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Barkeep49
08-27-2005, 09:54 PM
Below are the rules for this game of Werewolf. It was originally carafted by Kakaris Maelstrom at the Board Game Geeks website. It is more complex than other games we've had here but I think it is balanced and is not really harder to play, but rather simply gives many more options for pursuing victory. I have tried to make things as clear as possible (which is part of the reason for the length), but if you have questions please don't hesitate to ask them.

Sign-ups will go through Friday, or until we're filled (HA HA HA). Roles will be sent out either Friday or Saturday, so that if people have questions they may get clarification before the game and Day 1 will be Tuesday September 6 (there will be no night 0, in other words).

Basic Game Concepts
There are two sides to this game, the spawn, and the survivors. Unlike a normal werewolf game the victory conditions are a little different.

In order for the survivors to win, they must kill all of the spawn.

However, the spawn may win in two ways. Either they kill, or successfully convert, all of the humans OR they deprive the survivors water for two days (as spawn do not need water to live).

Players may only communicate with each other in the game thread unless stated in their role.

Cycles
The game will have day and night cycles. Each day cycle will start at 9 AM EDT Monday-Friday. Each night cycle will start at 9 PM EDT Monday-Thursday. The Friday day cycle will continue until 9 AM Sunday. The Sunday night cycle will continue until 9 AM Monday. The weekend timing may be changed (either slower or faster) based on an agreement of the players. Certain actions may only be performed in one of the cycles.

Executions
During the day cycle the crew may execute one person per cycle. In order to execute someone 1/3 or more of the remaining players must vote for a player to be executed (example: There are 18 people left. At least 6 people must vote for a person in order for them to be killed. If the final tally, for instance, is 5-4-3-2 with 5 people not voting then no one is executed.).

The Captain may only be executed by a Mutiny. No person may vote for the Captain to be executed until an Officer has done so and the First Officer must vote in favor of the mutiny (otherwise who would lead the ship?). If the Captain performs the override execution action (see Public Role: Captain below) a vote will take place at night. If a majority of the crew votes in favor of the mutiny the Captain “disappears” during the night (no officer needs to vote in favor of a night mutiny).

Water
The crew has a limited amount of water at the start of the game. The crew may go on Away Team missions in order to find water (see Actions available to all for more information on Away Team missions). Each day each member of the crew needs .25 units of water per day. If a crew member does not receive water for one day they become dehydrated (see Status below). If a survivor does not receive water for two days they die. Spawn do not need water to survive.

Locations
There are several locations aboard the ship. The Spawn may attack these locations to damage them, while security officers may protect these locations. If the Spawn attempt to attack locations which are being protected, they will instead attack the person guarding them.

Engine Room The ship’s engines are housed here. The ship may not lift-off (see Lift-Off below) until these are repaired. Once the ship has lifted-off the engines may not be damaged. A successful spawn attack adds 2-6 man cycles of repair time to the engines.

Water Plant The water plant contains two devices relating to water. The water filter and the water tanks. No new water may be added to the water tanks if the water filter is damaged. If the water tanks are damaged, some, or all, water will leak each cycle. A successful spawn attack adds 1-2 man cycles of repair time. The water filter must be damaged before the water tanks may be damaged.

Security Headquarters The Security HQ houses the weapons locker and the brig. If the Security HQ is damaged neither place may be accessed. Any weapons not in the security locker will stay with whoever had them when the Security HQ became damaged. The brig is immune to outside attack, (a Spawnling Attack may occur but at a severe penalty), but those with-in the brig may still attack each other. A successful spawn attack requires 2-5 man cycles of repair time.

Lift-off
Lift-off is generally good new for the survivors. After lift-off no new survivors may become infected (although Spawn and Spawnlings may still evolve). Additionally, at the GM’s discretion, the water requirement may be lessened after lift-off.

In order to lift-off the engines must not be damaged and the Captain and one other officer, or a majority of the officers, must perform the action Vote for Lift-Off (see Officer’s actions below). Once both conditions are met lift-off takes place immediately.

Away Teams
Each day the First Officer may lead an away team. Generally, this away team will be to find water. A crew member, if asked, must go on away team if they have the action points to do so. An away team may go on a short mission (no action points) or a long mission (1 action point). Long missions increase the chance of success of an away team.

The success of an away team is dependent on:
*The length of the Away Team mission/The amount of planning by the First Officer
*The number of survivor crew present (non scientists)
*The number of scientists present
*The number of spawn on an away team(more spawn equals less success)

There is a 10% chance that each member of the Away Team will become a Spawnling when on Away Team.

Public Roles and actions

Each person based on their public roles has a certain number of action points (AP) each cycle to spend on actions available to their roles. AP expire at the end of each cycle if unused. Actions may be performed more than once, assuming a person has the AP to do so, unless specified otherwise. Many actions may only be performed during one of the two cycles. Actions from a public role are always revealed to the entire crew, although some actions (such as Protect) are not revealed until after they have happened and they may also be faked (see Faking Duties below).

Actions available to all

Sleep: Night Only Prevents exhaustion (see Status Exhaustion below). Requires all of a person’s action points.

Away Team: Day Only Causes a crew member to join an away team (see Away Teams above) 0 AP (short mission) or 1 AP (long mission)

Vote for Execution: Day Only Vote, or unvote, for a crew member to be executed. This does not need to be sent to GM and may just be posted in the thread. See Executions above. 0 AP

Officers
If an officer dies, the officer below him moves up in rank, with rank 1 being the highest.


Captain (Rank 1) (3 AP per cycle)
The Captain is the leader of the ship and may not be executed (except by a Mutiny; see Executions Above).

Give Order: Day Only The captain may give a simple one step order to any crew member to perform a certain action that is with-in their ability to perform and they have the available action points (example: The Captain may order an engineer to repair the engine room during the next night cycle). The captain may also rescind, or modify, the orders of any other officer. The captain may not order anyone to vote in a particular way. 1 AP

Vote for Lift-Off Day Only May vote to lift-off (see Lift-off above). This does not need to be sent to the GM and may just be posted in the thread. 0 AP

Change Execution Day Only The Captain may change the person to be executed, regardless of the vote (and even if no one was scheduled to be executed). This triggers a night vote for Mutiny (see Executions – Mutiny above). This order must be sent to the GM at least 30 minutes before the voting deadline and may be conditional (example: If Pete, change execution to Bob, otherwise do not change). 1 point


First Officer (Rank 2) (2 AP per cycle)
The First Officer leads all Away Team missions and does not ever have to spend any AP to be part of the mission (beyond points spent planning the mission. See Plan Away Team Mission below)

Give Order: Day Only Same as Captain above EXCEPT that the First Officer may not rescind, or modify, orders of the Captain 1 AP

Plan Away Team Mission: Day or Night The First Officer must plan what the away team will do on their mission. This may be done in advance (may be planned in one cycle but not carried out until a future cycle). 1 AP for a short mission. 2 AP for a long mission

Lead Mutiny: Day Only The Second Officer may lead a mutiny against the Captain (see Executions – Mutiny above). This does not need to be sent to the GM and may just be posted in the thread. (NOTE: This action may be rescinded by the Second Officer any time prior to the end of voting, but he will not regain any AP spent) 0 AP the first time it is performed, 1 AP when performed at any time after that

Vote for Lift-Off Day Only May vote to lift-off (see Lift-off above). This does not need to be sent to the GM and may just be posted in the thread. 0 AP


Second Officer (Rank 3) (1 AP per cycle)
The Second Officer is in-charge of personnel.

Give Order: Day Only Same as Captain and First Officer above EXCEPT that he may not modify or change anyone other person’s order. 1 AP

Promote Private: Day Only He may promote a private to the position of: Galley Master, Security Crewmen, Sergeant at Arms, Medic or Warden. 1 AP

Vote for Lift-Off Day Only May vote to lift-off (see Lift-off above). This does not need to be sent to the GM and may just be posted in the thread. 0 AP


Security Chief (Rank 4) (2 AP per cycle)

Interrogate Suspected Spawn Day OnlyThis allows the Security Chief to privately communicate with any other crew member for the remainder of that particular day’s cycle. 1 AP

Give Order to Security Personnel: Day Only Same as Captain above EXCEPT that the Security Chief may issue orders only to Galley Master, Security Crewmen, Sergeant at Arms, or Warden. 1 AP

Protect Night Only May choose to protect a person or location against attack. If there is an attack on that person/place the attack will occur between the Security Chief and the attacker(s). The Security Chief is armed with a three shot phaser, whether or not the Security Headquarters is damaged, providing an additional bonus if the phaser has any shots left. Protect has a smaller positive effect against a Spawn Attack. What/who was protected will not be revealed until the next day cycle. 2 AP

Spy Night Only May designate a person to follow around at night and receive a report of that person’s actions. If the person launches an attack (but not a spawn attack) there is a chance that the Security Chief may perform the Protect action (with no AP cost). It will not be posted who the Security Chief spied upon, only that he spied upon someone 2 AP

Vote for Lift-Off Day Only May vote to lift-off (see Lift-off above). This does not need to be sent to the GM and may just be posted in the thread. 0 AP


Ensign (Rank 5) (1 AP per cycle)
The ensign is there to learn from the other officers and to step into the line of duty should any officers be killed.

Vote for Lift-Off Day Only May vote to lift-off (see Lift-off above). This does not need to be sent to the GM and may just be posted in the thread. 0 AP

Enlisted Crew

Engineer (1 AP per cycle)
Repair Day or Night The Engineer may choose a room to repair reducing the damage by one man cycle. An Engineer cannot fix a system they believe will be attacked before it has been attacked. 1 AP


Doctor (2 AP per cycle)
Short examination Day Only The Doctor may choose to examine any crew member. If the crew member is a survivor, the doctor will learn this. If the crew member is infected, but has not yet become a spawn (in other words a spawnling), the doctor will learn this, and have a good chance of curing the crew member. In this case there is a small chance the doctor will become infected or that either or both the doctor and crew member will die. If the crew member is a spawn the doctor and crew member will die. 1 AP

Long examination Day Only The doctor may choose to examine any crew member. If the crew member is a survivor, the doctor will learn this. If the crew member is infected, but has not yet become a spawn, the doctor will learn this, and will cure the crew member. If the crew member is a spawn the doctor will have a chance to cure the crew member. There is also a chance that the doctor and/or crew member will die or that the doctor will become infected. 2 AP

Cure Wound Day Only This changes a person’s status from Wounded to normal (see Status below). 1 AP


Nurse (1 AP per cycle)
There is a small chance that if the Doctor dies that the Nurse will become the doctor.

