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mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Old 10-09-2012, 03:09 AM   #9
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

All right!!! I think I nailed them - two changes to post #1...

- lowered offensive rebounds down to 50
- lowered consistency down to 25

This game now plays AMAZING!!!! As much as I love 2K11 (of which I use for all my classic roster files) I'll be using 2K13 for only the current 2012-13 season. I just played 2 of the funnest games I have in some time with these two latest changes. Hope you guys enjoy them. (I don't really see much coming in the way of updates/changes as these really do capture what I'm looking for).
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Old 10-09-2012, 03:22 AM   #10
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Ah yeah I've been waiting for this thread for days. Can't wait to test these out.
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Old 10-09-2012, 05:01 AM   #11
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Just one question:

Did u try this set of sliders in a quick , Season or Association Game ?...The play very different..
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Old 10-09-2012, 07:08 AM   #12
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

these sliders are pretty damn awesome.

Played Warriors vs Knicks. 98-94 Warriors.
Knicks (CPU) shot 39% 3Pt 20%
Warriors (Me) shot 45% 3Pt 35%

Knicks points in the paint were only 32, mine was 44
They only had 18 fastbreak points

12 offensive rebounds to my 7
34 def. rebounds to my 48

I think these stats are pretty close to what the Warriors would post up.

Good job, bro.
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Old 10-09-2012, 09:15 AM   #13
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Originally Posted by mkharsh33
I've started with All-Star / simulation. Went down to Pro level - hated it... As someone who has played the 2K basketball games to death, I believe I have a good "feel" for how the game should play out, how things should "look" and then combining the simulation factor to the stats. I've worked on things, and will admit this game is tough to do sliders for because of two issues: 1) the points in the paint issue for the cpu and 2) the rebound-to-fastbreak for the cpu that seems to make you feel powerless.

I'm addressing this through strength and speed settings, along with tendencies.

I have to laugh - the guys who are working diligently on coaching sliders and finite rosters - well, seems to me like a bit of a waste of time. The way this game plays, you'll never really get the kind of gameplay stats you want when the cpu is driving it down your throat all night. I'm going to try and combat this.

If you feel some numbers are skewed a bit too much for the cpu, just pass on these. But I believe this game plays best on ALL STAR (in spite of what some of my friends here feel) and when you work on some key sliders you CAN find the a solid gameplay on All-Star level.

I'll get them up later tonight following the football and baseball games...
Hey MK, I'm working on my slider set currently and have had really good games playing on Superstar difficulty. Question is, have you tried it and why did you decide to go with All Star? I assume it just felt more natural for you? Thanks buddy...appreciate the insight.

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Old 10-09-2012, 10:25 AM   #14
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

MK, I'm glad to see you making sliders for 2K13. Loved your work with 2K11. Can't wait to try these out, tonight.
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Old 10-09-2012, 10:38 AM   #15
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Quick question MK, what Camera do you use?
I have been using the 2k camera this year for the first time ever and I am loving it.
It is alot easier for me to see the court.
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Old 10-09-2012, 10:54 AM   #16
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

MK I really didn't think that you would leave 2K11 but I am glad you did.

I have a feq quick questions:

1. What have been your F/T totals? I hate playing 11 or 12 min qtrs and only seeing 10-12 F/T's per team.

2. Not sure how far you have edited your rosters, but are these sliders meant to be played with your rosters (which I will be using anyway)?

glad you are on board this year with 2K13
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