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Old 09-18-2016, 08:45 PM   #393
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Re: Jarodd21s Madden 17 All-Madden Sliders

All madden
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Old 09-18-2016, 09:32 PM   #394
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Re: Jarodd21s Madden 17 All-Madden Sliders

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No practice, franchise, or play now?
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Old 09-18-2016, 10:21 PM   #395
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Re: Jarodd21s Madden 17 All-Madden Sliders

Well Jarodd Ive got it at 70 and the passing is still a little easier then I would like. Im playing at home against Dallas and Driskel started off cold and it was looking good and then suddenly he caught fire and its been the same story. I should point out that Dallas has fumbled 3 times setting me up for scores so theres that lol. The CPU is hitting guys regardless of coverage and the zone is too slow to drop. I'm near the end of the third and its a 27-20lead for myself, the Cowboys QB is a rookie by the name of Sebastian Ledford (86 SAC, 79 MAC, 76 DAC, 68 AWR) and the guy is 14/20, 184 Yards, 1 TD with a 70% completion rate. I don't think coverage will solve this problem, this is an under the hood problem within the game. The CPU is setup to checkdown the moment it feels pressure and those check downs are the highest percentage of passes available so of course the completion rate will be high. The other side of that is the defenders don't properly play their zones still and abandon the underneath areas regardless of play called or me telling them to play underneath. Taking both those things into consideration and I really don't see a way to curve the CPU passing attack on All-Madden unless you bottom out the PBK slider which will ultimately lead to a combination of more throw aways and check downs anyways. The end result in bottoming out the PBK slider will potentially drop the percentages due to the extra throw aways but wont result in more sacks because the CPU seems to sense pressure the moment someone starts to break through on the line, well before actual pressure is even present.

I'm losing hope at this point, I could continue to raise coverage sliders but I have a feeling that wont solve the CPU side of things at all. Hell with it at 70 for CPU, Driskel is 13/18, 204 Yards, 3 TD's 1 INT so he's still slinging it all over the field anyways. I'll keep at it and see how it plays out over a couple games but its pretty discouraging to see the CPU QB, a rookie with low AWR and average accuracy ratings, just slicing me up with an uncanny ability to know exactly where to go with the ball constantly.
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Old 09-18-2016, 10:36 PM   #396
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Re: Jarodd21s Madden 17 All-Madden Sliders

J rod I tested this and then played them against the computer on exhibition , I don't play on line I play seasons against the computer
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Old 09-18-2016, 10:56 PM   #397
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Re: Jarodd21s Madden 17 All-Madden Sliders

Here are the quick stats from that game...

Dallas Cowboys at San Francisco 49ers
Jan 1, 1ST2ND3RD4THSCORE
Dallas Cowboys (5-4)7103727
San Francisco 49ers (5-4)02014337
Team Stats Comparison
DALSFO
Total Offense392458
Rushing Yards124204
Passing Yards268254
First Downs1919
Punt Return Yards012
Kick Return Yards10977
Total Yards501547
Turnovers21
3rd Down Converstion3/96/10
4th Down Conversion1/10/0
2-Point Conversion0/00/0
Red Zone Touchdowns/Field Goals2/12/2
Penalties3-202-15
Posession Time26:5429:06
Scoring Summary
FIRST QUARTER SCORINGDALSFO
11:13(DAL) E.Elliott 44 Yard Run (Bailey PAT)70
SECOND QUARTER SCORINGDALSFO
13:50(DAL) M.Williams 6 Yard Pass from Ledford (Bailey PAT)140
9:09(SFO) N. Folk 20 Yard FG143
6:15(DAL) D. Bailey 50 Yard FG173
1:39(SFO) J. Webber 17 Yard Pass from Driskel (Folk PAT)1710
0:21(SFO) A. Leach 29 Yard Pass from Driskel (Folk PAT)1717
0:00(SFO) N. Folk 23 Yard FG1720
THIRD QUARTER SCORINGDALSFO
10:36(SFO) A. Leach 53 Yard Pass from Driskel (Folk PAT)1727
5:20(DAL) D. Bailey 23 Yard FG2027
0:27(SFO) C. Hyde 2 Yard Run (Folk PAT)2034
FOURTH QUARTER SCORINGDALSFO
7:47(SFO) N. Folk 37 Yard FG2037
1:44(DAL) J. Petrowski 7 Yard Pass from Ledford (Bailey PAT)2737
Dallas Cowboys
PASSINGC/AYDSTDINT
Sebastian Ledford23/3327520
RUSHINGATTYDSAVGTD
Ezekiel Elliott181186.51
Terrance McGee263.00
RECEIVINGRECYDSAVGTD
Maxx Williams7679.51
Cole Beasley45914.70
Hunter Sharp3248.00
Dez Bryant23417.00
Ezekiel Elliott23517.50
Jacoby Petrowski177.01
Branch Childress155.00
Luke Varga11111.00
Kolby Listenbee11818.00
Terrance Williams11515.00
San Francisco 49ers
PASSINGC/AYDSTDINT
Jeff Driskel16/2325431
RUSHINGATTYDSAVGTD
Carlos Hyde281405.01
Jeff Driskel6569.30
De'Anthony Thomas284.00
RECEIVINGRECYDSAVGTD
Andres Leach510320.62
Jordan Webber33110.31
De'Anthony Thomas35418.00
Josh Gordon35016.60
Charone Peak11010.00
Carlos Hyde166.00
BLOCKINGPANCAKESACK
Peter Lacy10
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Old 09-19-2016, 12:52 PM   #398
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Re: Jarodd21s Madden 17 All-Madden Sliders

