No Man's Sky
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Re: No Man's Sky
And the official page:
PS4 PATCH NOTES 1.07
See below for combined notes from 1.04, 1.05, 1.06 and 1.07 (which were incremental and each launched within a day or so of each other).Objectives and stuck without Hyper-drive Issues- Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
Getting Stuck in the world- It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
- Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
- Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
Gameplay- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.
Crash Fixes- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
- Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).
Crash after warping- Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died- If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
Crash fixes in scanning- Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter- When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy
– This is fixed now.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you- could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files- Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
Crash fixes for next three most commonly reported issues:- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: No Man's Sky
I was really into this game at launch, but like many others have stated it became repetitive. The only thing that kept me playing was trying to get bigger ships. I will pop it in again at some point as I have not given up hope that Hello games will add more features. 4 years is a lot of investment to just chalk it up as a failure for them. I believe they will try and make the game enjoyable again.Playstation Network:That70s_Gamer
“I knew when my career was over. In 1965 my baseball card came out with no picture".
- Bob UeckerComment
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Re: No Man's Sky
Have not played in about a week since having some pressing issues in the family at the moment. But will definitely need to jump in soon to get my mind off some things or at least distracted a little.Last edited by EnigmaNemesis; 09-06-2016, 06:08 PM.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: No Man's Sky
So am I just dumb or did latest patch up the visuals and unlock 60 fps on PS4?
Now I have to try it tonight.
Sent from my SAMSUNG-SM-G890A using TapatalkⓋ Boston Red Sox | Miami DolphinsComment
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Re: No Man's Sky
I wish we could rename something after we have uploaded it.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: No Man's Sky
I know most probably aren't playing this anymore but I planned on playing every once in a while but can't anymore. Since PS4 Patch 1.08 came out I've been getting getting blue screens. This never happened before 1.0.8.Comment
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Re: No Man's Sky
Anyone wonder if they're maybe balking at their post-release plans? As @SamitSarkar pointed out, the vocal Sean Murray hasn't tweeted in nearly a month.
Noticed that as soon as things started going south it was the Hello Games account posting updates and patch notes, not Sean Murray.Comment
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Re: No Man's Sky
They screwed up, I am hardly playing anymore as well. I wish they would let us know what their thoughts are, and go from there.
The way they handled this is pretty pathetic.Come hang with me on YouTube! I stream/make videos on a variety of games from sports, to action, to adventure!
https://youtube.com/@nhbard?si=kOpLZu8evi-aFsnGComment
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Re: No Man's Sky
Anyone wonder if they're maybe balking at their post-release plans? As @SamitSarkar pointed out, the vocal Sean Murray hasn't tweeted in nearly a month.
Noticed that as soon as things started going south it was the Hello Games account posting updates and patch notes, not Sean Murray.
More just shocking at the radio silence. If he just said things and admitted more then people wouldn't feel as cheated I think.Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: No Man's Sky
Almost traded this in when I went to pick up NBA 2K but didn't pull the trigger. It's not that bad a game and does offer some continued value even though much of the news has me soured on it. Last I left it, I was on my 6th and final planet in my solar system that I was exploring. A dead planet and completely different from the other planets I've seen. With MLB, Madden, NBA, and a slew of other games I'm playing, I haven't had the time or urge to pop this in. Still hoping for VR news release, or additional contents and fixes from Hello Games else it will feel the crunch as new games will soon be arriving. It's currently 7th in my 7 game playlist at the moment.Comment
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Re: No Man's Sky
Man just saw the comments from head of Sony worldwide. Lol at Sean Murray.
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Re: No Man's Sky
The only good that this game brought was making me pull the trigger on building a PC for gaming.
This game is the biggest disappointment, flop, and phony that I think I have ever experienced in 28 years of gaming. I feel like Murray is a worse version and poor man's Molyneux.
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