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EA Sports UFC 2 News Post


EA is live streaming the EA Sports UFC 2 beta on Twitch right now, with Creative Director, Brian Hayes and UFC Flyweight Champion, Demetrious Johnson.

We will update this post with the archive when it's available for those that miss it.

UPDATE: The stream is over, here is the archive.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 1 JKSportsGamer1984 @ 01/27/16 07:02 PM
Striking still seems a little sluggish. Punches don't seem to have that pop or snap to them. This is a problem I've noticed in all EA Sports fighting games going back to Fight Night. Hopefully that gets touched up before release. Also, I noticed some player clipping (although minor) with players fingers & hands going through players body parts. That needs to be cleaned up. Physics look a little wonky at times but not too bad. The grappling & ground game looks great. Much more organic & looks less scripted. Overall I liked what I saw. The game is definitely improved but it still has this overall sluggish look/feel. I can't put my finger on it but something just looks a little off. Maybe it's the game running at only 30fps. Idk I'm still on the fence about the game but I need to see more.

On a side note, the player models are phenomenal! The skin tones, muscle flexing, bruising, etc.. all truly Next Gen stuff. Why can't all EA Sports games use this engine for their player models especially NBA Live? Just sayin.....
 
# 2 pdandy @ 01/27/16 07:39 PM
Great session. DJ is an interesting guy and worked well with Brian Hayes.

All I can say to the lucky ones tomorrow: "It's Time!!!"
 
# 3 The JareBear @ 01/28/16 09:21 AM
I missed this but I'll check the archive

Is DJ still sponsored by Microsoft/Xbox one?
 
# 4 aholbert32 @ 01/28/16 09:33 AM
Quote:
Originally Posted by The JareBear
I missed this but I'll check the archive

Is DJ still sponsored by Microsoft/Xbox one?
I dont think he is. The Reebok deal killed that.
 
# 5 rafaelpaolo84 @ 01/28/16 11:27 AM
I've watched both Twitch streams extensively, and I see the improvements for sure, but all in all I'm left pretty underwhelmed. For a 2-year development cycle (not really 2 but you get what I mean), I expected more parts of the game to be polished (TKOs, ref interaction), improved upon (takedowns), and added (pressing up against the cage from takedown attempts, is it there??). At this point, it seems that UFC3 still offers a more complete and authentic MMA experience. But I'll wait until after playing the beta before I give my full impressions.

This was fun to watch though, Brian and DJ were entertaining to listen to and watch play the game. (Side note: Was kinda bummed to hear that Wandy's out, esp since Sakuraba's now in. Would've been a fun match up for old times' sake)
 
# 6 csamuelsvt @ 01/28/16 12:02 PM
Quote:
Originally Posted by rafaelpaolo84
I've watched both Twitch streams extensively, and I see the improvements for sure, but all in all I'm left pretty underwhelmed. For a 2-year development cycle (not really 2 but you get what I mean), I expected more parts of the game to be polished (TKOs, ref interaction), improved upon (takedowns), and added (pressing up against the cage from takedown attempts, is it there??). At this point, it seems that UFC3 still offers a more complete and authentic MMA experience. But I'll wait until after playing the beta before I give my full impressions.

This was fun to watch though, Brian and DJ were entertaining to listen to and watch play the game. (Side note: Was kinda bummed to hear that Wandy's out, esp since Sakuraba's now in. Would've been a fun match up for old times' sake)
Yeah one thing that I can't stand is the ref interactions from last game and this one from this strea. Why is it the refs after you're pummeling a guy on the ground continue to let you do it and not grab you or push you out of the way like in real life? They just...stand there and then you get off the guy slowly and then into the cut scene of you celebrating with the ref over the guy who was just knocked out saying it's over? It destroys the immersion.

Is this a technical issue? What is the reasoning for this?
 
# 7 aholbert32 @ 01/28/16 12:15 PM
Quote:
Originally Posted by rafaelpaolo84
I've watched both Twitch streams extensively, and I see the improvements for sure, but all in all I'm left pretty underwhelmed. For a 2-year development cycle (not really 2 but you get what I mean), I expected more parts of the game to be polished (TKOs, ref interaction), improved upon (takedowns), and added (pressing up against the cage from takedown attempts, is it there??). At this point, it seems that UFC3 still offers a more complete and authentic MMA experience. But I'll wait until after playing the beta before I give my full impressions.

This was fun to watch though, Brian and DJ were entertaining to listen to and watch play the game. (Side note: Was kinda bummed to hear that Wandy's out, esp since Sakuraba's now in. Would've been a fun match up for old times' sake)
I agree with this statement but I also believe its unfair to compare the two games at this point. UFC 3 was the culmination of three games and 5-6 years of development. UFC 2 has only been developed for 3 plus years.

With that said, UFC 3 is more complete than UFC 2 will be. As it should be.
 
# 8 aholbert32 @ 01/28/16 01:23 PM
Quote:
Originally Posted by csamuelsvt
Yeah one thing that I can't stand is the ref interactions from last game and this one from this strea. Why is it the refs after you're pummeling a guy on the ground continue to let you do it and not grab you or push you out of the way like in real life? They just...stand there and then you get off the guy slowly and then into the cut scene of you celebrating with the ref over the guy who was just knocked out saying it's over? It destroys the immersion.

Is this a technical issue? What is the reasoning for this?
I dont think its a technical issue. I think its a little more difficult to do than people think. There are multiple TKO and submission finish positions in the game. The one the game uses is generic and can be used in every position. If they went away from the generic one, they would have to capture/create more animations. I dont know if its worth putting in that much time for something that isnt related to gameplay.

Just my opinion though.
 
# 9 jb12780 @ 01/28/16 01:26 PM
Saw this on the EA Forums and I laughed.

Beta code: WOLF-TIXX-W209

Sent from my LGLS991 using Tapatalk
 
# 10 The JareBear @ 01/28/16 01:48 PM
Quote:
Originally Posted by jb12780
Saw this on the EA Forums and I laughed.

Beta code: WOLF-TIXX-W209

Sent from my LGLS991 using Tapatalk
One of my favorite press conferences ever. I had never heard the term wolf tickets before.

Can't wait to use Nick in the game, love that guy
 

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