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Old 09-11-2014, 01:31 PM   #177
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Quinn's Sliders (Armor & Sword base set w/ tweaks)

Gonna give these a try tonight. One question, do you have to load these outside of cfm and then import them like last year or can you just plug them in directly inside cfm?


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Old 09-11-2014, 02:06 PM   #178
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Re: Quinn's Sliders (Armor & Sword base set w/ tweaks)

Quote:
Originally Posted by jdawg26
Gonna give these a try tonight. One question, do you have to load these outside of cfm and then import them like last year or can you just plug them in directly inside cfm?


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Load them into CFM. Same as last year.
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Old 09-11-2014, 02:54 PM   #179
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Re: Quinn's Sliders (Armor & Sword base set w/ tweaks)

Quinn, I played two full CFM games with your sliders last night, and both games were wildly different. In the first, I was Philly taking on Jacksonville. It was a blowout--a 49-7 win that seemed way, way too easy. Jags were struggling to run the ball with only 82 rushing yards. (However, they struggled even moreso in the real game last weekend.) Blake Bortles started, and he threw for 72%, which included some off-target passes, and no picks. Biggest negative: he was sacked seven times.

With Nick Foles, I thew SIX TD's and no picks. Human rushing game seemed easy, but not broken.

Code:
	        JAX	PHI
Total Offense	248	500
Rushing Yards	82	213
Passing Yards	166	287
First Downs	13	24
Turnovers	1	0
Penalties	3-35	3-35
Code:
Jaguars Stats
          Pass	C/ATT	YDS	TD-INT	PCT
Blake Bortles	18-25	216	0-0	72%

 Rush        	CAR	YDS	AVG	TD
Toby Gerhart	21	64	3.0	1
				

*Rec	         REC	YDS	TD
Ace Sanders	2	57	0
Justin Blackmon	3	55	0
Code:
Eagles Stats
 Pass 	        C/ATT	YDS	TD-INT	PCT
Nick Foles	25-31	304	6-0	80%

 Rush	   CAR	YDS	AVG	TD
Lesean McCoy	31	160	5.1	0
Nick Foles	6	26	4.3	1
Darren Sproles	5	20	4.0	0

*Rec	   REC	YDS	TD
Zach Ertz	4	93	1
Arrelious Benn	6	63	1
Riley Cooper	6	55	0
Jordan Matthews	4	46	2
I played again right afterward, taking the Cowboys vs. the 49ers. This game was a complete 180 from my first. I got smoked 55-24. One of those TD's was from a fumble recovery and one was in garbage time, so the loss was really even worse than what it looks like.

Code:
	          SF	DAL
Total Offense	504	390
Rushing Yards	387	47
Passing Yards	117	343
First Downs	15	19
Turnovers	1	3
Penalties	3-35	2-30
So my first game, CPU couldn't get the run game going at all. Second game, Frank Gore broke the single game rushing record against me with 333 yards. All told, the Niners had 387 rushing yards. I was getting nada going on the ground--I had 2.8 yards per carry with Demarco Murray.

So uh... I don't know what to think, my man! I will try your updated set tonight.
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Old 09-11-2014, 03:51 PM   #180
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Re: Quinn's Sliders (Armor & Sword base set w/ tweaks)

Just finished playing the Cowboys.

First of all, they are riddled with injuries.

QB Tony Romo out for 29 weeks with a complete ACL tear, RDE Demarcus Lawrence out 3 weeks with a broken thumb, MLB Sean Lee out 2 weeks with a partial ACL tear, LOLB Bruce Carter out 1 week with a shoulder tear, and their CB Brandon Carr out 2 weeks with a broken thumb. These were all starters. They actually have a few more injuries, but I don't believe they were starters, but probably rotation players.

So, Brandon Weeden (lol), Demarco Murrary, Dez Bryant, and Jason Witten would have to lead the Cowboys to victory on offense. Morris Claiborne was really the only one on defense that did anything. He had 1 sack and some pass breakups.

