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NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 81 Flightwhite24 @ 08/02/11 05:05 PM
Quote:
Originally Posted by northface28
Didnt you get the game early? I dont recall you having much negative feedback at all, if any, if I recall correctly.

You must have missed the part that I love the game? How many complaints or issues have I made about the game? None up to this point.
Sent from my PC36100 using Tapatalk
 
# 82 madsigner @ 08/02/11 05:06 PM
nothing on being able to use the d-pad?
 
# 83 ODogg @ 08/02/11 05:06 PM
Quote:
Originally Posted by Rufus
Sounds good on the fixes, but I'm with Odogg, I want to know about dirty uniforms and field degradation and also the low audio.
Yeah I wish the could raise the volume if nothing else, I have to adjust mine so much that when I listen to Elvis via my PC through the Xbox menu I have to put him to the lowest volume setting to avoid having my neighbors awoken to the King at 4am.
 
# 84 ODogg @ 08/02/11 05:07 PM
Quote:
Originally Posted by Playmakers
Typical EA Flight,

They release these games with so many flaws or bugs and yet we still stay loyal to their product and spend our $60 bucks knowing something is broke

I think we all lack discipline to be honest......makes me wonder what EA would actually do if more people started waiting 1-2 months after release of their products to purchase

I have a feeling they will hire better game testers if they were the case but right now we are their game testers so they can release sports games every year with many bugs or things that don't work right now and just say will patch it after you purchase the product
Not only does FLIGHTWHITE and myself lack discipline but we are part of the early bird crowd, LOL
 
# 85 LambertandHam @ 08/02/11 05:08 PM
Quote:
Originally Posted by ODogg
Yeah I wish the could raise the volume if nothing else, I have to adjust mine so much that when I listen to Elvis via my PC through the Xbox menu I have to put him to the lowest volume setting to avoid having my neighbors awoken to the King at 4am.
Somehow "A Little Less Conversation" while playing NCAA 12 would be fitting.
 
# 86 BallinVol @ 08/02/11 05:08 PM
I figured the 4 verts and deep routes would be a tuner pack fix. My next question is can coaching/player progression be fixed in a tuner? Heisman FG logic? The latter should have been fixed anyways due to it being an issue in 11.
 
# 87 DreSki @ 08/02/11 05:11 PM
Damn was hoping they woudlve fixed DE's pass rush in the patch
 
# 88 Playmakers @ 08/02/11 05:11 PM
Quote:
Originally Posted by ODogg
you are spending a lot of time for nothing, you just need to adjus the threshold slider down to see more of a difference in explosive players versus lesser explosive players..
that slider doesn't fix agility.....

i think most people know there shouldn't be that many players in this game with 90+ speed and agility it's totally unrealistic

If fact you can get a better game hands down by simply fixing the speed, agility and acceleration ratings....those just enhance the game play with the correct speed threshold slider applied

I woudln't use EA's default rosters either because i've already seen how much better things plays out not using their exaggerated ratings which is more geared towards casual fans IMO with DT's and LB's stopping and turning on a dime that has nothing to do with Speed Threshold that is agility ratings being jacked up by EA
 
# 89 Sparkles @ 08/02/11 05:15 PM
Custom sound issue for 360????????????????????
 
# 90 Playmakers @ 08/02/11 05:20 PM
I think with Madden just around the corner this might be the best update we can expect this year for NCAA 12

I'm not saying this update will fix all issues with the game but hey atleast they took action on fixing half the problems which in return should give us the best possible gameplay in the series since coming over to PS3 and XBOX 360

Thanks for taking the time out EA to listen to our complaints

 
# 91 BhamTiger @ 08/02/11 05:21 PM
I'm still a little disappointed that they didn't fix O-line blocking on option plays and didn't address the coach progression issue (one of the biggest issues with the game).

Maybe the 2nd patch will address those...
 
# 92 ghettoqball @ 08/02/11 05:22 PM
To be honest, this list is pretty disappointing. I'm glad they fixed the player tendency issue, but it looks like several other big complaints of mine are going to go untouched, at least for now. Coach progression is a big one that doesn't seem like it would be that hard of a fix, and yet there's no mention of it. Looks like super linebackers are still going to be around too. Hopefully they have fixed the freezing issues, as their description on that is a little vague. Oh, and also no mention of linemen pancake stats being fixed.

