Dual Archetypes Confirmed... Thoughts? Combinations?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ViolenceFight
    MVP
    • Jun 2013
    • 1141

    #196
    Re: Dual Archetypes Confirmed... Thoughts? Combinations?

    So, Gento just dropped this:



    There's a spreadsheet of the way attributes stack up as far as blocks. Pretty sure the first number is the soft cap, second is the hard cap.

    Now, I know you guys are thinking: "Yeah, but we don't know attribute numbers".

    Here's the guideline I've been using: Based on the max in each category from 2k17 we can assume 25 blocks is around 94-96 in a category. 20 would be around 89-90, 10 is in the mid 70s range, and 5 is probably like 60-62.

    Account for the fact that I assume upgrades will again be semi arbitrary, and you can figure out a round number of the attributes.

    By arbitrary I mean from say upgrade 8-12 in 2k17, you could see +3, +1, 0, +5 +1 as far as increases to attributes. There was no real rhyme or reason to it.

    So using that as a rough outline, let's look at the Slashing/Playmaker since I ran a Slasher last year. Baseline Pure Slasher looks pretty spot on from last year, So:

    Hybrid has 21-23 in layup and dunk. Based on last year that's low 90s, probably capping at 92-93.
    9-12 in midrange should translate to 74 is midrange. Possibly a tick higher.
    3s are 7-9. 6 last year was 59-60 for a slasher, so this is probably high 60s, just below 70.


    That's how I'm basing my judgements so far. So, go by what your archetype last year was, then add or subtract an average based on the amount of blocks the second archetype adds or subtracts and you can get a rough idea of how it's looking so far.

    Sent from my SM-G900V using Tapatalk
    Female Russell Westbrook.

    PSN: ViolenceFight
    Instagram: @ViolenceFight

    Comment

    • ryocoola31
      Rookie
      • Sep 2016
      • 135

      #197
      Re: Dual Archetypes Confirmed... Thoughts? Combinations?

      Originally posted by Yesh2k
      If their 3pt shot maxes at 60, then 2k will have to tweak shooting so everyone with a 60 rating can hit shots again; twitter will be in uproar at having a shooting speciality and not hitting any shots.
      This. The d and 3 needs to be able to hit wide open threes at semi decent rate. D Like someone shooting 32, 33 % in the NBA. Otherwise what is point. I would think equivalent of a 65 three last year or something like that.

      Sent from my SAMSUNG-SM-G900A using Tapatalk

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19827

        #198
        Re: Dual Archetypes Confirmed... Thoughts? Combinations?

        Originally posted by YannisLB
        Will there still be the "+5 Bonus" like before ?
        I was wondering about that. Those +5 Attributes come in handy especially with lower caps.
        Also wonder if they are going to bring back that FitBit Boost again. I'm leaning towards thinking they won't because that phase is dying out

        Comment

        • Yesh2kdone
          Banned
          • Feb 2015
          • 1412

          #199
          Re: Dual Archetypes Confirmed... Thoughts? Combinations?

          Originally posted by ryocoola31
          This. The d and 3 needs to be able to hit wide open threes at semi decent rate. D Like someone shooting 32, 33 % in the NBA. Otherwise what is point. I would think equivalent of a 65 three last year or something like that.

          Sent from my SAMSUNG-SM-G900A using Tapatalk
          would be helpful if 2k could let people know what badges actually mean for attributes. If for example, gold C&S gives +20 to attributes then that's fair enough. Otherwise, guys will just create a playmaker and have better shooting attributes across the board with potential bronze badges for shooting.

          Comment

          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19827

            #200
            Re: Dual Archetypes Confirmed... Thoughts? Combinations?

            I always create a defensive player. But if the new motion system works like it should, if you have good speed and Lateral Quickness, you should be able to stay in front of ball handlers
            I'm leaning towards a LDD/Shot Creator. I don't shoot off Dribble, but Shot Creator has a good Mid Range Cap. So if it has a high enough mid range ,that might be the choice. If not, make a LDD/Slasher or a LDD/Playmaker
            Last edited by illwill10; 09-03-2017, 03:49 PM.

            Comment

            • ballstreet2k
              Rookie
              • Nov 2014
              • 157

              #201
              Re: Dual Archetypes Confirmed... Thoughts? Combinations?

              Originally posted by ViolenceFight
              So, Gento just dropped this:



              There's a spreadsheet of the way attributes stack up as far as blocks. Pretty sure the first number is the soft cap, second is the hard cap.

              Now, I know you guys are thinking: "Yeah, but we don't know attribute numbers".

              Here's the guideline I've been using: Based on the max in each category from 2k17 we can assume 25 blocks is around 94-96 in a category. 20 would be around 89-90, 10 is in the mid 70s range, and 5 is probably like 60-62.

              Account for the fact that I assume upgrades will again be semi arbitrary, and you can figure out a round number of the attributes.

              By arbitrary I mean from say upgrade 8-12 in 2k17, you could see +3, +1, 0, +5 +1 as far as increases to attributes. There was no real rhyme or reason to it.