The game started with the Cowboys getting the ball first, and they started with the run game. Murray busted a few big runs to begin with, and I was thinking, "oh no, not again with stopping the run." After a few big gains, his backup Lance Dunbar came in and broke a somewhat long run for a TD. They started fast with the run, and actually gave me a good one-two punch of Murray and Dunbar (if you look at the box score), but they really couldn't do much more than break a few smaller runs here and there after that initial drive.

So, Weeden turned to the pass. You would think he would choose Dez Bryant as his go-to WR, but his favorite of the game was TE, Witten. He actually passed for intermediate routes most of the time when he did pass, but didn't do so hot. He did go deep about 4 times in this game, two which resulted in INTs. Overall, he couldn't sustain a drive for most of the game, and ended the game with 4 picks and no TDs, one being a late pick six in the 4th quarter.

Their defense, as I expected was abysmal. Yet again, I must say, starting Keenum over Hill after game one was the right move, because now I have a good feel for Keenum and he doesn't throw as many errant passes on intermediate to long routes as Hill does. He is average, Hill is below average in my opinion, because even though Hill's short throw accuracy is great, his deep throw accuracy is 66.. not even in the same ballpark as Keenum's. I get way less overthrows and wide-sailing balls with Keenum.

With that said, I started with the run game early, and Zac Stacy was definitely putting in work. The O-line opened holes up the gut, and Stacy was trucking defenders for extra yardage. His best game yet, but that is to be expected from a decimated defense in the Cowboys. He helped sustain drives by running well, and that opened up the passing game for Keenum, especially the play-action.

Unfortunately, even though they came out with a quick score in the 1st quarter, they had no Romo and too many key starters out on defense. So, this was a blowout. I had 6 takeaways (4 INTs, 2 fumble recoveries), and they had no answer on offense.

I didn't have as many sacks this game, either. 6 total sacks, and I'd say for this game they were all mostly legit. No QB holding onto the ball and stupidly taking a sack. I had quick penetration and I also added in many zone blitzes for a couple sacks. I would say for this game 5 of them were legitimate sacks, with one maybe being the QB not getting rid of the ball quick enough. One good thing though, he did throw some passes away when pressure came. He also tried scrambling while I chased him, only to get rid of the ball just in time. I don't know if this is because I went from 10 Intentional Grounding back down to 1, or not. I will need to see how many more 8-9 sack games happen with it at 1. 6 isn't too bad, with I think 5 being legit sacks on a below-average QB.

All in all, with all the key injuries to starters and the 6 total turnovers, and me playing very well on offense and defense, they had no chance in this one.

Bye week is next, then I'm about to enter some NFC West play. That will be the true test to see how the sliders perform. 49'ers and Seahawks coming up. I have no key injuries yet, just one lowly rated CB that doesn't start. The team's confidence is high now after going 3-0, and I'm still slowly developing the 2 starting rookie CBs in my secondary, but they are holding their own pretty well.

I have still yet to see a clipping penalty called, but all other penalties (besides the mysterious holding penalty.. but I still see it called from time to time) are being called in each game in different numbers. I raised the clipping penalty from 75 to 80 now, and will test it there. I am still testing Intentional Grounding at 1 now, rather than 10 or 5. I just hope to see less sacks, but as I've already mentioned, EA probably needs to do another fix to prevent so many sacks from happening. Here's to hoping...

And for those interested in how the game actually went stats-wise, here is the box score:


