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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 09-03-2014, 02:17 AM   #593
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

How do you upload stats like this?
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Old 09-03-2014, 02:36 AM   #594
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by luisletta30
I'm having troubles putting in the autosubs I'm cfm for example the qb sub out won't let me go lower than 50.. Same with the other ones
you have to lower the second one first. so if the first 2 are QB subs you cant lower the first one less than the second one. so if the first is 50 second is 49. first cant go lower than the second. I hope this makes sense lol
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Old 09-03-2014, 04:52 AM   #595
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Armor & Swords All-Pro Slow Simulation Style Sliders

Playing with your sliders & Aaron's Auto Sub Sliders…

I don't know what realistic stats look like in an NFL game so you guys are the judges.

Only 1st half stats. 15Min qt, 18sec run off clock. I'm the Browns, CPU controlled the Saints. I played as conservative as I could. Punted on 4th & inches lol. And on defense I only play as the Linebackers. On offense I pick the best suggested situational play.

Hopefully this will help u guys gather stats to tweak your sliders if needed.

Btw, I'm enjoying this competitive game so far. I might finished the rest of the game today but if not I'll def post the rest of the game tomorrow.

*No Manziel in the first half. Hoyer has done a consistent job keeping up with Brees. 2Nd half… here comes Johnny!!! Lol


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Old 09-03-2014, 05:40 AM   #596
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Here are my stats using the latest sliders (exact page 1) and Aaron's auto-subs w/ 13 min quarters. Romo left in the 4th quarter with broken ribs after a brutal JJ Watt sack. The game was a lot of fun despite being a FG fest... EDIT: An interesting thing that happened was the CPU getting 7 false start calls against them. 4 of those occurred while lining up to attempt FGs. It was pretty strange...

Houston Texans at Dallas Cowboys
Sep 3, 20141ST2ND3RD4THOTSCORE
Houston Texans (0-0)0633012
Dallas Cowboys (0-0)3306315
Team Stats Comparison
HOUDAL
Total Offense321333
Rushing Yards14761
Passing Yards174272
First Downs1820
Punt Return Yards724
Kick Return Yards138120
Total Yards466477
Turnovers32
3rd Down Converstion6-176-14
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0-40-2
Penalties8-460-0
Posession Time35:2027:42
Houston Texans
PASSINGC/AYDSTDINT
R. FITZPATRICK26/3519803
RUSHINGATTYDSAVGTD
A. FOSTER221074.80
J. GRIMES9323.50
R. FITZPATRICK188.00
RECEIVINGRECYDSAVGTD
G. GRAHAM8506.20
K. MARTIN6457.50
KICKINGFGXPPTSLONG
R. BULLOCK4/50/01237
Dallas Cowboys
PASSINGC/AYDSTDINT
T. ROMO18/3619201
B. WEEDEN12/1711200
RUSHINGATTYDSAVGTD
D. MURRAY16613.80
RECEIVINGRECYDSAVGTD
D. BRYANT1010810.80
J. WITTEN89912.30
C. BEASLEY6569.30
KICKINGFGXPPTSLONG
D. BAILEY5/60/01553
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Old 09-03-2014, 07:08 AM   #597
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Armor, great sliders.
I have played 7 games so far and the interceptions are too rare.
I Will try it raised at 40 for both the cpu and player.

The turnover numbers are a bit low.
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Old 09-03-2014, 07:24 AM   #598
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by ForTheQuinn94
Any slight changes to raising Intentional Ground to 10, Armor? I'm curious about that move.
Last night EJ Manual went downfield a little more, and he also hit a beautiful post to Woods for a big TD pass (over 45 yards).

I think what I am starting to realize is the CPU rarely makes dumb throws. I like it. They take what is there. I also am paying very close attention to every play they call.

I replayed the Woods TD and it was clear my Safety took the underneath route and Woods slipped wide open in the slot...Manual had time and delivered a strike in stride.

EA still needs a good tune up patch...once they drop that this game will be a 9.75/10

I am having so much fun.
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Old 09-03-2014, 07:50 AM   #599
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

One of the things I love about this game, and the sliders, is that interceptions feel a lot more realistic to me this year. I'm not talking about statistics or quantity, I just mean that when I throw an interception in the game, it's almost always like "Man, I should've known better than to throw that ball there."I have only had one interception that felt like it was a "magic linebacker". A lot of interceptions come on out routes where the corner jumps the route, which is awesome.
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Old 09-03-2014, 08:09 AM   #600
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Hey Gentlemen
I'm playing a offline CFM as a bit of an experiment, after playing a game tonight I had entered everything as per the fp here. I noticed when I come out of the game to the CFM menus auto-subs had gone back to default, I was wondering if they have to be set as per the old style in offline CFM? Otherwise the game ran really well, if anything the QB's have a tad high completion rates and the punters kicking with the wind kicked 70 yards on the fly, everything else was realistic quality!
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