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Pared's MVP 2005 Gameplay Sliders

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Old 02-28-2005, 03:17 PM   #225
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Mike47
I'm still not seeing these different colors for different pitches. I know I have it turned on (99% sure) but am not sure where I'm suppose to actually see this? Isn't it the pitchers hand or something when he is about to release?
Its when the pitcher comes forward with the ball. Changeups(green) are hard for me to pick up. But some pitchers due to thier rotation are hard to pick up what thier about to throw.

Maybe try lowering the pitch speed so you can see where the ball is going better. Its all about getting quality contact on the pitch.
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Old 02-28-2005, 03:18 PM   #226
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Re: Pared's MVP 2005 Gameplay Sliders

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Originally Posted by Mike47
I'm still not seeing these different colors for different pitches. I know I have it turned on (99% sure) but am not sure where I'm suppose to actually see this? Isn't it the pitchers hand or something when he is about to release?
At some point during their windup you should see the colors. For the better pitchers you might not until right before it leaves their hand. Bad pitchers you can even see it in their glove at the beginning of the windup.
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Old 02-28-2005, 03:23 PM   #227
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Re: Pared's MVP 2005 Gameplay Sliders

One change I made to the Pared's sliders was lowering the pitch speed down to -20.

It's not as big a drop off as you would think. You still get fooled by the change up when expecting a fastball and you can really tell the difference when a guy like Randy Johnson is pitching. I am now getting a a wider variety of hit types and the scores of my games are varying as well. Some high scoring and some low scoring depending on whose pitching. I was striking out between 11-16 times a game and not getting any walks. Now I'm drawing walks and I'm striking out a realistic amount of times

Give it a try.

Michael

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Old 02-28-2005, 03:25 PM   #228
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Re: Pared's MVP 2005 Gameplay Sliders

Pared,
I know you tried to help the CPU get better contact becuase of the high foulball frequency.

I wonder if that might be needed for the human player as well.
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Old 02-28-2005, 03:36 PM   #229
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Re: Pared's MVP 2005 Gameplay Sliders

I thought about it at first, but even now, I'm still getting hits anywhere from 6-13....

I really think that it is subjective. If people aren't hitting, then they can either:

1) Increase the contact slider

2) Focus on getting better.

I don't look at the sliders and see what makes things easier/harder for the user, I try to manipulate the game for statistical accuracy, feel, and overall flow. If you take all the comments here into account, when you have some users saying there is a problem and others saying they don't see it, it's hard to figure what to think. Personally, the games all vary enough that I don't see it... I just think many have to step aside, think about what they are doing, then change their approach.

Same thing with pitching... some say they can't strike anyone out, others can get 11, 12k's... It's just a matter of finding out what works, b/c when you do, that light bulb goes off, you let out a big "OHHHHHHHHHHH" and then wonder how you couldn't get it in the first place...

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Old 02-28-2005, 03:38 PM   #230
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Re: Pared's MVP 2005 Gameplay Sliders

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Originally Posted by Pared
I thought about it at first, but even now, I'm still getting hits anywhere from 6-13....

I really think that it is subjective. If people aren't hitting, then they can either:

1) Increase the contact slider

2) Focus on getting better.

I don't look at the sliders and see what makes things easier/harder for the user, I try to manipulate the game for statistical accuracy, feel, and overall flow. If you take all the comments here into account, when you have some users saying there is a problem and others saying they don't see it, it's hard to figure what to think. Personally, the games all vary enough that I don't see it... I just think many have to step aside, think about what they are doing, then change their approach.

Same thing with pitching... some say they can't strike anyone out, others can get 11, 12k's... It's just a matter of finding out what works, b/c when you do, that light bulb goes off, you let out a big "OHHHHHHHHHHH" and then wonder how you couldn't get it in the first place...


Wise words Mr.Pared....So are tehre any Updates to your sliders?
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Old 02-28-2005, 03:41 PM   #231
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Re: Pared's MVP 2005 Gameplay Sliders

Also keep in mind regarding strikeouts that 'variable stuff' and variable umpires play a huge part in this. I've seen pitches that barely touch the strike zone get called as strike and then other times I've seen a pitch that was half way in the strike zone get called a ball. Just last night I struck out Dmitri Young looking with Cliff Lee on a pitch high and inside and the yellow circle with the x in it showed up. WTF?!
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Old 02-28-2005, 03:44 PM   #232
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Re: Pared's MVP 2005 Gameplay Sliders

Pared I think we should try and focus on Stamina right now. So that relievers get tired after a few days. They often recover too quickly. I dont know if that can be fixed. Everything else is great. I have found you just have to improve on the game and not tinker with the sliders.
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