Dallas Cowboys at St. Louis Rams
Sep 11, 20141ST2ND3RD4THSCORE
Dallas Cowboys (1-1)707317
St. Louis Rams (2-0)141072051
Team Stats Comparison
DALSTL
Total Offense385472
Rushing Yards150167
Passing Yards235305
First Downs1924
Punt Return Yards2447
Kick Return Yards13472
Total Yards543591
Turnovers6 (-6)0 (+6)
3rd Down Converstion4-12 (33%)8-14 (57%)
4th Down Conversion1-1 (100%)0-0 (0%)
2-Point Conversion0-0 (0%)0-0 (0%)
Red Zone Touchdowns/Field Goals1/15/1
Penalties3-293-45
Posession Time29:1830:39
Scoring Summary
FIRST QUARTER SCORINGDALSTL
12:45(DAL) L. Dunbar, 38 Yd run (D. Bailey kick)70
5:42(STL) T. Austin 5 Yd pass from C. Keenum (G. Zuerlein kick)77
0:35(STL) Z. Stacy, 4 Yd run (G. Zuerlein kick)714
SECOND QUARTER SCORINGDALSTL
1:28(STL) T. Austin 4 Yd pass from C. Keenum (G. Zuerlein kick)721
0:03(STL) G. Zuerlein, 42 Yd FG724
THIRD QUARTER SCORINGDALSTL
9:10(DAL) D. Murray, 6 Yd run (D. Bailey kick)1424
5:26(STL) Z. Stacy, 2 Yd run (G. Zuerlein kick)1431
FOURTH QUARTER SCORINGDALSTL
12:32(STL) G. Zuerlein, 25 Yd FG1434
6:32(STL) G. Zuerlein, 52 Yd FG1437
1:52(DAL) D. Bailey, 24 Yd FG1737
0:30(STL) Z. Stacy, 3 Yd run (G. Zuerlein kick)1744
0:03(STL) E. Gaines, returned interception 82 Yds (G. Zuerlein kick)1751
Dallas Cowboys
PASSINGC/AYDSTDINT
B. Weeden27/3726304
RUSHINGATTYDSAVGTD
D. Murray15775.11
L. Dunbar77610.81
B. Weeden199,00
RECEIVINGRECYDSAVGTD
J. Witten910211.30
D. Harris66611.00
D. Murray5153.00
T. Williams33612.00
C. Beasley23015.00
D. Bryant2147.00
G. Escobar11313.00
BLOCKINGPANCAKESACK
T. Smith32
J. Witten10
T. Frederick11
M. Bernadeau10
Z. Martin02
DEFENSETACKSACKINTTD
J. Durant100.000
J. Wilcox80.000
W. Smith70.000
B. Church60.000
R. McClain40.000
B. Carr40.000
H. Melton30.000
C. Lawrence20.000
O. Scandrick20.000
D. Bryant20.000
M. Claiborne21.000
A. Spencer10.000
T. Crawford11.000
A. Johnson10.000
A. Hitchens10.000
KICKINGFGXPPTSLONG
D. Bailey1/12/2524
PUNTINGNOYDSAVGIN20
C. Jones525651.20
KICK RETURNRETYDSAVGTD
D. Murray24522.50
D. Bryant48020.00
PUNT RETURNRETYDSAVGTD
D. Murray22412.00
St. Louis Rams
PASSINGC/AYDSTDINT
C. Keenum24/4331020
RUSHINGATTYDSAVGTD
Z. Stacy301535.13
RECEIVINGRECYDSAVGTD
T. Austin 68313.82
K. Britt67212.00
J. Cook45614.00
Z. Stacy4153.70
B. Quick23919.50
L. Kendricks11717.00
C. Givens12828.00
BLOCKINGPANCAKESACK
R. Saffold10
S. Wells11
G. Robinson10
Z. Stacy01
DEFENSETACKSACKINTTD
T. McDonald80.000
J. Laurinaitis70.000
L. Joyner70.000
A. Olgetree50.000
R. Quinn42.000
J. Dunbar40.000
A. Donald33.000
W. Hayes31.000
C. Long20.000
T. Johnson20.000
E. Gaines20.011
R. McLeod20.010
M. Roberson20.000
J. Jenkins20.020
M. Alexander10.000
KICKINGFGXPPTSLONG
G. Zuerlein3/36/61553
PUNTINGNOYDSAVGIN20
J. Hekker315250.60
KICK RETURNRETYDSAVGTD
C. Givens37525.00
PUNT RETURNRETYDSAVGTD
T. Austin44711.70

