Running anything but space the floor means you as the coach have told your players not to stand still in one place. They're not stupid. They're just doing what they are told to do. That open guy on the wing running down to set a down screen is doing his job by not standing still.
If you are going to use freelance offenses outside of space the floor, or even run plays, you have to become familiar with the actions and cuts to be able to play the game. That's not football, it's basketball. It's about knowing what system you are running and anticipating movement and using that movement to your advantage. If you hold the ball in one place for more than a half second, guys will move.
It's also about the POE's you select. If you don't have Get Shooters Open active, don't expect wing shooters to look for shots without moving off screens or fading back for a kickout on PnR. This is especially true when you are running swing motion offense as one of your two main offenses.
How can you possibly expect guys to stand still for you in Swing when the whole system is predicated on
constant movement? 4-1 gives you a little more grace period to hold the ball in one position before the cuts happen, but they will happen. It's not a complicated set of motions so it is really not hard at all to memorize them and anticipate them.
This came up earlier in the thread, and I get it. Right now, in freelance, the system runs the offense and does not, as far as I know, include a post up logic module where a post player has logic in place to break the freelance motion by making a dynamic read of a post up advantage or mismatch. If this is something people in the community want, I suggest writing it in to the Czar's freelance Q&A thread as a new feature request for next year.
The workaround for it this year is to call a quick post play but since you can't designate who you want as your quick post up target, your guy with the advantage may not be available for quick post up. So in that case we just have to be very attentive to the animation to be sure our player is looking for and ready for the ball in the post.
There's a learning curve to running offense in 2k. I agree that pass catching animations need to be improved more, and that steal animations also need to be improved. It still happens often enough where the animations that kick in are not smooth and organic looking, though they are better this year.
However, the situations you are describing sound more user pass logic errors than anything else - and believe me, I've made these mistakes plenty and still frequently do. If you're going to play the game using anything other than Space the Floor, you have to learn the system and motions and trigger points, just as players coached to play within a system have to learn it all. If you make passes too late in a motion system and expect a guy to stand still for more than half a second, or a second at most, that's on the user.