HOF Sliders (Project Nemesis MLB 08)

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  • Toad79
    Rookie
    • Mar 2008
    • 39

    #391
    Re: HOF Sliders (Project Nemesis MLB 08)

    Originally posted by nemesis04
    The game you had is definitely believable and even though it was not a huge scoring event, it was not your usual solo home run win.
    Yes...especially with the way the Yankees are scoring runs this season!!

    It was a fun game since it was close throughout. In the late innings, I was struggling to stay awake as I was getting very tired. I actually dozed off for one pitch to Damon in the 8th, which struck him out. Aw, well.

    Comment

    • highheatkingsb
      All Star
      • Jul 2005
      • 8152

      #392
      Re: HOF Sliders (Project Nemesis MLB 08)

      Wow. I'm really having a hard time hitting now. It's like the game has completely gone in 360 mode. Here is my last box score.

      BAL (me) - 0/2/1
      CWS (cpu) - 5/8/0

      This game felt great. No matter what I did, I couldn't hit Contreras to save my life. Thanks Nem for making HOF such a challenge now. I can finally start my franchise after the update tomorrow.
      Highheat's O's Franchise
      http://www.operationsports.com/forum...l-attempt.html

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #393
        Re: HOF Sliders (Project Nemesis MLB 08)

        Originally posted by highheatkingsb
        Wow. I'm really having a hard time hitting now. It's like the game has completely gone in 360 mode. Here is my last box score.

        BAL (me) - 0/2/1
        CWS (cpu) - 5/8/0

        This game felt great. No matter what I did, I couldn't hit Contreras to save my life. Thanks Nem for making HOF such a challenge now. I can finally start my franchise after the update tomorrow.
        HOF is finally HOF now! Glad they are giving you a challenge. Stripping the human player little more and bumping the cpu finally put the game in balance!
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

        Comment

        • MNOFSTEEL34
          Th* N*w F*c* *f D**th
          • Dec 2002
          • 901

          #394
          Re: HOF Sliders (Project Nemesis MLB 08)

          hey nem

          where are your most current sliders posted
          XBOX LIVE Mnofsteel34
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          Wii U Mnofsteel34
          Twitter Mnofsteel3432
          Facebook Dennis Butler

          Feel free to add me

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #395
            Re: HOF Sliders (Project Nemesis MLB 08)

            Originally posted by MNOFSTEEL34
            hey nem

            where are your most current sliders posted
            Here you go!




            Treat default as 0.

            Human

            Starting pitcher fatigue: 0
            Relief pitcher fatigue: -3
            Pitch Movement: +5
            Pitch Command: -10
            Wild Pitch Frequency: -5
            Hit Quality: -8
            Power: -1
            Plate Vision: -6
            Throw Strength: -2
            Throw Accuracy: -2
            Fielder Speed: -7
            Passed Ball frequency: -5
            Injury Frequency: +2
            Timing Window:-5
            Foul Tip %: -8
            Base runner Speed:+1
            Ground ball Error Frequency: +6
            Fly ball Error Frequency: +6
            Throwing Error Frequency: +1

            CPU

            Pitcher Aggressiveness: -10
            Pickoff Frequency: +1
            Hit Quality: +8
            Power: +3
            Batter Plate Discipline: -4
            Throw Strength: +5
            Throw Accuracy: -2
            Fielder Reaction time: -10
            Base Running Aggressiveness:-3
            Base Stealing Aggressiveness: +2
            Stolen Base Frequency: +2
            Injury Frequency: +2
            Manager Hook: +3
            Pitch Control: +5
            Pitch Movement: +6
            Strike %: -2
            Timing Window: 0
            Foul Tip %: -5
            Base running Speed: -2
            Ground ball error Frequency: +6
            Fly ball Error Frequency: +6
            Throwing Error Frequency: +1

            Global

            Pitch Speed: +2
            Umpire Consistency: -3
            Pitch Count: +5
            Wind: +3
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • countryboy
              Growing pains
              • Sep 2003
              • 52762

              #396
              Re: HOF Sliders (Project Nemesis MLB 08)

              Hey Nem...are your newest sliders(-10 pitch agression) on Sportsconnect?
              I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

              I miss the old days of Operation Sports :(


              Louisville Cardinals/St.Louis Cardinals

              Comment

              • nemesis04
                RIP Ty My Buddy
                • Feb 2004
                • 13530

                #397
                Re: HOF Sliders (Project Nemesis MLB 08)

                Originally posted by countryboy
                Hey Nem...are your newest sliders(-10 pitch agression) on Sportsconnect?

