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50(ish) Threshold-based Slider Set for NCAA 14

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Old 12-21-2017, 08:49 PM   #1217
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

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Originally Posted by Miles Perry
Just curious, I remember one of my biggest gripes with this game was that you see way too many screens/4 verts/draws when the down and distance is long to go. Is this happening on this slider set? Is that something that can only really be removed with custom playbooks?
It depends greatly on the playbook they are using as well as the coach's aggression settings. It's sorta 'coded' into the game, so no slider set will totally remove it. However, what I rarely see now with this setup are those games where the CPU spams 8-10 HB screen passes per game....
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Old 12-22-2017, 05:55 PM   #1218
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

Does the defense run/pass ratio need to be exactly 50 because when I go to set it, it will only change to 49 or 51.

Also, will the CPU still throw deep balls because I played vs Oklahoma St and I only saw them throw deep when they absolutely had to like on 3rd and long. Most of their other throws were to the sideline or in the flats for minimal gains.
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Old 12-22-2017, 09:50 PM   #1219
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

I want to give some more input since I’ve put in a big sample size of games now with this setup. It works near perfectly as long as you play sim. But I’ll go even further, especially on offense, and say that you probably shouldn’t use shotgun run plays.

I noticed this when I played against an overly superior defense in Michigan. I was using a UNLV team rated 75 OVR, with an offensive line with RBL and IBL at an average of 80. Michigan’s defensive line’s BSH rated 88, 86, 89, and 87. They also had a linebacker with 98 BSH. There was no resistance running up the gut from the shotgun. And as soon as my HB (84 OVR) got hot, he was able to run from under center fairly easily too. It’s not like I was spamming the run either. It’s just that every time I ran, I would gain an average of 7-8 yards, subsequently opening up the passing game. As an aside, I had already abandoned the read option several games before this as it was becoming unstoppable.

From this Michigan game, I started to see a pattern where I would have close games against powerhouses, and would blow out any team similar to my team’s rating. I realized that I was going to have to run from the pistol or under center. This made things a lot more challenging. But I’m still frustrated that I had to cut out a lot of this game’s offense to do so.


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Old 12-22-2017, 11:03 PM   #1220
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

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Originally Posted by OBinKC
I want to give some more input since I’ve put in a big sample size of games now with this setup. It works near perfectly as long as you play sim. But I’ll go even further, especially on offense, and say that you probably shouldn’t use shotgun run plays.

I noticed this when I played against an overly superior defense in Michigan. I was using a UNLV team rated 75 OVR, with an offensive line with RBL and IBL at an average of 80. Michigan’s defensive line’s BSH rated 88, 86, 89, and 87. They also had a linebacker with 98 BSH. There was no resistance running up the gut from the shotgun. And as soon as my HB (84 OVR) got hot, he was able to run from under center fairly easily too. It’s not like I was spamming the run either. It’s just that every time I ran, I would gain an average of 7-8 yards, subsequently opening up the passing game. As an aside, I had already abandoned the read option several games before this as it was becoming unstoppable.

From this Michigan game, I started to see a pattern where I would have close games against powerhouses, and would blow out any team similar to my team’s rating. I realized that I was going to have to run from the pistol or under center. This made things a lot more challenging. But I’m still frustrated that I had to cut out a lot of this game’s offense to do so.


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At this point, I'm just convinced certain offensive schemes basically require certain slider sets. That there is no "one fits all" set. I run a strict shotgun-only playbook, so I use Matt's sliders, which HUM Run Blocking is at 5, and my own tweak of CPU Rush D to 45. Let's me use shotgun runs without unrealistically abusing the CPU at will. Keeps the QB option in check too.
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Old 12-25-2017, 08:24 AM   #1221
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

to adjust coaching sliders, am i to go to each team within the dynasty or within the main menu?
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Old 12-25-2017, 01:54 PM   #1222
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

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Originally Posted by rtm80
to adjust coaching sliders, am i to go to each team within the dynasty or within the main menu?
For an existing dynasty, do it within in the dynasty. If you are starting a fresh dynasty, do it to the roster file in the main menu.
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Old 12-25-2017, 02:23 PM   #1223
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

Does the defense run/pass ratio need to be exactly 50 because when I go to set it, it will only change to 49 or 51.
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Old 12-30-2017, 05:56 PM   #1224
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Re: 50(ish) Threshold-based Slider Set for NCAA 14

Josh- is your roster on PSN with the coach and fatigue edits made?
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