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Circling Out --- Sprint Option For UFC 4

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Old 05-01-2019, 03:35 AM   #17
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Re: Circling Out --- Sprint Option For UFC 4

Quote:
Originally Posted by aholbert32
You and others need to understand something.

I'm not making an argument for comp players. This isnt my argument. I've never bought into the argument that "running" is an issue. I believe that comp players use the term "running" to mean anyone who isnt constantly engaging and I dislike that.

My point is that this is what they are saying when you attempt to add features that will buff movement. So when you suggest something like this you need to realize there is another side that is very vocal....that likely doesnt agree with what you want.

So you dont need to convince me. I dont need to debate their points with you. What you need is hardcore comp players to come over to your side. Until then the devs will be obligated to try to find a middle ground so they dont alienate one of the sides.
I'm not saying it's your argument. I am just talking about the argument itself not about who's it is or who is presenting it.

To make this clear I am not talking about getting literal running away in, at least not until there is also movement tied to the cage. I am referring to literal circling in this context.

Visual illustration:

'Running' (running away, literally facing away)


Circling (lateral movement/strafing)


Comp doesn't want something like the first gif. It would not fit into this game at this stage. Things like free movement (Movement tied to opponent or cage, instead of just opponent now) would be required for that.

Are you suggesting that comp would be opposed to a basic fundamental tool like the second gif that can be used offensively- cage cut, or defensively- circle away, because they don't want the first gif? I don't think you have shown that.

Even if, just because a vocal minority based on samples doesn't like a fundamental feature doesn't mean it needs to be disregarded for the rest. What you are talking about is not a middle ground tho.

A middle ground would be having the feature but have it be contained with tunings that adjust for cage cutting v 'running' (circling along v circling away). For example, circling near the cage with your back against, or near, it would slow down allowing for more effective cage cutting.

Here's an example of a real fighter countering circling away by cage cutting. Something that could be done in game by comp...



The point you have avoided so far is the same tool that would allow for people to 'run away' is the same tool that can be used to cut them off by circling along side them as they try to circle away (aka 'run'). It's still skill based, especially with the tunings that accompany all new features.

There is already an effective way to stop running already and it's with grappling, but when comp doesn't use the tools and only want to strike you want to accommodate them further by restricting options for the rest?

That said, coming back to the main point- circling can be used both offensively and defensively, as depicted in the second gif. Even if you only want to strike you are actually preventing those skilled in cage cutting from utilizing this technique to check 'running' or in this context circling away with only stand up skills.
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Old 05-01-2019, 03:57 AM   #18
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Re: Circling Out --- Sprint Option For UFC 4

The devs should actually play online and have a community play day like the old thq devs. There was a reason why undisputed 3 always pleased because the devs played with us. They learned the bugs and exactly how bad they are. This needs to happen more or they’ll only be taking **** players opinions
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Old 05-01-2019, 04:07 AM   #19
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Re: Circling Out --- Sprint Option For UFC 4

Things like Bug Awareness videos/blogs should be introduced with UFC 4 too. It would be very useful, people can be on more of an even playing field instead of advanced players figuring out all the exploits and abusing and then see it trickle down eventually as you see now. This quickens the process as most of the early months after release are spent addressing these very issues.
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Old 05-01-2019, 04:10 AM   #20
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Re: Circling Out --- Sprint Option For UFC 4

We should have a modifier for walk-in and moderately moving and full on sprinting
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Old 05-01-2019, 05:42 AM   #21
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Re: Circling Out --- Sprint Option For UFC 4

Quote:
Originally Posted by 1212headkick
We should have a modifier for walk-in and moderately moving and full on sprinting
Yup.

L3 for sprinting
Full LS for normal movement
Half LS for walking
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Old 05-01-2019, 11:50 AM   #22
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Re: Circling Out --- Sprint Option For UFC 4

Quote:
Originally Posted by 1212headkick
The devs should actually play online and have a community play day like the old thq devs. There was a reason why undisputed 3 always pleased because the devs played with us. They learned the bugs and exactly how bad they are. This needs to happen more or they’ll only be taking **** players opinions


The devs regularly play online.


Sent from my iPhone using Tapatalk Pro
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Old 05-01-2019, 12:33 PM   #23
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Re: Circling Out --- Sprint Option For UFC 4

Quote:
Originally Posted by johnmangala
I'm not saying it's your argument. I am just talking about the argument itself not about who's it is or who is presenting it.

To make this clear I am not talking about getting literal running away in, at least not until there is also movement tied to the cage. I am referring to literal circling in this context.

