How is outside fighting considered OP?

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  • Zeta Reticulan1
    Banned
    • Sep 2017
    • 471

    #196
    Re: How is outside fighting considered OP?

    Originally posted by johnmangala
    Free movement would allow for better cage cutting. Which is the point.

    Especially if pawing could tie single collar as well so you can pin people who run away along the cage.
    Adding lateral movement animations in the way War suggested could allow better cage cutting. You could consider that buffing free movement I suppose.

    I think Philly means that we don't want to keep talking about the facing different directions stuff which is unlikely to happen, unless it's something that could happen as the result of quick lateral movements that can be added.

    Comment

    • bmlimo
      MVP
      • Apr 2016
      • 1123

      #197
      Re: How is outside fighting considered OP?

      Originally posted by GameplayDevUFC
      Only because no one seems to believe me on this, you have complete control over your movement and can move in a perfectly straight line along the cage if you input as such on the controller.

      Here's proof, easy to see when you take the camera out of the equation.

      The blue line is where I'm pressing on the stick.

      As you can see, no auto circling, movement is not based on your opponent's position.

      Complete control over direction.

      True its not based.
      But seeing this video I have a question to ask:
      If my opponent is coming foward with a 1-1-1-2 and I lunge to the side... he will continue going foward or he will follow my fighter?

      Comment

      • Morgan Monkman
        North of 60
        • Apr 2016
        • 1385

        #198
        Re: How is outside fighting considered OP?

        What happens when you play the game from a tight 3rd person view? I had a dream the other night that's how a MMA game was.

        Could that ever work?
        PSNID: B_A_N_E

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #199
          Re: How is outside fighting considered OP?

          Originally posted by Zeta Reticulan1
          Adding lateral movement animations in the way War suggested could allow better cage cutting. You could consider that buffing free movement I suppose.

          I think Philly means that we don't want to keep talking about the facing different directions stuff which is unlikely to happen, unless it's something that could happen as the result of quick lateral movements that can be added.
          War wasn't the first to suggest lateral movement. Side to side movement is included in free movement, hence the word free movement.

          Free movement would give life to angles in this game.

          Comment

          • ungorborongo
            Banned
            • Apr 2018
            • 55

            #200
            Re: How is outside fighting considered OP?

            Originally posted by Phillyboi207
            You have to be reasonable tho. We arent the only people playing the game. Not everyone cares about realism.

            Devs are stuck trying to make the game fun/accessable enough for a casual, balanced enough for competitive players, and realistic enough for sim guys.

            Not an easy task. We have to be willing to concede certain things. Fighting for free f
            roam isnt worth it imo.
            I think I am being reasonable about it. There are lots of voices the devs are hearing about serious arcadey gameplay, I'll be the opposite. I want everything as realistic as humanly possible.

            The entire reason UFC ever had a fanbase was because the fighting was "AS REAL AS IT GETS"™

            and now the video games are nonsensically unrealistic. Why the **** would anybody want an unrealistic video game of a sport where the biggest drawing point is how real it is?

            It's nonsensical and if you want an arcadey fighting game go play a game that's actually good at that, Like virtua fighter, tekken 7, or an airdasher.

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #201
              Re: How is outside fighting considered OP?

              Originally posted by johnmangala
              War wasn't the first to suggest lateral movement. Side to side movement is included in free movement, hence the word free movement.

              Free movement would give life to angles in this game.
              Maybe in the future but can we please focus on stuff that can be added for UFC 3. Make a UFC 4 wishlist thread for stuff like that. Everything in game is based on the current tracking system so a lot would need to be reworked for free movement. I dunno if it’s worth it

              Comment

              • FCB x Finlay
                MVP
                • Nov 2017
                • 1293

                #202
                Re: How is outside fighting considered OP?

                Am i even a voice in my own thread anymore haha, i havent seen a response to anything ive said.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #203
                  Re: How is outside fighting considered OP?

                  Originally posted by Phillyboi207
                  Damn y’all jumped on GPD when he posted but then act shocked when he didnt appreciate it.



                  We gotta remember that the Devs are doing us a huge favor by even responding to us. I would kill to be able to speak directly with Madden or Nba 2k Devs.



                  If y’all disagree with something said just provide evidence and a detailed reason why. Attitude isnt going to make the Devs wanna participate in these discussions.



                  Inb4 im a shill


                  Damn shill. :-)


                  Sent from my iPhone using Tapatalk Pro

                  Comment

                  • bmlimo
                    MVP
                    • Apr 2016
                    • 1123

                    #204
                    Re: How is outside fighting considered OP?

                    Originally posted by ungorborongo
                    I think I am being reasonable about it. There are lots of voices the devs are hearing about serious arcadey gameplay, I'll be the opposite. I want everything as realistic as humanly possible.

