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# 81 jeffy777 @ 01/26/10 11:24 AM
Quote:
Originally Posted by Blzer
I never understood that feature one bit. It has been a problem since 2K3 that any sort of "guess pitch" feature has shown up while the pitcher was in his windup.

The point is to be able to read these things like the players, right? Well how the hell can they read it before they even throw the ball? Believe me, major leaguers (especially Sabathia) don't tip pitches quite like little leaguers do. This is essentially a poorly implemented feature that I will be glad to turn off when I play this game.

It's always like VC has the right ideas and they sound like they could be good on paper, but there is always a catch to them.
I agree. But, like I said, this is how the timing is in The Show with the Guess Pitch (it tells you before the pitcher even does his leg kick), so we're used to it this way, so it seems VC is doing something similar to what The Show is doing. But really it should be better in both games.
 
# 82 Blzer @ 01/26/10 11:28 AM
Quote:
Originally Posted by jeffy777
I agree. But, like I said, this is how the timing is in The Show with the Guess Pitch (it tells you before the pitcher even does his leg kick), so we're used to it, so I don't see why we would complain about VC doing something similar to what The Show is doing. But really it should be better in both games.
I've complained about it with The Show as well (maybe not in the forums). I never have it turned on as a result, I feel it's gimmicky and cheap. I literally turn off every visual aid available in these games, and I mean every aid. Unless they seem to help with respect to feeling more like the sport of baseball, I think it's much better if these are off.

You know what would be a nice feature? To be able to "look for" a pitch (not "guess"). Depending on the count or player, you get to choose a part of the strike zone, like a half or third of the plate. As the pitch starts coming in, that area's color starts either seemingly warming or cooling, and depending on the batter's eye it varies based on what it's thinking about the pitch. A guy like Manny would be able to better recognize if it's going to be a splitter dropping out of the zone (hence it starts out being warm than begins to cool), and a guy like Sandoval would have trouble holding off because of how fat the pitch initially looks.

Furthermore, some people just have worse eyes. Maybe they can't look at a smaller portion of the plate or maybe their vision is skewed where they think they are getting a pitch in their looked for zone until the very last second. The same can go for pitch types, but it's more so about location.

I can't really find a better way to do such a feature, but I know that the way they're doing it, and the way that SCEA does it, is pretty off with respect to the way players actually look for a pitch.
 
# 83 jeffy777 @ 01/26/10 11:32 AM
Quote:
Originally Posted by Blzer
I've complained about it with The Show as well (maybe not in the forums).
Because it's more hip to complain about 2K

Disclaimer: this is a joke, for those who have a hard time discerning, haha.
 
# 84 DaveDQ @ 01/26/10 11:35 AM
Quote:
Originally Posted by Blzer
I never understood that feature one bit. It has been a problem since 2K3 that any sort of "guess pitch" feature has shown up while the pitcher was in his windup.

The point is to be able to read these things like the players, right? Well how the hell can they read it before they even throw the ball? Believe me, major leaguers (especially Sabathia) don't tip pitches quite like little leaguers do. This is essentially a poorly implemented feature that I will be glad to turn off when I play this game.

It's always like VC has the right ideas and they sound like they could be good on paper, but there is always a catch to them.
Kirk Gibson was all over Eckersly's famous backdoor slider. He talks about knowing it was coming and preparing for it. They said it doesn't happen with every pitch and won't with average hitters. I agree with possible implementation issues, but hitters do know tendencies and some times they know right.
 
# 85 Blzer @ 01/26/10 11:36 AM
Quote:
Originally Posted by jeffy777
Because it's more hip to complain about 2K

Disclaimer: this is a joke, for those who have a hard time discerning, haha.
Haha, it's not so much that as it is this feature has sort of just stayed in The Show and hasn't been touched. They're not touting on the back of the box and it's not one of their mainstay reasons to promote their game and biggest improved (or should I say "changed") aspect of the sport. In this case, the marketing videos have been saying this year it's all about the pitcher versus the batter, and so far all I'm seeing is potentially pinpointed control, no check swings, and an unrealistic baseball feel when it comes to reading pitches and locations.

Quote:
Originally Posted by DaveDQ
Kirk Gibson was all over Eckersly's famous backdoor slider. He talks about knowing it was coming and preparing for it. They said it doesn't happen with every pitch and won't with average hitters. I agree with possible implementation issues, but hitters do know tendencies and some times they know right.
There's a difference between knowing tendencies and knowing the pitch. Hell, sometimes I can even hear the catcher shuffling behind me and where they're going to pitch me, but that says nothing about what's going to actually happen with the pitch. We actually had a tendencies thing with Inside Edge, and IMO that was good enough (that was actually a pretty decently done feature, though I have some other ideas for it as well).

They're playing a kids game with us, and I'm not liking that they are. Take that crap off my screen.
 
