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EA SPORTS FC 24 OS Community Sliders

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Old 09-22-2023, 02:29 AM   #1
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EA SPORTS FC 24 OS Community Sliders

Welcome:

We are here again, friends. After all these years. Since FIFA 14 for myself, and FIFA 15 with all of us as a community. That's a long time to be part of a community, let alone one that focuses so much on the same things of this beautiful game we love so dearly - and it's not FIFA or EAFC. We have always put our best foot forward in trying to get this yearly game playing somewhat close to the beautiful game, and that's all that matters. People say you can't fix anything with sliders, well no, it's not about fixing the game, it's about just putting your foot forward, taking steps and grinding out some kind of path that will let you look forward to the next match.

EA Sports FC 24 isn't much different on the field than FIFA 23, let's just get that out right now. However, there are some subtle things that were done that make it extremely promising. If you've grinded along with us, you'll know and appreciate just what those things are. It's by no means perfect, and it's 100% not a game designed for the likes of you and me. This is why we do what we do - and have a blast in doing it. So let's get to it. Some of the following will be repeat from last couple years, but it's good to have consistency.

Brief History and Origin:
We have been working on FIFA sliders since FIFA 15 as a community. The goal is always to achieve the closest realism the game gives us.

How we test:
Always in Career Mode. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. So, it only makes sense to test in that same environment. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. We will always test on Default first, then identify the main areas to look at. From there, it's about collaborating and finding workarounds for those problem areas. With sliders, it is always a balancing act, fix one thing - potentially break the next.

Also, for FC24, we are completely testing CURRENT GEN (PS5, Xbox Series S/X, PC). None of us own the old-gen of PS4 or XBOX One, and as a result we're not testing them. So, please keep that in mind before providing feedback.

Helpful Reminders:
As always, remember that the thread moves very fast. I will do my best to update this Original Post as much as possible. I have learned a lot about how to be the "project manager" of this whole thing, so if I do not respond to every post, it is either because it got lost in the shuffle, or that replying to it would deter the thread from achieving the goal of establishing a slider set.

The Main Rules of the Thread:
1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that's not relevant to someone using a 50 pass speed with a line length of 35. It's better to leave it out of the thread, and create your own.

2. Feedback in Animation. The Match Stats only give so much information. Telling us the CPU has 99% passing is not helpful. Were they passing the ball through the backline the entire time? Details are important, and throughout the years I have asked for details in animations. What this means is simply "What do you see"? Is the CPU having that high passing because your defending players are too slow? Too far away? Too wide? In the end, VIDEO NEVER LIES, so if you have video to provide - please do so. That will save so much time and less of a Q&A.

3. We are not your customer service. This is a collaboration space. No-one is being paid here by EA. Provide feedback because you want to help, not because you feel entitled to let us do all the hard work and you sit back and criticize.

4. Respect each other. Thankfully, we have not run into this issue as much, but there have been times where it's close. First, regarding myself, I am the project manager here. What that means is I am going for a goal, and discussion about conspiracies, theories or ET is not going to be helpful. Secondly, we all have opinions and some know how to filter them, some do not. There is a message there, so do not get offended if someone disagrees with you. We love the game, and just want what is best for it - so keep it civil!

5. Please keep general impressions in the FIFA impressions thread, not here. This is a solution based thread, and general complaints will be ignored. We understand each iteration of FIFA has issues, what game doesn't, but we are given the tools to find workarounds. Remember, this is a slider thread, which means the sample size of play is significantly increased. Chances are if you are having an issue, we have most likely looked at it.

Important information regarding Sprint Speed in FIFA/FC:
The dribbler is always at 50 speed. So the defending player will be at the Sprint Speed value, meaning if we have the CPU at a 35 Sprint, and the user is dribbling the ball, the user will always have the advantage as we are actually at 50 Sprint. This is why it can be easy to use R1 dribble past the CPU, or cut across the field to beat multiple players. So raising their Sprint Speed value to 50+ ensures these game breaking events happen less.
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Changelog & Updates:

Timestamp: 12/19/2023 -

We are hoping this is the last of the versions for this year's game. A lot has been explored throughout all the versions, and this last bit is just a small tweak to some Sprint values on World Class/Leg, shot error, length and rediscovering fullback positioning.

As always, we're trying to get a balance of the Sprint/Acc values for the user vs the CPU. While we don't want the user to have an advantage, we also don't want the players to start jogging animations too early - and not be able to recover. As a result, the sprint value is bumped for World Class, Shorter Halves and Shorter Halves legendary on default pace. Shorter Halves legendary was bumped to get closer to the 30 sprint speed of the CPU.