                    The entire reason UFC ever had a fanbase was because the fighting was "AS REAL AS IT GETS"™

                    and now the video games are nonsensically unrealistic. Why the **** would anybody want an unrealistic video game of a sport where the biggest drawing point is how real it is?

                    It's nonsensical and if you want an arcadey fighting game go play a game that's actually good at that, Like virtua fighter, tekken 7, or an airdasher.
                    Man tbh... the best way to u archive this is playing offline... players just want the W and they will exploit everything possible to get... when u put this free running I already see Iron shariff smilling

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #205
                      Re: How is outside fighting considered OP?

                      Originally posted by Phillyboi207
                      Maybe in the future but can we please focus on stuff that can be added for UFC 3. Make a UFC 4 wishlist thread for stuff like that. Everything in game is based on the current tracking system so a lot would need to be reworked for free movement. I dunno if it’s worth it
                      I did talk about things that can be added in EA UFC 3 as well, but you seem to ignore it.

                      Like free movement pawing that can tie into the single collar. This helps with cutting or circling the cage.

                      Then grapple punches and elbows that can actually serve their purpose with clinch breaks.

                      I mean we live in a world where there have been flat out KOs from over/under, let alone clinch breaks.



                      I think it would only be right for single collar and MT punches to have some real function as irl.
                      Last edited by johnmangala; 05-03-2018, 05:37 PM.

                      Comment

                      • Zeta Reticulan1
                        Banned
                        • Sep 2017
                        • 471

                        #206
                        Re: How is outside fighting considered OP?

                        Originally posted by FCB x Finlay
                        Thanks for the response and game footage, now it may look like what you have shown shows what yo uthink but it doesnt unfortantantly.

                        http://xboxdvr.com/gamer/fcb-x-finlay-x/video/48618318 in game this happens, im literally holding nothing but forward here to maintain this distance, he is moving stide to side but the tracking allows me to just follow him directly, not cut him off, just follow. This ends up in your idea of circling being OP, I cant neither cut him off using IRL mechanics and he cannot circling out effectivly without still being within my range.
                        This is why we need lateral movement animations added to the game. It would automatically balance itself, since both sides could use it.

                        The attacker to cut off the cage, and the other to circle out. It would take much more skill to close the distance on someone this way, and make footwork infinitely more interesting and dynamic.

                        There ya go dude you finally got a reply in your own thread haha.

                        Comment

                        • bmlimo
                          MVP
                          • Apr 2016
                          • 1123

                          #207
                          Re: How is outside fighting considered OP?

                          Originally posted by Phillyboi207
                          Maybe in the future but can we please focus on stuff that can be added for UFC 3. Make a UFC 4 wishlist thread for stuff like that. Everything in game is based on the current tracking system so a lot would need to be reworked for free movement. I dunno if it’s worth it
                          Now that u said this,it’s almost like a 2D gameplay foward to strike, back to defend... all the attacks starting with a combo... thinking on this stay in the middle of the octagon just defending/countering and then going to attack when your opponent retreat is an amazing strategy

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #208
                            Re: How is outside fighting considered OP?

                            Originally posted by johnmangala
                            War wasn't the first to suggest lateral movement. Side to side movement is included in free movement, hence the word free movement.



                            Free movement would give life to angles in this game.


                            Yeah that’s not going to happen. I think the high level players opinions on “running” is ridiculous but free movement would make their heads explode. Especially if people used that to actually run (not their definition of run). I would actually be on their side in this case.

                            Man just give me a way to circle out easier and cage cutting tools to balance it.








                            Sent from my iPhone using Tapatalk Pro

                            Comment

                            • johnmangala
                              MVP
                              • Apr 2016
                              • 4525

                              #209
                              Re: How is outside fighting considered OP?

                              Originally posted by aholbert32
                              Yeah that’s not going to happen. I think the high level players opinions on “running” is ridiculous but free movement would make their heads explode. Especially if people used that to actually run (not their definition of run). I would actually be on their side in this case.

                              Man just give me a way to circle out easier and cage cutting tools to balance it.








                              Sent from my iPhone using Tapatalk Pro
                              It should be an option for EA UFC 4. There was no chance of it happening in any of the upcoming patches obviously.

                              The lateral movement was suggested a while ago as bounded side to side movement, either way would be a good add.

                              Now on tools to cut off the cage. Please make the TDs against the cage more reliable. Plus entries from cage clinch to TD etc.

                              The retreating paw should become mobile in all directions and have the ability to tie into the clinch.


                              This would be an important tool in cutting off the cage.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #210
                                Re: How is outside fighting considered OP?

                                Omg John at this point I feel like you’re just trying to derail a pretty productive discussion we were having.

                                I literally have a thread about potential grappling changes for that stuff.

                                I meant can we focus on things that can be added to UFC 3 pertaining to this thread.

                                Comment

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