there's nothing wrong with green releases = 100% makes.
Here's why. in real life, if you truly release the ball at the perfect time and aim your arms properly, and balance your lower half perfectly. guess what? you will make the shot every single time (in a closed GYM with no extra air blowing at the ball).
The reality starts becoming arcade and cartoon like on 2k because they either dont know how or dont want to make the game so realistic that you have to do all of those things with the sticks in order to make a green shot.
think about that for a moment. what if you had to actually balance yourself either before you jumped or in mid air, while also keeping your elbow at the proper position for your guys jumper animation and then release it at the right time. all of those things together would make for a difficult green, just like in real life. so that would mean most people would not be even shooting green release shots. they would be shooting almost greens. which most could go in based on a lot of factors at a certain percentage. but not 100% and not 70% even when open. The closer you are to everything i just mentioned being perfect the higher your shot make percentage goes.
so now if i add proper defensive animations and block timing. you are then forced to lean some on your jumper which will make you less balanced which will make your shot most likely not a green release since it will make it so much harder to balance your body while leaning in that quick of a moment before its time to release the shot so it wont get blocked.
^^thats how you setup that scenario. but 2k says no. they want to control it and tell you that these shots are green and money. to force a lot of 3's going up, higher scorers in less mins played since most are playing on 5 to 6 mins qtrs.