HOF Sliders (Project Nemesis MLB 08)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bizzlemcclizzle
    Rookie
    • Apr 2008
    • 29

    #661
    Re: HOF Sliders (Project Nemesis MLB 08)

    Originally posted by callmetaternuts

    Issues im having are not so much the HR or XB hits (i had a few in the series), and i know its only 3 games, but im dead last in walks taken, strikeouts (both for and against me). I strike out about 8 times a game, and average 1 walk per game for me. and i only strike out about 4 batters per game. Seems it should be higher.
    I've played close to 50-60 games with these sliders, and what I noticed over time, was when I adjusted my play to each game,(By adjusted I mean really taking into account the situation for pitching and hitting. And most, but not all of the time it helped),the opportunities for walks, and strike outs (for human). Also the walks and strikeouts (against human) were better.

    Now I'm using the knight and friends rosters with aub edits. Really helps the overall play and feel. Also with the players attribute edits, your pitchers have less control, and so do the opposition. I now use mostly default command, and movement a little up pver default for cpu, and am having equal sucess to nems settings before these rosters. As mentioned by countless before me, the game works things out over time, not calculated or scripted, but you will play differently from day to day, and so will the computer. I walk 2-5 batters on cpu a game now, but that's mainly because they have been hitting better against me, and I can't force pitches over the plate when I 'm behind.

    One last example. Rockies(me) vs padres--- record 6-8/10-3.

    First game of series I had 8 full innings no-hitter going, with 4 walks given. I had 3 hr, 6 runs total. Got hit on(and teared up a bit) in the top of 9, and still won 6-1.

    Second game of series, the trounced me 7-1, yet I only had 3 walks given, 2 taken and a load of xb hits, but they were all with 2 outs and not cashed in.

    Over time in my experience, these sliders have proven to level the field a bit, maybe everyone has their minor adjustments, but it has given me the opportunity to make each game my own. if i play well, I win, If I paly poor I lose, but sometimes there's luck on either side as well.

    I love the fact that with the new rosters and all the hard work there, as well as the countless hours of tweaking done by nem, others, and myself that this game is still rarely out of my ps3. That's the mark of a fun game, frustrating, hell yea, but fun. That's wha it's all about.

    Comment

    • callmetaternuts
      All Star
      • Jul 2004
      • 7045

      #662
      Re: HOF Sliders (Project Nemesis MLB 08)

      Originally posted by bizzlemcclizzle
      I've played close to 50-60 games with these sliders, and what I noticed over time, was when I adjusted my play to each game,(By adjusted I mean really taking into account the situation for pitching and hitting. And most, but not all of the time it helped),the opportunities for walks, and strike outs (for human). Also the walks and strikeouts (against human) were better.

      Now I'm using the knight and friends rosters with aub edits. Really helps the overall play and feel. Also with the players attribute edits, your pitchers have less control, and so do the opposition. I now use mostly default command, and movement a little up pver default for cpu, and am having equal sucess to nems settings before these rosters. As mentioned by countless before me, the game works things out over time, not calculated or scripted, but you will play differently from day to day, and so will the computer. I walk 2-5 batters on cpu a game now, but that's mainly because they have been hitting better against me, and I can't force pitches over the plate when I 'm behind.

      One last example. Rockies(me) vs padres--- record 6-8/10-3.

      First game of series I had 8 full innings no-hitter going, with 4 walks given. I had 3 hr, 6 runs total. Got hit on(and teared up a bit) in the top of 9, and still won 6-1.

      Second game of series, the trounced me 7-1, yet I only had 3 walks given, 2 taken and a load of xb hits, but they were all with 2 outs and not cashed in.

      Over time in my experience, these sliders have proven to level the field a bit, maybe everyone has their minor adjustments, but it has given me the opportunity to make each game my own. if i play well, I win, If I paly poor I lose, but sometimes there's luck on either side as well.

      I love the fact that with the new rosters and all the hard work there, as well as the countless hours of tweaking done by nem, others, and myself that this game is still rarely out of my ps3. That's the mark of a fun game, frustrating, hell yea, but fun. That's wha it's all about.
      Im using Knight/Jims rosters with Aubs edits also. I know it will play out over time, just thought id post what im seeing. I have the pitch movement where nemesis has his, but i moved pitch command up bc i couldnt stand to see Kazmir, Beckett or Santana line up a FB low and away and have it end up high and tight or something, so i bumped up pitch control.

      I think the reason i dont walk alot of abtters is i ALWAYS aim for the edge of the zone and almost refuse to throw one outside the zone to get someone to chase (will the CPU even chase outside the zone?). I started nibbling more now, and aiming off the plate to set up other pitches.

