NBA 2K17 Defensive Settings Community Wiki

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  • alabamarob
    MVP
    • Nov 2010
    • 3340

    #136
    Re: NBA 2K17 Defensive Settings Community Wiki

    Originally posted by ch46647
    Rob- It seems to me like it should work the opposite way. The indivudual focus should override the individual defensive setting while that particular player your focusing on has the ball.

    This would mimic real life "in-game adjustments"
    I respectfully disagree.

    Example I want to run boxes on Westbrook, while Morrow is on the floor. Under your setup I would defend Morrow and Roberson the same. Right now the game allows me to box 3 of my 4 off ball defenders while still playing Morrow tight. The current system has more options then what you propose.

    I think IRL the coach would treat Morrow and Roberson different while focusing on Westbrook.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • LorenzoDC
      MVP
      • Sep 2010
      • 1857

      #137
      Re: NBA 2K17 Defensive Settings Community Wiki

      Originally posted by alabamarob
      Anything set to auto will follow the defensive focus. Anything manually set will control. The timing of when you set them wouldn't matter unless that setting is on auto.

      Thus, if you have Korver off ball on auto and Bazemore off ball tight, and you choose boxes and elbows then Korver will box off ball whereas Bazemore will stay tight.
      So do you pretty much use the in game settings (time out, on the fly) to set your defense? If I understand you correctly, if I set up my defense in detail through the pause screen using anything but auto then any changes I make during the game won't in fact happen, unless I go back to the pause screen.

      Comment

      • GeoPDX17
        Rookie
        • Sep 2016
        • 11

        #138
        Re: NBA 2K17 Defensive Settings Community Wiki

        From what I understand, defensive settings done in the menus overuse everything including focuses and sets. For your sets and focuses to work you must have defensive settings on auto.

        Can someone confirm this is correct please ?

        Comment

        • Impetuous65
          MVP
          • Feb 2015
          • 1451

          #139
          Re: NBA 2K17 Defensive Settings Community Wiki

          @ch46647
          1. How many players can I set an individual focus to in a timeout? (It appears one at at time, which makes sense)

          Well I made a video just a few days ago and I had my ACE on and Auto for everything so the ACE could do it's thing. And low and behold between quarters ACE actually worked and then it went dormant. To answer your question it looks like you can focus on 2 players. Watch the Video and see ACE "ON" work for only a brief moment after Patch.

          <iframe src="https://www.youtube.com/embed/ASN_BDcwHs4" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

          Comment

          • alabamarob
            MVP
            • Nov 2010
            • 3340

            #140
            Re: NBA 2K17 Defensive Settings Community Wiki

            Originally posted by LorenzoDC
            So do you pretty much use the in game settings (time out, on the fly) to set your defense? If I understand you correctly, if I set up my defense in detail through the pause screen using anything but auto then any changes I make during the game won't in fact happen, unless I go back to the pause screen.
            You dont have to go to the pause menu, you can switch to auto on fly with dpad or during a timeout. I am not good enough with sticks to do anything during a live ball. So i do it all on the pause screen or at a timeout.
            Psn: Alabamarob
            Xbox: Alabama Rob

            Youtube: 2k Hawks

            Settings I play on.
            Minutes: 12
            Difficulty: HOF
            Online or Offline player: Both
            In a MLO: Yes

            Comment

            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #141
              Re: NBA 2K17 Defensive Settings Community Wiki

              Originally posted by alabamarob
              You dont have to go to the pause menu, you can switch to auto on fly with dpad or during a timeout. I am not good enough with sticks to do anything during a live ball. So i do it all on the pause screen or at a timeout.
              I am not good enough to do those on the fly ones either, time of defense is just too precious to lose seconds in the menus.

              But I played a game and noticed that adjustments I make during coach time outs show up in the game pause menu defensive settings. So there' no priority one over the other. They are synced. This is post patch.

              Comment

              • Impetuous65
                MVP
                • Feb 2015
                • 1451

                #142
                Re: NBA 2K17 Defensive Settings Community Wiki

                Originally posted by alabamarob
                You dont have to go to the pause menu, you can switch to auto on fly with dpad or during a timeout. I am not good enough with sticks to do anything during a live ball. So i do it all on the pause screen or at a timeout.
                I found the easiest way is to take control of your center if you want to do those on the fly match up changes, since the center doesn't do a lot of moving around.