                They are not on Sports Connect. The first set is. I did not want to confuse anyone by having a couple sets for download. What I may do is highlight the changes that need to be adjusted on the second set from the first one. That way you can download the first set and tweak it.
                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                Comment

                • pberardi
                  Pro
                  • Apr 2005
                  • 964

                  #398
                  Re: HOF Sliders (Project Nemesis MLB 08)

                  Originally posted by nemesis04
                  It is not necessary, they were basically adjusted to make things harder for the human player.

                  Nemesis, if you had but one user hitting slider to adjust in order to make hitting (offense) harder or reduce overall offense what would it be? HQ, Vision, PWR or timing?

                  After 80 games, I'm tweaking more than ever and the vision slider seems to affect more hit variety, # strikeouts, being able to fight off tough pitches on pitcher counts, doubles, etc. Yet I don't see anymore double digit boxscores compared to it -4 or -6.

                  HQ seems to offer little affect below default.

                  If we want to emphasize one slider to adjust what would you recommend or is this a stupid question as it requires a combination of all 4?

                  Also, what's with Brians assertion that vision and HQ have to go together or be close? I just played two games with vision raised +2 from default and HQ -4. That's a huge spread and my # of hits did not change from my -6,-6 setting but my doubles and hit variety including my contact for outs were dramatically more real! Alot more fly outs and warning track outs.

                  Comment

                  • countryboy
                    Growing pains
                    • Sep 2003
                    • 52762

                    #399
                    Re: HOF Sliders (Project Nemesis MLB 08)

                    alright Nem I have been trying out your sliders and thus far I am fairly impressed. The only thing that concerns me are the throwing error freq and throwing accuracy adjustments for both human/cpu and the drop in throwing strength for the human.

                    Could you please elaborate on why you made these changes during your testing cycle?

                    And also, why the change in the relief pitcher fatigue?


                    Thanks
                    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                    I miss the old days of Operation Sports :(


                    Louisville Cardinals/St.Louis Cardinals

                    Comment

                    • Mike Lowe
                      All Star
                      • Dec 2006
                      • 5287

                      #400
                      Re: HOF Sliders (Project Nemesis MLB 08)

                      I played a game last night which I won 11-8 in 15 innings lol. I gave up 5 runs in the bottom of the ninth to the Reds (I'm the Nationals) and it was just a crazy game. My team had 22 hits.

                      Very fun and realistic games so far with these sliders (I'm not using recent rosters as I'm in a dynasty about 1/2 way through season 1).

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #401
                        Re: HOF Sliders (Project Nemesis MLB 08)

                        Originally posted by pberardi
                        Nemesis, if you had but one user hitting slider to adjust in order to make hitting (offense) harder or reduce overall offense what would it be? HQ, Vision, PWR or timing?

                        After 80 games, I'm tweaking more than ever and the vision slider seems to affect more hit variety, # strikeouts, being able to fight off tough pitches on pitcher counts, doubles, etc. Yet I don't see anymore double digit boxscores compared to it -4 or -6.

                        HQ seems to offer little affect below default.

                        If we want to emphasize one slider to adjust what would you recommend or is this a stupid question as it requires a combination of all 4?

                        Also, what's with Brians assertion that vision and HQ have to go together or be close? I just played two games with vision raised +2 from default and HQ -4. That's a huge spread and my # of hits did not change from my -6,-6 setting but my doubles and hit variety including my contact for outs were dramatically more real! Alot more fly outs and warning track outs.
                        If I had to pick one it would be vision. That is your real contact slider imo! Anything over default with this slider and your ability to make contact out of the zone dramatically increases. You could possibly see more variety because you can make decent contact with those pitches resulting in different hit types as opposed to contact just around the zone.

                        In order of importance:

                        1-Vision
                        2-Timing
                        3-Power
                        4-Hit quality
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

                        Comment

                        • nemesis04
                          RIP Ty My Buddy
                          • Feb 2004
                          • 13530

                          #402
                          Re: HOF Sliders (Project Nemesis MLB 08)

                          Originally posted by countryboy
                          alright Nem I have been trying out your sliders and thus far I am fairly impressed. The only thing that concerns me are the throwing error freq and throwing accuracy adjustments for both human/cpu and the drop in throwing strength for the human.

                          Could you please elaborate on why you made these changes during your testing cycle?

                          And also, why the change in the relief pitcher fatigue?


                          Thanks
                          Thanks for trying them countryboy!

                          The accuracy really affects long throws from the outfield. I did it to add challenge so that throws were not so pinpoint to the base. You will see players covering the bag having to adjust left/right and catchers sometimes will have to field direct throws from outfielder up the line. It does not really affect throws to first base.

                          The throwing strength drop was to help the cpu out generate some offense by beating out some throws to first and possible runs at home. It is very subtle and really does not handicap the human player to a great degree!