      Batting is a nother story. I try to work the count, but sometimes i am so afraid to strikeout i start swinging at borderline pitches instead of waiting to get a better pitch. Its just me not being patient.

      I am enjoying these sliders though, i just need to practice some patience.
      Check out my Tampa Bay Buccaneers CFM Thread.

      You too can be a 5* recruit at FSU.......

      Originally posted by TwelveozPlaya21
      add worthless Xavier Lee to that list..
      Originally posted by MassNole
      CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

      Comment

      • hq3000
        Rookie
        • Nov 2006
        • 146

        #663
        Re: HOF Sliders (Project Nemesis MLB 08)

        Hey Nem, I was would like to know you're thoughts on the hit quality for the CPU. Mine is set at +8 with power at default. With your new changes, does the increase in power take precedence over hit quality?

        Does the extra power mean more runs? And does the lower hit quality mean that the CPU does'nt go overboard with homeruns?
        Mac: I’m saying that I did an ocular assessment of the situation, garnered that he was not a security risk and I cleared him for passage.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #664
          Re: HOF Sliders (Project Nemesis MLB 08)

          Originally posted by hq3000
          Hey Nem, I was would like to know you're thoughts on the hit quality for the CPU. Mine is set at +8 with power at default. With your new changes, does the increase in power take precedence over hit quality?

          Does the extra power mean more runs? And does the lower hit quality mean that the CPU does'nt go overboard with homeruns?
          The lower hit quality dulls the sweet spot of your bat and increases your hit variety. The power controls the distance of a hit ball. We increase power so that the cpu can still drive the ball and go yard when they make perfect contact.

          When the game fisrst came out we had to jack everything up to get cpu offense moving. Now with edits, the cpu is more responsive at lower settings.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #665
            Re: HOF Sliders (Project Nemesis MLB 08)

            Originally posted by callmetaternuts
            Im using Knight/Jims rosters with Aubs edits also. I know it will play out over time, just thought id post what im seeing. I have the pitch movement where nemesis has his, but i moved pitch command up bc i couldnt stand to see Kazmir, Beckett or Santana line up a FB low and away and have it end up high and tight or something, so i bumped up pitch control.

            I think the reason i dont walk alot of abtters is i ALWAYS aim for the edge of the zone and almost refuse to throw one outside the zone to get someone to chase (will the CPU even chase outside the zone?). I started nibbling more now, and aiming off the plate to set up other pitches.

            Batting is a nother story. I try to work the count, but sometimes i am so afraid to strikeout i start swinging at borderline pitches instead of waiting to get a better pitch. Its just me not being patient.

            I am enjoying these sliders though, i just need to practice some patience.
            Everything with even out with more games played. You will get your walks and you will be able to strike out the cpu with a good pitching approach!
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • nemesis04
              RIP Ty My Buddy
              • Feb 2004
              • 13530

              #666
              Re: HOF Sliders (Project Nemesis MLB 08)

              Originally posted by bizzlemcclizzle

              Over time in my experience, these sliders have proven to level the field a bit, maybe everyone has their minor adjustments, but it has given me the opportunity to make each game my own. if i play well, I win, If I paly poor I lose, but sometimes there's luck on either side as well.

              I love the fact that with the new rosters and all the hard work there, as well as the countless hours of tweaking done by nem, others, and myself that this game is still rarely out of my ps3. That's the mark of a fun game, frustrating, hell yea, but fun. That's wha it's all about.
              Thanks for sticking with them! You basically described the goal with these sliders, you play well you win, you play poorly you get it handed to you. Things definitely even out the longer you play with the slider set!
              “The saddest part of life is when someone who gave you your best memories becomes a memory”

              Comment

              • dallas0112
                Rookie
                • Jan 2008
                • 174

                #667
                Re: HOF Sliders (Project Nemesis MLB 08)

                First post, woohoo, anyways, first let me say I have found these sliders to be the most challenging, thank you nem. I'm having great games, love the challenges, but it seems like the only time the computer scores on me is when they hit a homerun. I mean I'm not seeing a lot of hits down the line or to the gap to score runners on base for the computer. I can't even recall a line drive single just to drive in a run for the computer. So, basically, the computer will get guys on base, then boom, a two run or three run shot, but never like a double to score two. Any suggestions would be appreciated.
                PSN - miacanes12

                Comment

                • hq3000
                  Rookie
                  • Nov 2006
                  • 146

                  #668
                  Re: HOF Sliders (Project Nemesis MLB 08)

                  Originally posted by nemesis04
                  The lower hit quality dulls the sweet spot of your bat and increases your hit variety. The power controls the distance of a hit ball. We increase power so that the cpu can still drive the ball and go yard when they make perfect contact.