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Originally Posted by The Chef
Well Jarodd Ive got it at 70 and the passing is still a little easier then I would like. Im playing at home against Dallas and Driskel started off cold and it was looking good and then suddenly he caught fire and its been the same story. I should point out that Dallas has fumbled 3 times setting me up for scores so theres that lol. The CPU is hitting guys regardless of coverage and the zone is too slow to drop. I'm near the end of the third and its a 27-20lead for myself, the Cowboys QB is a rookie by the name of Sebastian Ledford (86 SAC, 79 MAC, 76 DAC, 68 AWR) and the guy is 14/20, 184 Yards, 1 TD with a 70% completion rate. I don't think coverage will solve this problem, this is an under the hood problem within the game. The CPU is setup to checkdown the moment it feels pressure and those check downs are the highest percentage of passes available so of course the completion rate will be high. The other side of that is the defenders don't properly play their zones still and abandon the underneath areas regardless of play called or me telling them to play underneath. Taking both those things into consideration and I really don't see a way to curve the CPU passing attack on All-Madden unless you bottom out the PBK slider which will ultimately lead to a combination of more throw aways and check downs anyways. The end result in bottoming out the PBK slider will potentially drop the percentages due to the extra throw aways but wont result in more sacks because the CPU seems to sense pressure the moment someone starts to break through on the line, well before actual pressure is even present.

I'm losing hope at this point, I could continue to raise coverage sliders but I have a feeling that wont solve the CPU side of things at all. Hell with it at 70 for CPU, Driskel is 13/18, 204 Yards, 3 TD's 1 INT so he's still slinging it all over the field anyways. I'll keep at it and see how it plays out over a couple games but its pretty discouraging to see the CPU QB, a rookie with low AWR and average accuracy ratings, just slicing me up with an uncanny ability to know exactly where to go with the ball constantly.
Have you played anymore to get a bigger sample size? I still don't believe the sliders fully kick in that first game after changing the sliders. Let me kmow the results of your next few game.
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Old 09-19-2016, 01:40 PM   #399
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Re: Jarodd21s Madden 17 All-Madden Sliders

I noticed last night when playing that if you have any human sliders over 50, the kick meter moves slower. Not sure if that is making the game an easier as a whole, but I noticed it after messing around and moving the pass reaction to 75 and coverage to 25.

The QBA slider also seems to affect the Awareness of the entire team.

Just some observations, but I thought I'd post it here to see if anyone else could confirm what I think I'm seeing because the AI offense doesn't seem peddle to the metal on all-madden like it did in previous years. You can lower human sliders so the AI is successful, but they don't seem to really call a very good game and the QBs are always looking to throw short even on 3rd and long (8 yards+) they don't look to get to the chains.
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Old 09-19-2016, 04:57 PM   #400
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Re: Jarodd21s Madden 17 All-Madden Sliders

One thing i see in my games are too many long plays. I am on default blue.

Both on the cpu and human side.

Many runs turn into long runs because the cpu breaks a tackle or two and then has no defenders in front of him because the blocks are sustained by the cpu linemen and receivers.

In the pass game it is often simple go routes or te corner routes combined wth safety/cb jogging. Also bumping receivers never works. Further, the bite on pa fakes are too significant.

I like a good defensive game and the scores I see posted here in general appears to have too many yards in them.

Basically I would like to see many more 4-6 plays and then punt.

Anybody experiencing the same?

Last edited by lujer; 09-19-2016 at 05:28 PM.
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