So, Gento just dropped this:
There's a spreadsheet of the way attributes stack up as far as blocks. Pretty sure the first number is the soft cap, second is the hard cap.
Now, I know you guys are thinking: "Yeah, but we don't know attribute numbers".
Here's the guideline I've been using: Based on the max in each category from 2k17 we can assume 25 blocks is around 94-96 in a category. 20 would be around 89-90, 10 is in the mid 70s range, and 5 is probably like 60-62.
Account for the fact that I assume upgrades will again be semi arbitrary, and you can figure out a round number of the attributes.
By arbitrary I mean from say upgrade 8-12 in 2k17, you could see +3, +1, 0, +5 +1 as far as increases to attributes. There was no real rhyme or reason to it.
So using that as a rough outline, let's look at the Slashing/Playmaker since I ran a Slasher last year. Baseline Pure Slasher looks pretty spot on from last year, So:
Hybrid has 21-23 in layup and dunk. Based on last year that's low 90s, probably capping at 92-93.
9-12 in midrange should translate to 74 is midrange. Possibly a tick higher.
3s are 7-9. 6 last year was 59-60 for a slasher, so this is probably high 60s, just below 70.
That's how I'm basing my judgements so far. So, go by what your archetype last year was, then add or subtract an average based on the amount of blocks the second archetype adds or subtracts and you can get a rough idea of how it's looking so far.
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