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Flazko's True NFL Realism Sliders (All-Pro)

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Old 12-31-2015, 07:52 PM   #1033
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by sportomatic75
I've been using All-Pro
Cool. I just added my all madden set yesterday. I use my all madden set. Stick with the all pro set if you're enjoying it.
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Old 12-31-2015, 11:48 PM   #1034
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Re: Flazko's True NFL Realism Sliders (All-Pro)

How is it possible to have User/CPU sliders for special teams though? I only have option for both only. Unless that is a typo
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Old 01-01-2016, 03:09 AM   #1035
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by sportomatic75
How is it possible to have User/CPU sliders for special teams though? I only have option for both only. Unless that is a typo
That's why special team sliders are the same for cpu and user. In play now u can have different sliders for them but in cfm it's one set for both user and cpu.
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Old 01-01-2016, 05:50 PM   #1036
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Also what is the difference from when you load them in the game and manually inputting? Aren't the game play results still similar? I don't see much of a difference.
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Old 01-01-2016, 06:21 PM   #1037
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Re: Flazko's True NFL Realism Sliders (All-Pro)

Quote:
Originally Posted by sportomatic75
Also what is the difference from when you load them in the game and manually inputting? Aren't the game play results still similar? I don't see much of a difference.
Most people's theory is you get better results by loading them instead of manually setting them in cfm.
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Old 01-01-2016, 07:01 PM   #1038
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Re: Flazko's True NFL Realism Sliders (Madden 16)

Quote:
Originally Posted by Flazko
FLAZKO'S TRUE NFL REALISM SLIDERS




Attachment 108939



Hey guys, I've been playing Madden since '99 and one thing I've always wanted was competitive realistic game play. Well I finally found it after non stop testing I have a set of sliders you all will enjoy. These are intended for ultimate realism, competition from the cpu, and most of all the goal is to have Fun, let's make madden enjoyable again! Trust me, put every setting exactly how I have it, you will not be disappointed I promise. Please comment feed back. Also these sliders and settings are exactly what I am using so after giving my sliders and settings a try feel free to make make your own personal adjustments and tweaks, let's all have fun and enjoy madden!



*NOTE: These are intended for ultimate realism and I suggest at least giving all settings and sliders I have posted a shot before judging them, try at least 1 or 2 full games, after if u feel the need to tweak any setting or slider to your needs feel free to do so. I built these sliders primarily around Player Parity Scale as I feel that is most remincent to actual NFL Game play. No slider set is going to make Madden 100% legit, that is up to the guys at EA who add the mechanics and systems that control the games AI, but we can try hard to work around those barriers and make this game fun and as real as possible, every player has different skill sets so if some things are too easy or hard then tweak them to fit your skills, these should be right on the money for everyone.

My Gamertag on Xbox One is: >> Flazko





NO HOUSE RULES! (PLEASE READ)
Only ''Rules" I suggest are not using; ball hawk, auto strafe, switch assist, heat seeker, kick aiming arc and defense tackle indicator or on field visual feedback. Not using any of the visual feedbacks and assists makes the game feel more authentic, it makes getting a sack or INT a lot harder, you have to really earn them. You want the gameplay to feel as real as possible and you want to be in control of every strafe and tackle, you want interceptions to be legit and earned. Switch assist is a preference but I choose not to use it, I want a missed tackle to be penalized and I don't want it to be easy switching to my CB in the middle of a pass to get an easy interception.

Skill Level: All-Pro or All-Madden (THIS IS A MUST, depending on which set you choose to use)
Playcall Style: Enhanced or Slim
Coaching Tips: Off
Game Speed: Slow (THIS IS A MUST, you can use whatever speed you're comfortable with, just know you will see different results, Using Normal game speed is fine)
Ball Hawk: Off (THIS MUST BE OFF)
Auto Strafe: Off (THIS MUST BE OFF)
Heat Seeker: Off (THIS MUST BE OFF)
Switch Assist: Off (User Preference)
Quarter Length: 12 Mins (must use between 12-15 mins to get proper amount of plays, I personally like 12 mins; balances amount of plays to around 60 per team, and keeps amount of points scored realistic)
Play Clock: On
Accelerated Clock: On
Minimum Play Clock Time: 15 Seconds (11-15 is fine)
Offense Camera: Standard (User Preference)
Defense Camera: Standard (User Preference)
Coach Mode: Off (Some have used my set for Coach Mode, so feel free to give it a try but remember this set is intended for regular gameplay not coach mode)