                Once I have the center
                I Hit L1/LB for the icons select the perimeter player I want to change, if I want to Change who he's guarding just throw the RS in that direction. If I want to change pressure

                Just remember L1/LB is "on the ball" and R1/RB is "off the ball". Once you're in those screens the easy part is remembering to the left is loose(moderate/Gap) and the to the right is tight(Tight/Deny/Smother).
                Last edited by Impetuous65; 10-04-2016, 03:05 PM.

                Comment

                • PapaBear90
                  Rookie
                  • Sep 2016
                  • 8

                  #143
                  Re: NBA 2K17 Defensive Settings Community Wiki

                  The defensive settings you do in the gameplan before the game, are those still "active" if you sim the game in Simcast? I'm a huge fan of only being a GM in MyGM, but my team is getting demolished defensively no matter what I do. I just allowed the god damned Nets to score 125 against me, for god's sake...

                  Comment

                  • DreamAgain
                    Rookie
                    • Oct 2008
                    • 403

                    #144
                    Re: NBA 2K17 Defensive Settings Community Wiki

                    Sorry but how do I fix the CPU? I am confused on what to do. Tired of cheesing pick and fade over and over.

                    Thanks

                    Comment

                    • harryl
                      MVP
                      • Apr 2015
                      • 2663

                      #145
                      Re: NBA 2K17 Defensive Settings Community Wiki

                      Originally posted by Smirkin Dirk
                      Just played a game against the Sprockets. I set my D to switching on and off ball and got some really good results. I was able to shut down a heap of those 3s coming off screens.

                      There were times the switch didnt occur (20% of the time), and it assumed I was trying to double. Possibly due to user error, Im not sure. I may have missed the window, or it may not have been a screen.

                      But I found it was very consistent when I was controller the player who would switch out. The game was very good at recognising at adjusting once I'd switched.
                      I pretty much only play MyTeam, so I'm able to have ideal lineups. I started playing Switch All on all screens in 2K16 and have been doing it recently in 2K17 since I got personnel to pull it off. My impression is that there is failure rate/confusion approximate to what you report, but that it's better than in 2K16. Just gut impression, not backed up by study of video after play.

                      I think a certain amount of misplay has to be expected. The game needs to, and will, have players make mistakes. I imagine Pick & Roll Defense IQ and Defensive Consistency will determine if they behave "correctly" or not in any given sequence.

                      I also think, like you seem to suspect, that the user behavior has a lot to do with smooth switching. It seems to me that one has to move one's player decisively as he would to switch in order for the CPU to have the other defender do the same, as opposed to hedge/hesitate in case the user screws it up.

                      But when it works, it's beautiful to completely stifle attempts by, say, John Wall, to use a screen to get a clear lane to the basket...while the roll man is also prevented from his roll to the rim. Or off-ball screens not resulting in open looks for a shooter, though I feel like good switching off-ball often fails because the gameplay physics are giving so much force to screens so far this year (as we all see with the "moving screens" this year).

                      For off-ball screens, the most reliable response I see, so far, is to see it developing and take control of the guy who should switch onto the shooter and pre-emptively have him get around the screen before it's even set.

                      I imagine in other modes, the Warriors are still best suited for this, especially if one can live with Livingston at point instead of Curry. (Livingston - Klay - Iguodala - KD - Dray. There's no weak point to target in that lineup.)

                      In MyTeam, of course, it's just a matter of choice as to whether or not one wants to run a lineup of 6'7" - 6'9"/6'10" defensive stoppers who can all defend quick guards getting perimeter screens and also do a credible job against most bigs in the paint.

                      Comment

                      • Smirkin Dirk
                        All Star
                        • Oct 2008
                        • 5178

                        #146
                        Re: NBA 2K17 Defensive Settings Community Wiki

                        Originally posted by harryl
                        I pretty much only play MyTeam, so I'm able to have ideal lineups. I started playing Switch All on all screens in 2K16 and have been doing it recently in 2K17 since I got personnel to pull it off. My impression is that there is failure rate/confusion approximate to what you report, but that it's better than in 2K16. Just gut impression, not backed up by study of video after play.