                          The throwing error slider was bumped slightly to get throwing errors to occur from other places besides the shortstop to first throwing error.
                          “The saddest part of life is when someone who gave you your best memories becomes a memory”

                          Comment

                          • countryboy
                            Growing pains
                            • Sep 2003
                            • 52762

                            #403
                            Re: HOF Sliders (Project Nemesis MLB 08)

                            Originally posted by nemesis04
                            Thanks for trying them countryboy!

                            The accuracy really affects long throws from the outfield. I did it to add challenge so that throws were not so pinpoint to the base. You will see players covering the bag having to adjust left/right and catchers sometimes will have to field direct throws from outfielder up the line. It does not really affect throws to first base.

                            The throwing strength drop was to help the cpu out generate some offense by beating out some throws to first and possible runs at home. It is very subtle and really does not handicap the human player to a great degree!

                            The throwing error slider was bumped slightly to get throwing errors to occur from other places besides the shortstop to first throwing error.
                            thanks...

                            nice job btw on the sliders.

                            here's the boxscore from the game I tried...

                            STL(me) 1/6/1
                            DET(cpu) 3/8/0

                            Out of my 6 hits one was a HR, one was a double by Pujols, and one was a triple by Kennedy after banging a shot off the wall in right center.

                            For the Tigers, 3 of their 8 hits were doubles, the rest singles.

                            Nice feel and flow to the game.
                            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                            I miss the old days of Operation Sports :(


                            Louisville Cardinals/St.Louis Cardinals

                            Comment

                            • theaub
                              Stop! Homer Time!
                              • Feb 2004
                              • 9643

                              #404
                              Re: HOF Sliders (Project Nemesis MLB 08)

                              Yay 40 game post time.

                              I've strayed a bit from your sliders (I'll post mine in a second), but I figure you can help me here. These are my stats from 40 games (per game averages in brackets:

                              Me
                              AB: 1450 (36.25)
                              R: 232 (5.8)
                              H: 422 (10.55) (.291 avg)
                              2B: 49 (1.23)
                              3B: 4 (0.1)
                              HR: 46 (1.15)
                              BB: 91 (2.28)
                              K: 306 (7.65)

                              CPU
                              AB: 1482 (36.8)
                              R: 219 (5.48)
                              H: 420 (10.5) (.283 avg)
                              2B: 56 (1.4)
                              3B: 12 (0.3)
                              HR: 51 (1.28)
                              BB: 131 (3.28)
                              K: 229 (5.73)

                              If you ask me, the CPU numbers look awesome. However, there are a few things I need to point out here.

                              I've been using Knight's beta rosters. I did some attribute editing on my own, which involved cutting every player's fielding reaction time in half, cutting every pitcher's BB/9 in half, and every pitcher's individual pitch control in half.

                              Therefore, it baffles me why I can't draw any walks. And I try to draw walks. Not in terms of just putting down the controller, but like taking pitches, working up pitch counts, etc. The main problem is a complete lack of 4 or 5 pitch walks. As a pitcher, I give them out constantly. As a hitter, I probably draw one a game, and I need to work my *** off and foul a bunch of 3-2 pitches to get the other one. Currently I have pitcher agressiveness at +3 (which is why I'm drawing the one five pitch walk), pitch control at default, pitch movement at +10, and strike percentage at -2, along with a +5 pitch count slider. Do you see anything glaring there.

                              As well, while my doubles numbers look OK, they aren't. In those 40 games, I hit exactly 7 balls into the gap. The majority of my doubles are when the CPU tries to hit the cutoff man with a runner on base and I just keep running into second and get credit for a double. Could this be because I'm zeroing out my vision and hit quality (right now I got -10 for hit quality and vision, +1 for power and -2 for timing window). Its also a problem for the CPU (0 hit quality, +2 power, +10 plate discipline, -1 timing window). Both of us get our fair share of hits, but not enough XBH. I'm wondering if you've seen anything that dramatically changes that.

                              Other than the hitting model, I've been using what you have for fielding/baserunning etc and it works very well. Once I can figure out these two problems, I think this game will be perfect.
                              Blue Jays, Blackhawks, Auburn

                              Comment

                              • RAZRr1275
                                All Star
                                • Sep 2007
                                • 9918

                                #405
                                Re: HOF Sliders (Project Nemesis MLB 08)

                                Try Brunnoce's pitch sliders. They have strike percentage, aggressiveness, and other stuff which makes for more bb. And I didn't edit anything on the players. And have everything else be nemesis.

                                Their on the about cpu pitch control slider last post on the last page.
                                My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

                                Comment

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