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Madden 18 vs Ncaa 14: We deserve better

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Old 01-14-2018, 12:42 AM   #65
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Re: Madden 18 vs Ncaa 14: We deserve better

Quote:
Originally Posted by roadman
You could have switched NCAA14 with 2k5 & 8 with the same results.

I'm just saying beating the drum for 13 years hasn't been too successful, don't you agree?

Now that you mention it, Madden 12 was a pretty good game. I liked that one.
yea madden 12 wasnt too bad...i guess i didnt need to include that 1....i was just trying to make a point that no mattwr how kind or how we ask....we don't ever get any of the things we ask for.

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Old 01-14-2018, 05:03 AM   #66
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Re: Madden 18 vs Ncaa 14: We deserve better

Quote:
Originally Posted by roadman
You could have switched NCAA14 with 2k5 & 8 with the same results.

I'm just saying beating the drum for 13 years hasn't been too successful, don't you agree?

Now that you mention it, Madden 12 was a pretty good game. I liked that one.
I may be misunderstanding you, but are you saying fans should just shut up and accept it?

Banging the drums is really all we can do. Is it working? No, but its really all we can do....hoping in vain that some day, it makes a difference.

And for the record, I have calmed down alot on the matter. I used to get really heated....but EA has killed my passion and expectations so much over the years, that Im just like "whatever" now. Alot of my friends are the same way.

EA's sales may be "good enough" for them to maintain the status quo, but their sales would be alot better if they actually put some love and effort into the game.
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Old 01-14-2018, 08:17 AM   #67
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Re: Madden 18 vs Ncaa 14: We deserve better

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Originally Posted by DaGreatOne21
I may be misunderstanding you, but are you saying fans should just shut up and accept it?

Banging the drums is really all we can do. Is it working? No, but its really all we can do....hoping in vain that some day, it makes a difference.

And for the record, I have calmed down alot on the matter. I used to get really heated....but EA has killed my passion and expectations so much over the years, that Im just like "whatever" now. Alot of my friends are the same way.

EA's sales may be "good enough" for them to maintain the status quo, but their sales would be alot better if they actually put some love and effort into the game.
Yeah, you are misunderstanding my point.

My point was pounding the drums hasn't been effective, so, why not try a new approach? Saying that is the only thing you can do isn't true.

In less that a week, we have had some positive dialogue with 3 different developers to improve the User vs CPU experience.

I feel comfortable with my opinion and I am comfortable with leaving it with that too.

Schnaidt, aren't you a slider maker in late August and by the time October arrives you are fed up? There must be something pulling you back in each year?

I will state this again, I am encouraged by our dialogue within the past week with 3 different developers to help improve the User vs Cpu experience.

To state it doesn't work might have been true in the past, but you try to stay with something if it's opening the door and working.

Last edited by roadman; 01-14-2018 at 09:44 AM.
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Old 01-14-2018, 11:55 AM   #68
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Re: Madden 18 vs Ncaa 14: We deserve better

Quote:
Originally Posted by roadman
Yeah, you are misunderstanding my point.

My point was pounding the drums hasn't been effective, so, why not try a new approach? Saying that is the only thing you can do isn't true.

In less that a week, we have had some positive dialogue with 3 different developers to improve the User vs CPU experience.

I feel comfortable with my opinion and I am comfortable with leaving it with that too.

Schnaidt, aren't you a slider maker in late August and by the time October arrives you are fed up? There must be something pulling you back in each year?

I will state this again, I am encouraged by our dialogue within the past week with 3 different developers to help improve the User vs Cpu experience.

