Dragon Age III: Inquisition

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #706
    Re: Dragon Age III: Inquisition

    Upcoming Patches and Features for Dragon Age

    Priority 1 – Patches

    We’re committed to providing long-term gameplay and stability improvements. We have already released a Day 1 Patch, and in December we will release our second patch. We expect the patch to roll out on PC, PS3, PS4, and Xbox 360 on December 9, 2014. We are working hard to get Patch 2 out on Xbox One as soon as possible.

    Patch 2 is focused on stability, but does include numerous improvements and fixes across the board. Full patch notes will be available soon, but generally Patch 2 includes fixes to:
    • Stability – Various crashes, freezes, audio/voice glitches, and many stability improvements.
    • Gameplay – Conversations, quests, plot states, combat, UI, camera, controls, follower/enemy AI and path finding, exploits, radar, and search.
    • Multiplayer – In addition to some of the gameplay improvements listed above, multiplayer fixes also cover areas such as animations, game mode bugs, stat reporting, and stability/crash fixes.
    • PC – Numerous control & UI fixes, fixes to some hitching, improved Mantle performance, graphical glitches.


    Beyond Patch 2 we’ll continue to release patches that focus on gameplay improvements. We’ve already lined up a number of improvements and fixes we’d like to include in Patch 3, and of course we’ll continue listening to you to make sure we’re addressing your concerns.

    I wanted to call out a few specific topics as well, as they relate to patches:
    • Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates.

    • Some people have reported problems with party banter firing. To find out more about how the Banter System works please go here. We have also identified that in some edge scenarios, banter isn’t firing as often as we’d like, so we’ll be increasing the percentage chance of it happening. This increase will come after Patch 2.


    Priority 2 – Features and content

    As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.

    In closing, I’d like to thank you for your patience. We appreciate your feedback, so keep it coming! We’re going to keep working on these patches and content while you’re off adventuring in the world of Dragon Age. In the meantime, please visit EA’s help website for the latest workarounds and updates.
    Go Noles!!! >>----->

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #707
      Re: Dragon Age III: Inquisition

      Originally posted by Flawless
      Nice they are adding free features and content. They even admit to running out of time and adding the stuff in free. It's refreshing to see.
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      • thedudedominick
        MVP
        • Mar 2009
        • 3794

        #708
        Re: Dragon Age III: Inquisition

        Originally posted by Candyman5
        Nice they are adding free features and content. They even admit to running out of time and adding the stuff in free. It's refreshing to see.
        Sounds like how they handled the ME3 multiplayer.
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        • TheRealHST
          Banned
          • Jan 2011
          • 1755

          #709
          Re: Dragon Age III: Inquisition

          This game is going to take me forever. I'm still in the Hinterlands. I've discovered other places but I'm trying to complete this one first

          Comment

          • kingkilla56
            Hall Of Fame
            • Jun 2009
            • 19395

            #710
            Re: Dragon Age III: Inquisition

            Btw thanks to Poke's massive nightmare tips post I've started to stabilize on nightmare mode. I'm not particularly good or blowing through the game but I haven't wiped nearly as much. It's just difficult to get started in the very beginning.

            Went dual weilder. I imagine archer would have been loads easier. I read that someone solo'd the game with one on nightmare recently online. Nuts.

            I imagine once I get to sky hold Vivienne will become my main tank lol.
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            • Valdarez
              All Star
              • Feb 2008
              • 5075

              #711
              Re: Dragon Age III: Inquisition

              Pretty much every guide I have read advises not to stay in Hinterlands. I did everything in it before moving along and the game has felt like one big trudge because of it.
              Follow Me On Twitter: http://twitter.com/Valdarez
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              Comment

              • thaima1shu
                Robot
                • Feb 2004
                • 5598

                #712
                Re: Dragon Age III: Inquisition

                55 hours into the game and I have no idea how or when I'm ever going to finish this. I need more time in the day!