Injuries: 65 (Don't be scared to see some injuries, it's the nfl, injures happen regularly and have a huge role in affecting teams, injury frequency in M16 is very low)
Fatigue: 55 (Leave at 50 in Play Now)
Player Speed Parity Scale: 45 (THIS IS A MUST, Use what speed you like but results will change significantly)






Penalties were Updated on 12/30/15

(Penalties work a little different in play now than they do in CFM, down below are penalties aimed for realistic play, I took a look at the average amount of penalties so far this NFL season and tried to mimic it (NFL averages 8-15 penalties per team a game). I've got them down very good. Remember EA has implemented a new ''Player Penalty Trait ", so some players are more disciplined than others in committing penalties. Penalties affect games hugely, a call can eliminate a big play or even a score, while other times calls are not made and players get away in helping their team get a big play or a score. Feel free to tweak anything you like after trying, in cfm only increase or decrease by 1 point, each point makes a pretty big difference. Hope you enjoy that penalties are finally in Madden.)

Penalties

Offside: 68 in CFM (70 in Play Now)
False Start: 58 in CFM (60 in Play Now)
Offensive Holding: 54 in CFM (55 in Play Now)
Defensive Holding: 58 in CFM (60 in Play Now)
Facemask: 52 in CFM (55 in Play Now)
Illegal Block In The Back: 50 in CFM (put at 51 If you don't see any called, very sensitive penalty, at 50 you will rarely see calls) (50 in Play Now)
Roughing The Passer: 50 in CFM (at 51+ you see too many called, very sensitive penalty, your choice) (50 in Play Now)
Defensive Pass Interference: 56 in CFM (60 in Play Now)
Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: On
Roughing The Kicker: On
Running Into The Kicker: On




When using these sliders in cfm u must first load them in main menu then u can load them in cfm. If u manually put them in one by one when you're in cfm they will act different. Also sliders act a bit different in cfm than they do in play now.

(Improved for better cpu competition, adjust to your likings if too difficult or easy for u. Adjust sliders by increments of 2 if you need to do so , my sliders are intended to get realistic gameplay and stats in CFM, and also to make most if not all games close and exciting, getting pressure on cpu qb causes more errant throws)






All-Pro Sliders were updated 12/29/15, All-Madden Sliders were updated 12/31/15


The All-Madden set is exactly what I am using in my gameplay, if you use all sliders and settings exactly how I have them you will see tremendous gameplay. If you are satisfied with any of my previous updates or adjustments u have made yourself I recommend u stick with them and not try my latest update , the point in my sliders are for helping everyone get the most realism and fun out of madden. No slider set will make the game perfect but I am trying my hardest to make it as best as possible, Thanks for all the support guys (and girls if there are any female players) .

TUNER IS ON. This is optional, whatever feels better for you. I've switched back and forth with it. The tuner update was to address aggressive catch risk and reward. WRs were making catches they shouldn't have made at times. I have it on to make it fair between CB/WR and get good interactions. Some people claim having the tuner ON will make traditional QBs rush at an unrealistic amount. I personally was one who thought this was true but my testing has shown me that it happens here and there with or without the tuner so the choice is yours.

TIPS: Take full advantage of using your offensive line adjustment, hot routes, defensive line adjustment, line backers adjustment, coverage adjustment and play prediction. These will make the game feel more authentic and real. Adjustments will also help stop run, I use run prediction and it is very effective, it is high risk high reward, so if you predict it is going to be a run but the cpu calls a pass play then someone will be open. Also use the left stick to guide passes, use the lob pass, bullet pass and fit pass when necessary, just pressing a button to pass is not going to result in a perfect pass .






