Anyone find any semblance of a running game yet?

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  • Bubby Brister
    Rookie
    • Aug 2008
    • 14

    #391
    Re: Anyone find any semblance of a running game yet?

    Just wanted to quickly add a short summary of the running game for M19.

    It sucks.

    I'm really trying here. Been a Madden player for years. Maybe i'm getting too old to play these days, but holy crap, this just isn't fun to run. I'm trying to new one cut and looking at tips on youtube etc. After a week, i think i'm done.

    Maybe the team realizes they need to do some tweaking so i'll check in after the next patch, but for now, guess going back to M18?

    Comment

    • canes21
      Hall Of Fame
      • Sep 2008
      • 22931

      #392
      Re: Anyone find any semblance of a running game yet?

      Originally posted by xCoachDx
      Man, this is ugly and frustrating.

      I go into practice mode with the Madden Greats against the Browns, pick a run play and a defensive play. No shifts. No motions. Just line up and snap. I figure my OL should just run over these guys but I really just wanted to see how the best OL would block. I would run a play 7-8 times vs one defense and then pick a new D.

      So problem #1, on some plays, the OL was blocking differently every single snap. Sometimes correctly, sometimes sort of okay, sometimes leaving a player unblocked for the easy play. Usually if a player was unblocked, it’s because the guy that should be blocking him was double teaming somewhere else.

      Problem #2:

      Overall ratings:
      LT - 99 LE - 78
      LG - 97 DT - 72
      C - 97 DT - 73
      RG - 99 RE - 88
      RT - 96 LOLB - 76
      TE - 99 MLB - 76
      HB - 99 ROLB - 77

      I scored once out of over 100 plays, and that was only because I got a break tackle animation where I was basically untouchable by everyone else on the field.

      So a group of mid 70’s where constantly able to spin and rip away from 96+ linemen and a 99 HB. Sure, I averaged about 5 yards a carry (some more, some less). But you’re telling me an essentially OP line isn’t just mowing over these guys? This is a load of barnacles.

      Oh, and the quick sheds did not happen while I was sprinting. So if we could please not go there. Haha

      Going to test this myself, will broadcast here and post a replay as well.


      Spent 30 minutes in practice. Near the end I was just screwing around and see what I could force, so once you see me start doing random plays with passes in them you can stop it there as I wasn't really doing anything besides goofing off and not trying to really get much.


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      Definitely some weird issues going on at times. Counters and the trap were really weird. The DL gets so far upfield so quickly before the handoff is even made. I'll play a game between these two and see how different it is because practice also felt different than the games I have played.
      Last edited by canes21; 08-15-2018, 10:31 PM.
      “No one is more hated than he who speaks the truth.”


      ― Plato

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      • 49UNCFan
        MVP
        • Aug 2010
        • 2460

        #393
        Re: Anyone find any semblance of a running game yet?

        All Madden very slow simulation and tackling lowered to the 30s I believe.

        You have to make adjustments and hit the correct holes and correct play calls20180815_184026.jpg

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        • canes21
          Hall Of Fame
          • Sep 2008
          • 22931

          #394
          Re: Anyone find any semblance of a running game yet?

          I played 2.5 quarter of Legends vs Browns before I stopped because I felt it was clear that the actual game was indeed different than practice. The Legends playbook is so old school it lacks any great passing plays, but it doesn't matter because Randy Moss alone is unstoppable much like he was in real life. I made one mistake early in the game hitting the wrong button and throwing an INT, other than that I was clearly able to run all over them nearly every play and had my way on both sides of the ball all game. Also, if you watch til the end, FBs don't make great Aggressive pass catchers, but I wanted to try anyways.


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          “No one is more hated than he who speaks the truth.”


          ― Plato

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          • derboehsevincent
            Rookie
            • Mar 2017
            • 55

            #395
            Re: Anyone find any semblance of a running game yet?

            I suck at the rungame, in 1 of 5-8 play I get a decent distance (decent >=2). But mostly I get hit nearly instant after the handoff or behind the LOS. I get 50-60 (rarly 100) yards per game (@6 minutes quarters) which seems ok, given that the average running yards per full game is around 100.

            Comment

            • ODogg
              Hall Of Fame
              • Feb 2003
              • 37953

              #396
              Re: Anyone find any semblance of a running game yet?

              Originally posted by Bubby Brister
              Just wanted to quickly add a short summary of the running game for M19.

              It sucks.

              I'm really trying here. Been a Madden player for years. Maybe i'm getting too old to play these days, but holy crap, this just isn't fun to run. I'm trying to new one cut and looking at tips on youtube etc. After a week, i think i'm done.

              Maybe the team realizes they need to do some tweaking so i'll check in after the next patch, but for now, guess going back to M18?
              I hear you, it can be difficult. However, I'm just the opposite, I think this is the most fun running game I've ever seen in a Madden. Now make no mistake, I realize some plays that are seemingly broken like the backside plays and that is frustrating. But it seems the run game is pretty unpredictable and I see a lot of variety based upon player, team, matchup, etc.