                Comment

                • Gerg04
                  MVP
                  • Mar 2012
                  • 2647

                  #713
                  Re: Dragon Age III: Inquisition

                  Originally posted by Valdarez
                  Pretty much every guide I have read advises not to stay in Hinterlands. I did everything in it before moving along and the game has felt like one big trudge because of it.
                  Care to elaborate a bit? I'm still pretty low level. I haven't gotten a ton of time yet to spend on this game, but I have been concentrating on doing the massive amounts of quests in the Hinterlands. There's also so many more !'s that's I've been ignoring because I already have so many quests there.

                  When is a good time to move on? Does the game let you know? Do you end up going back? I'm not looking for all the answers and obviously you pay this game as you see fit. I just don't want to end up "trudging" through the game if I can avoid it.
                  Last edited by Gerg04; 12-09-2014, 12:40 PM.

                  Comment

                  • Candyman5
                    Come get some!
                    • Nov 2006
                    • 14380

                    #714
                    Re: Dragon Age III: Inquisition

                    Originally posted by Gerg04
                    Care to elaborate a bit? I'm still pretty low level. I haven't gotten a ton of time yet to spend on this game, but I have been concentrating on doing the massive amounts of quests in the Hinterlands. There's also so many more !'s that's I've been ignoring because I already have so many quests there.

                    When is a good time to move on? Does the game let you know? Do you end up going back? I'm not looking for all the answers and obviously you pay this game as you see fit. I just don't want to end up "trudging" through the game if I can avoid it.
                    It's because people say staying in the hinterlands can damper the experience. I did everything possible before moving on and it didn't effect me any.
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                    • thaima1shu
                      Robot
                      • Feb 2004
                      • 5598

                      #715
                      Re: Dragon Age III: Inquisition

                      Detailed patch notes. Huge list. The real game changer for me though:
                      • Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.


                      For patch notes in other languages, click here From Pat LaBine, producer for Dragon Age: Inquisition We have a patch for PC, Ps3, Ps4, and Xbox 360 coming out today to address some of the issues pl…


                      Singleplayer

                      Fixed case where game would incorrectly think the player has more than one race/class/gender
                      Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
                      Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
                      Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
                      Fixed case where followers could float above the ground after extended periods of play
                      [PC] Fixed some hitching in conversations.
                      [PC] Pressing the interact key (default “F”) will take everything from containers.
                      [PC] Hair should be less shiny on lower quality settings.
                      [PC] Added ability to rotate character models with the mouse in UI’s that show character models
                      [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
                      [PC] Hiding the HUD on the PC will now hide all UI elements
                      [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
                      [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
                      [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
                      [PC] fixed case where extra mouse-up events were triggering in UIs
                      [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
                      [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
                      [PC] Fixed mouse cursor flashing while targeting AOEs
                      [PC] Fixed situation that could result in a hang on the start menu.
                      [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
                      [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
                      [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
                      [PC] Made some changes that should improve Mantle performance
                      [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
                      [PS3] Increased number of save slots to 30
                      [PS4] Improved conversation performance during fast install
                      [PS4] Increased number of save slots to 50
                      [360] Fixed case where movies sometimes decoded incorrectly
                      [360] Fixed Crash when selecting storage device when select storage device warning is present
                      [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
                      Assorted stability improvements
                      Fixed crash that could occur after some conversations
                      Certain boss creatures are now immune to Disruption Field
                      Creatures in rag doll will now pause when the game is paused
                      Fix to Spirit Blade so it longer triggers combos
                      Fixed a couple focus abilities to be weapon agnostic
                      Fixed a few DA Keep world state import reactivity checks.
                      Fixed a few situations that could result in there being no conversation selection indicator during conversations
                      Fixed an issue caused by changing characters at the same as targeting an AOE ability
                      Fixed Audio cutting out when using AOE abilities while radial menu is open.
                      Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
                      Fixed camera shaking when making small camera adjustments during character creation
                      Fixed case where blizzard would pause the game when it turns off
                      Fixed case where controller rumble would get permanently disabled
                      Fixed case where Imshael could end up in a location where players could not fight him.
                      Fixed case where interaction text would not update in tactical camera
                      Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
                      Fixed case where users could get stuck loading a save in a certain dragon combat area
                      Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
                      Fixed Crippling Blows to have a 15% damage bonus instead of .15%
                      Fixed Cullen’s hair having some strange shadows during cinematics
                      Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
                      Fixed exploit that would allow users to take no damage.
                      Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
                      Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
                      Fixed issue which could cause potion counts to be reset due to party member changes.
                      Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
                      Fixed issue which could result in the Radial menu not staying open
                      Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
                      Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
                      Fixed situation where followers could get stuck while pathfinding to the player.
                      Fixed some of the collectible books being non-interactive in Skyhold
                      Fixed slot types on several crafted items
                      Fixed some item names getting cut off in stores
                      Fixed weapon type on several crafted weapon parts.
                      Ground rings scale on Dragons in Tactical Camera
                      Radar will be shown during radar tutorial, even if the UI is set to be hidden
                      Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
                      Target lock is cleared when entering tactical mode.
                      Unified sort order for stat listings during item modification


