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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Old 04-16-2019, 10:37 AM   #953
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Any changes after Patch 1.22?
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Old 04-16-2019, 10:42 AM   #954
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by heldersturari
Any changes after Patch 1.22?
The OP is updated to 1.21
1.22 may not be related to the PC, testing now
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Old 04-16-2019, 02:50 PM   #955
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

1.22 may not be related to the PC

Madden 19 update 1.22 (April Update) released on PlayStation 4 and Xbox One. According to the official Madden 19 1.22 patch notes, the new hotfix brings fixes for issues related to online connectivity, stuttering, game crashing, and more. In addition, the latest Madden 19 version 1.22 also added stability and performance improvements.
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Old 04-16-2019, 03:20 PM   #956
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Ran a game just now between Patriots at Jets (both teams were 7-3) Jets pulled off the win 23-20. Was neck and neck all game and Jets scored a FG with a min left.
What I don't understand is Patriots having 1 timeout left on the opponent 40 yardline with 10 or so seconds left decide to do a hurry up huddle and then fail to get a play off. That didn't make any sense to me.

This was tested with patch 1.22. So I can confirm on console this patch did nothing to actual gameplay for sliders.

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Old 04-16-2019, 03:26 PM   #957
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by thenamesfuller
Ran a game just now between Patriots at Jets (both teams were 7-3) Jets pulled off the win 23-20. Was neck and neck all game and Jets scored a FG with a min left.
What I don't understand is Patriots having 1 timeout left on the opponent 40 yardline with 10 or so seconds left decide to do a hurry up huddle and then fail to get a play off. That didn't make any sense to me.

This was tested with patch 1.22. So I can confirm on console this patch did nothing to actual gameplay for sliders.

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Thanks! I’m running a game now on the PC all looks good thus far with the sliders using 1.22
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Last edited by cdcool; 04-16-2019 at 03:29 PM.
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Old 04-16-2019, 06:14 PM   #958
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Great! Thanks, guys.
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Old 04-18-2019, 02:14 AM   #959
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

I'm looking at the games to see if any differences with 1.22, at this point I don't believe so except for some graphical changes in Offline CFM, which is all I play to control all 32 teams.
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Old 04-19-2019, 08:48 AM   #960
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Just had a doozy of a game yesterday between Colts & Jags. Colts won 48-36. Luck threw over 400 yards with 4 TDs. Bortles threw for like 380 for 4 TDs. It was 28-21 Colts going into halftime. Can't remember any other stat.
Just crazy cause going into the game Colts had won 2 or 3 games. And Jags had 5 or 6. Jags defense in real life would never allow that many points scored.

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