Re: Jarodd21s Madden 16 All-Madden Sliders
Alright, I just finished the preseason as the Eagles and I had some wildly different games, however, I have some stats and there are a few common discrepancies but not many. For the most part the game played really well.
Passing Game
- 57%, 65%, 51%, 73% (Eagles Completion %s for all four games)
- 50%, 71%, 76%, 69% (CPU Completion %s for all four games)
- 12 INTS Thrown (Eagles), 3 INTS Thrown (CPU)
- 1037 Yds (Eagles through four games, leads the league by 73yds)
- 9 TDs (Eagles through four games, leads the league by 2tds).
- 12 Sacks (Eagles, good for 8th in league, 4 sacks from 1st), 7 Sacks (CPU)
- 1127 Yards Allowed (Eagles, 32nd in league, +118yds more than the next)
Alright, for the most part I am happy with the stats above. Here are the issues I see:
- Interceptions: Most of mine were bad reads by myself, the issue was the CPU caught all of my bad reads whereas my players dropped several INTs.
- Completion% is pretty accurate for HUMAN, again I made some bad reads. The CPU however (except one game) was way to accurate and the majority of their incompletions were on throw aways or throwing the ball while getting hit resulting in the ball barely making it 2 yards out of their hand. Other than that, very few bad throws.
Running Game
- 5.2, 4.9, 4.5, 5.1 (Eagles averages each game)
- 3.2, 3.5, 2.5, 2.4 (CPU averages each game)
- 125, 122, 149, 168 (Eagles yards each game)
- 73, 88, 47, 39 (CPU yards each game)
- 3 Forced Fumbles (Eagles), 0 Forced Fumbles (CPU)
- 12 Broken Tackles between three different backs for the Eagles through four games.
- 564 total rush yards (Eagles, 1st in league by 9yds)
- 247 yards allowed (Eagles, 2nd in league, 18 yards behind first)
Rushing Averages/Yards: I'm very good at finding the hole and cutting back when needed. This would explain the pretty consistent averages and of course Murray and Sproles are pretty good and behind a solid line. I would probably still bring USER rush down slightly. The CPU however needs help. The Eagles front seven is really good, especially the linebacking core. However, those averages are still too low and also inflated due to some large runs.
Lastly, penalties. I had 3 for 25 yards. I think I had maybe two more that were declined. In the end I had 8 less penalties than the next team. My 3 penalties were (Facemask, DPI, Holding)
TL/DR
- Lower CPU accuracy
- Raise HUM interception
- Lower CPU interception
- Lower HUM Run Block
- Raise CPU Run Block
- Figure out which penalties to increase
Jarodd21, any recommendations on how I should adjust the sliders? Thank you for the awesome sliders! Overall I really enjoyed the games that I played.
EDIT: Not sure if this is related to your sliders, however, I noticed a few weird things. Starting in my second game, I saw one invisible player. Third game a few more invisible players. Final game was the worst, invisible players and missing players (this caused the CPU to delay of game repeatedly). Also, lineman started playing running back for the Jets even though they had 3 HBs on the depth chart (started after starters left the game after the 1st Quarter). Lastly, and the most weird, for three plays one of MY defensive lineman lined up for the Jets Defense.
Last edited by PioneerRaptor; 09-12-2015 at 02:07 PM.
Reason: Forgot to mention some weird things
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