                      Multiplayer

                      [PC] Improved push-to-talk functionality when using keyboard and mouse
                      Fixed issue which could result in negative XP being granted in some multiplayer matches
                      Fixed crash that could occur while switching characters in some multiplayer menus
                      Cursed chests in multiplayer no longer look different from un-cursed ones
                      Fixed some missing information on end of match screens when servers are slow in Multiplayer.
                      Fixed Players losing their ability to target when dying while recovering object in multiplayer
                      Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
                      Fixed issue with players being interrupted while interacting with objects in Multiplayer
                      Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
                      Improved appearance of ledge drop-downs in multiplayer.
                      Fixed case which could cause keys to not drop in Multiplayer
                      Fixed case in Multiplayer where players could attempt to use abilities while dead.

                      Comment

                      • Pokes
                        Bearer of the curse
                        • Jul 2002
                        • 4538

                        #716
                        Re: Dragon Age III: Inquisition

                        Originally posted by Valdarez
                        Pretty much every guide I have read advises not to stay in Hinterlands. I did everything in it before moving along and the game has felt like one big trudge because of it.

                        Probably because The Hinterlands is one of 10 areas in the game. Plus, if you sit there and grind it out you'll be over leveled for the next content which will kinda trivialize the difficulty.

                        If you're on the higher difficulty levels you do not want to sit in The Hinterlands long at all, if you're on casual or normal play at you own pace.


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                        Comment

                        • DTX3
                          Hall Of Fame
                          • Jun 2003
                          • 13022

                          #717
                          Re: Dragon Age III: Inquisition

                          picked this game up two days ago and loving every minute. how should I go about progressing through the game though? should I focus more on the side quests in one area or hop from one place to another? I've never played this series btw


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                          Comment

                          • bukktown
                            MVP
                            • Jan 2007
                            • 3257

                            #718
                            Re: Dragon Age III: Inquisition

                            Originally posted by Gerg04
                            Care to elaborate a bit? I'm still pretty low level. I haven't gotten a ton of time yet to spend on this game, but I have been concentrating on doing the massive amounts of quests in the Hinterlands. There's also so many more !'s that's I've been ignoring because I already have so many quests there.

                            When is a good time to move on? Does the game let you know? Do you end up going back? I'm not looking for all the answers and obviously you pay this game as you see fit. I just don't want to end up "trudging" through the game if I can avoid it.
                            The game doesn't explicitly tell you at what level you should advance until you go to the war table and select a story quest. It will show you recommended levels for that quest. The post hinterlands quests are level 4-7 recommended.

                            Comment

                            • Bruce1975
                              Rookie
                              • Sep 2014
                              • 102

                              #719
                              Re: Dragon Age III: Inquisition

                              So my crippling blow has only been doing .15 damage bonus instead of 15%?

                              I'm really gonna own after this patch.


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                              Comment

                              • Chizzypoof
                                MVP
                                • Dec 2004
                                • 1651

                                #720
                                Re: Dragon Age III: Inquisition

                                The PC patch removes inquisitor's scars, and turn your inquisitor's hair a default color. I've also notice that some NPC's have the plastic hair look now as if the meshes setting doesn't work. Mine was on Ultra and it was fine before the patch.

                                The one thing that the patch may have broke is the bard's songs no longer has vocals. She plays her lute and the captions show the lyrics but no vocals.

                                So beware the patch PC players.

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