                  When the game fisrst came out we had to jack everything up to get cpu offense moving. Now with edits, the cpu is more responsive at lower settings.
                  if i download the new rosters, do the players new attribute changes apply to my franchise as well, or do I have to stick to attributes that I started with?
                  Mac: I’m saying that I did an ocular assessment of the situation, garnered that he was not a security risk and I cleared him for passage.

                  Comment

                  • nemesis04
                    RIP Ty My Buddy
                    • Feb 2004
                    • 13530

                    #669
                    Re: HOF Sliders (Project Nemesis MLB 08)

                    Originally posted by dallas0112
                    First post, woohoo, anyways, first let me say I have found these sliders to be the most challenging, thank you nem. I'm having great games, love the challenges, but it seems like the only time the computer scores on me is when they hit a homerun. I mean I'm not seeing a lot of hits down the line or to the gap to score runners on base for the computer. I can't even recall a line drive single just to drive in a run for the computer. So, basically, the computer will get guys on base, then boom, a two run or three run shot, but never like a double to score two. Any suggestions would be appreciated.
                    Thanks for trying them!

                    If you want, you can turn the power down to +1 and raise the HQ over default to change the hit variety around.
                    “The saddest part of life is when someone who gave you your best memories becomes a memory”

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #670
                      Re: HOF Sliders (Project Nemesis MLB 08)

                      Originally posted by hq3000
                      if i download the new rosters, do the players new attribute changes apply to my franchise as well, or do I have to stick to attributes that I started with?
                      I believe you have to start a new franchise in order to use a different roster.
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • hawkeyekid
                        MVP
                        • Feb 2003
                        • 1553

                        #671
                        Re: HOF Sliders (Project Nemesis MLB 08)

                        Am I right in assuming that IF, OF Throw speed and IF/OF Run speed stay at 0.

                        If I'm wrong, could someone post what they have for these sliders.

                        I don't see them in the sliders on post 562.
                        Last edited by hawkeyekid; 05-18-2008, 10:18 AM.
                        Proud Supporter Of...
                        The Iowa Hawkeyes
                        The Chicago Blackhawks
                        The New York Yankees
                        The Chicago Cubs
                        The Chicago Bulls
                        Machester United FC

                        Comment

                        • gepetto420smoker
                          Rookie
                          • May 2008
                          • 34

                          #672
                          Re: HOF Sliders (Project Nemesis MLB 08)

                          is there any way to fix these glitches im noticing ? i have latest patch

                          **********SEASON MODE***********

                          1. cpu ai fielding glitch where first baseman fields a ground ball and just stands there and waits for the pitcher to cover, first baseman is close enough to tag bag but always waits for pitcher resulting in a single every time. happens a lot. Playing in season mode. (frequently happens)

                          2. user fielding glitch where if you dive for a ball but you miss it and it deflects off your glove your fielder wont pick it up but just stand on the ball and you have to wait for another fielder to come pick it up. Season mode (always happens if you miss)

                          3. user fielding glitch where you run right past a ball hit to you. season mode ( occasionaly happens

                          Comment

                          • TNKNGM
                            All Star
                            • Mar 2005
                            • 6784

                            #673
                            Re: HOF Sliders (Project Nemesis MLB 08)

                            Originally posted by gepetto420smoker
                            is there any way to fix these glitches im noticing ? i have latest patch

                            **********SEASON MODE***********

                            1. cpu ai fielding glitch where first baseman fields a ground ball and just stands there and waits for the pitcher to cover, first baseman is close enough to tag bag but always waits for pitcher resulting in a single every time. happens a lot. Playing in season mode. (frequently happens)

                            2. user fielding glitch where if you dive for a ball but you miss it and it deflects off your glove your fielder wont pick it up but just stand on the ball and you have to wait for another fielder to come pick it up. Season mode (always happens if you miss)

                            3. user fielding glitch where you run right past a ball hit to you. season mode ( occasionaly happens

                            Post this question in a few more threads......jesus christ

                            Comment

                            • gepetto420smoker
                              Rookie
                              • May 2008
                              • 34

                              #674
                              Re: HOF Sliders (Project Nemesis MLB 08)

                              Originally posted by TNKNGM
                              Post this question in a few more threads......jesus christ

                              i posted in multiple threads to increase the likelihood of solving the problem, i see ur one of those typical forum jerks with an assholish reply

                              Comment

                              • TNKNGM
                                All Star
                                • Mar 2005
                                • 6784

                                #675
                                Re: HOF Sliders (Project Nemesis MLB 08)

                                Originally posted by gepetto420smoker
                                i posted in multiple threads to increase the likelihood of solving the problem, i see ur one of those typical forum jerks with an assholish reply
                                actually - you are the first person i have been "assholish" towards - sorry for getting frustrated when you post the same question in every single thread.....very assholish of me

                                Comment

                                Working...