Cure Wound Day Only This will most likely change a person’s status from Wounded to normal (see Status below). 1 AP

Short examination Day Only The Nurse may choose to examine any crew member. If the crew member is a survivor, the nurse will learn this. If the crew member is infected, but has not yet become a spawn (in other words is a spawnling), the nurse will learn this, and have a small chance of curing the crew member. In this case there is a chance the nurse will become infected or that either or both the nurse and crew member will die. If the crew member is a spawn the nurse and crew member will die. 1 AP


Medic (1 AP per cycle)
There is a very good chance that if the Nurse dies that the medic will become the nurse. This will take one day (but the Medic will still be able to perform medic duty during that day).

Cure Wound Day Only This will likely change a person’s status from Wounded to normal (see Status below). 1 AP


Galley master (1 AP per cycle)

Protect Water Night Only The Galley master may guard the Water Plant at night. If there is an attack he will receive a bonus, if armed (see Sergeant at Arms below). This is slightly less effective than regular Protect. If the Galley master protects the water, this will not be revealed until the following day cycle. 1 AP

Ration Water Day Only The Galley master may choose which members of the crew receive water if there is not enough water for all of the crew. Whenever possible this action should be submitted to the GM during the night cycle. 1 AP


Security Crewman (1 AP per cycle)
Protect Night Only May choose to protect a person or location against attack. If there is an attack on that person/place the attack will occur between the Security Crewman and the attacker(s). If the Security Crewman is armed with a phaser he will receive an additional bonus. Protect has a much smaller positive effect against a Spawn Attack. What/who was protected will not be revealed until the next day cycle. 1 AP

Spy Night Only May designate a person to follow around at night and receive a report of that person’s actions. It will not be posted who the Security Crewman spied upon, only that he spied upon someone 1 AP


Warden (1 AP per cycle)

Place in Protective Custody Day Only May compile a list of up to four people to place in the Brig during the night. The Security Headquarters must be undamaged during the day in order to do this. 1 AP


Sergeant at Arms (1 AP per cycle)

Arm Crew Day Only If the Security Headquarters is undamaged during the day he may distribute phasers to the Security Chief, Security Crewman, or Galley Master. These phasers give a defender a bonus if they have to defend. Phasers have one charge and must be discarded after they are used. 1 AP


Scientist (1 AP per cycle)
If brought along on an Away Team, they are far more likely to succeed.


Privates (1 AP per cycle)
Privates are red-shirted crewmen. Careful observers note that there seems to be something special about the red-shirt (which only Privates wear as it is terribly uncomfortable), but most think they're expendable. Privates may be promoted to a new role by the Second Officer.

Performing Actions
Except where noted, in order to perform an Action you must PM the GM. Actions will be processed in the order they are received and then posted by the GM (in other words there will be multiple game updates during the day cycle).

Faking Duties
A person may pretend to perform one of their actions but not actually complete the task. For instance, a spawn engineer may pretend to be repairing the Security Room but really do nothing. This is undetectable to anyone else, but will not result in any changes (so in the example the damage would not go down by one man cycle).

Secret Roles
There are three ways a crewmember will learn their secret role:
*They will be told at the start
*It’ll be revealed when triggered
*It will be revealed after a predetermined round

Survivor Secret Roles
Except when noted below if a person becomes a Spawn they lose their Secret Role.

Absolute Trust If anyone in an Absolute Trust group has left the group (by becoming Spawnling or Spawn), the other group members will be informed of it.

Duplicant May take on the public role of any (living) crewman, except Captain, First Officer or Second Officer, once per game for a single Day or Night cycle. This person will gain the additional AP associated with that role, but the AP may only be spent on the abilities associated with that role (example: If a Warden becomes an Engineer they may not use the Place in Protective Custody power twice). Unless it is necessary to mention publicly (such as taking on the Chief of Security role), no one will know who the Duplicant is or what they did.

Empathic May PM the GM to verify truth of one complete sentence said by another person in the public thread. The GM will respond with either "True, False, or Unknown" based on the GM's understanding of the statement. This may be used twice per game. There is a 50-50 chance that a person will keep this ability if they become Spawn.

Gut Feeling If you received 2-4 (predetermined before the start of the game) votes throughout the day, the GM will inform you of the secret role of one of those players, however, you won't know which player it belongs to.

Incorruptible Cannot become a Spawnling on an Away Team. Receives the status Resistant if attacked and three instances if Spawn Attacked (See Status Resistant below).

Light Sleeper If attacked by Spawn, the character gains the status "Resistant". If used, may cause exhaustion. (See Status Resistant below).

Miracle Worker Once per game may activate for one of the following:
- If included on an "Action (Day): Away Team", will protect the team from taint.
- May replenish 3 units of water.

Slayer May protect any person, overnight, including himself, during the night cycle. He gains the status "Resistant" and "Brutal" when protecting and is considered the Attacker. He will not become exhausted using this ability.

Vigilante May attack one player during the night cycle once per game (see Attack below) with a 10% increased chance of success over a normal attack. The chance of success is increased if the Vigilante has a phaser.

Spawn Secret Roles

Spawn Council
The Spawn Council is made up of the three longest surviving Spawn. These three may freely PM each other.

Spawn Queen
May launch or join a regular or Spawn attack (see Attack below) once per night cycle. If the Spawn Queen dies, the Spawn Council may designate a new Spawn Queen by forgoing all attacks and secret role actions for one night. The new Spawn Queen may not keep any previous role they had.

Hive Mind
May launch or join a regular attack and may join a Spawn attack (see Attack below) once per night cycle. The Hive Mind knows the identities of all Spawn, and what roles they have, and Spawnlings, but may only communicate with Spawn on the Spawn Council. If the Hive Mind dies a random member of the Spawn Council will receive the power (in addition to any other they may possess).

Other Spawn
May launch a regular attack (see Attack below). These Spawn know the identity only of the Hive mind.

Unevloved Spawn
Has no specific powers but has a chance to mutate into one of the Spawn below. This chance increases over time.

Lurker Instead of an attack, he may spy on other players overnight and gain a synopsis of what that player did.

Mind Leech Instead of an attack, if the Mind Leech is not exhausted (see Status Exhausted below) at night, he may rob a player of their ability to use abilities and actions. Passive abilities (like Resistant) are automatically negated. If the player tries to use an Active ability there is a 40% chance that the ability will be negated. Both involved players become "Exhausted" in any case.

Psionic Connection May one time trigger a power which allows all spawns to know the identities of all other spawns.

Shellback Has the status "Unwoundable".

Swarm Lord If a Swarm Lord is in play and is not exhausted or wounded, the Swarm Lord, along with one other Spawn, may release a Swarm Attack. A Swarm is released against a living target. Swarm attacks are unlike regular attacks. If sent against someone who is healthy, they will be made Wounded. If sent against someone who is wounded or exhausted, they will be killed.

Spawnlings
These are crew members who are not quite Spawn. If they are not cured in the next day cycle they will become Spawn and be randomly assigned a role from the Other Spawn list (see above). Crew members might or might not know they are spawnlings, but the Hive Mind knows the identities of all spawnlings.


Regular Attacks

An attack starts with a 65% chance of success. For each additional person who joins in the attack there is an additional 40% chance of success. There is a maximum of three people in one attack (for a maximum base chance of 145%). If two (or more) Spawn (or Spawn groups) both attack the same target the additional chance of success is increased, but at a lesser rate, unless instructions have been given that person A will attack followed by person B (see Multiple Attacks below). The chance of success may be further increased if the target is exhausted or wounded. The chance of success may be decreased based on whether there is a person defending, and if so who that person is and further decreased if they are Resistant or have a phaser.

So in summary:
Modifiers which increase the chance of the Attack succeeding
*More than one person attacking
*Target is exhausted or wounded
*Attack of a room and not a person

Modifiers which decrease the chance of the Attack succeeding
*Security personnel is defending
*Security personnel has a phaser
*The person being attacked is resistant

The level of damage done to either a person or a room is based on how successful the attack is. An attack where the number rolled is above the chance of success is a failure, and there is a small chance that the attacker will be wounded. An attack where the number rolled is from 0-19 of the chance of success then a person is wounded. Any other result causes the person to die. If the target of an attack is a room, is protected, and the only protector dies, there is a chance damage will be done to the room.

Example:

One Spawn attacks a private. This private is not exhausted, wounded, or resistant so the target number is 65.

If the number rolled is 66, the attack fails.
If the number rolled is 65, the private is wounded.
If the number rolled is 45 the private is killed.

If Spawn attack each other there is a 60% possibility that nothing will happen (Spawn will simply know the attack was unsuccessful) a 10% chance that the attacking Spawn will recognize the defender as a Spawn and a 30% chance the attack will be rolled.

Multiple Attacks and Protectors
Spawn may decide instead of combining an attack to launch more than one attack (but many only attack a person or room twice in one night). When PM’ing the GM with the attack information it should also include the order of attack. The first attack will be resolved followed by the second.

If there is more than one protector, the protector with the most bonuses will fight the atack EXCEPT if the target is a person while the protector is protecting a room (Example: Joe and Sam are guarding the engine room. Sam has more bonuses. If the Spawn attack Joe, Joe will be the one attacked, not Sam)

Spawnling Attack

A successful spawnling attack causes a person to become infected and (surprise) become a spawnling. A spawnling attack starts with a 40% chance of success. Up to two other people may join the attack for a 40% increased chance of success (in other words up to 120% base chance of success). A spawnling attack increases the chance that all spawns will become exhausted, especially those spawns who participate in a Spawnling Attack. Otherwise Spawnling attacks follow the rules for General Attacks.

Status (aka Traits)

Status – Brutal

If a character has the status "Brutal", he ignores the status "Resistant" in his target.

Status – Dehydrated

If a character has the status "Dehydrated" they suffer the same penalties as a character with Status - Exhausted (see below). Further if this status is not cured at the start of the next day cycle (by the person recieving water) then they die.

Status – Exhausted

Exhausted places a person at a disadvantage for all attacks. Further some actions may have a slight chance of failure if you are exhausted. You may only have one status Exhausted at a time. If you continue to push yourself, you simply remain exhausted.

Anytime you take an action at night, you may be become exhausted and certain things, like performing the Repair action, guarantee exhaustion.

A player may choose to "Stay Awake" by PM’ing the GM. That night he will also gain a trait of "Resistant" since he'll see any Spawn coming. Someone who is already exhausted may not take advantage of "Stay Awake". Spawns may also chose to Stay Awake, but will receive no trait.

Exhaustion can be healed after one night of undisturbed rest. Undisturbed rest is defined as not taking an action. Spawn who attack have a small chance of becoming exhausted (which is increased any time there is a Spawnling attack, especially for those who performed the attack).

Status – Resistant

For each instance of "Resistant" a character has, he has an additional resistance to defeat in an attack.

Status – Unwoundable

A character bearing this trait ignores results making him "Wounded". He may be killed normally, however.

Status – Wounded

When an attack occurs, you never really know for sure who is going to win. Either party involved in an attack may end up WOUNDED.

It is impossible to tell with certainty if a wound was caused by Human or Spawn.