# 86 brendanrfoley @ 01/26/10 11:37 AM
Blzer, did you ever play Home Run Kings on the GameCube?

A player tried to "guess" the pitch prior to the wind-up. The hitting cursor then changed shape to match the break of the pitch-type selected. It was a great touch in an otherwise mediocre (but beautiful for its time) game.
 
# 87 Blzer @ 01/26/10 11:40 AM
Quote:
Originally Posted by brendanrfoley
Blzer, did you ever play Home Run Kings on the GameCube?

A player tried to "guess" the pitch prior to the wind-up. The hitting cursor then changed shape to match the break of the pitch-type selected. It was a great touch in an otherwise mediocre (but beautiful for its time) game.
Never got to play it, but it was the game that had the video of Bonds homering into McCovey Cove, posted on this site. It was because of that game and that video that I even found this site for the first time, and ultimately registered as a result.
 
# 88 KeMiKaL @ 01/26/10 11:46 AM
i hope hitting home runs is based off of timing and bat to ball placement this year.




^^^ this better not be a homerun like it would be in 2k9
 
# 89 DaveDQ @ 01/26/10 11:58 AM
Quote:
Originally Posted by Blzer
Haha, it's not so much that as it is this feature has sort of just stayed in The Show and hasn't been touched. They're not touting on the back of the box and it's not one of their mainstay reasons to promote their game and biggest improved (or should I say "changed") aspect of the sport. In this case, the marketing videos have been saying this year it's all about the pitcher versus the batter, and so far all I'm seeing is potentially pinpointed control, no check swings, and an unrealistic baseball feel when it comes to reading pitches and locations.



There's a difference between knowing tendencies and knowing the pitch. Hell, sometimes I can even hear the catcher shuffling behind me and where they're going to pitch me, but that says nothing about what's going to actually happen with the pitch. We actually had a tendencies thing with Inside Edge, and IMO that was good enough (that was actually a pretty decently done feature, though I have some other ideas for it as well).

They're playing a kids game with us, and I'm not liking that they are. Take that crap off my screen.
Knowing tendencies helps you know the pitch. I know you have played etc. etc. etc. and you make good points in various posts, but I think you are borderline stubborn here. We are talking about a feature the user can turn on and off. These games aren't made to everyone's liking. Some games I disable the entire soundtrack because I feel it's awful. I took the silly weapons feature out of Madden when you could. The list goes on and on.

This is where some begin to feel there is an agenda to hate on the game simply because they don't want it to succeed. You may say that's not you, and I'm sure it's not, but continually being so passionate about a feature you can turn off gives the impression you can't be pleased, or maybe you don't even want to be pleased. That's the impression, not saying it is you, just the impression I get.
 
# 90 Blzer @ 01/26/10 12:12 PM
Quote:
Originally Posted by DaveDQ
Knowing tendencies helps you know the pitch. I know you have played etc. etc. etc. and you make good points in various posts, but I think you are borderline stubborn here. We are talking about a feature the user can turn on and off. These games aren't made to everyone's liking. Some games I disable the entire soundtrack because I feel it's awful. I took the silly weapons feature out of Madden when you could. The list goes on and on.
I understand that, but along with My Player this seems to be one of their bigger touted features. It's so highly touted that previewers even forget to mention that things like check swings are omitted. When two of the bigger features of a game put in are two things I won't even use, it makes me wonder how much I can appreciate the other things improved on in this game since they maybe weren't worked on as much.

Quote:
This is where some begin to feel there is an agenda to hate on the game simply because they don't want it to succeed. You may say that's not you, and I'm sure it's not, but continually being so passionate about a feature you can turn off gives the impression you can't be pleased, or maybe you don't even want to be pleased. That's the impression, not saying it is you, just the impression I get.
I see how you feel and I see what kind of impression that you're getting, but I think most people here used to see me as a 2K homer actually. It wasn't that, it was that I liked that game more and what they did with it. But now it has been a couple of years that I have seen one developing team show their devotion to a game by asking around the community and programming keeping the sport of baseball in mind, and I see another team that doesn't have that same mentality. I've seen which one has worked and which one has fallen flat. That's why I made the 12 minute YouTube video, because I truly care about 2K and want to try and give them my input on how they are flawing themselves to the point of... well... failure.

I'm excited to see the first batch of gameplay videos, which will unfortunately show these features as well as every other default such as the camera. I hope the demo provides us with options unlike last year though, because I need to be able to see what this game looks like when tweaked. VC just needs to think from a baseball perspective before a video game perspective IMO.
 
# 91 KeMiKaL @ 01/26/10 12:16 PM
when i play this game, i hope you can disable everything when batting ( batters box before pitch, and pitch type). i want it to be realistic
 
# 92 jeffy777 @ 01/26/10 12:21 PM
Quote:
Originally Posted by KeMiKaL
when i play this game, i hope you can disable everything when batting ( batters box before pitch, and pitch type). i want it to be realistic
I think they already confirmed you can.
 
