Home

Sharpshooters/Stretchs aren't OP AT ALL

This is a discussion on Sharpshooters/Stretchs aren't OP AT ALL within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
Voting Has Begun for the 2024 Sports Game of the Year
College Football 26 Must Do More With Transfer Portal
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
Reply
 
Thread Tools
Old 11-08-2018, 01:10 PM   #41
Pro
 
OVR: 0
Join Date: Sep 2016
Re: Sharpshooters/Stretchs aren't OP AT ALL

Quote:
Originally Posted by ruxpinke
Sad to Say, im slowly losing hope. The silence from the Devs is deafening. Really disappointing. You would think a simple look at the stats would tell them the current 3 pointers are OP. There is so much potential in the game this year.

I dont even mind the inside shots being tougher, but having the 3 ball be so OP really makes it stick out like a sore thumb.

Yesterday in the park was just waves of the same Pro teams, one GC to set crazy screens, one pure stretch/sharp and one little guy to ball handle/shoot as well. Even the games we won weren't fun because there was no variety in builds or playstyle. The teams who knew how to abuse screens regularly went 6/8 from three. Yea you can switch, yea you can talk, but even doing that, there were plenty of plays where defense wasn't being rewarded, because of sticky screens or delayed contests because of lag. When every team with a large positive record is doing the exact same thing, the game gets stale fast. I can't blame them either, its working so why would they ever do anything different. If you value wins over anything else, why would you try to play a different style. Just zig zag until someone finally gets caught on a screen. The fatigue or side to side dribble has no effect on your shot, so have at it.

I LOVE basketball. No matter how much i talk, i always buy this game. I deal with it, because I have faith that they will eventually balance it to a point where its at least fun. I'm not having any fun right now. If this game stays in this state all year I will have to think long and hard about purchasing next year, for the first time since i made the switch to 2k for 2k6.
Yup. The only guys I semi regularly play park with are a pure sharp PG and a stretch 4. I run around and set screens until one of them is open and then it’s buckets. If we play a good defensive team, I’m the safety valve and I roll to the bucket for open dunks because typically the only way they can defend the 3s is if all 3 guys step up. We literally only lose when we play teams built the same way. Then it just comes down to who misses 1 or 2 shots. It’s pretty boring honestly and I rarely play park unless it’s double rep because of it.
Thrustie is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-08-2018, 02:05 PM   #42
Pro
 
OVR: 0
Join Date: Jul 2009
Re: Sharpshooters/Stretchs aren't OP AT ALL

I can’t find one thing in this game that works as it should. Literally EVERYTHING in this game is broken.


Sent from my iPhone using Operation Sports
awg811 is offline  
Reply With Quote
Old 11-08-2018, 02:48 PM   #43
Pro
 
OVR: 0
Join Date: Aug 2016
Re: Sharpshooters/Stretchs aren't OP AT ALL

Quote:
Originally Posted by ksuttonjr76
Hell no....there's NO SUCH THING AS A PERFECT RELEASE UNLESS YOUR AN ANDROID OR MACHINE.
actually there is. When you see a real life shot go straight into the basket without it touching the net. That's a perfect shot release. When you see/hear the net snap as the ball goes in without it even touching the rim. It's a perfect release. Shooters have different green release areas in real life, depending on how they shoot the shot they are shooting. I'll give you an example. when i used to play a ton of basketball. I had 3 different shots. I had a shot when or if I was injured and coudnt get off the ground as well as i should for my normal shot that was shot that started on my right side but really low and pushed off of my shoulder almost. I had it down to the point it was a swish a lot of times. the only problem was, it was hard as hell to shoot like that on the move. it was great for a catch and shoot situation if i was injured. and if you did anything wrong that shot would be all over the place. very difficult to rebound/soften up said shot because it had a crazy arc. but it was MONEY when it hit. didnt touch the rim.

^green release

2nd shot when I was healthy but I'm shooting from a far distance (true nba range or deeper for a game winner or end of qtr shot.) Still good lift on the jump but also kind of holding the ball above my head for that extra added strength since I wasnt use to shooting from that far out( i aint no nba player. lol.) but when it hit money. it was all net. GREEN release.

3rd shot. was my normal shot from mid range or college/high school 3. shot was released at my forehead with good lift on it. when it hit that net with that snap and the ball would land and roll back towards me. I knew that was a perfect release. GREEN release.

So yes even one person could have 3 different shots with 3 different green release points. therefore other people would have other green release points in their various shots. If a defender is on you but you need to get it up and over him. and you release it later, if you put the right amt of arm strength/wrist flick. you could still get a green/perfect release. but its hard as hell to pull off since you need to find your balance mid air while also avoiding a shot blocker while still concentrating. thats very hard to do in real life. This can be simulated in the game if they made you have to straighten up your shot trajectory as well as straighten up/balance your body and they make the balancing speed different for different archetypes as well as different for different sizes of guys.

Dont get caught up in the idea of a green release needing to be nerfed. it doesnt. the entire mechanics of shooting need to be re-worked to be more realistic. Ray allen in practice probably hits a lot of perfectly released jumpers. same with JJ reddick. so never say green releases are not possible unless you're a robot. its not true. they are possible. but they are extremely difficult to pull off due to all that stuff that goes into it as i suggested above.
splashmountain is offline  
Reply With Quote
Old 11-08-2018, 02:49 PM   #44
MVP
 
Thetruth9012's Arena
 
OVR: 0
Join Date: Oct 2013
Location: Poland
Re: Sharpshooters/Stretchs aren't OP AT ALL

What you said is soo true.