Someone who is wounded will have only a minor chance to know what attacked them.

A WOUNDED player is at a sever disadvantage against future attacks.

A player may choose to injure himself by PM’ing the GM. All wounds and healing of wounds will be announced publicly by the GM. A wound can be healed after two nights of undisturbed rest or by the doctor, nurse, or medic. Undisturbed rest is defined as not taking an action (aside from the Spawn’s regular attack).

Player List
1. Lathum
2. RealDeal
3. Passacaglia
4. Saldana
5. Vince
6. Bek
7. Kingfc22
8. dubb93
9. MrBug78
10. hoopsguy
11. sndlvs
12. Mr.Wednesday
13. ArdentEnthusast
14. Blade6119
15. Raiders Army
16. Fouts
17. pennywiseb
18. Schmidty
19. jeff061
20. KWhit
21. MarcVaughn

Alternate (The Alternate will have a small, non voting role and will step in should any player need to be replaced)
1.

Please don't hesitate to ask questions or give suggestions.

Blade6119
08-27-2005, 09:56 PM
im always in..even if you are killing me tonight wrongfully

illinifan999
08-27-2005, 09:57 PM
im interested

RPI-Fan
08-27-2005, 09:58 PM
Werewolf? I'm in.

Raiders Army
08-27-2005, 09:59 PM
I would be interested depending on the complexity. Me stupid person.

Poli
08-27-2005, 10:00 PM
I'm always in.

Lathum
08-27-2005, 11:16 PM
i[m always in. and blade desrves it

saldana
08-27-2005, 11:27 PM
i would love to play again, count me in

kingfc22
08-27-2005, 11:31 PM
WW game? Oh yea!!!

hoopsguy
08-28-2005, 12:11 AM
Yeah, I would be up for a more complex game.

MrBug708
08-28-2005, 12:12 AM
I'd be in provided it starts after Labor Day

Barkeep49
08-28-2005, 12:47 AM
Ok thanks for the responses everybody. Rules and sign-up will be forth coming later this week, with an intended start date of Sept 5.

SackAttack
08-28-2005, 01:02 AM
While I'd be interested, I'm still new enough to the game that I'd probably sit it out.

Passacaglia
08-28-2005, 09:25 AM
Sounds interesting. I'd like to play!

RealDeal
08-28-2005, 11:16 AM
im in

Vince
08-28-2005, 12:15 PM
Sounds interesting.

Barkeep49
08-28-2005, 11:43 PM
Ok I have finished typing out the rules. It will be a 16-24 person game with hopefully 1 alternate (who will have a role of sorts). I am going to do a proofread in the morning and make a few last decisions (such as whether or not to include coffee and how much to tell about the percentages of certain events happening). I will change this into a sign-up thread at that point.

Schmidty
08-28-2005, 11:44 PM
I'd be in. I've taken a long enough break. :)

MrBug708
08-29-2005, 12:19 AM
IF it starts the 5th, I'll be backaround town in the evening so I'm in.

tucker342
08-29-2005, 01:06 AM
I would also be interested

Peregrine
08-29-2005, 01:46 AM
Barkeep, if you're interested I can point you towards a game like you're talking about on BGG, might give you some ideas of the logistics, etc.

Barkeep49
08-29-2005, 09:26 AM
Barkeep, if you're interested I can point you towards a game like you're talking about on BGG, might give you some ideas of the logistics, etc.
Thanks, but I think as you'll see I had already seen those games (it was my inpsiration). Since you've played if you have any balance suggestions please tell me.

Also rules have been posted, and sign-up is now open. Please don't hesitate to ask questions or give suggestions.

Lathum
08-29-2005, 09:51 AM
in

RealDeal
08-29-2005, 10:16 AM
im in

Passacaglia
08-29-2005, 11:01 AM
I dunno if I need to sign up again or what, but count me in!

Passacaglia
08-29-2005, 11:05 AM
Executions
During the day cycle the crew may execute one person per cycle. In order to execute someone more than 1/3 of the remaining players must vote for a player to be executed (example: There are 18 people left. At least 6 people must vote for a person in order for them to be killed. If the final tally, for instance, is 5-4-3-2 with 5 people not voting then no one is executed.).

So is it more than 1/3, or at least 1/3?

saldana
08-29-2005, 11:07 AM
holy complex game, batman! i know i put it up earlier, but count me in

Barkeep49
08-29-2005, 11:19 AM
So is it more than 1/3, or at least 1/3?
Excuse me. It is at least 1/3. I will make the edit.

Also even if you expressed interest before please confirm now that the rules are up.

Vince
08-29-2005, 11:40 AM
I would like to join!

Bek
08-29-2005, 11:54 AM
Count me in for this one

Vince
08-29-2005, 12:02 PM
So, does this A spawnling attack starts with a 70% chance of success. For each person who joins the attack, up to three, there is an additional 25% chance of success. mean that the attack starts with one roll for a 70 or lower, and then gets an additional roll (trying to get 25 or lower) for each additional attacker? Or does it add a modifier to the one roll?

Neon_Chaos
08-29-2005, 12:15 PM
I've read the rules. Too complex for itty bitty old me. :) I'll watch, though. It should be a fun game, Barkeep!

Barkeep49
08-29-2005, 12:18 PM
So, does this mean that the attack starts with one roll for a 70 or lower, and then gets an additional roll (trying to get 25 or lower) for each additional attacker? Or does it add a modifier to the one roll?
No there is only one roll. The 25% is added to the 70% meaning any roll 95 or under (assuming no defensive bonuses) succeeds. This number of 70 might get changed to 65 before the game begins.

Thanks for the kind words Neon!

kingfc22
08-29-2005, 12:57 PM
WOW those are a lot of rules, but I'll play.

Vince
08-29-2005, 01:08 PM
No there is only one roll. The 25% is added to the 70% meaning any roll 95 or under (assuming no defensive bonuses) succeeds. This number of 70 might get changed to 65 before the game begins.

Thanks for the kind words Neon!
So would having 2 attackers be any different than having 3?

Barkeep49
08-29-2005, 01:08 PM
WOW those are a lot of rules, but I'll play.
I think after the first day people will get the hang of things just fine. Afterall there is a limited amount of things each individual can do, but it should allow for tactics on both the human and spawn sides. Or at least that's the hope :)

Barkeep49
08-29-2005, 01:10 PM
So would having 2 attackers be any different than having 3?
The second attacker adds a 25% additon and the 3rd attacker adds another 25%. Obviously if the chance of success is about 100 then it's an automatic success. In this way even against humans who have some advantages, such as phasers, the Swarm can still gain a good chance of victory.

dubb93
08-29-2005, 01:28 PM
screw it, if there is still room i'll play.

MrBug708
08-29-2005, 01:42 PM
Im in if it starts on Monday, Labor Day...

hoopsguy
08-29-2005, 02:26 PM
I'll play. Work is starting to pick up a little bit, which may limit daytime activity level, but I'm up for a game and this looks like it could be fun.

SnDvls
08-29-2005, 02:36 PM
I'll join

Mr. Wednesday
08-29-2005, 02:53 PM
In.

RPI-Fan
08-30-2005, 10:20 PM
I'll sit out... little too involved for me.

Peregrine
08-30-2005, 11:31 PM
Barkeep I would definitely suggest giving credit to Kakaris Maelstrom at BGG since these are basically his rules for the CSW series with some minor changes.

Barkeep49
08-30-2005, 11:32 PM
Barkeep I would definitely suggest giving credit to Kakaris Maelstrom at BGG since these are basically his rules for the CSW series with some minor changes.
Excellent idea. When I rewrote the introduction I accidently forgot to add that back in.

Fouts
08-31-2005, 03:01 PM
I'll play since this starts after labor day.

Blade6119
08-31-2005, 03:02 PM
im game, i told you by PM but you didnt add my name so ill reply here as well

Raiders Army
08-31-2005, 03:04 PM
I'll do it...really complicated and I'll probably muck it up, but I'll give it a shot.

Barkeep49
08-31-2005, 03:35 PM
I appreciate people taking the leap of faith. I promise to offer assitance at all times to confused people. Since we now have 16 we have enough for the game to run for sure. If you would like to request a certain public role please PM me your top three choices and I will be happy to try and fufill your request.

pennywisesb
08-31-2005, 04:02 PM
Count me in. At first I was pretty intimidated, but I'm sure after the first day or so it will make sense.

Barkeep49
08-31-2005, 04:05 PM
Count me in. At first I was pretty intimidated, but I'm sure after the first day or so it will make sense.
It's great to have you aboard! I sincerely think that is how most people will feel.

Barkeep49
09-01-2005, 06:39 PM
One last bump. I hope to send out positions sometime late tomorrow or Saturday and will continue to accept any one who wants to join through Sunday night. If you have a particular public position (or two) that you'd like to play PM me. The first day will start on schedule on Tuesday morning.

jeff061
09-01-2005, 06:41 PM
I'll join up, turns out I'm going to have a couple boring days coming up(cars in the shop).

Roles should be assigned randomly I think though. Then again I haven't read the short novel you call a rule set yet ;), so maybe it's covered.

Barkeep49
09-01-2005, 07:15 PM
I'll join up, turns out I'm going to have a couple boring days coming up(cars in the shop).

Roles should be assigned randomly I think though. Then again I haven't read the short novel you call a rule set yet ;), so maybe it's covered.
Glad to have you aboard. The prviate roles will be randomly assigned, but public roles since they're public I'm taking requests for partly so people who are worried about the rules can take a less complicated role (such as private or engineer).

dubb93
09-01-2005, 07:34 PM
Glad to have you aboard. The prviate roles will be randomly assigned, but public roles since they're public I'm taking requests for partly so people who are worried about the rules can take a less complicated role (such as private or engineer).

Screw that, I wanna be the freakin captain.

Neon_Chaos
09-01-2005, 07:35 PM
This is going to be a fun read.

Barkeep49
09-01-2005, 07:58 PM
Screw that, I wanna be the freakin captain.
*cough* PM *cough* make sure you give me a couple of choices just in case, um, well, the role of Captain has already been taken :).

Glad to have you as a reader Neon. I look forward to seeing what twists you've come up with for your game.

Blade6119
09-01-2005, 07:59 PM
i want some important role...not crappy private or engineer

KWhit
09-02-2005, 08:54 AM
I'll play.

Marc Vaughan
09-02-2005, 03:57 PM
I'm in (just bear with me the first couple of days ok ;) )

Bek
09-03-2005, 12:01 PM
hi all hows it going...sry about the last werewolf game i had the first week of school. Very busy

Barkeep49
09-03-2005, 12:44 PM
Roles have been sent to everybody. The Game will begin Tuesday.