              I will say though I did put my rush blocking up to 52 so I don't know how much that is helping me but I find I usually am averaging about 4 to 5 yards per carry. However, sometimes I can't do much if I am using a less capable rushing team but that is what I like about it, the realism is seemingly there. If you are taking a team that can't run too well versus a good run stopping team then you shouldn't be able to still rush the same.

              Anyways, sorry to hear you're frustrated, maybe take a break and come back and try again with a slightly adjusted slider and see if it helps.

              Also, just FYI, some games I get very little and will have like 13 carries for 22 yards and then bust off a 40 yard run and it'll even out my average. I think that's why I like it, that is what we see each and every week in the NFL...lots of loss, not much, not much, loss, BOOM LONG RUN
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              • NoleFan
                Hall Of Fame
                • Aug 2002
                • 12856

                #397
                Anyone find any semblance of a running game yet?

                Originally posted by feeq14
                - The biggest difference= SCHEME YOUR RUN PLAYS! This season you can't just run "money" run plays and expect them to work. You have to know the personnel on the field, you have to read the defensive call.
                ^THIS^

                The offensive scheme with the highest percentage of players that fit was Vertical Zone Run at 83% with the current IND roster. I ran that for a few games then went back and revisited it despite being 3-1, my run game suffered. My OLinemen are power guys and vertical zone run requires agile guys. So if they’re calling running plays requiring agility that my OL doesn’t have, I’m going to struggle running the ball. It got me to thinking that maybe i should sacrifice some percentage points to run a scheme that fits my OLinemen better as the OLine is so important in football.

                It’s only been 1 quarter but this is what Marlon Mack has done in Week 5 at NE after switching our offensive scheme to West Coast Power Run (79% scheme fit and all OLinemen fit):


                First play of the game was a 35 yarder. He’s gone 4 attempts for 21 yards since.



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                • SyncereBlackout
                  Rookie
                  • Aug 2014
                  • 828

                  #398
                  Re: Anyone find any semblance of a running game yet?

                  Originally posted by xCoachDx
                  Man, this is ugly and frustrating.

                  I go into practice mode with the Madden Greats against the Browns, pick a run play and a defensive play. No shifts. No motions. Just line up and snap. I figure my OL should just run over these guys but I really just wanted to see how the best OL would block. I would run a play 7-8 times vs one defense and then pick a new D.

                  So problem #1, on some plays, the OL was blocking differently every single snap. Sometimes correctly, sometimes sort of okay, sometimes leaving a player unblocked for the easy play. Usually if a player was unblocked, it’s because the guy that should be blocking him was double teaming somewhere else.

                  Problem #2:

                  Overall ratings:
                  LT - 99 LE - 78
                  LG - 97 DT - 72
                  C - 97 DT - 73
                  RG - 99 RE - 88
                  RT - 96 LOLB - 76
                  TE - 99 MLB - 76
                  HB - 99 ROLB - 77

                  I scored once out of over 100 plays, and that was only because I got a break tackle animation where I was basically untouchable by everyone else on the field.

                  So a group of mid 70’s where constantly able to spin and rip away from 96+ linemen and a 99 HB. Sure, I averaged about 5 yards a carry (some more, some less). But you’re telling me an essentially OP line isn’t just mowing over these guys? This is a load of barnacles.

                  Oh, and the quick sheds did not happen while I was sprinting. So if we could please not go there. Haha


                  Could you share the new ratings as well. Because of archetype the overalls are a bit out of context. Things like

                  Run block
                  Power run block
                  Finesse run block
                  Lead block
                  Impact block
                  Awareness and
                  Acceleration


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                  • xCoachDx
                    MVP
                    • Aug 2015
                    • 1296

                    #399
                    Re: Anyone find any semblance of a running game yet?

                    Originally posted by SyncereBlackout
                    Could you share the new ratings as well. Because of archetype the overalls are a bit out of context. Things like

                    Run block
                    Power run block
                    Finesse run block
                    Lead block
                    Impact block
                    Awareness and
                    Acceleration


                    Sent from my iPhone using Tapatalk


                    I don’t have the ratings in front of me now. But it was the Madden Greats vs. the Browns. You can look it up faster than I could get the info to you [emoji1303]

                    Comment

                    • swankyjax
                      Rookie
                      • Aug 2015
                      • 86

                      #400
                      Re: Anyone find any semblance of a running game yet?

                      What playbook did you switch to?
                      Originally posted by NoleFan
                      ^THIS^

                      The offensive scheme with the highest percentage of players that fit was Vertical Zone Run at 83% with the current IND roster. I ran that for a few games then went back and revisited it despite being 3-1, my run game suffered. My OLinemen are power guys and vertical zone run requires agile guys. So if they’re calling running plays requiring agility that my OL doesn’t have, I’m going to struggle running the ball. It got me to thinking that maybe i should sacrifice some percentage points to run a scheme that fits my OLinemen better as the OLine is so important in football.

