked In? or is their Mind Wandering?
Consider “Gamefaces’ to be like TEMPORARY BADGES that only last for (1) single game…. Until the very next opening ‘jump ball’.
And these Badges/Gamefaces are random.
You CANNOT buy Gamefaces with VC.
Gamefaces. Just. Happen.
These types of badges rotate among your roster (from game to game) to ensure that noone is benefitted permanently by them.
- Some of these (temporary) badges might ‘boost’ performance a bit.
- Some of these (temporary) badges might ‘decrease’ performance a bit.
- And if used strategically, some of these (temporary) badges could change the outcome of the game.
Btw, not everyone gets a Gameface. Every game.
'Which player' gets one should be completely random.
And only 2 or 3 Gamefaces are given per team / per game.
Your team might get 3. Or you might get just 1, or none.
And if your team gets one... it might be a bench player that you rarely sub into the game.
Which should become 'the proper motivation' you need to give that benchwarmer some minutes.
There would be LOTS of Gamefaces that do all kinds of stuff.... but here's a look at 2 For example:
The “Energizer Buddy” Gameface:
- This player has been ‘feeling it’ all day… and its contagious.
- Expect your team Rhythm to receive a boost in the 4th quarter (during crunchtime).
- Whenever this player is on the court, his teammates are inspired to ‘take a beating & keep on ticking’.
- This Gameface is nullified when an opponent who has a ’Hard Knocks’ Gameface is on the floor.
The “Hard Knocks” Gameface:
- This player ate his Wheaties today. Seriously.
- So he’s bringing some ‘brick wall’ screens & ‘hard fouls’ to the arena. Get ready.
- If a player with this Gameface is in the game & delivers a (timely) ‘hard foul’…. the opposing team’s rhythm is severely affected (possibly for the rest of the quarter).
- The opposing team will definitely get shook-up if their ‘Energizer Buddy’ is not on the court if this player ever gives out a ‘hard foul’.
- If their Energizer Buddy IS on the court and you give a hard foul… things may get a little testy… but your opponents rhythm is not impacted at all.
- The player with this badge could keep you the ballgame if things get tight, but he may also get ejected for a ‘flagrant foul’. - Will you risk it?
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HOW DOES IT WORK?
Here’s a ‘real-world’ example of exactly how 2 Gamefaces work in action….
Using: Bulls vs Jazz
Let’s use MJ, Pippen, Stockton & Malone, for example.
- Stockton gets the ‘Hard Knocks’ Gameface, right before the tipoff of the game.
- Malone gets the ‘Energizer Buddy’ Gameface.(or vice versa)
- And Jordan gets the ‘Hard Knocks’ Gameface at the beginning of the game.
- And Pippen gets the ‘Energizer Buddy’ Gameface.(or vice versa)
Now fast forward to the start of the 4th quarter….
- Bulls have been leading pretty much the entire game.
- The game is on the verge of a blowout, in favor of Chicago.
- Pippen gets subbed out to get some rest.
- So stockton takes a ‘hard foul’ on Jordan (….who has scored 30 points by now).
- Since Pippen was not on the court to nullify the effect of the ‘hard foul’… the Jazz go on an extended run, make a serious comeback and tie the ballgame.
Ultimately, the game goes to Overtime….
- And 3 Brand New Gamefaces are randomly assigned to different players, right before the tipoff of Overtime.
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CREATE YOUR OWN RIVALRIES
Maybe these badges would even have some effect on the ‘crowd reactions & chants’.. .especially if these ‘hard fouls’ occur in a game between ‘known rivals’. (i.e. - like the Knicks vs Heat, or Celtics vs Lakers, or Nets vs Raptors, or Cavs vs Warriors, etc, or Houston vs Golden State. or Pistons vs Pacers, etc)
Imagine playing defense .. then you decide to give out a ‘hard foul’ in the 1st quarter… then having the crowd either ’boo’ or ‘cheer’ your MyPlayer VERY LOUDLY every time he touched the ball, for the rest of the game.
Now imagine (intentionally) giving out a ‘hard foul’ every single time these two teams meet.
After maybe the 2nd or 3rd game…. these hard fouls now establish a ‘rivalry’ between these two teams in the future… (instead of using the RPG-fashion ‘smack-talk’ between predetermined players - which is a rivalry that 2k wants to create… instead of us creating it.)
I liked James Harden in 2k15.
So why I am forced to smack-talk him……. when I would MUCH rather establish a clear rivalry with the Spurs instead?
OR any other team of MY choosing.
If done right... Hard Fouls + Gameface combos can allow you to create your own ‘custom rivalries’.