Here is the crew roster:

Command Staff
Captain - ardent enthusiast
First Officer - KWhit
Second Officer - RealDeal
Security Chief - Kingfc22
Ensign - Lathum

Engineers
Saldana
Mr.Wednesday
MrBug708
jeff061
Bek

Medical Staff
Doctor - Vince
Nurse - Raiders Army

Security Staff
Sergeant at Arms - sndlvs
Warden - Blade6119
Galley Master - hoopsguy
Security Crewman - Fouts
Security Crewman - Schmidty

Scientist
dubb93

Privates
pennywisesb
Passacaglia
Marc Vaughan

jeff061
09-03-2005, 12:46 PM
Ok, now I got to figure out how to play this game :).

Vince
09-03-2005, 01:25 PM
Dammit Jim, I'm a Doctor, not a mechanic!

kingfc22
09-03-2005, 02:15 PM
Great, I have Blade as part of my security staff.

Lathum
09-03-2005, 02:17 PM
Great, I have Blade as part of my security staff.
he's proven in the past he can't be trusted

kingfc22
09-03-2005, 02:18 PM
he's proven in the past he can't be trusted
And you? Ensign.

saldana
09-03-2005, 02:43 PM
question for barkeep: as an engineer, do i have to select what jobs i do during each cycle by PM to you or post in the thread, or will the captain/first officer order me to do something, which i then automatically do?

Barkeep49
09-03-2005, 02:57 PM
question for barkeep: as an engineer, do i have to select what jobs i do during each cycle by PM to you or post in the thread, or will the captain/first officer order me to do something, which i then automatically do?
Good question about orders in general.

First the only actions which should be posted in the thread are votes. Everything else should be PM'ed to me.

In any role you may choose to fufill your duties at any time. So if you decide you want to repair the Engine Room just PM to tell me that and I'll post a duty log showing what you are doing.

On the other hand an officer may PM me with your order. In that case I will post that you were ordered to repair the designated place. An officer may also give an order that you repair a place the following day, but you cannot tell me that you'd like to repair a place in the following day.

Orders are processed on a first come basis.

Hope that answers your question.

Poli
09-03-2005, 03:21 PM
Where's my eyepatch? Garrr.

Vince
09-03-2005, 03:27 PM
Orders are processed on a first come basis.
So let's say an engineer says "I want to repair X place."

Later on, an officer says "I order the engineer to repair Y place."

Does the officer's order override the Engineer's action?

Barkeep49
09-03-2005, 03:31 PM
So let's say an engineer says "I want to repair X place."

Later on, an officer says "I order the engineer to repair Y place."

Does the officer's order override the Engineer's action?
No. The engineer is already busy at work on the repairs and could be anywhere on the ship (I hear some of the electronics in Engineering are stored in bulkheads down in the cargo hold for instance). Of course the officer would then get to preform another action, or could order the engineer to do that night or the next day.

Blade6119
09-03-2005, 06:44 PM
Roles have been sent to everybody. The Game will begin Tuesday.

Here is the crew roster:

Command Staff
Captain - ardent enthusiast
First Officer - KWhit
Second Officer - RealDeal
Security Chief - Kingfc22
Ensign - Lathum

Engineers
Saldana
Mr.Wednesday
MrBug708
jeff061

Medical Staff
Doctor - Vince
Nurse - Raiders Army

Security Staff
Sergeant at Arms - sndlvs
Warden - Blade6119
Galley Master - hoopsguy
Security Crewman - Fouts
Security Crewman - Schmidty

Scientist
dubb93

Privates
pennywisesb
Passacaglia
Marc Vaughan
Where is Bek on that list? he signed up and was on the list in the first post

Barkeep49
09-03-2005, 06:59 PM
Where is Bek on that list? he signed up and was on the list in the first post
Doh! He was left off the crew roster, which is especially surprising considering he was the first player recieve a PM.

Schmidty
09-03-2005, 07:06 PM
I'm here. This should be interesting. :)

pennywisesb
09-03-2005, 07:31 PM
I'm excited to get the ball rolling here.

Barkeep49
09-03-2005, 07:55 PM
Rule Change
I've changed the percentages for attacks.

Regular attacks now have a 65% chance of success with each additional attacker adding 40 more percent.

Spawn attacks now have a 40% chance of success with each additional attacker adding 40 more percent.

Previously there wasn't enough of an incentive, I felt, for Spawn to attack in groups giving the survivors a large disadvantage. Under the new rules 1 and 2 player attacks have a decreased percentage while 3 player attacks have an increased percentage.

Note that the Vigilante continues to have a 75% chance of success.

Bek
09-03-2005, 08:40 PM
thx barkeep for the missing name...im glade someone is watching out for me...i saw it changed so all is forgiven

dubb93
09-04-2005, 03:15 PM
I'm here. Should be a fun game.

Mr. Wednesday
09-04-2005, 09:55 PM
I'm back from an overnight trip to Columbus and ready to get this show on the road.

Blade6119
09-04-2005, 11:31 PM
im still sooo lost, but im ready to start wading through this...

Barkeep49
09-05-2005, 12:15 AM
im still sooo lost, but im ready to start wading through this...
Well from the questions I've gotten, people aren't nearly as lost as they think they area, and if they are I'll be right there to answer questions. I'm excited for the game to get under way and the killing to begin :).

One last rule change (I promse!):
Previously the rules had stated Spawn on the Spawn Council had limited communications during the day. While this was a good game mechanic in theory, I do not believe it is practical and so Spawn, as in every other WW game, will have the ability to communicate at all times.

kingfc22
09-05-2005, 01:47 AM
Is the game starting tomorrow?

Raiders Army
09-05-2005, 07:12 AM
I'd rather be a private than a nurse. Just call me Gaylord Focker. :)

Barkeep49
09-05-2005, 09:30 AM
Is the game starting tomorrow?
Yup. Need to let everyone get back from Labor Day weekend.

Barkeep49
09-06-2005, 01:31 AM
As I do not know what time I will be waking up tomorrow, rather than having the game wait for me, I thought I would get it started tonight. Feel free to talk, but please no voting or actions until after 9 EDT. And now on to the game…

It is the year 2490 and you are a part of the crew of the Peregrine. You have signed up to be on this ship for one reason: money. On the very edges of explored space there are is a report of a planet which is full of Crystlium the most valuable material known to man, as it is the material that has made interstellar travel possible. If the ship succeeds in its perilous mission and manages to bring back a cargo hold brimming with with Crystlium no member of the crew will ever have to worry about money again.

The ship has been on the planet for several months, and against all odds, it appears as though the mission will be an overwhelming success. You have managed to almost completely fill your cargo hold, while still maintaining more than enough rations to make the long voyage back home. But then disaster strikes when the earth seems to come out from underneath you. The large earthquake gives everyone a bit of a scare. Fortunately, none of the Crystlium is damaged but the ship’s engines are damaged and it will take several days for the engineers to repair it. Dubb, the ship’s geologist and only scientist, says that another earthquake will likely happen in the next two or so weeks. The engineering crew has a discussion and decides that a few simple changes will prevent any more damage from being done to the ship. Captain Enthusiast decides that all members of the crew will go out and mine the next day to give you a full load of Crystlium, and then all members of the crew can remain safely aboard the ship while the engineers fix the damage.

The day goes normally enough for most of the crew. At 2000 hours all of the crew except one is back. The group he had been with says he thought he had found a cache of high quality Crystlium and was going to investigate it. When he didn’t return they figured he had already returned to the ship. By 2100 hours the one crew member is not back. KWhit and Kingfc have put together an away team to look for the member when there is a knock on the outer hull door.

The missing crew member, Barkeep, is admitted to the ship, but he is in bad shape. Vince wants to try and perform surgery, but Barkeep insists on telling you his tale. As he went to investigate his sighting of Crystlium a mutant creature, unlike anything he had ever seen before came out of a crevice in the ground, and attacked him. If it hadn’t been for dumb luck, the crewman says, the creature would have succeeded in implanting itself in him. But worse, in the distance he could see what looked like two, maybe three, other members trying to battle similar creatures. While he couldn’t tell who the crewman were, after his battle he went to investigate, and could clearly see two sets of prints leading to a scuffle, but only one set, the human set, walking away. Just as he finishes telling his tale he lapses into unconsciousness.

You all stand there numb at the implication of what he has just said when Dubb speaks up. It seems that ever since the earthquake the sensors have read something strange in the air and several crewmembers have spoke of having some sort of awareness that they hadn’t had before. But the news gets worse. Bek reports that the water replication system has stopped working. All diagnostics suggest that it should function normally, but ever since the earthquake it just will not work. There is enough water on the ship to last the crew two days. This means if you are going to last any longer than that, people will have to leave ship on missions to try and find some water on the surface of the planet.

It seems as though weird things are happening and that your crew might not still all be your crew and that the only hope of riches, not to mention survival, is to leave the planet and find and kill the spawn who have infected the crew.

Ship’s Status

Room Reports
Engineering – DAMAGED – Requires 12 Cycles to repair
Water Plant – Fully Operational
Water Supply – 10 units (Enough for just under two days with current crew size)
Security Headquarters Fully Operational
Brig – Empty
Weapons Locker – 7 phasers

Crew Status

Command Staff
Captain - ardent enthusiast
First Officer - KWhit
Second Officer - RealDeal
Security Chief - Kingfc22
Ensign - Lathum

Engineers
Saldana
Mr.Wednesday
MrBug708
jeff061
Bek

Medical Staff
Doctor - Vince
Nurse - Raiders Army

Security Staff
Sergeant at Arms - sndlvs
Warden - Blade6119
Galley Master - hoopsguy
Security Crewman - Fouts
Security Crewman - Schmidty

Scientist
dubb93

Privates
pennywisesb
Passacaglia
Marc Vaughan

All day actions and votes are due by 9 EDT PM Tuesday. Also if you are choosing not to vote for an execution it would be helpful if you would go NO VOTE just so people know not to wait for your vote. Good luck to both sides.

kingfc22
09-06-2005, 03:11 AM
Just re-read the rules and it looks like water is going to play a big role in this game.

hoopsguy
09-06-2005, 07:06 AM
Checking in. Will be out this morning, hope to catch up with the conversation mid-afternoon.

jeff061
09-06-2005, 07:30 AM
Captain Enthusiast

hehe, that's great. I feel more motivated already!!

So I assume one of us engineers will be slaving over the engine room tonight and the rest will be sleeping? Or can we start working on the room during the current day cycle(if so put me to work ;).)?

KWhit
09-06-2005, 07:41 AM
First officer KWhit reporting for duty. It is my opinion that we must secure our water supply and immediately procure additional stores of water.

Let's discuss strategy for a while before we conduct any actions. In fact, I would say we should set aside a time period for planning and coordination and a scheduled time later in the day where we issue orders and perform our duties. I feel that we need to coordinate our actions. I don't want everyone to start doing their own things and stepping on each other.

Thoughts?

Poli
09-06-2005, 07:48 AM
Sounds good to me, Kwhit.