Last edited by OBJ 313; 09-11-2014 at 04:56 PM.
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Old 09-11-2014, 03:57 PM   #181
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Re: Quinn's Sliders (Armor & Sword base set w/ tweaks)

Quote:
Originally Posted by Anaxamander
Quinn, I played two full CFM games with your sliders last night, and both games were wildly different. In the first, I was Philly taking on Jacksonville. It was a blowout--a 49-7 win that seemed way, way too easy. Jags were struggling to run the ball with only 82 rushing yards. (However, they struggled even moreso in the real game last weekend.) Blake Bortles started, and he threw for 72%, which included some off-target passes, and no picks. Biggest negative: he was sacked seven times.

With Nick Foles, I thew SIX TD's and no picks. Human rushing game seemed easy, but not broken.

Code:
	        JAX	PHI
Total Offense	248	500
Rushing Yards	82	213
Passing Yards	166	287
First Downs	13	24
Turnovers	1	0
Penalties	3-35	3-35
Code:
Jaguars Stats
          Pass	C/ATT	YDS	TD-INT	PCT
Blake Bortles	18-25	216	0-0	72%

 Rush        	CAR	YDS	AVG	TD
Toby Gerhart	21	64	3.0	1
				

*Rec	         REC	YDS	TD
Ace Sanders	2	57	0
Justin Blackmon	3	55	0
Code:
Eagles Stats
 Pass 	        C/ATT	YDS	TD-INT	PCT
Nick Foles	25-31	304	6-0	80%

 Rush	   CAR	YDS	AVG	TD
Lesean McCoy	31	160	5.1	0
Nick Foles	6	26	4.3	1
Darren Sproles	5	20	4.0	0

*Rec	   REC	YDS	TD
Zach Ertz	4	93	1
Arrelious Benn	6	63	1
Riley Cooper	6	55	0
Jordan Matthews	4	46	2
I played again right afterward, taking the Cowboys vs. the 49ers. This game was a complete 180 from my first. I got smoked 55-24. One of those TD's was from a fumble recovery and one was in garbage time, so the loss was really even worse than what it looks like.

Code:
	          SF	DAL
Total Offense	504	390
Rushing Yards	387	47
Passing Yards	117	343
First Downs	15	19
Turnovers	1	3
Penalties	3-35	2-30
So my first game, CPU couldn't get the run game going at all. Second game, Frank Gore broke the single game rushing record against me with 333 yards. All told, the Niners had 387 rushing yards. I was getting nada going on the ground--I had 2.8 yards per carry with Demarco Murray.

So uh... I don't know what to think, my man! I will try your updated set tonight.
I don't know what to tell you man. My games haven't been too crazy thus far. I will be playing the 49'ers and Seahawks soon, so I'll be able to get a better gauge on things after those games. I'll probably lose them, but I hope Frank Gore doesn't rush for that much on my front 7. Hell, Adrian Peterson didn't come close to that amount in my first game, and he gashed me left and right.

Are you calling your own plays through say, the Formations tab, to try and counter what's working for them, rather than using Coach Suggestions? I find playing the X's and O's of these games by knowing what formations to call and how to scheme for a team makes a huge difference. I mix it up with zone blitzing a lot, and also regular zone and man coverage. I'm rather aggressive in my play-calling, but I'll back off if something isn't working, and try another method. Knowing what to call on certain downs and distances is far better than using the Coach Suggestions, but I do realize some people like the "coaches" calling plays for them.

Just a tip, because I don't know why your games are so extreme from one game to another, as I am not having extreme results.

EDIT: Check out the last several pages if you want to see what kinds of games I'm having. I have write-ups on the first 3 games as well as full box scores. I'll keep posting these as I play.

Last edited by OBJ 313; 09-11-2014 at 05:33 PM.
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Old 09-11-2014, 04:15 PM   #182
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Re: Quinn's Sliders (Armor & Sword base set w/ tweaks)

By the way, I'm taking a break. I might get some games in late tonight. If so, I'll post write-ups and the full box scores, as usual. Tougher part of the schedule is coming up, so it'll get interesting.