                        I think a certain amount of misplay has to be expected. The game needs to, and will, have players make mistakes. I imagine Pick & Roll Defense IQ and Defensive Consistency will determine if they behave "correctly" or not in any given sequence.

                        I also think, like you seem to suspect, that the user behavior has a lot to do with smooth switching. It seems to me that one has to move one's player decisively as he would to switch in order for the CPU to have the other defender do the same, as opposed to hedge/hesitate in case the user screws it up.

                        But when it works, it's beautiful to completely stifle attempts by, say, John Wall, to use a screen to get a clear lane to the basket...while the roll man is also prevented from his roll to the rim. Or off-ball screens not resulting in open looks for a shooter, though I feel like good switching off-ball often fails because the gameplay physics are giving so much force to screens so far this year (as we all see with the "moving screens" this year).

                        For off-ball screens, the most reliable response I see, so far, is to see it developing and take control of the guy who should switch onto the shooter and pre-emptively have him get around the screen before it's even set.

                        I imagine in other modes, the Warriors are still best suited for this, especially if one can live with Livingston at point instead of Curry. (Livingston - Klay - Iguodala - KD - Dray. There's no weak point to target in that lineup.)

                        In MyTeam, of course, it's just a matter of choice as to whether or not one wants to run a lineup of 6'7" - 6'9"/6'10" defensive stoppers who can all defend quick guards getting perimeter screens and also do a credible job against most bigs in the paint.
                        Yep I think you've nailed it. I had a couple of glaring non-switches, and both times Jamal Crawford was the dude who didnt switch. So I think individual def ratings play a role.

                        I noticed another non-switch occurred off a double screen along the baseline. Im not sure if that impacted it.

                        And similarly to you, rather than a switching defender getting caught in a screen animation, the best strategy is to take control of the defender who you want to switch on the most dangerous player.

                        A couple of times in the vid I posted, my CPU teammate recognised very quickly that I had used Pierce to switch on the shooter and he covered the guy I left. I find this method the most reliable.

                        The whole things seems like extraordinarily complex game coding to me. I have no idea how they do it.
                        2022 'Plug and play' sim roster (XBX)

                        Comment

                        • clinthc0003
                          Rookie
                          • Sep 2011
                          • 147

                          #147
                          Re: NBA 2K17 Defensive Settings Community Wiki

                          Originally posted by alabamarob
                          There is a difference. Boxes and Elbows has the same shape as gap all off ball. I play gap so that defensive focus wont be shaped differently. But if you are a guy that doesnt play gap off ball then boxes and elbows will look different shape wise.
                          I just gave your "Gap everything" strategy a try against the Hall of Fame CPU in my Fantasy Draft MyLeague (User Twolves, CPU Magic) and WOW!!! I was really close to holding them to under 40% shooting (they hit their last three shots in garbage time).

                          The CPU Magic had some decent shooters such as Kemba Walker and Chandler Parsons, but I was still able to close out at a pretty good clip to contest the shot even with their Off-Ball Pressure set to Gap. I forced them to take 45 threes, which is the complete opposite end of the spectrum from what I have been getting before (CPU was usually shooting at around 10-12 a game).

                          Only 30 points in the paint! With the lighter pressure on the perimeter guys, the CPU seemed more focused on running its offense instead of throwing the cheesy passes inside.

                          A user may be able to make you pay more than the CPU did if you run this style, but you guys give it a shot next time you're playing the CPU. It's probably not something you can get away with against some teams like GSW, but I will definitely not be as hesitant to set someone to Gap in the future.

                          Magic.jpg

                          Here's my second game using this strategy. This time I was going up a team full of shooters and still had quite a bit of success. The Mavs in this league have Klay Thompson, Dirk, Patty Mills, Kelly Olynyk, Mo Williams, Tim Hardaway Jr.... all guys I never would have dreamed of putting gap on before. The only guy I didn't put gap on was Klay (used Focus On defensive strategies like Force Drive and Give It Up throughout the game), and I changed Patty to Moderate after he hit a few threes on me.

                          They had a strong third quarter at 57% right after Kawhi got injured (he's on my TWolves team in this league), but the rest of the quarters I held them either in the low 40s or under 40.

                          Seriously, give this a try!!!