Passacaglia
09-06-2005, 09:52 AM
Private Passacaglia, reporting for duty, SIR!

saldana
09-06-2005, 10:21 AM
engineer saldana, awaiting orders sir!

MrBug708
09-06-2005, 10:59 AM
Engineer MrBug here

Barkeep49
09-06-2005, 12:02 PM
Since 1/3 of the first day is over, if you're looking for something to discuss perhaps who the Doctor and/or Nurse should examine is a good place to start

jeff061
09-06-2005, 12:07 PM
From the hip I'd say examination priorities as of now would be Captain, Scientist(since there is only one), then down the command ladder.

Also maybe the Doctor and Nurse should examine each other, or Nurse examines Doctor and Doctor examines Captain, ect.

saldana
09-06-2005, 12:11 PM
i would agree that a long exam of the captain would be the best course of action...make sure our orders are coming from a trustable source. i also think the engineers should get to work on the engines asap, since the water per day requirement may be reduced once we lift off, but i didnt want to put in my action without senior officer approval.

jeff061
09-06-2005, 12:11 PM
By the way, as my usual first day strategy I'll vote for the most quiet person. In this case the most quiet person wieghted by least important role.

If most quiet person is an important role I'll have to give them a pass.

Poli
09-06-2005, 12:18 PM
I certainly wouldn't mind getting the engineers working. We could certainly do that and send out a party for water. I am thirsty, after all. :)

Mr. Wednesday
09-06-2005, 12:20 PM
I'm ready and willing to assist with the engines. I think that's a reasonable first priority for fixing.

pennywisesb
09-06-2005, 12:33 PM
Private Pennywisesb reporting for duty.

Raiders Army
09-06-2005, 12:39 PM
Checking in and my first action will be to examine the good Dr. Vince.

kingfc22
09-06-2005, 12:44 PM
I like the idea of scanning the senior officers and doctor first.

Like I mentioned last night, water is going to be important and I would like to see those who are not assigned to fixing the engine sent out on an away mission.

Also, I think it will be smart for one of us to guard the water plant.

-Security Chief Kingfc22

Vince
09-06-2005, 01:02 PM
Dr. Vince, ready for action.

Seems like a good idea to scan the higher-ups first, just to be sure.

I'm going to be out at work most of today, I'll be back around 5 PM PST, so that should be plenty of time to catch up and figure out a vote. Since I won't be here, I'm going to send in my day action already, however.

saldana
09-06-2005, 01:14 PM
Dr. Vince, ready for action.

Seems like a good idea to scan the higher-ups first, just to be sure.

I'm going to be out at work most of today, I'll be back around 5 PM PST, so that should be plenty of time to catch up and figure out a vote. Since I won't be here, I'm going to send in my day action already, however.

i would think that unless the doctor or nurse comes back to say that someone is a spawn, we might not want to kill anyone tonight, since everyone has a useful role until proven otherwise...just a thought.

pennywisesb
09-06-2005, 01:15 PM
I like the idea of scanning the senior officers and doctor first.

Agreed. Seems to make the most sense to do it this way to make sure whoever is giving us orders is clean.


Like I mentioned last night, water is going to be important and I would like to see those who are not assigned to fixing the engine sent out on an away mission.

I agree and as a private would be happy to go on an away mission to find some water.

Barkeep49
09-06-2005, 01:16 PM
The crew seems a little unsure of itself at first. Most sit, semi-stunned. Finally a couple of crew members decide to get down to work.

First you see Dr. Vince take your captain into his office. A few hours later the two men emerge from the room.

Shortly after the examiniation begins you see Saldanna begin work on the engine room.

Poli
09-06-2005, 01:20 PM
My butt hurts.

Poli
09-06-2005, 01:25 PM
Darn saldana, no one ordered that. Mr. Wednesday and Mr.Bug, get to work and help him in the engine room.

Kwhit, form up an away team at your discretion.

Man, my butt hurts.

pennywisesb
09-06-2005, 01:26 PM
Kwit, I happily volunteer for an away mission, its the least I can do as a private--I don't really have much else to offer.

jeff061
09-06-2005, 01:28 PM
Me as well, as I sit here twiddling my thumbs.

Poli
09-06-2005, 01:29 PM
Fortunately, I just went through Front Line Leadership training. I can delegate. :)

saldana
09-06-2005, 01:32 PM
sorry captain, i thought i had your permission to begin working after this post from you

I certainly wouldn't mind getting the engineers working. We could certainly do that and send out a party for water. I am thirsty, after all. :)

no insubordination intended, just thought i should get on it asap, and since its the only thing broken...(barkeep said i didnt actually have to wait for order, but i will in the future.)

saldana
09-06-2005, 01:33 PM
dola, i guess i should have waited, in case you need an engineer to repair your butt. :)

Poli
09-06-2005, 01:34 PM
dola, i guess i should have waited, in case you need an engineer to repair your butt. :)
I'm never reporting for my annual physical again.

jeff061
09-06-2005, 01:37 PM
Something to keep in mind in reguards to the "totally worthless" private.

Privates are red-shirted crewmen. Careful observers note that there seems to be something special about the red-shirt (which only Privates wear as it is terribly uncomfortable), but most think they're expendable. Privates may be promoted to a new role by the Second Officer.

No idea what it could mean though.

Poli
09-06-2005, 01:40 PM
sorry captain, i thought i had your permission to begin working after this post from you



no insubordination intended, just thought i should get on it asap, and since its the only thing broken...(barkeep said i didnt actually have to wait for order, but i will in the future.)
Never knew an engineer that actually obeyed anything. :)

Barkeep49
09-06-2005, 01:43 PM
Everyone gives Captain Enthusiast a bit of space after his exam. Clearly the exam agitated him a great deal. So it comes as no surprise when the Captain issues his daily orders in a rather more gruff voice than normal.

Mr. Wednesday and Mr. Bug you are here by ordered to begin repairs on the engine room.

KWhit I want you leading an away team mission. That is all for now.

The three crewmen scramble to preform their duties while the rest of the crew lets out a sigh of relief that the Captain's attention hasn't turned to them while he is in such a foul mood

Just a reminder: Any actions, except voting and sleeping, in order to be official must be PM'ed to me. Officers may issue "strongly worded requests" but it is not official unless I post it.

kingfc22
09-06-2005, 01:43 PM
No idea what it could mean though.
I think it might be referring to the secret roles that get activited as the game goes along. Just a guess.

kingfc22
09-06-2005, 01:46 PM
So AE has been scanned. I would suggest that RA scan KWhit next.


Barkeep - Do Spawn attacks only occur at night?

Barkeep49
09-06-2005, 01:48 PM
Barkeep - Do Spawn attacks only occur at night?

Yup.

jeff061
09-06-2005, 01:49 PM
I'm still getting the hang of this, not used to mid-day actions like this.

KWhit
09-06-2005, 01:53 PM
I will soon be leading a long away team mission. I strongly suggest that all engineers begin work on repairing the engine room.

Barkeep49
09-06-2005, 01:55 PM
At first nothing seems out of the ordinary. King comes up to Captain Enthusiast and whispers something in his ear. The two men immeadiately leave, but many an eyebrow are raised when instead of going into the Captain's ready room they instead adjourn to the interrogation room.

kingfc22
09-06-2005, 01:55 PM
I will soon be leading a long away team mission. I strongly suggest that all engineers begin work on repairing the engine room.
KWhit - are you going to take Dubb and the privates with you on the away mission?

jeff061
09-06-2005, 01:57 PM
I will soon be leading a long away team mission. I strongly suggest that all engineers begin work on repairing the engine room.

Send in the orders or tell me too Ardent, I am nothing but a monkey with tools :).

Poli
09-06-2005, 01:57 PM
At first nothing seems out of the ordinary. King comes up to Captain Enthusiast and whispers something in his ear. The two men immeadiately leave, but many an eyeborw are raised when instead of going into the Captain's ready room they instead adjourn to the interrogation room.

First a physical and now an interrogation. Perfect.


I think my medical and service record was up to date, thankyouverymuch.

Blade6119
09-06-2005, 01:59 PM
Great, I have Blade as part of my security staff.
he's proven in the past he can't be trusted

Thanks guys, love the moral support...feeling the love

Poli
09-06-2005, 01:59 PM
Send in the orders or tell me too Ardent, I am nothing but a monkey with tools :).I can only strongly suggest it.

Poli
09-06-2005, 01:59 PM
Thanks guys, love the moral support...feeling the loveYou don't have a phaser, do you? :p

KWhit
09-06-2005, 02:00 PM
Re-reading the rules to see who the best group would be to take on the mission. I think I definitely want to include the scientist Dub. Does anyone have any strategic thoughts on this?

Poli
09-06-2005, 02:01 PM
Not really, a scientist is a must though.

Blade6119
09-06-2005, 02:01 PM
You don't have a phaser, do you? :p

Not yet, but after you raised some eye brows i might have to

Poli
09-06-2005, 02:02 PM
I can only strongly suggest it.
IE, PM barkeep that's what you're doing.

KWhit
09-06-2005, 02:03 PM
Just a note here, Ardent and myself (all the officers, actually) only have a few action points, so we can't issue orders to everyone. I think we will strategically suggest things instead whenever possible.

jeff061
09-06-2005, 02:03 PM
This subtilty is going to get us killed Ardent, you need to be more clear!!!










PM Sent :D

jeff061
09-06-2005, 02:05 PM
Well, who gets the final word, Kwhit or Ardent? Unless told otherwise I'll be waiting for Ardent's OK before I send stuff in.

Poli
09-06-2005, 02:07 PM
It should stand that any ranking officer can tell you to do something. If a higher ranking officer tells you to do something else (IE, me) then you'll do that instead.

Mr. Wednesday
09-06-2005, 02:10 PM
Barkeep, have you already put me to work, or do I still need to indicate my intention to comply?

KWhit
09-06-2005, 02:12 PM
Barkeep, are there a limited number of phasers we can use throughout the game?

Sergeant at Arms (1 AP per cycle)

Arm Crew Day Only If the Security Headquarters is undamaged during the day he may distribute phasers to the Security Chief, Security Crewman, or Galley Master. These phasers give a defender a bonus if they have to defend. Phasers have one charge and must be discarded after they are used. 1 AP

Otherwise, I suggest the Sergeant at Arms distribute them as noted above.

jeff061
09-06-2005, 02:12 PM
It should stand that any ranking officer can tell you to do something. If a higher ranking officer tells you to do something else (IE, me) then you'll do that instead.

Yeah understood, should I wait for you to confirm or overrule? Or should I just take the other officer's word for it?

KWhit
09-06-2005, 02:15 PM
Well, who gets the final word, Kwhit or Ardent? Unless told otherwise I'll be waiting for Ardent's OK before I send stuff in.
What Ardent said. He has the final word. I just want to make sure that something doesn't get missed cause people are only around at certain times, etc. For the obvious things like the engineers all working on the engine room today (since nothing else is damaged, it made sense to go ahead and suggest it). But other strategic choices I want us to talk out as much as possible before orders/suggestions are made so we don't make mistakes.

