HOF Sliders (Project Nemesis MLB 08)

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  • The Bimmer
    Far from perfect
    • Oct 2006
    • 1236

    #601
    Re: HOF Sliders (Project Nemesis MLB 08)

    Hey Nem,

    Could you explain to me how the vision and hq sync together as you have been talking about. ie -10 hq would mean -8 vison? I have been using -9 hq and default vision.

    Comment

    • highheatkingsb
      All Star
      • Jul 2005
      • 8152

      #602
      Re: HOF Sliders (Project Nemesis MLB 08)

      Love the sliders, one problem though, I have to set hit quality to 5 or -5 from default to hit any gappers at all. I played 10 straight games with it at where the set is and only hit 2 in those 10 games. The problem I'm having is that I'm now getting over 10 hits a game again, there has to be a happy medium somewhere.
      Highheat's O's Franchise
      http://www.operationsports.com/forum...l-attempt.html

      Comment

      • monk31
        Rookie
        • Apr 2007
        • 276

        #603
        Re: HOF Sliders (Project Nemesis MLB 08)

        Hey Nem,

        I just started my franchise and had a great game using your sliders. I've not had a close game like that for a LONG while. The only difference was that I put Plate Vision, Hit Quality, and Hum Timing Window at -10, but used everything else. I was able to see a good number of balls in the gaps land which normally don't fall which was nice.

        Here was the Box: I'm Cardinals
        (Wainwright Vs. Francis)

        COL 4 10 0
        STL 6 13 1 (10 innings)

        STL Hitting
        13 H's, 36 AB's, 1 2B, 2 HR's, 2 BB's, 4 K's

        STL Pitching
        10 IP, 10 H's, 4 R, 4 ER, 1 BB, 8 K's

        Your sliders just made my day!!!!!

        Comment

        • sask3m
          Banned
          • Sep 2002
          • 2352

          #604
          Re: HOF Sliders (Project Nemesis MLB 08)

          Originally posted by The Bimmer
          Hey Nem,

          Could you explain to me how the vision and hq sync together as you have been talking about. ie -10 hq would mean -8 vison? I have been using -9 hq and default vision.
          Brian of scea said that vision and hq should have actually been integrated into one slider and not two, he then went on to say that when adjusting one you should adjust the other the same.

          Comment

          • The Bimmer
            Far from perfect
            • Oct 2006
            • 1236

            #605
            Re: HOF Sliders (Project Nemesis MLB 08)

            Originally posted by sask3m
            Brian of scea said that vision and hq should have actually been integrated into one slider and not two, he then went on to say that when adjusting one you should adjust the other the same.

            Thanks sask3m. So how does having the sliders completely different ( ie -9 hq vs. default vision) effect the gameplay?

            Comment

            • thesnowman8
              Pro
              • Apr 2003
              • 461

              #606
              Re: HOF Sliders (Project Nemesis MLB 08)

              so that I do not have to go through 61 pages worth of stuff, can anyone tell me what page the latest sliders are on?

              Comment

              • highheatkingsb
                All Star
                • Jul 2005
                • 8152

                #607
                Re: HOF Sliders (Project Nemesis MLB 08)

                Here they are.

                Human


                Starting pitcher fatigue: 0
                Relief pitcher fatigue: -3
                Pitch Movement: +5
                Pitch Command: -10
                Wild Pitch Frequency: -5
                Hit Quality: -8
                Power: -1
                Plate Vision: -6
                Throw Strength: -2
                Throw Accuracy: -2
                Fielder Speed: -7
                Passed Ball frequency: -5
                Injury Frequency: +2
                Timing Window:-5
                Foul Tip %: -8
                Base runner Speed:+1
                Ground ball Error Frequency: +6
                Fly ball Error Frequency: +6
                Throwing Error Frequency: +1

                CPU

                Pitcher Aggressiveness: -10
                Pickoff Frequency: +1
                Hit Quality: -1 I have been trying this between 0 to -4. It appears we do not need to be above default anymore.
                Power: +3
                Batter Plate Discipline: -4
                Throw Strength: +5
                Throw Accuracy: -2
                Fielder Reaction time: -10
                Base Running Aggressiveness:-3
                Base Stealing Aggressiveness: +2
                Stolen Base Frequency: +2
                Injury Frequency: +2
                Manager Hook: +3
                Pitch Control: -5 I am bringing this back below default again.
                Pitch Movement: +6
                Strike %: -4
                Timing Window: 0
                Foul Tip %: -8
                Base running Speed: -2
                Ground ball error Frequency: +6
                Fly ball Error Frequency: +6
                Throwing Error Frequency: +1

                Global

                Pitch Speed: +2
                Umpire Consistency: -3
                Pitch Count: +5
                Wind: +3
                Highheat's O's Franchise
                http://www.operationsports.com/forum...l-attempt.html

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #608
                  Re: HOF Sliders (Project Nemesis MLB 08)

                  Originally posted by The Bimmer
                  Thanks sask3m. So how does having the sliders completely different ( ie -9 hq vs. default vision) effect the gameplay?
                  It would throw things off balance because one would be fighting the other in your example.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • nemesis04
                    RIP Ty My Buddy
                    • Feb 2004
                    • 13530

                    #609
                    Re: HOF Sliders (Project Nemesis MLB 08)

                    Originally posted by monk31
                    Hey Nem,

                    I just started my franchise and had a great game using your sliders. I've not had a close game like that for a LONG while. The only difference was that I put Plate Vision, Hit Quality, and Hum Timing Window at -10, but used everything else. I was able to see a good number of balls in the gaps land which normally don't fall which was nice.