*THIS IS AN ABSOLUTE MUST*
DO NOT USE ANY ASSISTS OR VISUAL FEEDBACKS, I can't stress this enough, if you use any of the Assists (Ball Hawk, Heat Seeker, Auto Strafe) or Visual Feedbacks (On Field Visual Feedback, Kicking Arc, Defensive Tackle Indicator) I have noted that must be off, sacks, interceptions, and tackles, will all be too easy, YOU WILL SEE WAY TOO MANY SACKS AND INTERCEPTIONS SO TURN OFF ALL ASSISTS AND ON FIELD VISUAL FEEDBACKS THAT ARE NOTED TO BE OFF IN ORDER TO GET THE PROPER GAMEPLAY I DESIGNED MY SLIDER SETS FOR .


ALL-PRO Set (Use All-Pro Difficulty)
Player / CPU

QB Accuracy: 34/42
Pass Blocking: 29/36
WR Catching: 62/62

Run Blocking: 37/87
Fumbles: 38/38

Reaction Time: 100/100
Interceptions: 39/39
Pass Coverage: 59/100

Tackling: 48/48

FG Power: 52/52
FG Accuracy: 29/39
Punt Power: 53/53
Punt Accuracy: 90/90
Kickoff Power: 59/59


ALL-MADDEN Set (Use All-Madden Difficulty)
Player / CPU

QB Accuracy: 43/19
Pass Blocking: 44/34
WR Catching: 85/85

Run Blocking: 60/53
Fumbles: 38/38

Reaction Time: 100/100
Interceptions: 31/31
Pass Coverage: 60/60

Tackling: 54/54

FG Power: 52/52
FG Accuracy: 29/29
Punt Power: 53/53
Punt Accuracy: 90/90
Kickoff Power: 59/59

Visual Feedback

Kick Aiming Arc: Off (THIS MUST BE OFF)
Passing Cam: Off (User Preference)
Defensive Tackle Indicator: Off (THIS MUST BE OFF)
On Field Visual Feedback: Off (THIS MUST BE OFF, you want catches, INTs, tackles and sacks to be earned, leaving this on will make things too easy)






Auto Subs were Updated on 12/29/15

Load these auto subs sliders in the main menu AND in the CFM menu under "My Coach Settings", also you need a fatigue setting between 55-65 in order to get results. I tested auto subs with and without the tuner And noticed that having the tuner on gives me great rotations so the tuner on is a must if you want rotations.

Auto Subs

Out / In
QB : 0/1
RB : 90/95
WR : 30/35
FB/TE : 0/5
OL : 0/1

DT : 80/95
DE : 80/95
LB : 75/80
CB : 20/30
S : 20/30









ANY QUESTIONS, PLEASE ASK BELOW IN COMMENT SECTION. I WOULD LOVE TO HEAR FEEDBACK AND SEE IF YOU ALL ARE ENJOYING THESE SLIDERS , BUT PLEASE USE EACH AND EVERY ONE OF MY SETTINGS AND SLIDERS EXACTLY AS I HAVE THEM LISTED BEFORE GIVING FEEDBACK.
Why are the catching sliders so high in AM?
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Old 01-01-2016, 08:37 PM   #1039
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Re: Flazko's True NFL Realism Sliders (Madden 16)

Quote:
Originally Posted by kpeercy
Why are the catching sliders so high in AM?
There's more drops in all madden, the tackling is better and the int animation can be a little Over powering, so a low int and higher catch balances it, there's still a bit of dropped catches. A lower int slider means the cpu will go for more knock downs than to go for the int, this also makes the cpu punch the ball out of the WRs hands.
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Last edited by Flazko; 01-01-2016 at 08:42 PM.
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Old 01-02-2016, 07:59 AM   #1040
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Re: Flazko's True NFL Realism Sliders (All-Pro)

I have no idea why I suddenly cannot compete on all Madden, but I simply can't. If I get a good run, it is called back for a hold. If I have an open receiver, the quarterback sends it 10 feet over his head for an INT. If I have a good drive going, you can rest assured a penalty or a fumble is coming within a couple of plays. I just can't figure it out and moving down to All-Pro is simply too easy.

I just played 2 1/2 quarters as the Bengals at the Raiders. Dalton was 12-25 and 4 or 5 of those throws were laughably bad to open receivers. Very strange. One of them was a air mail of a shallow cross that was picked by a defender 5 yards away. Down 24-3, I just turned it off.

Last edited by kpeercy; 01-02-2016 at 08:16 AM.
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