Blade6119
09-06-2005, 02:15 PM
barkeep, could you re-send my role if possible...i accidently deleted it with the others since my box was full. I apologize to you.

Also, i already submitted my orders, so i apologize for not going through the proper channels. Didnt do ardent, yet

Passacaglia
09-06-2005, 02:16 PM
Sounds like the KWhit and his privates are going on an away team? So should I stand and wait for that order?

Barkeep49
09-06-2005, 02:17 PM
With the Captain out of the way for the moment the crew relaxes and things pick up. Jeff joins the repair efforts underway in the Engine Room.

Meanwhile Blade posts a list of people who will enter into protective custody that night: lathum, saldana, pennywise, and passacaglia.

Finally Raiders Army comes out of Sickbay with a chart in his hands. After hearing of their Captains examination, everyone silently hopes that it is not his name that will be called. Everyone, is relieved, and several even chuckle, when they learn that it is their doctor Vince who will have to be prodded now.

Quick note: I will be leaving shortly and will be away from the computer until between 7 and 7:30 Eastern. Please feel free to continue to send in orders, however.

Poli
09-06-2005, 02:20 PM
Yeah understood, should I wait for you to confirm or overrule? Or should I just take the other officer's word for it?
Take the officer's word at the moment. If you're hosed, someone higher in the command will fix you.

Barkeep49
09-06-2005, 02:23 PM
Barkeep, have you already put me to work, or do I still need to indicate my intention to comply?

You are already at work. I hope your banging is going well :)

Barkeep, are there a limited number of phasers we can use throughout the game?

Yes there are 7 phasers. The number of phasers left will always be noted in the ship's status report that will start each day.

barkeep, could you re-send my role if possible...i accidently deleted it with the others since my box was full. I apologize to you.

Done

Sounds like the KWhit and his privates are going on an away team? So should I stand and wait for that order?

If Kwhit puts you on the away team and you have the AP to go then you don't need to do anything else..

KWhit
09-06-2005, 02:27 PM
I am now forming a long away team to search for water. The team includes:

KWhit
dubb93
pennywisesb
Passacaglia
Marc Vaughan

Let's get this done, gentlemen.

Raiders Army
09-06-2005, 02:27 PM
Doc's clean...well, I mean, he's not a spawn. He does need to use a little more toilet paper in the future, FWIW.

(And hey, we can travel through space, but we still use toilet paper????)

saldana
09-06-2005, 02:27 PM
ping: jeff and anyone else subject to taking orders, check out posts 68-72, that pretty much explains what we can/cant do if we dont receive direct orders from AE or KWhit

kingfc22
09-06-2005, 02:28 PM
Barkeep, are there a limited number of phasers we can use throughout the game?
This was one of my burning questions as well.

Passacaglia
09-06-2005, 02:32 PM
All right, away team! Let's roll!

RealDeal
09-06-2005, 02:35 PM
Second Officer Real Deal checking in. I'm basically just trying to figure out what's going on right now.

kingfc22
09-06-2005, 02:36 PM
Anyone want to do a quick recap of who is doing what so far?

Poli
09-06-2005, 02:46 PM
Kwhit and the guys are looking for water. Our engineers are working on the engines. Doc prodded me, and now is getting prodded.

You're asking too many questions and my butt hurts.

kingfc22
09-06-2005, 02:49 PM
Command Staff
Captain - ardent enthusiast (orders Mr W. and MrBug to repair engine, orders Kwhit to lead away mission)
First Officer - KWhit (leading long away mission with Dubb, pennywisesb, Passacaglia, Marc Vaughan)
Second Officer - RealDeal
Security Chief - Kingfc22 (interrogates AE)
Ensign - Lathum

Engineers
Saldana (repair engine room)
Mr.Wednesday (ordered to repair engine room)
MrBug708 (ordered to repair engine room)
jeff061 (repair engine room)
Bek

Medical Staff
Doctor - Vince (scanned AE - reported AE was clean)
Nurse - Raiders Army - (scanned Vince - reported Vince was clean)

Security Staff
Sergeant at Arms - sndlvs
Warden - Blade6119 (lathum, saldana, pennywise, and passacaglia but in brig on Night 1)
Galley Master - hoopsguy
Security Crewman - Fouts
Security Crewman - Schmidty

Scientist
dubb93 (chosen for long away mission)

Privates
pennywisesb (chosen for long away mission)
Passacaglia (chosen for long away mission)
Marc Vaughan (chosen for long away mission)

Poli
09-06-2005, 02:50 PM
My explanation was much better.

Raiders Army
09-06-2005, 02:54 PM
My explanation was much better.
Yet not as colorful...but you did have the butt remark.

kingfc22
09-06-2005, 02:59 PM
Do locations have multiple status descriptions or just damaged and fully operational?

hoopsguy
09-06-2005, 03:27 PM
I'm requesting a phaser to protect the water supply this evening. Note that this is not a declaration of my night action - just putting this out there for the powers that be to make their determination.

If possible, I would prefer that my phaser status is not public knowledge - that only the sarge knows who he provided weapons to for an evening. But I would like the spawn to be working under the impression that there are armed men guarding the water supply, rather than just harmless me.

If a person with a phaser is not attacked, then it is not used and can be re-allocated the next day, correct?

Fouts
09-06-2005, 03:29 PM
Security Crewman Fouts reporting in.

There is a 10% chance that each member of the Away Team will become a Spawnling when on Away Team.

I suppose we need to watch the away team now?

Fouts
09-06-2005, 03:31 PM
Oh yeah, I'm still waiting for my phaser.

Blade6119
09-06-2005, 04:04 PM
i hope i get a phaser so i can protect those i put in the brig...im currently using it to house suspects i have, but eventually it will become a safe house from the spawn for our important guys.

SnDvls
09-06-2005, 04:13 PM
Sorry guys just caught up on the reading.
there is no one on the away team that KWhit is leading that I can give a phaser to correct?

SnDvls
09-06-2005, 04:15 PM
question for barkeep

can I give out mutpile phasers in the day or does it cost 1 ap for each one I give out?

Passacaglia
09-06-2005, 04:15 PM
Wha, suspects?

SnDvls
09-06-2005, 04:16 PM
i hope i get a phaser so i can protect those i put in the brig...im currently using it to house suspects i have, but eventually it will become a safe house from the spawn for our important guys.

if I read my role correctly I can only give out phasers to Security Chief, Security Crewmen, and Galley Master.

Any one interpet my role as this? if so how do the other phasers get given out and can I take one myself?

dubb93
09-06-2005, 04:23 PM
Scientist checking in, seems that water is in short supply on the ship. I believe I read that is what the away mission is for. Seems like we are making sound decisions already.

This is a little confusing so far, but hopefully after today or tomorrow it all makes a little more sense.

jeff061
09-06-2005, 04:29 PM
It's mostly getting the pacing down since some actions take place right away, when you are part of it when the actions are going down it's a little easier to pick up I think.

SnDvls
09-06-2005, 04:30 PM
ATTN: those that have requested phasers please repost to remind me again. Once I have an answer from Barkeep I'll start passing them out, I won't do it publicy though.

saldana
09-06-2005, 05:14 PM
i hope i get a phaser so i can protect those i put in the brig...im currently using it to house suspects i have, but eventually it will become a safe house from the spawn for our important guys.

what exactly have i done in order to become a suspect other than start fixing the mose important item on the ship...the rules clearly say that once we lift off, no new spawn can be created, so my thinking was simply to get off the ground as soon as we can to limit the number of spawn that can be created.

hoopsguy
09-06-2005, 05:14 PM
SnDvls - I would like to have a phaser (as Galley Master) in order to better defend our water.

Am I to assume that we are adopting a strategy of not voting for anyone today? While I agree that we are in the dark here and that it seems there are a number of roles, I'm not of the opinion that we are helping our cause by not voting. The act of voting generates pressure on people, who have to respond and thus provide information for us to act upon. By not voting we are allowing the enemy to diminish our numbers without gaining anything via voting patterns, rebuttals, etc. The importance of our roles is not going to change day by day, although perhaps some of the hidden roles will be revealed.

Mr. Wednesday
09-06-2005, 05:17 PM
I dunno... we could vote, but at this point, we'd be liable to have a typical first-day mess where everybody votes for someone different. I don't mind doing that, but the result isn't really going to do anything; nobody will be executed, and there won't be a whole lot to derive from the votes either.

saldana
09-06-2005, 05:19 PM
SnDvls - I would like to have a phaser (as Galley Master) in order to better defend our water.

Am I to assume that we are adopting a strategy of not voting for anyone today? While I agree that we are in the dark here and that it seems there are a number of roles, I'm not of the opinion that we are helping our cause by not voting. The act of voting generates pressure on people, who have to respond and thus provide information for us to act upon. By not voting we are allowing the enemy to diminish our numbers without gaining anything via voting patterns, rebuttals, etc. The importance of our roles is not going to change day by day, although perhaps some of the hidden roles will be revealed.


its up to the group as far as i am concerned, but since there was no night 0 in this game, we have very little to go on and the odds of whacking an innocent far outnumber the odds of getting a bad guy

kingfc22
09-06-2005, 05:19 PM
ATTN: those that have requested phasers please repost to remind me again. Once I have an answer from Barkeep I'll start passing them out, I won't do it publicy though.
Your role says Chief, Security Crewman, or Galley Master, which makes me believe it is only one at a time.

Vince
09-06-2005, 05:25 PM
Back from work a little early...

After checking and then double-checking, Ardent is clean.

Vince
09-06-2005, 05:26 PM
Dola -- I would also think that a non-vote today isn't very helpful, but I can see Mr. W (among others)'s point. If people start voting, I'm all for it, but otherwise I'll stay put.

Blade6119
09-06-2005, 05:27 PM
what exactly have i done in order to become a suspect other than start fixing the mose important item on the ship...the rules clearly say that once we lift off, no new spawn can be created, so my thinking was simply to get off the ground as soon as we can to limit the number of spawn that can be created.

You were the one random one..lathum for what he did to me last game(that bastard :p ), pennywise and pass since they are privates on the away mission, and you were kinda random...i actually wanted to throw vince or raiders in there since i wonder about them, but i figured it was too soon for that...you were just a random one...sorry, everyone else had a reason..oy ujust happened to be a name i had read shortly before deciding...hell, i still dont trust ardent...im still deciding if i believe the clean bill of health he got, but putting the captain in the brig on night one, not smart. Sorry saldana...as for the others, its all circumstantial...nothing big, i just can throw 4 people in so i thought i would...might as well use the power i have

Vince
09-06-2005, 05:28 PM
Can I get a phaser? After re-reading the rules, I don't think I can, but I'd really like one, as I seem to be a prime target for Spawn attack immediately.

