Don't forget one stamina bar for both grappling and striking (but different rates of stamina loss for each one depending on fighter) - very important.
UFC 4: Needs vs. Wants
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Re: UFC 4: Needs vs. Wants
Don't forget one stamina bar for both grappling and striking (but different rates of stamina loss for each one depending on fighter) - very important. -
Re: UFC 4: Needs vs. Wants
Needs
New knockout physics (Ragdoll)
UFC 2 knockouts where so much more satiysfying. Every knockout was unique. That increased the replayibility of the game so much in my opinion. That was a big reason why I played it way longer than I do with UFC 3. I definately think we need new knockout physics/animations in the new game.
Bigger roster with more updates
This is also a huge part for me. The roster was outdated in UFC3. Sure they brought up some patches and added few fighters later. But there where so many missing. Nowadays the UFC rankings change so fast. The roster in UFC 3 should be way bigger from start and more dynamic, at least the Top 15 ranked guys of every division should be in. Today I don't want to play ranked anymore because so many current top fighters are missing. I would like to get more fighter updates over time. I would even pay for it as a DLC.
New grappling and clinch system
The grappling system is just boring in the game. It doesnt make fun to bring the fight into the ground even when you play with a high level grappler. The devs should completely revamp the grappling system and orientate themselves on ufc undisputed 3. It should be way more tactical with more depth. More ground positions, more takedown animations, takedown struggling, more cage positions and a more dynamic clinch system.The submission game should also be reworked.
Wants
Better CAF system with "Share Fighter" option
I´m asking for that for so long. The CAF system should give us more options and depth in character creation. And i really loved the feature in Fight night champions where you could share and download fighters from other players. This would be a great feature.
Changes in ranked mode
I think there should be an option for select a fighter randomly. And if you do so, the other player has to take a random choose too.Or something like that. Because It´s a pity that there are so many fighters in every division and when you go to ranked, on a higher level, you always play against the top guys of every division. You will always get the same matchups and this is getting boring over time. I often would like to play as a guy with lower stats, but if you do so you get completely wrapped by your opponend because of the stat difference.Comment
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Re: UFC 4: Needs vs. Wants
Obviously, I want better and more realistic gameplay. The gameplay has gotten pretty good, but the grappling still needs a lot of work, and there's a few other areas as well, where the game can improve. However, as I haven't touched the game for a long time due to being bored with it, I'll leave those thing to the rest of you guys who has the issues closer to mind than I currently do.
What I need though, is a much improved career mode, and a much deeper offline experience. The ability to edit the entire roster during a career/franchise-mode, add new young fighters, old fighters will decline and young fighters will improve, the ability to completely customise my own guy to my liking etc. Basically like NBA2K's MyLeague mode just with MMA. That would be sooo freaking awesome. I can't be bothered to buy a game when the only actual functioning play-mode is fighting some random dude online and only once in a while have a satisfying experience. Simply isn't worth it.
A deeper online experience, customisability both inside and outside the offline modes, the roster evolving logically as the years progressing and a better offline AI (it's actually gotten decent, but can still improve) is definitely a need for me.Last edited by FadeawayJay; 07-09-2019, 09:16 AM.Comment
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Re: UFC 4: Needs vs. Wants
This is absolutely just a want but it shouldn't be too difficult to add: detailed post-fight stats. During the fight itself you get stats like Kicks Landed, Punches Landed, Body Strikes %, etc., so they're clearly there. Just make all of that visible to us. Here are some others:
- Advancing %
- Sub. Attempts
- Guard Passes
- Head strikes landed, Leg kicks landed, etc.
Basically anything that is a stat on UFC programming and can be included. Like I said, the game gives us that information whenever it wants to. Just make it accessible.Comment
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Re: UFC 4: Needs vs. Wants
I'm pretty sure the general sentiment is that combo spam should be less of a thing (maybe by making stamina more realistic), and single well timed shots should do more damage.Comment
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Re: UFC 4: Needs vs. Wants
I've mentioned this before but I wish UFC 4 had a more minimalistic presentation for knockouts. Right now when you knock someone out the camera zooms into the losing fighter and all the action just stops. I feel like this really descentizies the action as you know whether the fight is actually over. As a matter of fact, I've had some fights where I get a really sudden one-hit knockdown which gives me a split-second adrenaline boost.
If you look at any live footage of a fight the camera never just zooms into the fighter the second they get hit. Here's just one example.
Similarly, I think the game would be more immersive if there wasn't a separate FTF ground and pound minigame. Right now following up knockdowns is very unsatisfying and you can tell whether the fight is over before you even do anything.¯\_(ツ)_/¯Comment
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Re: UFC 4: Needs vs. Wants
Need: Balance stat (equilibrium, stance, etc)
Want: Kick back leg (manual)Comment
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Re: UFC 4: Needs vs. Wants
John,
As much as you want a balance stat, I have a hard time believing you wont buy UFC 4 if its not in the game. Maybe I'm wrong.Comment
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Re: UFC 4: Needs vs. Wants
I think most people would here would buy the next game even if we 'd only get a new roster tbf, hypothetically.Comment
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Re: UFC 4: Needs vs. Wants
I hope thats not true. If thats the case, what reason would EA have to listen to this community? If you refuse to speak with your wallet, they have every reason to ignore you.Comment
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Re: UFC 4: Needs vs. Wants
I don't know how to embed videos, someone can let me know so I can edit this.
I don't know whether that guy is considered a good player, whether he has a following, whether he has any pull but seeing that **** posted and discussed is great. I hope he does have a following and it makes a difference.
Now standing TKOs should absolutely be added after the 3rd or 4th KD in a round.Comment
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Re: UFC 4: Needs vs. Wants
Did he really suggest that? I thought he was just thinking out loud about the damage system and how he doesn't like it. I didn't mean to focus on that particular suggestion: if he has made it, I haven't heard. I was just happy that a high level player and even a gamechanger felt this way about the whole thing. But yeah, I'm not campaigning for "x KDs = KO" or anything like that.Last edited by Kingslayer04; 07-10-2019, 02:41 PM.Comment
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Re: UFC 4: Needs vs. Wants
It's not a practical expectation to think one singular feature would stop anyone from buying a game.. even if you want to frame it as needs = won't buy without, it's the needs on a whole. So yeah if at least 50% or so of the needs aren't met no buy until it hits the discount bin. Stats like balance/accuracy stat are fundamental and are essential.Comment
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Re: UFC 4: Needs vs. Wants
I posted this earlier, but was just thinking about it and wanted to re-emphasize it.
Needs for me: More strike animations that are specific to fighters, as well as a power modifier. I think these two things are inherently linked. A jab with GSP on the game does not feel like his jab, because it has no power behind it. In fact, jabs in general seem kinda pointless aside from being used to set up combos. If a power modifier was added, it could potentially be used to mark the difference between a regular jab and a long, powerful jab like GSP's.
I think the power modifier could be used effectively for other strikes as well. For example, Joanna peppered Rose with light leg kicks throughout their fight because that's kind of the style that she has. But all leg kicks in the game now are thrown with the same amount of force. I think a power modifier or something similar is needed to bring the realism to the striking that I would like.Comment
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