We still play it only because we all love basketball....

Wysłane z mojego Redmi 5 przy użyciu Tapatalka
__________________
2k18 fixes

Bigs can cover to much ground on defense(they are too fast)

Late contest on laups matter too much.

Random blocks doing pumpfakes.

Leaning shots for guys who have catch and shoot badge should be removed.
Thetruth9012 is offline  
Reply With Quote
Old 11-08-2018, 03:36 PM   #45
Pro
 
OVR: 0
Join Date: Aug 2016
Re: Sharpshooters/Stretchs aren't OP AT ALL

Quote:
Originally Posted by Thetruth9012
What you said is soo true.

We still play it only because we all love basketball....

Wysłane z mojego Redmi 5 przy użyciu Tapatalka
I'm getting closer and closer to deleting 2k19 off of my xbox. not even joking this time. I just played last night and watch this guy throw 10 lobs within the first half to one short/small shot creating/slasher. That would be fine if I or someone else were not in the passing lane, pressing the steal button or jumping attempting to tip the pass. We did this for 9 out of 10 lobs. Not one time did I tip the pass even though the ball clearly went thru my hand. There was no respect for my actual stick skills/ defense because this game is not about skill. It's about archetype and badge choices. if i was a defender I would've automatically tipped/stolen some of those lobs without doing much of anything. pathetic.
splashmountain is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-08-2018, 03:59 PM   #46
MVP
 
OVR: 10
Join Date: Sep 2008
Blog Entries: 2
Re: Sharpshooters/Stretchs aren't OP AT ALL

Quote:
Originally Posted by ksuttonjr76
Hell no....there's NO SUCH THING AS A PERFECT RELEASE UNLESS YOUR AN ANDROID OR MACHINE.

In a perfect circumstance, say fg line empty gym, in perfect rhythm, some of the greatest Shooters ever would still have variance in their release but the amount they'd make, like, 97-99 out of 100 regularly is close enough to perfection to be called perfection imo.



Now, let's talk about real basketball. Haha. So many variables, it's a testament to the skill of these players that they can make 50% of the shots w all that's going on. Fatigue, minor injuries, pressure, bad passes, late passes. Watching your teammate Russell Westbrook chuck the game away then expect you to go be a knock down shooter when it suits him, etc.



The fact that shooting and passing are so simple means there should not be anything close to 100% makes. The fact that some releases are easier to green is an overlooked game breaking "glitch." and think of passing. If I see someone coming around to curl out for a three I can hit them w a pass w any player that leads them perfectly to a squared up j assuming I time it right and they run the route right. That's not realistic, either.


Or like I've thrown dead ball inbounds from 3/4 court to a cutting guard for the dunk, that's a tough pass. People fumble passes. You watch the nfl and it's like how did he drop it, it happens. So many variables. Dude could be the best receiver ever and getting a pass from the greatest qb and still drop it open in the end zone. He might spend the rest of his life replaying the moment in his mind but if you really broke it down in slow mo, you could probably see what happens. Some nuance was off.



I was a proponent of greens cuz it sucks to get good shots and miss them, but I'm still missing and now the shooting builds are making everything... Or non Shooters are making js. Javale mcgee can probably bang 2 or 3 out of 10 3s in an open gym but that doesn't mean in a game he might miss wide by 5 feet. Nothing is perfect in sports, too much chaos.



But you can shoot a perfect j or ft if you have a good amount of time to set up and all, in a gym with no d. Just like some one can do a perfect triple axle. Or so close to perfect the difference doesnt matter. Like there would be no functional difference between 100% greens and 98%.


If dudes could shoot perfect js in competition the 3 point contest would be a joke.



-Smak

Last edited by ILLSmak; 11-08-2018 at 04:02 PM.
ILLSmak is offline  
Reply With Quote
Old 11-08-2018, 07:48 PM   #47
All Star
 
ksuttonjr76's Arena
 
OVR: 0
Join Date: Nov 2004
Re: Sharpshooters/Stretchs aren't OP AT ALL

Naw...perfection doesn't exist when it comes to humans. Period. I have taken too many classes in science, physics, and mathematics in college to believe for a minute that a human can be "perfect" at anything under changing variables. Under ideal conditions, a human is capable of creating and/or producing the highest probable outcome or performance. Therefore, the ideal of a "green release" being "perfect or 100% make" is a blatant lie that should have NEVER been introduced to the NBA 2K series. RNG should still be a primary component when it comes to basketball games.

The day where true scientists are able to calculate the "perfect" shot under normal NBA game conditions, and Curry is able to achieve those measured results on a consistent basis will be the day that I believe in "green release = perfect/100% make" theory.
ksuttonjr76 is offline  
Reply With Quote
Old 11-08-2018, 07:56 PM   #48
Pro
 
triplechin's Arena
 
OVR: 2
Join Date: Jul 2010
Re: Sharpshooters/Stretchs aren't OP AT ALL

Greens are garb because no one can guarantee they are making a shot when they release it.

It ruins the balance/game mechanics when there is a certain time frame in a sim game where you can guarantee a make. I think if they had to aim also then maybe it's skillful enough to guarantee but I don't like it.
__________________
51 & 55

FRANCHISE OVERHAULED
https://forums.operationsports.com/f...verhauled.html

PROGRESSION OVERHAULED
https://forums.operationsports.com/f...verhauled.html
triplechin is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:18 AM.
Top -