Blade6119
09-06-2005, 05:28 PM
if we dont vote, someone is attacked tonight and tomorrow we are in the same boat were in now, less one person...i dont see why we shouldnt vote...vote, we have a chance...dont vote and we wont get one

"You miss 100% of the shots you dont take"

dubb93
09-06-2005, 05:37 PM
As far as the phasers go I see 2 logical people to get them..

#1 KWhit--He is leading the away mission to get us water.
#2 Whoever is protecting our water. I believe this is Hoopsguy?

As for Blade getting one to protect the guys in the brig, I COULD see this as valuable later in the game(or if you can get more than 1), but for all we know right now you have spawn in there. I could see it going to better use in the hands of people attempting to get, or actually protecting our water.

kingfc22
09-06-2005, 05:39 PM
The ONLY guys who can get a phaser are:

Security Chief: myself
Security Crewman: Fouts and Schmidty
Galley Master: Hoopsguy

That is it.

jeff061
09-06-2005, 05:40 PM
I don't really care if we kill someone today, I see the benefit both ways.

That said, I do have at least one suspect, but I got nothing concrete enough to bother mentioning it or bringing heat on them. I'm probably wrong :).

kingfc22
09-06-2005, 05:40 PM
RealDeal - order Bek to repair the engine room. He is the only engineer not currently at work and I can not order him because he is not part of the security personnel.

SnDvls
09-06-2005, 05:42 PM
The ONLY guys who can get a phaser are:

Security Chief: myself
Security Crewman: Fouts and Schmidty
Galley Master: Hoopsguy

That is it.


okay since you already have one then we need to think about if we give one to the other three. Do we trust them to have one now, or wait until a doctor or nurse clears them to help us later?

so basically I'm the keeper of who gets a gun for 3 guys right?

kingfc22
09-06-2005, 05:43 PM
Also, I already have a 3-shot phaser so handing on to me is a waste.

kingfc22
09-06-2005, 05:43 PM
so basically I'm the keeper of who gets a gun for 3 guys right?
yep

SnDvls
09-06-2005, 05:45 PM
since whatever I do becomes public I guess I'll wait for an order on the phasers then.

Blade6119
09-06-2005, 05:46 PM
what kind of crappy ship is this with like 3 phasers and they are one shot? Future blows...give me a machine gun and ill kill these phaser pansies

SnDvls
09-06-2005, 05:46 PM
maybe it's just me, but it doesn't seem realistic that I give out the guns, but can have one or protect. Just thinking out loud.

kingfc22
09-06-2005, 05:47 PM
I would give one to Hoops since he is the one protecting the water and is a high-value target for the Spawn.

dubb93
09-06-2005, 05:50 PM
I would give one to Hoops since he is the one protecting the water and is a high-value target for the Spawn.

i agree.

Passacaglia
09-06-2005, 06:02 PM
Okay Blade, I accept your reason for putting me in the brig tonight as a 'suspect' -- but what happens in the brig, anyway? Are we all safe in there or what?

Schmidty
09-06-2005, 06:02 PM
Ok, I'm here now and reading through what's going on.

saldana
09-06-2005, 06:19 PM
You were the one random one..lathum for what he did to me last game(that bastard :p ), pennywise and pass since they are privates on the away mission, and you were kinda random...i actually wanted to throw vince or raiders in there since i wonder about them, but i figured it was too soon for that...you were just a random one...sorry, everyone else had a reason..oy ujust happened to be a name i had read shortly before deciding...hell, i still dont trust ardent...im still deciding if i believe the clean bill of health he got, but putting the captain in the brig on night one, not smart. Sorry saldana...as for the others, its all circumstantial...nothing big, i just can throw 4 people in so i thought i would...might as well use the power i have

thanks for saying all that i am not one of your suspects blade, i can totally understand it as random..thanks for clearing that up, i dont want to get killed the first night for no reason

jeff061
09-06-2005, 06:22 PM
Okay Blade, I accept your reason for putting me in the brig tonight as a 'suspect' -- but what happens in the brig, anyway? Are we all safe in there or what?

You are isolated from the outside. Outside can't attack inside, inside can't attack outside, inside can attack inside.

kingfc22
09-06-2005, 06:25 PM
You are isolated from the outside. Outside can't attack inside, inside can't attack outside, inside can attack inside.
Where does it say that they can attack each other inside the brig?

Passacaglia
09-06-2005, 06:26 PM
You are isolated from the outside. Outside can't attack inside, inside can't attack outside, inside can attack inside.

Thanks. I guess that increases my odds of survival. I'll take it!

jeff061
09-06-2005, 06:30 PM
Where does it say that they can attack each other inside the brig?

The brig is immune to outside attack, (a Spawnling Attack may occur but at a severe penalty), but those with-in the brig may still attack each other.

And nope, I don't see any intrabrig combat going, at least not without a real good reason.

Barkeep49
09-06-2005, 06:46 PM
After all having been out on the planet many times during this month long voyage there is a special tinge of anxiety as KWhit and his away team made up of dubb93, pennywisesb,
Passacaglia, and Marc Vaughan gear up to go to the surface. KWhit stays close to the ship has he sends each of the men out to two different places to look for water. Several hours later each of the men comes back. It seems like a success, but it won't be known for a little bit longer just how much more drinking water the team got.

You will find out how much water you got later as I am at a work now and my formula for water is at home. I'll answer questions in the next post

Barkeep49
09-06-2005, 07:03 PM
Do locations have multiple status descriptions or just damaged and fully operational?

Things are either working or they're not here. The Water Plant, however, has two different parts: the Water Filter and the Water Tank. One, but not the other, of those could be damaged. I didn't break them out for today as they are both working.

can I give out mutpile phasers in the day or does it cost 1 ap for each one I give out?

You may once per day decide who to give phasers to. You may give phasers to ANY security staff. Based on the comments I will now allow the Sergeant at Arms to preform the Protect action at night for 1 AP. I have not processsed your action for today yet so please resubmit based on this answer.

what kind of crappy ship is this with like 3 phasers and they are one shot?

Well actually you have seven phasers. These things don't come cheap you know and really what do you need phasers on this mission for, all you're doing is mining some Crystillium :)? Also see above about ALL security personnel now being able to recieve phasers and preform the Protect action.

kingfc22
09-06-2005, 07:10 PM
And nope, I don't see any intrabrig combat going, at least not without a real good reason.
Thanks for clearing that up.

hoopsguy
09-06-2005, 07:21 PM
OK, so one of the doctors/nurse characters keep a rolling log of who check/cleared who on what day? I think that would be a helpful reference for us in addition to voting records.

jeff061
09-06-2005, 07:24 PM
Keep in mind, with conversions, the list won't mean too much.

Schmidty
09-06-2005, 07:29 PM
The ONLY guys who can get a phaser are:

Security Chief: myself
Security Crewman: Fouts and Schmidty
Galley Master: Hoopsguy

That is it.

I'll take one phaser please. :)

Barkeep49
09-06-2005, 07:41 PM
Despite the work that needs to be done many of the crew cannot but help find a reason, any reason, to pop into the water plant following the Away Team mission. Hoopsguy keeps trying to shoe them away but finally the computer spits out an answer to how much water was collected. The computer spits out a number that is towards the high end of everyone's estimate of how much water you will get in a day: 9.7 more units of water.

Water Supply – 19.7 units

hoopsguy
09-06-2005, 07:53 PM
It seems like the Hive Mind is the critical spawn to ID in terms of tracking voting patterns. The three spawn on the council all know who each other are, but all other spawn only know who the Hive Mind is, so they will have to key off of his voting patterns to avoid going after other random spawn/spawnlings.

I don't think we have helped our cause at all today by foregoing voting.

Schmidty
09-06-2005, 07:55 PM
It seems like the Hive Mind is the critical spawn to ID in terms of tracking voting patterns. The three spawn on the council all know who each other are, but all other spawn only know who the Hive Mind is, so they will have to key off of his voting patterns to avoid going after other random spawn/spawnlings.

I don't think we have helped our cause at all today by foregoing voting.

I totally agree. We've given the Spawn a free day without any cause for concern. I guess we're all still feeling the game out, but we better start doing something soon, or things are gonna avalanche on us.

Barkeep49
09-06-2005, 08:11 PM
The day comes to an end. After a long day of talking Ardent and King emerge from the Interrogation room. There will be no more private talks between them for the time being.

At the moment the trust has seemed to remain strong among the crew, although some mutter that all this day has done is give the creatures some breathing room. No one is executed today. People go to sleep, not knowing what tomorrow will hold for them.

Night actions are due to me by 9 AM EDT, although please get them in ASAP so that I can post them tonight if possible.

People who may preform night actions are:
First Officer
Engineers
Security Personnel

Spawn
Vigilante
Slayer
Duplicant

Remember that any survivor who preforms a public role during the night they will become exhausted (giving them a negative modifier on most dice rolls).

dubb93
09-06-2005, 08:11 PM
Despite the work that needs to be done many of the crew cannot but help find a reason, any reason, to pop into the water plant following the Away Team mission. Hoopsguy keeps trying to shoe them away but finally the computer spits out an answer to how much water was collected. The computer spits out a number that is towards the high end of everyone's estimate of how much water you will get in a day: 9.7 more units of water.

Water Supply – 19.7 units

I'm sure I'm not the #1 target tonight, but with me helping to buy us 2 more days worth of water I'd appreciate some protection tonight.

KWhit
09-06-2005, 08:14 PM
So Barkeep, if we don't send in a night action you assume we sleep (and thus negate the exhaustion penalty)?

KWhit
09-06-2005, 08:15 PM
And by the way, do I get a medal for almost doubling our water supply?

:)

jeff061
09-06-2005, 08:17 PM
So what's the status on the Engine room? How many should be working on it tonight?

Barkeep49
09-06-2005, 08:27 PM
So Barkeep, if we don't send in a night action you assume we sleep (and thus negate the exhaustion penalty)?

Yes by doing nothing I assume you sleep.

So what's the status on the Engine room?

The computer helpfully responds, "There is damage which will require approximately 8 cycles of repair time."

kingfc22
09-06-2005, 08:36 PM
Man, I wish RealDeal had ordered Bek to work on the engine room. Would have gotten us down to 7 cycles.

If we have the 4 engineers work on it tonight. Then we would be down to 4 tomorrow and would be able to launch on Day 3 barriing a setback.

jeff061
09-06-2005, 08:39 PM
Or Bek could of done it himself. They were both absent all day.

jeff061
09-06-2005, 08:47 PM
Well I'll be up early tomorrow. I'll catch up and make my night action then.

kingfc22
09-06-2005, 08:48 PM
Sndvls ever hand out a phaser? I did not see an action report by Barkeep.

