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mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Old 12-29-2012, 11:47 PM   #1113
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Quote:
Originally Posted by z Revis
Damn mk, I was just asking.

I just picked the game up today so I really haven't gotten around to testing things. Was just curious about that setting, that's all.
It's just that supposedly by putting run plays @ 0 or 1 then the cpu actually run plays.
If u leave it at default values then cpu always fast breaks without using any set plays. It is actually reversed. At least that's what most slider makers in this forum say.
Based on my personal experience though (and as i already written some posts before) if i put run plays @ 1 for all teams then i never get above 10 fast break points per game.
If i leave them default then i get the normal 10-20 fast break points per game for both teams.
That's just my personal experience though.
Try both theories and choose what suits you best

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Old 12-30-2012, 08:46 AM   #1114
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Just started the playoffs with these sliders and WOW. It was me (bulls) VS, Knicks game was close entire first half. No more than a 5 pt lead for either team. Second half different story. Knicks went on a 20-2 run, Fouls galore, Rose fouled out in late 3rd qtr. Lost 114-89. Even though I lost I loved the way it played out. Challenge in the first half, and then a team goes on the run.
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Old 12-30-2012, 03:02 PM   #1115
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Is anyone else finding the shooting guards spot up shooting excessively even in front of the face of a defender? Any idea on what slider would fix this?
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Old 12-30-2012, 05:05 PM   #1116
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

The thing that frustrates me is how some games have teams shooting 80 percent from the field. Not going to win any game with those numbers.



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Old 12-31-2012, 09:50 AM   #1117
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Quote:
Originally Posted by mlemke13
The thing that frustrates me is how some games have teams shooting 80 percent from the field. Not going to win any game with those numbers.
No way should the CPU shoot that high if you play good defense, don't give them easy layups, and contest shots.
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Old 12-31-2012, 01:00 PM   #1118
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Old 12-31-2012, 03:15 PM   #1119
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

im so tired of these ft %. they always shoot 90+ from the FT line.... is there anything im doing wrong? deandre jordan hitting 2 in a row... come on
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Old 12-31-2012, 06:56 PM   #1120
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

These sliders play pretty well on both sides of the ball.

The only gripe I have, and I'm not sure is something that can even be fixed with the sliders is something I notice when the CPU runs plays. They seem incredibly reluctant to break from a play once they start running it. Meaning, they can have a wide open shot with a guy that can and should take the shot, but instead they hold the ball and wait. This really winds up eating into the CPU's FG% because they'll pass on good looks to finish running the play far too often.

Not sure how to remedy this.
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