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Madden NFL 17 News Post


GameInformer has posted quite a few short video clips of various concepts and changes in Madden NFL 17. They include showing off the toned down aggressive catch, improved line play, new ball physics, throwing on the run, running game, defensive zones and more.

Make sure to scroll down the page to find them.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 41 J.Cole @ 07/26/16 10:57 AM
Quote:
Originally Posted by CM Hooe
Player traits are still in the game.



The guy talking about ratings was clearly speaking from a fantasy football perspective, which explains why he feels the way he did - Rodgers wasn't a tremendous fantasy football quarterback last year compared to Cam Newton, Carson Palmer, and whoever else. It also completely invalidates his opinions on player evaluation - solely judging based on counting stats - but that's another story.
My bad I meant Player Roles they are not in the game.
 
# 42 Black Bruce Wayne @ 07/26/16 11:11 AM
I read early on, that there were going to be new gameplay camera angles added to this years Madden. Can anyone confirm this?
 
# 43 jfsolo @ 07/26/16 11:16 AM
I can only speak for myself, but in 16 I never saw picks like the one by Mathieu. This without even making adjustments to coverage sliders. This was an area that was much improved over past Maddens, where tinkering with those sliders were always a must.

We'll see with the retail release if they've juiced it back up some, to impossible quick twitch levels, but the good think though is that for single player gamers at least this can easily be fixed with sliders.
 
# 44 Hova57 @ 07/26/16 11:58 AM
Quote:
Originally Posted by rkocjay
i like the knocking out the ball in ball physics video mostly just for fun. i fel the game looks less cartoonish and moves much better. AP running looks more natural but of course i need to see a full game
I didn't like the 1 hand tackle bringing AP down

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# 45 Hova57 @ 07/26/16 12:02 PM
Quote:
Originally Posted by extremeskins04
Yea, Rodgers didn't fall apart. Not sure where he got that from.

But the videos looked great. I loved the block punt, the OL/DL interaction video and the ball physics. Very excited for Madden this year!
Overall stats Rodgers looked good,but individual games he had some really bad ones looked a little disjointed. I believe where the filing apart comes from

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# 46 Impetuous65 @ 07/26/16 12:07 PM
Seeing this game in action just doesn't excite me anymore. The animations are just ground hog day, I don't get it anymore. The day 1 purchase is almost literally gone for me on this title.
 
# 47 DeuceDouglas @ 07/26/16 12:09 PM
Quote:
Originally Posted by GiantBlue76
Yes, exactly. All I saw there was the same thing that makes me put the game away. These super human, ridiculous looking movements that lead to turnovers. I know it's being touted as "smarter" defense, but it's not smarter, it's super human. In real life, he would have to plant his foot, attempt to change direction and get over there. Chances are he'd probably slip or have to put his hand on the ground to regain his balance. That is a case where you throw that pick and you throw your controller out of frustration. The overall player movement is still so choppy and stuttered.
Completely agree. All three of the plays in that video look really bad when it comes to player movement.

Spoiler


In the first one, Mathieu is running to the right with the receiver running his route pretty much parallel with him in the opposite direction and yet he's still able to come to a complete stop with both feet flatfooted and then just turns and immediately maintains speed with the receiver who's already running.

Spoiler


The second one it's Manti Te'o and it looks like he starts to turn his hips to the left and then mid step just swivels back to his right and immediately jumps.

Spoiler


The third one is the best looking of the bunch IMO. My only issue is how quickly Lee breaks through the ball.

These plays look good on the surface but there still is way too much warping paired with a lack of momentum and acceleration IMO.
 
# 48 steeldee7 @ 07/26/16 12:41 PM
Yes some of the movement is still choppy but the 1st video is very realistic. These athletes actually do this its called a cone drill to measure this type of ability. If you have never played sports you wouldn't understand. The second video is a problem Madden always had. But the 1st one is something I've watched and done myself on a court and grass field. Its called explosion in scouting terms. It was also a bad throw behind the target.
 
# 49 SolidSquid @ 07/26/16 12:56 PM
Quote:
Originally Posted by steeldee7
Yes some of the movement is still choppy but the 1st video is very realistic. These athletes actually do this its called a cone drill to measure this type of ability. If you have never played sports you wouldn't understand. The second video is a problem Madden always had. But the 1st one is something I've watched and done myself on a court and grass field. Its called explosion in scouting terms. It was also a bad throw behind the target.
Idc what you run in the cone drill. If a wr is running or slant or drag to the left like in the first video, and you're running the opposite way like Mathieu, there no way you can stop, change direction, then accelerate again all while keeping stride for stride with said WR. It's not realistic at all.