To state it doesn't work might have been true in the past, but you try to stay with something if it's opening the door and working.
well...they had lack of gameplay videos this year...so all i got to see was milleniums twitch streams...and i was able to ask questions and hev answered. the game looked visually stunning and i for sure thought sliders could make it play pretty well.

and you know what..sliders can make this game play pretty well..

but ill tell you a secret as to why i get fed up and quit by October..

its because by that point the new paint has worn off and the old pain shines through...and eas broken promises are apparent.

there was no sim mode this year...not with penalties that work and are called at a realistic rate at default 50. you have to jack them up (which impacts gameplay) so they lied there.

they left defensive holding as an option to be turned on or off in the game but it turns out...that setting is turned off no matter what...even on sim..because defensive holding and its animations aren't "fun"

franchise mode was left as stale and boring and EASY as last year. between trading, the draft and free agency. you can take any bottom feeder team and turn them into a championship contender in 1 year and offseason. there is nothing fun in franchise...nothing that makes me wanna keep playing or come back....its boring.

gameplay mechanics are tailored to little kids. there is no skill required. play ncaa 14 and still skills matter. in madden they take as much control away from you as possible. passing is boring with just pressing a button to throw to a wr. their lead passing mechanic or whatever you want to call it is broken. half the time it doesn't throw the ball where you wanted to. and the other it redirrcts the wrs route...who changes where he is running mid stride to go a direction completely opposite of his route. we haven't had anything realistic or fun that uses ratings since the vision cone. i wrote up a piece on how to incorporate a meter throwing system that will make player ratings matter as well as user skill. why can't madden think of something like this. or the fact that playing on the dline...i can't choose my own pass rush moves...its a pass rush mini game...like wtf. GIVE US CONTROL!!

speaking of ratings...the madden devs care so much what the NFL players think of them that an absurd amount of players are rated in the 80s and 90s. the average nfl playing career is like 3 years. so how is it so many players are rated soo high. you think about the guys rated in the 70s. on a zero to 100 scale...the 70s are a "C" grade...aka average. yet there are more 80s and 90s then there are 70s...that shouldn't be the case...and if the average nfl career is only 3 years...shouldnt most guys be rated in the 60s...and 50s...they only use half of their ratings scale...they have them so inflated. can you tell the difference between brees and Stafford. heck as a user...take away scrambling....can you really tell much of a difference between any qb?? or running back for that matter. as a user...what's the benefit of using gurly vs some 77 ovr running back? there isn't...

commentary is better but overall presentation is still outright horrible.

you know what else has me giving up by October...is 2k.

don't get me wrong...2k has its issues..especially pro am and park...but much less in myleague or mygm...speaking of that...you see the kinda effort they give us for franchise modes....and they add to them every single year...

not to mention they give us a ton of sliders which all WORK ...besides the shooting foul slider in favor of the cpu lol. and i get caught up wanting to make sliders for a game that gives you great presentation...a great in depth experience. and very solid gameplay. ratings for 2k have started to get inflated the last 2 or 3 years ...but nowhere near madden.

so each year im drawn back because i feel like sliders can fix the game enough to play a good game of football....and honestly...I'm right. sliders can get you a good game of football minus penalties or atmosphere or cool presentation.

but it's all those other things i mention that destroy is replay value. and i am having great games of football in ncaa14. im having more fun and seeing cooler animations and more realistic movement.

so without anything else to make me wanna stick to franchise which is basically 16 glorified play now games in its current state....i give up..

now that i know ncaa14 plays this well...i won't be getting madden 19...

not until they give me something more

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Old 01-14-2018, 06:46 PM   #69
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Re: Madden 18 vs Ncaa 14: We deserve better

If they ever let you play NCAA 14 on the Xbox one or PS4 I would pick it up again in a heartbeat.
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Old 01-14-2018, 08:21 PM   #70
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Re: Madden 18 vs Ncaa 14: We deserve better

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Originally Posted by Cowboy008
If they ever let you play NCAA 14 on the Xbox one or PS4 I would pick it up again in a heartbeat.
Ever since the Xbox One backwards compatibility program for 360 titles was announced in 2015, the idea of bringing past sports games, namely NCAA 14, to the platform has always intrigued me. Now that original Xbox backwards compatibility exists, the idea of playing MVP Baseball 2005 on my Xbox One is pretty damn enticing also. I'm not sure how licensing or legal issues would affect those possibilities, though.

