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Madden NFL 16 News Post


It's finally happening! Defensive back and wide receiver interactions are going to be a big thing this year, according to a new blog on EA Sports website. Also being introduced this year are new pass catching mechanics, which will allow you to consider how you want your receiver to go after passes.

Quote:
"The most revolutionary addition this year is the new catching system. Previously, players had just one option (Y/Triangle button) to catch the ball. In Madden NFL 16, there are three different catches types to choose from.

The mechanics work by HOLDING the catch button as soon as the QB makes the pass. You no longer need to hit B, as catch control is now automatic on the intended receiver. However, it’s still possible to have more control by clicking on with B and steering the receiver with the left stick."

What This Means: The big thing is, this introduces another small layer of strategy on the field -- where you have to make an important decision during a play on whether to play aggressive or conservative. There's nothing wrong with that. Even better, playing as a WR in connected franchise just got a lot more fun. Again, a positive thing.

There are three ways to catch passes this year:
  1. RAC Catch (X/Square) - A run after catch, allows you to catch the ball and turn up field during the catch with the intent to gain yards. These catches have higher drop and knockout chances, and can be susceptible to interceptions if thrown into traffic.
  2. Aggressive (Y/Triangle) - This drives the receiver back to the ball to go up and catch the pass at the highest point possible. These catches have lower catch chances and higher knockout chances, but with guys like Calvin Johnson -- well they may work pretty ok.
  3. Possession (A/X Button) - The Possession catch is what it sounds like. It's safer to do, can help your receiver both catch the ball and stay in bounds. You lose RAC yards with this almost always, but ensures the reception. Good for those goal line plays or first-down conversion attempts.

New WR AI Traits, DB/WR Interactons

Quote:
"The Multiplayer Catch System is based on technology in development for more than two years, and allows receivers and defenders to go up for a catch simultaneously and battle for the ball in the air while using ratings, mechanics and positioning to deliver the appropriate outcome

The team added more than 400 new multiplayer catch outcomes, which includes knockouts, tip ball, simultaneous possession catches, offensive/defensive PI, interceptions and more."

What This Means: The enhancements we've been waiting on in the passing game look to finally be here. Not only will there be new animations, there will be new tools to use (as detailed above). Also, Madden is adding hundreds of new receiver/defender interaction animations -- including press interactions, zone chuck interactions, and hand fighting during route running.

Also included in the enhancements are new enhancements to the defensive pre-play alignment system. Think of this as trying to force the receiver inside or outside -- you can now strategically try to do that based on what you are expecting your opponent to do. Obviously lining up on the outside of the receiver forcing him in when he's running a slant won't work out well.

There will now also be 'shot plays' added into this year's game. There are 100 new shot plays (600 new plays overall), which will include team-specific shot plays in their playbook.

Finally, there will be new in-game feedback systems. These were developed in response to the success of Madden 15's pass rush and tackling feedback. This new system will be built around passing and catching. The feedback will tell you if the pass was under pressure, on the run, or off the back foot to provide context for why passes weren't accurate (if they aren't).

When a pass is released, there will be a catch UI that displays what kind of catch the AI is looking for. You can override that at any time by choosing the catch button you'd like.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
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Member Comments
# 1 Primo80 @ 06/15/15 07:17 PM
Im looking forward to it. It doesnt sound amazing, but the receivers have needed a fire lit under them for a long, long time. They said catch-and-run are less successful. I like this because it emulates looking upfield without looking the ball in. A lot of good WRs do this all the time without drops, so hopefully they are minimally affected. As long as the three catch types are effective and balanced, i think its a huge bonus for gameplay.

The only thing I'm worried about is having one catch being the least useful and ultimately rarely-used.
 
# 2 MajorSupreme @ 06/15/15 07:25 PM
"Simultaneous possession catches, offensive/defensive PI" that sounds great, gotta see it though

Sent from my SM-G900V using Tapatalk
 
# 3 Godgers12 @ 06/15/15 08:01 PM
Square is also the dive button so did they remove the ability to manually dive for balls? Also, I'm disappointed they didn't add a push and grab button for WR/DBs. They also didn't mention penalties like defensive holding or PI being called/improved, or penalty animations, which is worrisome.
 
# 4 Godgers12 @ 06/15/15 08:07 PM
Also, what is a shot play? Never heard that term before. Is that short for shotgun play?
 
# 5 DeuceDouglas @ 06/15/15 08:08 PM
Quote:
Originally Posted by Godgers12
Also, what is a shot play? Never heard that term before. Is that short for shotgun play?
Basically short for "taking a shot". Going deep or a play designed for big yardage.
 
# 6 Skyboxer @ 06/15/15 08:09 PM
Quote:
Originally Posted by Godgers12
Square is also the dive button so did they remove the ability to manually dive for balls? .
Probably based on distance from ball... that makes the most sense.
 
# 7 brandon27 @ 06/15/15 08:39 PM
Sounds good in writing. It's got to play well though. I kind of wish the catch type would be automatic based on ratings. Not sure we need another varied control for something like this, but it sounds promising.
 
# 8 Facts @ 06/15/15 08:39 PM
So can we have our lbs press the te or do we still have to user that?
 
# 9 Skyboxer @ 06/15/15 08:45 PM
Quote:
Originally Posted by Facts
So can we have our lbs press the te or do we still have to user that?
From JP:
"For sure, just the fact the DBs are actually pressing and interacting with the WR more alone changes the way man coverage works. I had a play where I lined up in man coverage in a goal line situation and Clay Matthews was covering the TE(Bennett of CHI I believe) and he fought him at the line of scrimmage and for the ball like I've never seen a LB do in Madden. In case anyone was wondering, the new interactions also apply to LBs, TE's and S's."
 