As I've previously mentioned I'm final on the gameplay sliders.

I am still testing the clipping (up to 80 from 75) penalty slider, as I've yet to see one called in a very long time. I am seeing a good balance of penalties each game with the other penalty settings. The holding penalty is the only one that is flawed, really.. although clipping could be flaw as well, since I was 65, 70, and 75 and yet to see one called in 4 full pre-season games and 3 regular season games. Maybe, 80 is the number, we'll see.

I had collaborated and agreed with Armor on the Intentional Ground slider being at 10. We thought it would make the QB get rid of the ball quicker when pressure came, as well as tend scramble away from pressure if the QB was more mobile, or quite possibly make a quick dump-off to a RB or close WR, instead of taking the sack. I'm not seeing that though.

If you go back to the box scores of my first two regular season games, you'll see too many total sacks. I put it at 5 for game two, and still had way too many sacks. So, I decided to go back to the old "idea" of having it at IG 1 like a lot of people did in M25, and after the Cowboys game, I did see Weeden throw the ball away a bit more than the previous QBs in my last two games. And instead of taking 10 or 12 sacks, he took 6. I would still like to see less, as the sack totals are still a problem, in my opinion. But this is what EA gave us...
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Old 09-11-2014, 04:24 PM   #183
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Re: Quinn's Sliders (Armor & Sword base set w/ tweaks)

THE TITANS FINALLY WIN.... damn it was against the Browns lol.

Browns 6 - 20 Titans.

This was with the tweaks posted.

Stats for those interested.

PASSING:-
Manziel 19/24 - 137yds INT (which was a pick 6)
Mettenberger 13/26 - 180yds INT

RUSHING:-
Tate 19 for 82yds
Greene 20 for 112yds TD

DEFENSE:-
Browns - Sacks 4, TFL's 9
Titans - Sacks 7, TFL's 12 (3 of these sacks were Manziel running around try to be Johnny Football lol)

Very tight game that was ultimately decided by the pick 6.

Now I have a problem.. Locker is back from injury. Maybe someone reads this in the next few mins can tell me what they think I should do.

Locker - 26/37 220yds 3TD 2INT
Mettenberger - 85/142 1000yds 5TD 6INT

....
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Old 09-11-2014, 04:36 PM   #184
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Re: Quinn's Sliders (Armor & Sword base set w/ tweaks)

Quote:
Originally Posted by Roncatto
THE TITANS FINALLY WIN.... damn it was against the Browns lol.

Browns 6 - 20 Titans.

This was with the tweaks posted.

Stats for those interested.

PASSING:-
Manziel 19/24 - 137yds INT (which was a pick 6)
Mettenberger 13/26 - 180yds INT

RUSHING:-
Tate 19 for 82yds
Greene 20 for 112yds TD

DEFENSE:-
Browns - Sacks 4, TFL's 9
Titans - Sacks 7, TFL's 12 (3 of these sacks were Manziel running around try to be Johnny Football lol)

Very tight game that was ultimately decided by the pick 6.

Now I have a problem.. Locker is back from injury. Maybe someone reads this in the next few mins can tell me what they think I should do.

Locker - 26/37 220yds 3TD 2INT
Mettenberger - 85/142 1000yds 5TD 6INT

....
Hey Roncatto, gratz on the win, finally.

I don't know if you've kept up with last 4 or 5 pages or so, but I've made some slight changes to the gameplay sliders. I don't know if you saw them already, but they were updated in the original post. Those are the final gameplay sliders. No more changes to them from here on out.

I'm only testing the clipping penalty slider now, as well as testing intentional grounding down to 1 from 5 and 10.

If I can get the clipping penalty to start being called once in a while, I'll be done with penalties. As for intentional grounding at 1, that remains to be seen, but that is only a minor change, and hope that it somehow will lessen sacks marginally... although I am skeptical. We'll see..
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