# 93 The Living Legend @ 01/26/10 12:44 PM
Quote:
Originally Posted by 500Feet
I hear what you're sayin', but you gotta consider something else when it comes to realism. I'd like to see tailing line drives, choppers, unforced walks, and everything else that should be in a MLB video game physics engine by now but wasn't in 2K9. To me, that adds the most realism.
I agree, i mean that was what i found boring besides the wonky animations and glitches that made you sat WTF?, i mean there was a good variety of hits, but i want more variety like the ones you had listed. And for the LOVE OF GOD fix Accuracy and outfield arm Strength. good god have they ever watched a baseball game.
 
# 94 Juiceman @ 01/26/10 12:49 PM
Quote:
Originally Posted by Blzer

...That's why I made the 12 minute YouTube video, because I truly care about 2K and want to try and give them my input on how they are flawing themselves to the point of... well... failure.
I don't mean to get on your case, but you didn't even understand how contact hitting will work on the right analog stick when you made the video. My point being that you're jumping to conclusions (or at least making heavy criticisms) before you even see the gameplay.

We don't even know how the batter's eye will work at this point. Yet you're sounding like they've already failed implementing batter's eye. Wait for some gameplay - who knows?
 
# 95 KeMiKaL @ 01/26/10 12:53 PM
Quote:
Originally Posted by 500Feet
I hear what you're sayin', but you gotta consider something else when it comes to realism. I'd like to see tailing line drives, choppers, unforced walks, and everything else that should be in a MLB video game physics engine by now but wasn't in 2K9. To me, that adds the most realism.
yea ur right. ive seen choppers in 2k9 ( only like 3 or 4 times though), and chase said that his first double was a line drive that had alot of speed on it. im hoping up forced walks do play a role in this game
 
# 96 DaveDQ @ 01/26/10 01:01 PM
Quote:
Originally Posted by 500Feet
I hear what you're sayin', but you gotta consider something else when it comes to realism. I'd like to see tailing line drives, choppers, unforced walks, and everything else that should be in a MLB video game physics engine by now but wasn't in 2K9. To me, that adds the most realism.
This I agree with completely. It was this that made me throw in the towel. People were talking about and even posting videos with issues that did happen, but it was very rare. However, the above would always happen. Hitting did not have depth. Pitching was a hassle (when pitching to the CPU).

That's where this game failed so badly. Now, look at the previews we have seen so far. Nobody talks about how the game represents baseball (outside of Chase's). It's all about pitching and hitting schemes, stadium makeovers. Very shallow if you ask me.

I tried pretty hard last year to overlook the CPU's tendency to swing at every single strike. Eventually you have to give in and say, "This just isn't right."
 
# 97 SoxFan01605 @ 01/26/10 01:02 PM
I never cease to be amazed at how much over-analyzing is done on game play features from a handful of pictures. I'll just say this, visually, the pics (as usual) were hit and miss. I agree that Yankee Stadium was mostly a miss. I did think (just looking at appearance, and putting analyzation of physics, home run tendency, and hit variety aside) that this one looks great...especially by comparison to 2K9:

 
# 98 jeffy777 @ 01/26/10 01:11 PM
Quote:
Originally Posted by SoxFan01605
I never cease to be amazed at how much over-analyzing is done on game play features from a handful of pictures.
Same here. It is pretty funny
 
# 99 Pared @ 01/26/10 01:27 PM
Good god the colors on this game are absolutely TERRIBLE.
 
# 100 Blzer @ 01/26/10 01:33 PM
Quote:
Originally Posted by Juiceman
I don't mean to get on your case, but you didn't even understand how contact hitting will work on the right analog stick when you made the video. My point being that you're jumping to conclusions (or at least making heavy criticisms) before you even see the gameplay.
It wasn't that I didn't know how, I simply forgot how after reading the articles, and for some reason 2K6 stuck in my mind when I first made the video. After reading along, I re-remembered what it was.

Quote:
We don't even know how the batter's eye will work at this point. Yet you're sounding like they've already failed implementing batter's eye. Wait for some gameplay - who knows?
From what we know, there are times where the better batters will be able to pick up some pitches earlier than other batters (depending on their "eye" attribute). We also know that there is a chance they pick it up as the pitcher is in their windup. That was enough for me to call out "wait a minute!" because we've seen it far too often before (even with SCEA).

Quote:
Originally Posted by Pared
Good god the colors on this game are absolutely TERRIBLE.
I think the grass may be a little unsaturated and the dirt is definitely off, and some team colors just have some incorrect hues. Other than that and the strange orange tint that I pick up at times, they look tenfold better than 2K9.
 


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