Visual illustration:

'Running' (running away, literally facing away)


Circling (lateral movement/strafing)


Comp doesn't want something like the first gif. It would not fit into this game at this stage. Things like free movement (Movement tied to opponent or cage, instead of just opponent now) would be required for that.

Are you suggesting that comp would be opposed to a basic fundamental tool like the second gif that can be used offensively- cage cut, or defensively- circle away, because they don't want the first gif? I don't think you have shown that.

Even if, just because a vocal minority based on samples doesn't like a fundamental feature doesn't mean it needs to be disregarded for the rest. What you are talking about is not a middle ground tho.

A middle ground would be having the feature but have it be contained with tunings that adjust for cage cutting v 'running' (circling along v circling away). For example, circling near the cage with your back against, or near, it would slow down allowing for more effective cage cutting.

Here's an example of a real fighter countering circling away by cage cutting. Something that could be done in game by comp...



The point you have avoided so far is the same tool that would allow for people to 'run away' is the same tool that can be used to cut them off by circling along side them as they try to circle away (aka 'run'). It's still skill based, especially with the tunings that accompany all new features.

There is already an effective way to stop running already and it's with grappling, but when comp doesn't use the tools and only want to strike you want to accommodate them further by restricting options for the rest?

That said, coming back to the main point- circling can be used both offensively and defensively, as depicted in the second gif. Even if you only want to strike you are actually preventing those skilled in cage cutting from utilizing this technique to check 'running' or in this context circling away with only stand up skills.
Actually you are asking me to defend it.

"Couldn't you use the same argument for grappling?

I edited out 'running' and replaced it with 'grappling' in your quote. Would you say the same for grappling?"


"Are you suggesting that comp would be opposed to a basic fundamental tool like the second gif that can be used offensively- cage cut, or defensively- circle away, because they don't want the first gif? I don't think you have shown that."

Now I ignored the first question because its asking me to defend a bull**** argument ("running is a problem in the game") by substituting another word with it and I dont want to waste my time defending an argument I dont agree with.

I'll respond to the your second statement though. Before we had the back sprint and when many of the footwork moves like lunges were less responsive......COMP PLAYERS WERE COMPLAINING ABOUT RUNNING BEING CONSTANT IN THE GAME. They were complaining about running when you literally couldnt run away from your opponent.

Now that we have those tools AND THEY ARE STILL COMPLAINING ABOUT RUNNING. Even though if you watch comp fights, no one is using the back sprint in them.

So you think that simply because a movement tool can be used on defense to cut off the cage that these players wont complain about it being used to run? Really?

One issue that you and I consistently have is you present an idea (usually a good one), I tell you why other parts of the community may have an issue with that idea and you then ask me to defend their argument....even though it isnt an argument that I agree with.

Part of that is because there arent many hardcore comp players here. The names I see on ESFL cards arent regular members of OS. So there is no one for you to debate with from that side and I can see that it is frustrating.

The only option I have at this point is just to not respond to these threads but that does you and other OSers a disservice. Why? Because the community here sees a good idea that everyone in the forum seems to agree with, thinks "The devs should add this. Everyone at OS loves this idea." and then gets frustrated when the devs dont add that idea. What they dont take into account is that there is a very vocal side that is arguing specifically against ideas like this. I'm here to give you a little glimpse at what the overall discussion is on each issue...not just what hardcore sim players want.

Last thing: You want to know why it took the devs so long (about 8 mos) to address movement in a significant way? Because comp players didnt consider it a priority and there were other issues that the community as a whole agreed were more pressing.

If comp players werent complaining about running, movement wouldve been made a priority earlier. I was having full out arguments with comp players about movement and how it needed to be buffed in April '18 but their pushback is part of the reason (not all) that changes were put on the back burner.

So I'm not confident that simply because a movement tool can be used defensively, that comp players wont complain about it. **** some of them objected to increasing the angle at which you can ircle out when side lunging a strike.
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Old 05-01-2019, 12:59 PM   #24
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Re: Circling Out --- Sprint Option For UFC 4

Quote:
Originally Posted by 1212headkick
Are you serious? Look through my posts. In may of last year i suggested this. Ask any veteran member. I made whole threads with gifs detailing how it should be done. You do not know anything. Ask aholbert.he knows
https://forums.operationsports.com/f...t-we-need.html
Did you actually read what I said? I said a lot of yous dont, most comp players don't want this. Again this is one of mine, phillybois and Aholberts first discussions on here FCB x Finlay X btw if you want to check.

You can't just say stuff like that when I know from experience its not true at all.
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