                          Mavericks.jpg
                          Last edited by clinthc0003; 10-04-2016, 11:03 PM. Reason: added second game example

                          Comment

                          • clinthc0003
                            Rookie
                            • Sep 2011
                            • 147

                            #148
                            Re: NBA 2K17 Defensive Settings Community Wiki

                            Originally posted by harryl
                            I pretty much only play MyTeam, so I'm able to have ideal lineups. I started playing Switch All on all screens in 2K16 and have been doing it recently in 2K17 since I got personnel to pull it off. My impression is that there is failure rate/confusion approximate to what you report, but that it's better than in 2K16. Just gut impression, not backed up by study of video after play.

                            I think a certain amount of misplay has to be expected. The game needs to, and will, have players make mistakes. I imagine Pick & Roll Defense IQ and Defensive Consistency will determine if they behave "correctly" or not in any given sequence.

                            I also think, like you seem to suspect, that the user behavior has a lot to do with smooth switching. It seems to me that one has to move one's player decisively as he would to switch in order for the CPU to have the other defender do the same, as opposed to hedge/hesitate in case the user screws it up.

                            But when it works, it's beautiful to completely stifle attempts by, say, John Wall, to use a screen to get a clear lane to the basket...while the roll man is also prevented from his roll to the rim. Or off-ball screens not resulting in open looks for a shooter, though I feel like good switching off-ball often fails because the gameplay physics are giving so much force to screens so far this year (as we all see with the "moving screens" this year).

                            For off-ball screens, the most reliable response I see, so far, is to see it developing and take control of the guy who should switch onto the shooter and pre-emptively have him get around the screen before it's even set.

                            I imagine in other modes, the Warriors are still best suited for this, especially if one can live with Livingston at point instead of Curry. (Livingston - Klay - Iguodala - KD - Dray. There's no weak point to target in that lineup.)

                            In MyTeam, of course, it's just a matter of choice as to whether or not one wants to run a lineup of 6'7" - 6'9"/6'10" defensive stoppers who can all defend quick guards getting perimeter screens and also do a credible job against most bigs in the paint.
                            One thing I think might be happening in a pick and roll situation with the Switch setting is that the guys will originally switch when the pick is set, but immediately switch back. The game seems to try to keep you defending your matchup if you are close to him (you'll see this a lot during the recovery after a fast break attempt when the opponent is settling into their offense).

                            The only times I've seen a switch on the on-ball screen occur correctly is when the ball handler sprints away from the screener after using the screen. I think this happens since the game doesn't recognize the original defender is in the proximity to their matchup quick enough, so it doesn't try to switch them back.

                            The problem with this is that if I have Switch as my pick and roll defense, I can't be sure if the CPU thinks we are going to switch or not since it is so inconsistent. This leads to a lot of situations where we end up defending the same player, and leaving the other wide open.

                            One thing I would like to see in future iterations of the game is some kind of feedback for the user when the CPU thinks we are switching. Right now all we have is the Who-to-Guard arrow, but it just slowly rotates to the new player when it thinks you should switch. In situations like a pick and roll, where the two offensive players are close to each other, it is hardly even recognizable when this arrow is moving between players. Maybe some kind of flashing or color change of the Who-to-Guard arrow could notify us that a switch should be taking place.

                            Comment

                            • LorenzoDC
                              MVP
                              • Sep 2010
                              • 1857

                              #149
                              Re: NBA 2K17 Defensive Settings Community Wiki

                              Originally posted by alabamarob
                              A short video on how defensive settings play out in a user v user HOF game. I was in all off ball gap, over screen, catch hedge most of the game. My opponent seemed to be in off ball tight and no hedge most of game. If you have any questions or comments please let me know.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/bR2_oG4mvi8" frameborder="0" allowfullscreen=""></iframe>
                              What did you play for on ball?

                              Comment

                              • just Mudiay
                                Rookie
                                • Aug 2016
                                • 128

                                #150
                                Re: NBA 2K17 Defensive Settings Community Wiki

                                wow, spent 2 hours reading this thread and taking notes on a paper for myself lol, thanks, this thread is great...

                                I havnt watched OG's stream yet but it seems like he explained the "catch hedge" thing and some guys here tested it and thought it was great... can someone explain to me what it does/when to use?
                                NBA - Denver Nuggets
                                NCAA - Colorado Buffaloes
                                NCAA - Michigan State Spartans
                                SOCCER - Borussia Dortmund

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