The next value we looked at is just slight adjustment to shot error. Very slight adjustment for World Class as lower league teams struggled to get shots on target, thus the user didn't concede as often. We still get the great shot variety and randomness that can happen going from 85 to 82. For Shorter Halves, we wanted to bring in those same things so WC Shorter halves gets a bump in shot error to 70.

The more significant value is bumping Length back to 32 from 30. While a small incremental change, it does help widen out the midfield a bit more through taking advantage of the post-patch changes that keeps the wingers from tucking so narrow. The bump to 32 also helps with the transition play of the striker to be met sooner from the defensive midfielder and/or the defensive line. We've been at this value before, so we feel very comfortable in this adjustment.

The last adjustment is a FB Positioning, which we haven't really modified before. The main focus here is trying to get the fullbacks to stay in the attack just a bit sooner in transition, rather than instantly retreat back to their defensive line. This is a legacy issue of FIFA, so the more we can get the fullbacks pushed up, the better. This takes advantage of the width adjustment that post-patch brought to the table as well, so the center backs are still involved in getting out wide to cut off any counters down the sidelines.

We hope you enjoy this 8th Version, everyone!

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Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide, atsmash, Aaron458f, goblue8118, QB,Urkaun
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Have trouble viewing the image: Click here to view the Doc:
https://docs.google.com/spreadsheets...68&single=true

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Streamers (Twitch, YouTube, etc): Please message me or post in the thread to be added!

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Version Logs:
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The 7th Version:
Spoiler


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The Sixth Version:
Spoiler



The Fifth Version:
Spoiler



The Fourth Version:
Spoiler


The Third Version:
Spoiler


The Second Version:
Spoiler


The First Version:
Spoiler


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FIFA OS Sliders Archive:
FIFA 23 OS Sliders
FIFA 22 OS Sliders
FIFA 21 OS Sliders
FIFA 20 OS Sliders
FIFA 19 OS Sliders
FIFA 18 OS Sliders
FIFA 17 OS Sliders
FIFA 16 OS Sliders
FIFA 15 OS Sliders
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Last edited by Matt10; 12-20-2023 at 01:40 AM.
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Old 09-22-2023, 02:48 AM   #2
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Re: EA SPORTS FC24 OS Community Sliders

Thank you!
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Old 09-22-2023, 04:15 AM   #3
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Re: EA SPORTS FC24 OS Community Sliders

Here at 8am on release day and we already have a slider set! 👏🏻

I played the beta and had a good Clubs session last night. It has been nice actually being able to turn an opponent and play a more varied game. For someone who plays FUMA, ping pong passing is neither possible or enjoyable!
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Old 09-22-2023, 04:32 AM   #4
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Re: EA SPORTS FC24 OS Community Sliders

I had planned to buy the ultimate edition to get early access but unfortunately have to do work on my room which means I wouldn't been able to take advantage of it, so I have settled for the standard edition in the end. I'm so jealous of you guys right now

Roll on next week, where I'm sure the sliders will have moved on to V2 or even V3, lol.
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Old 09-22-2023, 04:54 AM   #5
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Re: EA SPORTS FC24 OS Community Sliders

I've recently bougth a PS5, can I use these sliders or are there ps5 specific sliders? Thank you for the sliders and the work you do, the fifa series would not have been playable without your sliders.
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Old 09-22-2023, 05:23 AM   #6
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Re: EA SPORTS FC24 OS Community Sliders

Quote:
Originally Posted by ShanksKop
I've recently bougth a PS5, can I use these sliders or are there ps5 specific sliders? Thank you for the sliders and the work you do, the fifa series would not have been playable without your sliders.
all platforms
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Old 09-22-2023, 05:59 AM   #7
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Re: EA SPORTS FC24 OS Community Sliders

Another year more, thanks Matt and co for your slidders and feedback. Fifa or EA FC is better with your configuration.

I'm exciting to try my 10 hours, always career mode

Regards
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Old 09-22-2023, 06:30 AM   #8
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Re: EA SPORTS FC24 OS Community Sliders

I'm trying the new Career Mode. New stadiums have BUGS. Like last years Nottingham Forest City Ground stadium, or Osasuna's El Sadar. Or Chelsea's Stamford Bridge in a corner kick. (Minute 03:11)



At least, in defauld stadiums, and maybe in old, not added new stadiums, this bugs are not happening.

Another error in my opinion is, when we are using the "behind the manager" camera, in the Elche video the camera is behind ELCHE's MANAGER, not behind MY USER MANAGER (Xavi Hernandez in my career). We should always view the game from OUR MANAGER perspective. I have pressed all the bottoms, but I'm not capable of swith from one or the other manager.

It just seems that camera works for the HOME manager.


On the bright side, CPU vs CPU can be a thing this year! Maybe a new slider set / thread can be opened for this.

Last edited by hecbel; 09-22-2023 at 06:45 AM.
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