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How in-depth do you think Madden will take its archetype system?

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Old 05-29-2018, 12:59 PM   #9
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Re: How in-depth do you think Madden will take its archetype system?

So according to the SGO article they have changed the XP system , renamed them Skill points and via the archetypes are restricting how they may be spent, to make it more ' INTUITIVE '

None of that sounds bad , indeed it may be a improvement BUT :-

those skill points are still earned ON THE FIELD ( at least that's the only way mentioned) when the MAJOR flaw in the whole system was that it's production based , and thus COUNTER INTUITIVE by design , as many people here have pointed out

Obviously more reveals yet to come ..but so far not impressed
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Old 05-29-2018, 01:42 PM   #10
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Re: How in-depth do you think Madden will take its archetype system?

I wonder if regression will be more dynamic then?

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Old 05-29-2018, 01:45 PM   #11
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Re: How in-depth do you think Madden will take its archetype system?

Quote:
Originally Posted by briz1046
So according to the SGO article they have changed the XP system , renamed them Skill points and via the archetypes are restricting how they may be spent, to make it more ' INTUITIVE '

None of that sounds bad , indeed it may be a improvement BUT :-

those skill points are still earned ON THE FIELD ( at least that's the only way mentioned) when the MAJOR flaw in the whole system was that it's production based , and thus COUNTER INTUITIVE by design , as many people here have pointed out

Obviously more reveals yet to come ..but so far not impressed
So to me it sounds like the new “Intuitive” progression system is really the same old system but now you can only upgrade certain stats based on archetype. So for example a 3-4 pass rusher OLB can upgrade his pass rush moves while a cover 2 OLB can upgrade zone and man coverage.

I pray im wrong bc its sounds dumb as hell. We really need a stats based progression system
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Old 05-29-2018, 01:47 PM   #12
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Re: How in-depth do you think Madden will take its archetype system?

This makes me a little nervous. If I want my #1 WR to be a redzone threat, but I get Julio Jones and the game categorizes him as balanced or a speed WR, am I now getting penalized for having a guy who doesn't fit my scheme even though he can do pretty much everything?
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Old 05-29-2018, 01:50 PM   #13
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Re: How in-depth do you think Madden will take its archetype system?

Pretty sure he said in the video that you get bonuses and negatives for having the right/wrong player in the right/wrong positions. That says they took schemes and made them useful instead of window paint. Isn't that what we have been asking for? Take new ideas and then build on them in future releases.
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Old 05-29-2018, 02:03 PM   #14
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Re: How in-depth do you think Madden will take its archetype system?

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Originally Posted by bigbrother005
Pretty sure he said in the video that you get bonuses and negatives for having the right/wrong player in the right/wrong positions. That says they took schemes and made them useful instead of window paint. Isn't that what we have been asking for? Take new ideas and then build on them in future releases.

The shemes in the game ATM merely assist CPU teams to acquire players to fit their scheme via FA/ draft etc( minor overall changes) and don't even do that well
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Old 05-29-2018, 02:03 PM   #15
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Re: How in-depth do you think Madden will take its archetype system?

I think it will be like the 'Weapons' feature from about 10 years ago. Just an interface or badge that will have no impact.
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Old 05-29-2018, 02:07 PM   #16
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Re: How in-depth do you think Madden will take its archetype system?

Quote:
Originally Posted by SolidSquid
So to me it sounds like the new “Intuitive” progression system is really the same old system but now you can only upgrade certain stats based on archetype. So for example a 3-4 pass rusher OLB can upgrade his pass rush moves while a cover 2 OLB can upgrade zone and man coverage.

I pray im wrong bc its sounds dumb as hell. We really need a stats based progression system
What we need is a progression system driven by practice and training etc ( OTAs, training camp etc) NOT based on in-game stats/goals
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