                    Here was the Box: I'm Cardinals
                    (Wainwright Vs. Francis)

                    COL 4 10 0
                    STL 6 13 1 (10 innings)

                    STL Hitting
                    13 H's, 36 AB's, 1 2B, 2 HR's, 2 BB's, 4 K's

                    STL Pitching
                    10 IP, 10 H's, 4 R, 4 ER, 1 BB, 8 K's

                    Your sliders just made my day!!!!!
                    Enjoy them!
                    “The saddest part of life is when someone who gave you your best memories becomes a memory”

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #610
                      Re: HOF Sliders (Project Nemesis MLB 08)

                      Originally posted by highheatkingsb
                      Here they are.

                      Human


                      Starting pitcher fatigue: 0
                      Relief pitcher fatigue: -3
                      Pitch Movement: +5
                      Pitch Command: -10
                      Wild Pitch Frequency: -5
                      Hit Quality: -8
                      Power: -1
                      Plate Vision: -6
                      Throw Strength: -2
                      Throw Accuracy: -2
                      Fielder Speed: -7
                      Passed Ball frequency: -5
                      Injury Frequency: +2
                      Timing Window:-5
                      Foul Tip %: -8
                      Base runner Speed:+1
                      Ground ball Error Frequency: +6
                      Fly ball Error Frequency: +6
                      Throwing Error Frequency: +1

                      CPU

                      Pitcher Aggressiveness: -10
                      Pickoff Frequency: +1
                      Hit Quality: -1 I have been trying this between 0 to -4. It appears we do not need to be above default anymore.
                      Power: +3
                      Batter Plate Discipline: -4
                      Throw Strength: +5
                      Throw Accuracy: -2
                      Fielder Reaction time: -10
                      Base Running Aggressiveness:-3
                      Base Stealing Aggressiveness: +2
                      Stolen Base Frequency: +2
                      Injury Frequency: +2
                      Manager Hook: +3
                      Pitch Control: -5 I am bringing this back below default again.
                      Pitch Movement: +6
                      Strike %: -4
                      Timing Window: 0
                      Foul Tip %: -8
                      Base running Speed: -2
                      Ground ball error Frequency: +6
                      Fly ball Error Frequency: +6
                      Throwing Error Frequency: +1

                      Global

                      Pitch Speed: +2
                      Umpire Consistency: -3
                      Pitch Count: +5
                      Wind: +3
                      Thanks for bringing them forward!!
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • The Bimmer
                        Far from perfect
                        • Oct 2006
                        • 1236

                        #611
                        Re: HOF Sliders (Project Nemesis MLB 08)

                        Originally posted by nemesis04
                        It would throw things off balance because one would be fighting the other in your example.
                        Ok, could you give me some examples of the things that could be thrown off balance when these sliders are not in sync? thanks Nem

                        Comment

                        • highheatkingsb
                          All Star
                          • Jul 2005
                          • 8152

                          #612
                          Re: HOF Sliders (Project Nemesis MLB 08)

                          One question, is outfielder speed still at -5 or something?? I don't see it in the new set, but I know it's been discussed before.
                          Highheat's O's Franchise
                          http://www.operationsports.com/forum...l-attempt.html

                          Comment

                          • DrUrsus
                            MVP
                            • Apr 2006
                            • 2687

                            #613
                            Re: HOF Sliders (Project Nemesis MLB 08)

                            Originally posted by highheatkingsb
                            One question, is outfielder speed still at -5 or something?? I don't see it in the new set, but I know it's been discussed before.
                            According to SCEA that slider doesn't work, but I have mine set at -5 just in case. Countryboy thinks it works, I believe. -5 is what he thinks it should be at as well.

                            Comment

                            • highheatkingsb
                              All Star
                              • Jul 2005
                              • 8152

                              #614
                              Re: HOF Sliders (Project Nemesis MLB 08)

                              Originally posted by DrUrsus
                              According to SCEA that slider doesn't work, but I have mine set at -5 just in case. Countryboy thinks it works, I believe. -5 is what he thinks it should be at as well.
                              Well, if it doesn't work, my mind is playing tricks. When I had it at default, I only had a couple gappers in 10+ games. I set it to -4 to start my franchise last night and had three in one game.
                              Highheat's O's Franchise
                              http://www.operationsports.com/forum...l-attempt.html

                              Comment

                              • Side Effect
                                MVP
                                • May 2007
                                • 1085

                                #615
                                Re: HOF Sliders (Project Nemesis MLB 08)

                                I was planning on using these sliders, but someone said they don't work well with Knight's rosters. Is that true?

                                Comment

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