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Madden NFL 19: The Full Interview With Producer Ben Haumiller
This is a discussion on Madden NFL 19: The Full Interview With Producer Ben Haumiller within the Madden NFL Football forums.
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06-20-2018, 12:29 PM | #193 | ||||||||||||||||||||||||
MVP
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
I don't have any facts on hand, but EA, like the Patriots, being big and successful, seems to lend to more people targetting them with any numer of reasons behind lawsuits. We have a tendency, as people and IMO, to attack the lead horse. |
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06-20-2018, 12:37 PM | #194 | ||||||||||||||||||||||||
MVP
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
I have been in b2b sales for the last 15 years. If I constantly sold my customers packages that hey were not satisfied with and then spent half of my time explaining why it couldn't be done or why i couldn't give them a product as equal in quality as another companies product , I would be out of the job. Not excepting empty excuses is not "hating madden". Last edited by Therebelyell626; 06-20-2018 at 12:40 PM. |
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06-20-2018, 12:37 PM | #195 | ||||||||||||||||||||||||
MVP
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
The real difference is - Battlefield and NBA Live both have something Madden does not , and that is competition. They have no choice but to really improve and be innovative, or be beat out by competition. Live is trying to catch up to 2K. Personally i like both of those games. But lets be honest, the difference is competition and EA knows they have the NFL market cornered. |
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06-20-2018, 12:43 PM | #196 | ||||||||||||||||||||||||
MVP
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
You mean to tell me the whole loot box controversy with Star Wars didn't happen? You mean to tell me that EA employees weren't awarded damages due to mistreatment? You mean to tell me the NFL license wasn't done to squash a real and growing threat? You mean to tell me that EA hasn't been purchasing quality studios and then shuttering them at an alarming rate? Not being rude. But I think the mans article was more fact then speculation. The Jerry colangelo twitter article is more speculation than this. |
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06-20-2018, 12:46 PM | #197 | ||||||||||||||||||||||||
MVP
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
2k has pretty much always been innovative, but they have really upped their game in the last 5-6 years imo. It wasn’t always as overwhelming as it has been in recent years. But they have no turnover, great leadership and vision, hire great passionate and knowledgeable guys from our community like OG, Czar, beds, and leftos to add to the depth of the game in their areas of expertise as they knew they could improve in those areas with them. They also allow freedom to be innovative and create an atmosphere of creativity. So, it’s not impossible for it to happen and EA just needs to look at it through a different set of glasses is all. Try something different. Bring the “if it’s in the game it’s in the game” back. I think the more sim and real life 2k got the better it got and more well received it got. I believe the same to be true for madden if they chose that route. The game and all modes would or could benefit... I get it though you are content with it and realize it is what it is. I am as well to an extent, but I won’t give up and just stay quiet and think change isn’t possible either... |
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06-20-2018, 12:52 PM | #198 | ||||||||||||||||||||||||
Banned
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
Undoubtedly, there are some incredibly bright folks who work there. However, collectively, as a team their ideas, design decisions and lackluster implementations show otherwise. Common sense seems to be completely absent at times. Just look at how they approach presentation. They once stated that they wanted to copy real life (i.e Madden 12). Camera shots and angles were excellent! The following year, they reversed that position and went to "beyond broadcast" which no one ever asked for. They want what they see in real life. Then they went and created the 3 separate game modes (albeit far too long to finally do this). They explained how those modes will allow them to cater the game to the different player types. Really? We still can't get realistic football elements in the game because competitive players complain. What was the point of the 3 separate modes then? When they implemented penalties, they did it half *** - not including many of the real penalties in football. Still no offsetting penalties. The challenge system is still from 2 generations ago. They just added some ball physics in Madden 17 (and it's still not done well). Every year the kicking mechanics change, yet it's still automatic. How many years do you have to waste time on that? They are constantly saying how x or y takes time because resources are precious. Yes, they are precious for ALL development studios with far less money than they have. Some stuff I will put on EA up top like these: They couldn't add items to franchise because they wanted to spend 4 years working on a story mode (that no one really asked for) along with creating a whole new mode (Draft Champs - which no one really asked for) along with the most desired feature of all - THE GAUNTLET. These are foolish decisions if you are running low on resources. No one bought Madden to play the Gauntlet or because Draft Champs were in the game. It's sheer and utter cluelessness. Making a story mode would have been fine for most madden players if the Franchise mode had already been fully fleshed out. Even their own Creative Director professed his disgust for this. Yet they pulled most of their resources to build the cart before you even have half of the horse. It's exhausting. All the while, we are approaching the second next gen console generation that has been wasted and we don't see a true next gen experience. But hey, the servers are definitely solid and I can play head to head... |
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06-20-2018, 12:54 PM | #199 | ||||||||||||||||||||||||
MVP
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
Longshot does provide long-term benefits. The mode, along with Frostbite allow for abilities which can bring the immersion and atmosphere alive. I believe the dynamic scenes in CFM are indicators of more to come. But like many, I am curious why their development seems slower. As I initially stated, risk and risk aversion can be huge hurdles for a company to overcome. They have an idea of their future with Madden based on past performance. NBA Live has competition, but is a newer endeavor, is it not? The initial push to bring NBA live up to speed is assisted by competition and direct knowledge of what sells or does not sell in a game evenly comparable. I would add, Madden does have NCAA to look at. I do not recall the sales of NCAA in relation to Madden. I would assume Madden sold more. IMO if Madden sold more than NCAA it was more due to the national popularity of the NFL and its solidarity. I know lots of people love NCAA football, just not sure how many of those fans play video games. If NCAA has more fans in real life, but the game sold less than Madden, there may be executives who believe that NCAA features are not worth replicating because they may see those NCAA features as not being popular enough to sale. Which could be a huge misjudgment of information. Anyway, I am rambling. Sorry. |
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06-20-2018, 12:58 PM | #200 | ||||||||||||||||||||||||
*ll St*r
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Re: Madden NFL 19: The Full Interview With Producer Ben Haumiller
A different set of glasses will need to come from within where the suits and marketing are lead. I appreciate your spirit, and if I want something in the game or I am not happy with sky high punts into the wind, lack of PI calls,etc...., I am vocal about it and I do it via the Developers on Twitter. So, yes, I do tolerate the game as it is, but that doesn't mean I'm completely satisfied with the game and it can't get better. And with the help of Sabo, you and the slider makers, I get a good game of football out of it. |
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