                      It’s only been 1 quarter but this is what Marlon Mack has done in Week 5 at NE after switching our offensive scheme to West Coast Power Run (79% scheme fit and all OLinemen fit):


                      First play of the game was a 35 yarder. He’s gone 4 attempts for 21 yards since.



                      Sent from my iPad using Tapatalk Pro
                      Sent from my XT1710-02 using Tapatalk

                      Comment

                      • Shosum13
                        MVP
                        • Jul 2011
                        • 1177

                        #401
                        Re: Anyone find any semblance of a running game yet?

                        I'm doing ok with running between the tackles by being patient and waiting to use speed burst until I'm in the hole. Outside runs though are a different story, outside of a couple of stretch runs that I've broken outside I can't do anything. The backside pressure in this game is unreal, I have yet to find a cutback lane on any run play.

                        Comment

                        • NoleFan
                          Hall Of Fame
                          • Aug 2002
                          • 12856

                          #402
                          Re: Anyone find any semblance of a running game yet?

                          Originally posted by swankyjax
                          What playbook did you switch to?

                          Sent from my XT1710-02 using Tapatalk


                          The west coast but that may have been premature. Mack has as many carries the rest of the game but not much more, if any, yardage. LOL Luck tossed 5 picks and we lost 19-3 at NE. LOL


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                          • LincSink
                            Rookie
                            • Feb 2003
                            • 137

                            #403
                            Re: Anyone find any semblance of a running game yet?

                            So I'm playing on default all-pro and was having a brutal time running the ball until I messed around in the tutorial and discovered something. I've started holding the direction stick in the direction the running back is supposed to start as the ball is snapped, and I've found hitting the holes so much easier.

                            I've never tried this in any Madden before but it's having a huge impact and making the running game fun again. I look at the play art before the snap and make sure I'm pointing the stick where the red arrow is pointed as I snap it and hold it down. It's really reduced the herky-jerky steps and tackles behind the LOS. Your results might vary, just had to share given how it's saving the game for me right now.

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                            • scitychamps87
                              MVP
                              • Apr 2010
                              • 1201

                              #404
                              Re: Anyone find any semblance of a running game yet?

                              Originally posted by Therebelyell626
                              I haven't rushed for less than 63 yards with my #1 back in a game in a while on all madden (I point out 63 because that's my lowest total from the last 13 games). 63 yards over a 16 game season is 1,008 yards. Only 9 players rushed for over a 1,000 yards last season. I think people are used to old madden #'s. If you are picking up 60 or more every game from your lead back that is a solid season. Only top guys like zeke and bell should even be close to sniffing a 90 to 100 yard average

                              I think people are getting caught up in the fact the game by game numbers are not "sexy". But anyone who plays fantasy football will tell you the real life numbers aren't all that sexy outside of the top guys. I picked up Alex Collins on waivers last year and was thrilled he averaged 6 to 7 points a week non ppr. That's not a sexy average but it is damn consistent
                              THIS. I think people have to realize the difference between elite positional players and the standard NFL journeymen. Not to say there isn't an issue with the CPU running game, I think there is. But, most guys in the NFL don't come close to 100 yards week in and week out. You have your few superstars, and maybe 5 to 6 more guys who push 60ish yards each week to reach 1,000 at the end of the season. The value of mid to lower tier starting backs comes from either red zone effectiveness or power in the passing game.

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                              • OhMrHanky
                                MVP
                                • Aug 2012
                                • 1898

                                #405
                                Re: Anyone find any semblance of a running game yet?

                                For the guys chatting about fumble slider and whatnot. The lower the number, the more fumbles. So, the thought is, the higher the number, the more straight running as a lower number causing more fumbles means more spin moves and jukes because when hit doing a juke/spin, there is a greater chance of fumbling.

                                Now, strangely, with this specific game, as much as I like rpm and running, in general (for human. Freeman and Coleman both run just fine by me), they def juke too much and don’t run straight. In previous maddens, I feel like lowering the fumble slider actually caused better running for the cpu because of more jukes. But, this year’s game is different, so maybe u can try upping the fumble slider.

                                The human tackling slider also affects runs and jukes and spins and whatnot to a degree. Lowering human tackling sort of changes the radius around a rb that will suck him into a tackle. The tackling slider controls some other things as well, to be clear, and the overall effect on cpu running is tough to gauge sometimes. But, just FYI, that tackling also affects running some.

                                All that being said, I still haven’t found a great place, sliderwise where the rb runs through holes when they’re there. So, this is a tough piece of AI from madden team, honestly. Lol. I have had a game where marshawn Lynch ran up the middle, trucked a would be tackler, then broke 2-3 more tackles for a 70 yard run against me in the super bowl. lol. It actually looked quite realistic as it was Lynch, and I’m seeing some decent running, but never great.

                                And, other people might chime in about the fumble slider working the other way, but I’m telling u, the lower the fumble slider, the more fumbles are supposed to happen. They could’ve named it the ‘hold onto ball’ slider so that 100 meant no fumbles or something, lol, but it is what it is. [emoji41]


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