# 10 Facts @ 06/15/15 10:15 PM
Quote:
Originally Posted by Skyboxer
From JP:
"For sure, just the fact the DBs are actually pressing and interacting with the WR more alone changes the way man coverage works. I had a play where I lined up in man coverage in a goal line situation and Clay Matthews was covering the TE(Bennett of CHI I believe) and he fought him at the line of scrimmage and for the ball like I've never seen a LB do in Madden. In case anyone was wondering, the new interactions also apply to LBs, TE's and S's."
Great news. Hope it works out. Like the direction this year where game play is the biggest improvement instead of some new glitchy feature. Just hoping for balance and football principals to work
 
# 11 jpdavis82 @ 06/15/15 10:32 PM
This screenshot speaks volumes about the improvement of WR/DBs and awareness.



This a 4 man interaction taking place, you have the WR and CB, CB has his arm around WR, knocks ball out, the other defender is falling underneath WR and the S is coming over to try to intercept the pass.
 
# 12 Potatoes002 @ 06/15/15 10:37 PM
I've been a little underwhelmed by some of the older screenshots but that ones does peak my interest. I'm looking forward to more news about the DB/WR play this week.
 
# 13 1stdraftpick @ 06/15/15 11:27 PM
All the news from E3 sounds great I can't wait to hear how the game plays from the E3 game floor. I could do without the Draft a Champion feature... yawn. On a side note... did anyone else notice ODB has tattoos?!! Wish more players would get the rights to their tats.
 
# 14 Dj_MyTime @ 06/16/15 12:24 AM
Well damn to all those SIM guys who don't user catch. Kinda ironic there was a mini-discussion on this earlier. I am very happy with what I'm reading so far about all the changes.
 
# 15 The JareBear @ 06/16/15 12:26 AM
Quote:
Originally Posted by Dj_MyTime
Well damn to all those SIM guys who don't user catch. Kinda ironic there was a mini-discussion on this earlier. I am very happy with what I'm reading so far about all the changes.
I am pretty sure they said AI players will behave and use the new interactions properly based on their traits and ratings. I think everyone wins on this one.
 
# 16 1stdraftpick @ 06/16/15 12:41 AM
Quote:
Originally Posted by The JareBear
I am pretty sure they said AI players will behave and use the new interactions properly based on their traits and ratings. I think everyone wins on this one.
Agreed sir!
 
# 17 Skyboxer @ 06/16/15 12:42 AM
Quote:
Originally Posted by The JareBear
I am pretty sure they said AI players will behave and use the new interactions properly based on their traits and ratings. I think everyone wins on this one.
Yes we do...
 
# 18 msdm27 @ 06/16/15 03:08 AM
Quote:
Originally Posted by jpdavis82
This screenshot speaks volumes about the improvement of WR/DBs and awareness.



This a 4 man interaction taking place, you have the WR and CB, CB has his arm around WR, knocks ball out, the other defender is falling underneath WR and the S is coming over to try to intercept the pass.
To the pic: That's the type of situation that very commonly happens in Madden that you would rarely, if ever, see in a real football game.

How did three different defenders manage to be right around the receiver at the moment of the catch? I hope they've addressed the issue where defenders, especially deep safeties, cover way too much ground while the ball is in the air; it's unrealistic and makes some routes, like a post-seam, almost impossible.

But again, difficult to draw a conclusion from a picture, but that is the type of scenario ones constantly sees in M15 where defenders have enough time to sprint towards the receiver regardless of their position previous to the pass.

EDIT: Maybe it was Charlie Whitehurst simply throwing into triple coverage???? :P
 
# 19 Sheba2011 @ 06/16/15 04:18 AM
Quote:
Originally Posted by msdm27
To the pic: That's the type of situation that very commonly happens in Madden that you would rarely, if ever, see in a real football game.

How did three different defenders manage to be right around the receiver at the moment of the catch? I hope they've addressed the issue where defenders, especially deep safeties, cover way too much ground while the ball is in the air; it's unrealistic and makes some routes, like a post-seam, almost impossible.

But again, difficult to draw a conclusion from a picture, but that is the type of scenario ones constantly sees in M15 where defenders have enough time to sprint towards the receiver regardless of their position previous to the pass.

EDIT: Maybe it was Charlie Whitehurst simply throwing into triple coverage???? :P
You mean like these plays that you rarely see in the real NFL?





Triple coverage isn't that rare depending on the down, distance, situation and formations of the offense and defense.
 
# 20 msdm27 @ 06/16/15 05:03 AM
Quote:
Originally Posted by Sheba2011
You mean like these plays that you rarely see in the real NFL?





Triple coverage isn't that rare depending on the down, distance, situation and formations of the offense and defense.
Can't see the pics.

Regardless.... I stated clearly in my post that such stuff happens (rarely).... throwing into triple coverage is VERY DIFFERENT from throwing a deep post or fly route and safeties and lb's having time to run down the thrown ball.

And again, as I mentioned in my post, can't judge what type of situation the Madden picture is from... was just pointing out that I hope they address the unrealistic way defenders can cover ground in Madden (specially deep safeties)
 

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