This is where we are with madden movement. Way back when, when there was another football game they went with realistic animation over complete user control. This meant you had to allow your players to accelerate and decelerate before you could change direction. EA when the opposite direction giving full user control to players at anytime without regard to physics. It's why swerve running is a thing. Maybe a new engine can fix it.
 
# 50 Turbojugend @ 07/26/16 01:06 PM
As long as aggressive CPU catches are toned down, I'm good. My Madden 16 matches almost read like a script now:

CPU 1st Down: Stopped for little or no gain
CPU 2nd Down: Stopped for little or no gain
CPU 3rd Down: Prayer chucked into double coverage, resulting in a miraculous one-handed grab that would turn Odell Beckham Jr. green with envy
 
# 51 JKSportsGamer1984 @ 07/26/16 01:14 PM
Quote:
Originally Posted by Black Bruce Wayne
I read early on, that there were going to be new gameplay camera angles added to this years Madden. Can anyone confirm this?
They said there would be new "camera angles" not gameplay cameras. They were talking about presentation camera angles. It's already been confirmed there are no new gameplay cameras. We seriously need a Custom camera option back though.
 
# 52 smace767 @ 07/26/16 01:18 PM
Over analyzing a simple play. First video- he no doubt has cover one responsibility.

He moves to his left not sprints to center of the field. He starts to breakdown and stops at his spot, before the wr gets to the hash. So he is dead center. The wr is at the hash when he changes direction.

The wr gets past him during his change of direction. But being an explosive athlete he makes the change and accelerates. The throw is soft and behind. He made the catch at the other hash.

It is a video game so real life movement is a harsh standard but...

If video Tyrann Mathieu didn't make that type of play in that situation I would throw my controller.

Swerve running while still cheese is nowhere near the problem it was in Madden 13-25. Swerves messed up pursuit angles. They upped the AI adapting its pursuit angles every release.
 
# 53 Armor and Sword @ 07/26/16 01:19 PM
I am really impressed with the zones and line play. The game is looking even better than 16....which IMO was the best console football game to date.

Great stuff. We are less than 30 days away!
 
# 54 smace767 @ 07/26/16 01:25 PM
That's one play.

I am not saying Madden is perfect and movement and momentum is spot on, and there are bad examples you can find and post, but to say play one is "bad" or terrible goes too far IMO.
 
# 55 HolyCrap @ 07/26/16 01:54 PM
The good:

Ball physics are solid. Blocking looks improved.
Defensive zones look much improved as well.

The Bad:

Changing direction is too easy no loss of speed.
Collisions look terrible.
 
# 56 sportsfan1976 @ 07/26/16 02:28 PM
Quote:
Originally Posted by HolyCrap
The good:

Ball physics are solid. Blocking looks improved.
Defensive zones look much improved as well.

The Bad:

Changing direction is too easy no loss of speed.
Collisions look terrible.
Holy Crap I agree
 
# 57 phenom2311 @ 07/26/16 02:36 PM
Quote:
Originally Posted by cthurt
All the new features are nice and very welcomed but I just cant get past how this game is an eyesore when in motion, feels like I finally reached that point where the movement of the players really get to me where its all I notice and its hard to keep looking past it.
Been at that point brotha. The running animations kill me especially.
 
# 58 PVarck31 @ 07/26/16 03:14 PM
I guess I'm one of the only ones who doesn't get hung up on player movement. Not saying its good, but I guess I'm just used to it and it doesn't bother me like it does others.

I really liked 16. Not a great game, but very solid. So I am sure I will like 17 and I'm excited for it.
 
# 59 The JareBear @ 07/26/16 03:15 PM
The clip that showed the slot WR come in to try and block on a run play looked good to me, it wasn't sticky at all.
 
# 60 ForUntoOblivionSoar∞ @ 07/26/16 04:21 PM
Quote:
Originally Posted by SolidSquid
Might actually be able to run a zone defense scheme this year.
I ran 90% zone in Madden 16 and was always top ten defense in all my online leagues. You just have to mix it up. Call zones that confuse. Mix in zone blitzes. Do some occasional man-zone. Etc.
 


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