All I can say is... once a true Gears of War game (not like that **** Judgment) drops on X1, I'll get one. Until then, I'm more than satisfied with my PS4.
Xbox One
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Re: Xbox One
All I can say is... once a true Gears of War game (not like that **** Judgment) drops on X1, I'll get one. Until then, I'm more than satisfied with my PS4.Twitter: @TyroneisMaximus
PSN: JazzMan_OS
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Re: Xbox One
Customer service varies greatly based on who answers your call, and I'm sorry you had a bad experience. After launch I spent 3 days at one of our call centers, and some of the folks will run through walls to help you, while others don't understand or care.
It's like any other job, unfortunately there are people who just don't give a crap. If you have a name or information on the bad agent or the experience, I can forward it to the right people.
I do my best to help provide some customer support on the official forums and here on OS.
I'm not going to get into everything that happened but the gist is I had to wait about 40 days to play my x1 cause it was broke and the CS was part of the problemMy dog's butt smells like cookiesComment
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Re: Xbox One
Surprisingly I have had good results with Xbox customer supported when I had to use it
When the 360 first came out and everyone was fighting to get one, I was one of the first to get one but only could get the core version. Needless to say it red ringed in about a week. I sent it in and when I got it back they put a note in the box that they upgraded me to the 360 with the chrome and the hdd that had to be bought for the core version
I thought that was really cool of them. Even though the machine shouldn't have broke that easyComment
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Re: Xbox One
I had good success with them prior to this too, I had multiple RROD 360s and they were good about replacing them. I had a faulty power supply with my X1 and they could not wrap their heads around the fact that it was in fact broke.
For all my trouble I got 2 months free of Xbox Live which didn't even come close to making me happy.My dog's butt smells like cookiesComment
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Re: Xbox One
I had a 360 for 3 years or so then it wouldn't read disks anymore, sent it in, they gave me a refurbished one for like $80. I've had it for about 3 more years, still works, so I can't complain.Twitter: @TyroneisMaximus
PSN: JazzMan_OS
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Re: Xbox One
Sunset Overdrive, Quantum Break aren't out yet. DLC on CoD may (depending on how much people read into "insider" rumors) easily change. Titanfall isn't an exclusive, as 360 and PC have it (and the PC version is the best version.) Just playing Devil's Advocate here for fun.
There are many good reasons to own all the consoles or a PC, as long as you're happy with your choice it really doesn't matter what anyone else thinks.Texas Rangers/Saints/LSU/Tottenham Hotspur
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Re: Xbox One
(snipped for readability)
SpoilerAll of what you said is literally summed up by a few words. "Developer cop-out."
I've been in the camp that motion controls (Kinect, Wii, WiiU, PSMove or whatever the **** they call theirs) are nothing - and will never amount to anything more than - a gimmick. It will never catch on, even if you had the AAA devs throwing every ounce of creativity and money they had at it. It's just not what people want when they play games. When I say people, I mean the majority of people. Of course someone somewhere wants it.
For what it's worth, Oculus Rift, the Sony "VR" **** and all the other companies throwing their hats in the ring fall into this same camp. Kinect (and Kinect 2.0 or whatever it's called), Oculus Rift. All great, great technology that should be developed further. All are in the wrong sectors. They have no future in gaming other than "SUPER niche."
If developers had all these great ideas for Kinect games, they'd make them. If the games were all they were cracked up to be, people would play them. They know that's not where the majority of people seem to want their gaming to go, for many reasons.
As of last year, there were 24 million Kinects (for the 360) sold. That is 5 times the install base these newer consoles have. Let's not act like Kinects are an endangered species where it's rare to see one in the wild. The install base was there.
It's been almost 4 years since the Kinect 1.0 has come out. Plenty have been sold. Plenty more will be sold. If there was a "motion control" worth it's weight in salt that wasn't a gimmicky add-on, we would have seen it by now. There has been plenty of time. I haven't seen a justifiable use for one yet (in gaming.)
While you say the Madden without seeing a playcall screen, that's nothing more than a novel idea to most. You think users call the same plays now? Wait until they have to memorize plays. Ain't gonna happen. They'll know 3-4 pass plays, and 3-4 runs. They'll also get angry when it's not the play they called. A horror game that reacts to you? Most people hate jump scares, since that's all that would rely on.
Imagine if the XBox One or PS4 came out 4 years ago. Imagine they each sold 24 million units (plus, as that number is over a year old.)
Now imagine if every game we got for it was either absolute ****, or the same thing over and over. We wouldn't be saying "If only these were in more homes! WE'D GET SO MUCH BETTER STUFF FROM THEM!"
We'd be bashing the developers, which should be happening here if Kinect gaming is something one really feels the need to get behind. Money talks. This is just more proof.
The death of motion control as a primary game mechanic in-and-of itself isn't what I was bemoaning, though. I've never used the Kinect for a primarily motion control based game and I never intend to. What I was getting at was the idea of core gameplay supplements; games that could respond to what the user is saying, or a meaningful second screen to engage the game with, and so on, on top of the traditional controller-in-hand butt-on-couch means of playing video games.
Sure, the examples I gave were rather specific and perhaps not very innovative, I'll readily grant that; was just thinking off the top of my head of things which could be interesting. Then again, I'm not a AAA game designer. I don't believe for a second that there wouldn't be countless games trying to do something interesting with SmartGlass and Kinect if there was one killer app which could organically incorporate these things into a traditional AAA game. I also don't believe for a second that there's a shortage of creative thinkers in the video game industry; the people I've met at SRRN Games are easily the most creative people I personally know, and we're just one small indie game shop on the East Coast with our attention divided between internal game IP development (what we want to do) and contract software development (what we have to do to pay the bills and keep the opportunity for the former afloat).
Rather, I'm placing the blame at the feet of publishers, who are the gatekeepers of the purse strings and play it safe with their money outside of funding their biggest names (which get absurd Hollywood movie scale budgets). Publishers who look for the quickest ways to make a buck rather than pushing anything innovative to the forefront. The way that the dev-publisher relationship works nowadays, the devs don't get money until the publisher sees a game they know will make money, and the publishers more often than not simply do not want to take risks. Game shops can't make games without money to pay their staff, and unfortunately to get that money in today's feast-or-famine industry climate they have to compromise their visions, more often than not.
I wish I could say more, specifically to relay my first-hand experiences, but I probably can't without getting into trouble. :-\Comment
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Re: Xbox One
I have to say I'm willing to give Phil Spencer a chance and until he gives me a reason not to trust him, there's no reason not to.
I didn't trust Mattrick from the first time he opened his mouth...they're busy cleaning up his mess, as in reversing everything and I'm totally cool with that, it's the right move.
MS is winning me back.
I think Spencer "gets it" and has been excellent so far in his role and I think he'll continue to do so.
A desperate and hungry MS is nothing but a good thing...as it was with Sony after the PS3 debacle at the beginning.Patrick Mahomes > GodComment
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Spencer has made Microsoft really step it up in my opinion. Let's hope it continues....Comment
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Re: Xbox One
I new it would happen. Looks like June 6th is when I'll be buying an Xbox one. $399.00 without the connect. If they had just done that in the first place I'd already have one.
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Re: Xbox One
People get so invested in the PS/XB topic. It's silly.
We should never take seriously our opinions on multimillion dollar companies that couldn't care less about our opinions.
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Xbox One
I use a remote for volume up and down and rewind/fast forward. Other than that pretty much all voice.Comment
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