It's worth mentioning that the Original Xbox versions of MVP Baseball 2003 and ESPN NFL 2K5 were brought to the Xbox 360 via backwards compatibility, so there is some precedent for sports games making the jump from one generation to the next via that method.
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Old 01-16-2018, 09:35 AM   #71
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Re: Madden 18 vs Ncaa 14: We deserve better

Quote:
Originally Posted by schnaidt1
well...they had lack of gameplay videos this year...so all i got to see was milleniums twitch streams...and i was able to ask questions and hev answered. the game looked visually stunning and i for sure thought sliders could make it play pretty well.

and you know what..sliders can make this game play pretty well..

but ill tell you a secret as to why i get fed up and quit by October..

its because by that point the new paint has worn off and the old pain shines through...and eas broken promises are apparent.

there was no sim mode this year...not with penalties that work and are called at a realistic rate at default 50. you have to jack them up (which impacts gameplay) so they lied there.

they left defensive holding as an option to be turned on or off in the game but it turns out...that setting is turned off no matter what...even on sim..because defensive holding and its animations aren't "fun"

franchise mode was left as stale and boring and EASY as last year. between trading, the draft and free agency. you can take any bottom feeder team and turn them into a championship contender in 1 year and offseason. there is nothing fun in franchise...nothing that makes me wanna keep playing or come back....its boring.

gameplay mechanics are tailored to little kids. there is no skill required. play ncaa 14 and still skills matter. in madden they take as much control away from you as possible. passing is boring with just pressing a button to throw to a wr. their lead passing mechanic or whatever you want to call it is broken. half the time it doesn't throw the ball where you wanted to. and the other it redirrcts the wrs route...who changes where he is running mid stride to go a direction completely opposite of his route. we haven't had anything realistic or fun that uses ratings since the vision cone. i wrote up a piece on how to incorporate a meter throwing system that will make player ratings matter as well as user skill. why can't madden think of something like this. or the fact that playing on the dline...i can't choose my own pass rush moves...its a pass rush mini game...like wtf. GIVE US CONTROL!!

speaking of ratings...the madden devs care so much what the NFL players think of them that an absurd amount of players are rated in the 80s and 90s. the average nfl playing career is like 3 years. so how is it so many players are rated soo high. you think about the guys rated in the 70s. on a zero to 100 scale...the 70s are a "C" grade...aka average. yet there are more 80s and 90s then there are 70s...that shouldn't be the case...and if the average nfl career is only 3 years...shouldnt most guys be rated in the 60s...and 50s...they only use half of their ratings scale...they have them so inflated. can you tell the difference between brees and Stafford. heck as a user...take away scrambling....can you really tell much of a difference between any qb?? or running back for that matter. as a user...what's the benefit of using gurly vs some 77 ovr running back? there isn't...

commentary is better but overall presentation is still outright horrible.

you know what else has me giving up by October...is 2k.

don't get me wrong...2k has its issues..especially pro am and park...but much less in myleague or mygm...speaking of that...you see the kinda effort they give us for franchise modes....and they add to them every single year...

not to mention they give us a ton of sliders which all WORK ...besides the shooting foul slider in favor of the cpu lol. and i get caught up wanting to make sliders for a game that gives you great presentation...a great in depth experience. and very solid gameplay. ratings for 2k have started to get inflated the last 2 or 3 years ...but nowhere near madden.

so each year im drawn back because i feel like sliders can fix the game enough to play a good game of football....and honestly...I'm right. sliders can get you a good game of football minus penalties or atmosphere or cool presentation.

but it's all those other things i mention that destroy is replay value. and i am having great games of football in ncaa14. im having more fun and seeing cooler animations and more realistic movement.

so without anything else to make me wanna stick to franchise which is basically 16 glorified play now games in its current state....i give up..

now that i know ncaa14 plays this well...i won't be getting madden 19...

not until they give me something more

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Could not say it any better.

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Old 01-16-2018, 12:48 PM   #72
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Re: Madden 18 vs Ncaa 14: We deserve better

Quote:
Originally Posted by khaliib
To be fair though, NCAA 13 & 14 received a lot of criticism back then also about things the community felt the game lacked.

It wasn’t until Xanathol introduced his editor that gave us access at a deeper level to edit some of those things under the hood that frustrated community.

Even with the ability to manipulate some things about the game, people still complained about the game at the time.

I remember all the threads noting folks frustrations about NCAA 14, which was the driver towards getting the editor to work with ‘14.

What did the editor fix about the game exactly?
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