KWhit
09-06-2005, 08:51 PM
Man, I wish RealDeal had ordered Bek to work on the engine room. Would have gotten us down to 7 cycles.
The fact that Bek didn't work the engine room himself (as was suggested) makes me suspicious of him. Or maybe he was just not active at all today (which in my mind is also grounds for a potential voting tomorrow). We should keep him in mind tomorrow. I guess the same goes for RealDeal.

Lathum
09-06-2005, 08:54 PM
sorry guys. Just got home, catching up now

saldana
09-06-2005, 09:23 PM
i guess i have reported to the brig at the order of the security chief, otherwise i would have worked through the night. thanks for the help bek.

RealDeal
09-06-2005, 09:59 PM
How do I order bek to repair the engine room? In the thread or via PM? Sorry guys. I had a surprisingly busy day at work today and still don't really have a handle on what's going on. The rules are overwhelming.

kingfc22
09-06-2005, 10:13 PM
How do I order bek to repair the engine room? In the thread or via PM? Sorry guys. I had a surprisingly busy day at work today and still don't really have a handle on what's going on. The rules are overwhelming.
Via PM. I say order him to do it tonight since he has not been around.

hoopsguy
09-06-2005, 10:19 PM
From the rules talking about water collected:

The number of spawn on an away team(more spawn equals less success)


This afternoon's results:
The computer spits out a number that is towards the high end of everyone's estimate of how much water you will get in a day: 9.7 more units of water.

The team included (from post #148):
KWhit
dubb93
pennywisesb
Passacaglia
Marc Vaughan

I don't suspect this means that they are all clean, but I think this is decent evidence for each of them. I doubt we would be pulling optimum water if there were multiple spawn in the group, unless the random number generator went bonkers.

kingfc22
09-06-2005, 10:24 PM
Good pt. Hoops.

SnDvls
09-07-2005, 12:19 AM
Sndvls ever hand out a phaser? I did not see an action report by Barkeep.


I did, but with the confusion Barkeep deleated it so I resent it, but just now as I didn't know he had deleated the original list. I'm sure he'll confirm all the confusion in the morning.

Blade6119
09-07-2005, 12:19 AM
damn nice point...but they are also now key targets for the spawn tonight

Blade6119
09-07-2005, 12:20 AM
Also see above about ALL security personnel now being able to recieve phasers and preform the Protect action.

So i can get one now? Kick ass, the warden needs a gun!

Bek
09-07-2005, 01:21 AM
just finished reading everything that was going on..sry that i wasnt on sooner...i really do hate school and work...no time for fun and games...

kingfc22
09-07-2005, 02:18 AM
I will be out at work tomorrow. Should be home around 5 PM PST.

saldana
09-07-2005, 07:11 AM
i have to be out until after 2 today, so assuming that the engines are still #1 priority, dont anyone waste their AP ordering me to work on them, i will get on it as soon as i get home.

Barkeep49
09-07-2005, 08:25 AM
The night passes, easily for most, uneasily for others. Schmidity was on guard duty all night protecting KWhit while Fouts was seen lurking in the crew area awake all night.

The engine room was also busy at work as Mr. Bug, Bek and Jeff spent the night working away.

Waking up in the morning, everyone hurries to breakfast and does a mental count as each person walks in. Sure enough the whole crew is there. No one reports any damage done to their areas either. A few of the naive hope that perhaps these spawn are not as bad as they were made out to be, but wiser heads know otherwise.

Ship’s Status

Room Reports
Engineering – DAMAGED – Requires 5 Cycles to repair
Water Plant – Fully Operational
Water Supply – 14.45 units (Enough for nearly three days with current crew size)
Security Headquarters Fully Operational
Brig – Empty
Weapons Locker – 7 phasers

Crew Status

Command Staff
Captain - ardent enthusiast
First Officer - KWhit
Second Officer - RealDeal
Security Chief - Kingfc22
Ensign - Lathum

Engineers
Saldana
Mr.Wednesday
MrBug708 EXHAUSTED
jeff061 EXHAUSTED
Bek EXHAUSTED

Medical Staff
Doctor - Vince
Nurse - Raiders Army

Security Staff
Sergeant at Arms - sndlvs
Warden - Blade6119
Galley Master - hoopsguy
Security Crewman - Fouts EXHAUSTED
Security Crewman - Schmidty EXHAUSTED

Scientist
dubb93

Privates
pennywisesb
Passacaglia
Marc Vaughan

Poli
09-07-2005, 08:26 AM
Word. I shouldn't need to order anyone. You guys know what to do.

jeff061
09-07-2005, 08:30 AM
Done.

We gotta get our shit together today.

Raiders Army
09-07-2005, 08:33 AM
Okay. So what's the plan?

Poli
09-07-2005, 08:41 AM
To get the engines moving and to get the heck out of here.

jeff061
09-07-2005, 08:49 AM
That's a give in, we need to take the discussion and strategy a bit further today.

KWhit
09-07-2005, 08:55 AM
I assume no other damage was done to the ship and that we didn't lose any water. Is this true Barkeep?

Marc Vaughan
09-07-2005, 09:01 AM
To get the engines moving and to get the heck out of here.
I second that vote - as a natural coward I'll be up for any actions which take place in a 'pack' nice and safely ;)

Passacaglia
09-07-2005, 09:18 AM
Well, I'm glad my night in the brig went well. KWhit, are you running an away mission, or are we set for water?

KWhit
09-07-2005, 09:30 AM
Not sure yet. I think maybe we should go ahead and get as much as we can early on and then sit tight. It might make sense to do another mission today. Anyone want to weigh in with their thoughts on the matter?

Passacaglia
09-07-2005, 09:39 AM
My only worry is a leak. If I recall, some or all of the water can be lost. If we stockpile water, it might all get lost.

Raiders Army
09-07-2005, 09:56 AM
I have to admit, I'm not paying too much attention this game since all I'm doing is scanning (or doing an exam)...not to mention the other threads are far more interesting and combustible at this point. Is it just me, or is our ultimate goal to destroy all of the spawn, not just survive? Can we do both at once?

Passacaglia
09-07-2005, 10:08 AM
Good question. I think we want to get ready for liftoff as much as we can, since once we liftoff, no survivors can be infected. And at this point, we really don't want to risk losing a crew member, since the more we have, the faster we can get ready for liftoff. We could try destroying all of the spawn, but how? Where would we start?

jeff061
09-07-2005, 10:10 AM
I suggest we start voting today. It's my guess either the Doctor or the Nurse got turned last night. Just a thought, not saying whether or not we should go after them.

Barkeep49
09-07-2005, 10:34 AM
The place holder post up at #232 has been expanded. If you preformed a night action and have not recieved a PM informing you of the results or seen it there please let me know as I fight a constant struggle to maintain message space while still keeping records of what went on

I assume no other damage was done to the ship and that we didn't lose any water. Is this true Barkeep?

100% correct

My only worry is a leak. If I recall, some or all of the water can be lost. If we stockpile water, it might all get lost.

If the Spawn were to successfully attack the Water Plant they would first damage the water filters, preventing you from getting more water. If they successfully attacked again, while the water filters remained damaged, they could then cause a leak.

Barkeep49
09-07-2005, 10:40 AM
While most of the crew is still moving around their rations on their plates a couple of engineers have already finished. Jeff and Mr. Wednesday are up and at the engine room once more.

Raiders Army
09-07-2005, 10:41 AM
I suggest we start voting today. It's my guess either the Doctor or the Nurse got turned last night. Just a thought, not saying whether or not we should go after them.
It would be a good strategy, since I cleared Vince yesterday...but then I feel as if we're fighting an uphill battle. If I keep scanning him and he scans me, we're not doing any good, other than you know you can trust us. Also, if I were to turn someone, it would probably not be Vince, but Ardent since he was also cleared...and then we come into the same problem. Do we scan the same people today or someone different and hope that the ones we scanned yesterday weren't turned?

I'll probably go with the First Officer today, or if Vince goes for him, I'll go with the Second Officer or Security Chief or Engineer. Too many possibilities for us at this point, but I agree we start voting today. The longer we wait, the more chances they'll have to kill us or convert us.

hoopsguy
09-07-2005, 10:44 AM
Five engineers - is there any reason we should not have all work on repairing the engine today? I don't see any if there is not any other equipment damaged. They don't have the luxury of defending. Will taking this action leave them exhausted or will a night action of sleep address this concern?

Away team - we had 19.7 units of water, but should have consumed 5.25 last night (.25 * 21). So we have 14.5 (rounding) units of water, which is not quite enough to last for three days. I think we need to keep accumulating water. I just would not send engineers to get the water today.

If none of the engineers are spawn then we should see five days worth of work done repairing and get us close to lift-off. If any of the engineers are spawn and decide to fake duties then we collect that information. I would be leery of jaking it if I were a spawn because I would not necessarily want to attract attention even if it is to a group of five.

We didn't hear any screams in the night - what are the odds that conversions are silent?

Also, on a spawn attack, I don't see conversion listed as an option - only failed attack, wounded, and killed.

On a spawnling attack, there is a chance to become infected. The spawnlings evolve into spawn if not detected but we don't know for sure how many (if any) spawnlings start in the game. However, there is a 10% chance of becoming spawnling when participating in an Away Team Mission.

Barkeep, have a couple of questions:
1. After lift-off, no new survivors can become infected. Does the mean that spawnling attacks can no longer infect?
2. What is the rate of leaking? Is this a fixed rate or does it depend on the amount of damage sustained by the water tank?
3. I assume we still need water after lift-off - but how do we get it at that time? Are we still doing Away Team Missions?
4. Does the game start with a Spawn Queen and a Hive Mind? These roles are not listed under the "Unevolved Spawn" group which leads me to believe they are initial roles.
5. Do the spawns have "exhausted" as well? It seems like they do based on the "Mind Leech" description. If so, do spawn/spawnling attacks exhaust the spawns? This would make them less likely to attack on back-to-back nights.

If there were no kills (or wounds) last night and there were no assets damaged then it sounds like the spawn were pretty unlucky with their efforts. Or they are just waiting us out, letting us perform duties that exhaust us and then looking to attack tonight. I think this is a pretty feasible action for them based on the lack of voting.

Assuming the answer to #4 above is "yes" then I would guess that the game started with at least the two defined spawns, and one undefined spawn (to make up the council). I'm not convinced that a spawnling starts the game, although I suppose that would make sense.

Since the spawn attack success rates are variable depending on the number of spawn involved, I'm guessing that they act independently and can kill/wound/convert more than one person per evening. Which makes it less likely that they are starting with big numbers, even with the non-standard victory conditions.

Marc Vaughan
09-07-2005, 10:44 AM
I'll follow along on any actions which happen as people request me (if I'm too busy to read the forum and someone wants me along then presume I'm a 'yes' man ...).

As the chap in the red suit (Star Trek wise) it makes sense for me to accompany someone as cheap cannon-fodder ;)