They are going to need another patch or at least some good tuner sets to make me really get into this game like I have with previous versions.
 
# 93 Exile04 @ 08/02/11 05:23 PM
im pumped about the fixes, my only problem is coaches prestige didnt get fixed
but all and all thanks EA!
 
# 94 khaliib @ 08/02/11 05:27 PM
Quote:
Originally Posted by roadman
I don't know if you are referring to long passes, leaping LB's and CB's, but Bumble just said that a tuner will come out about the time of the patch to address those issues.
After last year's Tuner showcase, I'm not putting too much into them as fixer's as they did more harm than good, then the community was left high-n-dry.

Beyond those things Bumble noted, there are so many other areas that have been tested and suggested that have yet to be implemented and I feel folks might be putting too much into the whole Tuner methodology.

History says it's either overdone or done enough to were something else is negatively effected.


Sidenote:
Interesting that DL can tip a pass and the ball behaves as such, yet LB's/DB's only catch or skillet-hand the ball.

Maybe they should Tune LB's/DB's to tip passes more vs the current adjustments they plan on doing.
 
# 95 prowler @ 08/02/11 05:27 PM
Quote:
Originally Posted by nonnel
Good thing they fixed the coach progression so that the coaching carousel and player progression isn't completely broken, making dynasties completely useless after 4-5 seasons...

Oh wait.
Your sarcasm got my hopes up... then I read the entire post. Hopefully that's something that can be adjusted with tuners, similar to ratings progression.

I noticed they didn't address the scheduling bug in custom conferences. So even with all the other fixes, some teams will still play more conference games than they should.
 
# 96 lost1 @ 08/02/11 05:29 PM
ummmmm.what about dirty uniforms again for the second straight year. the game would look so much better.
 
# 97 roadman @ 08/02/11 05:31 PM
Quote:
Originally Posted by khaliib
After last year's Tuner showcase, I'm not putting too much into them as fixer's as they did more harm than good, then the community was left high-n-dry.

Beyond those things Bumble noted, there are so many other areas that have been tested and suggested that have yet to be implemented and I feel folks might be putting too much into the whole Tuner methodology.

History says it's either overdone or done enough to were something else is negatively effected.


Sidenote:
Interesting that DL can tip a pass and the ball behaves as such, yet LB's/DB's only catch or skillet-hand the ball.

Maybe they should Tune LB's/DB's to tip passes more vs the current adjustments they plan on doing.
heh, I understand the concern with the tuner. Let's hope history doesn't repeat itself.
 
# 98 TheWorldIsYours @ 08/02/11 05:32 PM
Quote:
Originally Posted by prowler
Your sarcasm got my hopes up... then I read the entire post. Hopefully that's something that can be adjusted with tuners, similar to ratings progression.

I noticed they didn't address the scheduling bug in custom conferences. So even with all the other fixes, some teams will still play more conference games than they should.
Did you even read the explanation for it. It cant be fixed in a patch. At least do the research before you complain about things you dont know about.

Is the Offensive Linemen Pancake Block stats not being recorded fixed?
 
# 99 44drob @ 08/02/11 05:39 PM
YAYYYYYYY i think they got everything

and lol @ the Token of APPRECIATION

 
# 100 khaliib @ 08/02/11 05:40 PM
Quote:
Originally Posted by Playmakers
that slider doesn't fix agility.....

i think most people know there shouldn't be that many players in this game with 90+ speed and agility it's totally unrealistic

If fact you can get a better game hands down by simply fixing the speed, agility and acceleration ratings....those just enhance the game play with the correct speed threshold slider applied

I woudln't use EA's default rosters either because i've already seen how much better things plays out not using their exaggerated ratings which is more geared towards casual fans IMO with DT's and LB's stopping and turning on a dime that has nothing to do with Speed Threshold that is agility ratings being jacked up by EA
I was just getting ready to reply, but you explained it very well.
 


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