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NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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Old 09-25-2015, 04:58 PM   #25
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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Originally Posted by BluFu
It's a mix of all these things. I noticed quite a few big men with below average assist totals in real life (Brandon Wright, DJ) ended up only recording 0.1 or 0.2 APG. Another thing to note.. through multiple simulations, in-game OKC had a pace of 97.7 to as high as 102. Real life they've been at 93-95 over the past 3 seasons.


Nope..


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Old 09-25-2015, 04:58 PM   #26
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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Not exactly fixed, a little high. Was actually hoping maybe they were too low or something thus the reason for like Durant getting 8+ wade getting 8+ etc.

Team possessions must just be way too high which is sort of annoying because I don't think that can be adjusted at all.

Would someone mind when they have the time just like posting the individual stats of the players on just one team to see if it's just a possessions thing and everyone is over inflated or maybe the usage rate of stars are just too high and role and bench players stats are under what they should be which actually would be a good thing because that can be edited.
Maybe setting sim quarter length to 11min instead of 12 would help?
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Old 09-25-2015, 04:59 PM   #27
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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That is unfortunate...and I think I heard there's no way to edit jumpers right?
You can through Edit Player > Signature. We've taken note of the issue, Shot Base is coming in as Jump Shot 1 for generated players while Shot Release is varied. We're looking into a fix.
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Old 09-25-2015, 05:04 PM   #28
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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Originally Posted by Leftos
You can through Edit Player > Signature. We've taken note of the issue, Shot Base is coming in as Jump Shot 1 for generated players while Shot Release is varied. We're looking into a fix.
Thanks for the reply, sounds good!
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Old 09-25-2015, 05:06 PM   #29
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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Originally Posted by Leftos
You can through Edit Player > Signature. We've taken note of the issue, Shot Base is coming in as Jump Shot 1 for generated players while Shot Release is varied. We're looking into a fix.
Thanks Leftos.. Could you also look in to the mass Free Agent retiring issue and opening up Draft Class editing throughout the season (not just at the beginning)?
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Old 09-25-2015, 05:30 PM   #30
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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Originally Posted by BluFu
Thanks Leftos.. Could you also look in to the mass Free Agent retiring issue and opening up Draft Class editing throughout the season (not just at the beginning)?
Draft Class editing throughout the season won't be able to be fixed in any of the patches. We want to get this in early for 2K17, though.

What's the mass Free Agent retiring issue?
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Old 09-25-2015, 05:37 PM   #31
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

I don't know if it's the right place but i would appreciate if you guys can sort of change the way Free Agents handled in MyLeague Online as the team salaries are out of this mode.

Could be only assigned by admin approval or could be only assigned by an admin on his own or if all these are nowhere possible could definitely be they're all out of business in MyLeague Online.

Thanks for this amazing mode to be in years to come!

Thank you for you guys both hard work on it.

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Old 09-25-2015, 05:51 PM   #32
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Re: NBA 2k16 MyLeague: The Good, The Bad and The Ugly

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Originally Posted by ataman5
I don't know if it's the right place but i would appreciate if you guys can sort of change the way Free Agents handled in MyLeague Online as the team salaries are out of this mode.

Could be only assigned by admin approval or could be only assigned by an admin on his own or if all these are nowhere possible could definitely be they're all out of business in MyLeague Online.

Thanks for this amazing mode to be in years to come!

Thank you for you guys both hard work on it.
I don't think this is something we can change in a patch. The focus of this year's MyLEAGUE Online was to get the core content in and to try and make sure it all works. Next year we'll start beefing up the feature set.
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