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Pared's MVP 2005 Gameplay Sliders

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Old 03-03-2005, 05:28 PM   #305
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Re: Pared's MVP 2005 Gameplay Sliders

I'm not so sure that the AI is hitting well enough with these sliders. I'm pretty sure that the User Pitching is in the right place since I miss on the pitch meter accuracy mark fairly often but I'm still not giving up more than 5-7 hits per game and relatively little power. Would the best way to give the AI a little bit of a boost be to up the AI batting contact slider a few notches?
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Old 03-03-2005, 06:39 PM   #306
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by henry296
Pared,

I am curious about a possible test with ball/strikes by the CPU. We all know that our patience determines, walks. Have you every tracked for a period of time how many balls/strikes the CPU throws without swinging the bat? What mix might we expect?

Todd
Because the CPU is made to pick up on human tendencies, this wouldn't work. It would just randomly be throwing balls/strikes.

The sliders are in place with the mindset the user IS going to make contact and try and hit the ball. One flaw with them, admittingly, is if the user just stands there every single at bat and NEVER swings, you will walk. However, if you hack all day, you won't notice that. Seeing as how no one has pointed this out, you can tell people don't really notice that b/c they aren't testing sliders, they're playing. My goal is to try and find a harmonious balance, but like I mentioned above, individual results will vary. Remember, the sliders were very preliminary, so this is something I've looked into already and am currently tweaking. What I release this weekend should be a bit better in this sense.

CL,

I've raised CPU contact and lessened CPU power a bit. Seems the CPU is mostly hitting HR's and not stringing together enough hits to score runs. This will be something I'm attempting to address next update.

DJ,

Are you "The H" over @ MVPmods? Anyway, I'm shocked LOWERING CPU contact has helped... but yes, you are right, there needs to be some balance with CPU swing frequency. Go lower than -25 and the third strike problem gets worse. Go higher and the CPU is too first pitch swing happy. -25 right now is a happy medium, IMO, but I'm hoping we can get it even better! Let me know if you find anything.
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Old 03-03-2005, 06:44 PM   #307
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Pared
Because the CPU is made to pick up on human tendencies, this wouldn't work. It would just randomly be throwing balls/strikes.

The sliders are in place with the mindset the user IS going to make contact and try and hit the ball. One flaw with them, admittingly, is if the user just stands there every single at bat and NEVER swings, you will walk. However, if you hack all day, you won't notice that. Seeing as how no one has pointed this out, you can tell people don't really notice that b/c they aren't testing sliders, they're playing. My goal is to try and find a harmonious balance, but like I mentioned above, individual results will vary. Remember, the sliders were very preliminary, so this is something I've looked into already and am currently tweaking. What I release this weekend should be a bit better in this sense.

CL,

I've raised CPU contact and lessened CPU power a bit. Seems the CPU is mostly hitting HR's and not stringing together enough hits to score runs. This will be something I'm attempting to address next update.

DJ,

Are you "The H" over @ MVPmods? Anyway, I'm shocked LOWERING CPU contact has helped... but yes, you are right, there needs to be some balance with CPU swing frequency. Go lower than -25 and the third strike problem gets worse. Go higher and the CPU is too first pitch swing happy. -25 right now is a happy medium, IMO, but I'm hoping we can get it even better! Let me know if you find anything.
Are you sure if you don't swing at anything you will get walked? It doesn't work like that for me ...well that's a better thing actually
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Old 03-03-2005, 06:48 PM   #308
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by headrulz101
Are you sure if you don't swing at anything you will get walked? It doesn't work like that for me ...well that's a better thing actually
LOL Yes. Play a whole game and don't swing. When the pitcher starts tiring he will begin throwing many balls, walking batters. But the problem currently is the CPU walks TOO many...

*Edit* That's not true. I think I'm going to leave things as they are. For some reason, in a discussion I forgot the avg. walks per team was 4/game. I started thinking the number was 2/game. The slider is fine where it is now. But I'm still going to try something that I think will benefit us...
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Last edited by Pared; 03-03-2005 at 06:53 PM.
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Old 03-03-2005, 06:52 PM   #309
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Pared
LOL Yes. Play a whole game and don't swing. When the pitcher starts tiring he will begin throwing many balls, walking batters. But the problem currently is the CPU walks TOO many...
Up the CPU pitching sliders? Btw I love your sliders man. A good 10 friends of mine are using them also lol.
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Old 03-03-2005, 11:35 PM   #310
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Re: Pared's MVP 2005 Gameplay Sliders

What page was the last update?
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Old 03-04-2005, 12:05 AM   #311
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Re: Pared's MVP 2005 Gameplay Sliders

I just played a game with the CPU pitcher ball rate slider at 0 (default) and it was much harder to draw walks as expected although I did get 3 walks and could have gotten as many as 4 to 6. The CPU pitcher ball rate set at 8 is too high and it possible to get way too many walks without ever swinging the bat. When it is set at 0 it is still possible to draw walks but you must be patient and the CPU will not throw ball after ball after ball like before. Try adusting the CPU pitcher ball rate slider to 0 (default) and I think you will find it more realistic.
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Old 03-04-2005, 12:05 AM   #312
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Re: Pared's MVP 2005 Gameplay Sliders

page 8... this weekend will be a complete update.
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