              So using that as a rough outline, let's look at the Slashing/Playmaker since I ran a Slasher last year. Baseline Pure Slasher looks pretty spot on from last year, So:

              Hybrid has 21-23 in layup and dunk. Based on last year that's low 90s, probably capping at 92-93.
              9-12 in midrange should translate to 74 is midrange. Possibly a tick higher.
              3s are 7-9. 6 last year was 59-60 for a slasher, so this is probably high 60s, just below 70.


              That's how I'm basing my judgements so far. So, go by what your archetype last year was, then add or subtract an average based on the amount of blocks the second archetype adds or subtracts and you can get a rough idea of how it's looking so far.

              Sent from my SM-G900V using Tapatalk
              That's pretty much the math I did confronting the 2K18 pure LDD caps with 2k17 LDD; I think it's gonna be a couple points lower than what you came up with, but it's still close indeed.

              Also, all these people freaking out about a secondary skill maxing at 60-65 are probably focusing too much on the "secondary" part, and not enough on the "skill". 60-65 is what you got on things that your arch couldn't do, those with 5-8 blocks. A secondary skill is more likely gonna be around 70 at the very worst, give or take 2.

              Comment

              • hyretic
                Rookie
                • Sep 2016
                • 199

                #202
                Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                Originally posted by Yesh2k
                would be helpful if 2k could let people know what badges actually mean for attributes. If for example, gold C&S gives +20 to attributes then that's fair enough. Otherwise, guys will just create a playmaker and have better shooting attributes across the board with potential bronze badges for shooting.
                I know this isn't as good as official word from 2K, but 2KLab has done a bit of research into badges and the results are worth looking at.

                Comment

                • ViolenceFight
                  MVP
                  • Jun 2013
                  • 1141

                  #203
                  Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                  Originally posted by ballstreet2k
                  That's pretty much the math I did confronting the 2K18 pure LDD caps with 2k17 LDD; I think it's gonna be a couple points lower than what you came up with, but it's still close indeed.

                  Also, all these people freaking out about a secondary skill maxing at 60-65 are probably focusing too much on the "secondary" part, and not enough on the "skill". 60-65 is what you got on things that your arch couldn't do, those with 5-8 blocks. A secondary skill is more likely gonna be around 70 at the very worst, give or take 2.
                  Exactly. It's about using the extra boost to accent what you do. Slashing/Playmaker is my guy from last year with a slightly better jumper and speed. I'm using it to enhance the few things I wanted a small boost in the few areas that I wanted a nudge in.

                  I was one of the people worried about a Dual archetype system because the way the community complained I was worried 2k would make the secondary full power. This clearly is not
                  Female Russell Westbrook.

                  PSN: ViolenceFight
                  Instagram: @ViolenceFight

                  Comment

                  • YannisLB
                    Rookie
                    • Aug 2017
                    • 212

                    #204
                    Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                    Thats a good discussion to have, what does "15" means in terms of attribute precisely

                    Cause if you do 25 X4 you have 100 but I guess its not like that, 15 X4 = 60. That doesnt mean you'll have 60. I think its not a linear progression.

                    It would be cool if we know what all theses caps means, so that we can now how far our player can go on thoses attributes before choosing our play style.

                    Comment

                    • ballstreet2k
                      Rookie
                      • Nov 2014
                      • 157

                      #205
                      Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                      Originally posted by YannisLB
                      Thats a good discussion to have, what does "15" means in terms of attribute precisely

                      Cause if you do 25 X4 you have 100 but I guess its not like that, 15 X4 = 60. That doesnt mean you'll have 60. I think its not a linear progression.

                      It would be cool if we know what all theses caps means, so that we can now how far our player can go on thoses attributes before choosing our play style.
                      It's not 25x4 because the value scale in 2K is 25-99, not 0-99 (or 0-100 for that matter), and the scale for MyPlayers is a little shorter (35/40-94).

                      Comment

                      • YannisLB
                        Rookie
                        • Aug 2017
                        • 212

                        #206
                        Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                        Originally posted by ballstreet2k
                        It's not 25x4 because the value scale in 2K is 25-99, not 0-99 (or 0-100 for that matter), and the scale for MyPlayers is a little shorter (35/40-94).
                        Yeah so even my linear calcul is false


                        I wonder for example, for my dilemma, what 16 on 3 pts shooting would mean ? (theses are the max cap)
                        Attached Files

                        Comment

                        • GradyMac
                          Rookie
                          • Nov 2012
                          • 421

                          #207
                          Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                          Originally posted by YannisLB
                          Yeah so even my linear calcul is false





                          I wonder for example, for my dilemma, what 16 on 3 pts shooting would mean ? (theses are the max cap)


                          Height and weight matter (I assume) so it will depend on those as well. A 16 3pt shooting for a 6'3" guy will be different for a 6'7" guy. Again, assuming.


                          Sent from my iPhone using Operation Sports

                          Comment

                          • ryocoola31
                            Rookie
                            • Sep 2016
                            • 135

                            #208
                            Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                            Originally posted by ballstreet2k
                            That's pretty much the math I did confronting the 2K18 pure LDD caps with 2k17 LDD; I think it's gonna be a couple points lower than what you came up with, but it's still close indeed.

                            Also, all these people freaking out about a secondary skill maxing at 60-65 are probably focusing too much on the "secondary" part, and not enough on the "skill". 60-65 is what you got on things that your arch couldn't do, those with 5-8 blocks. A secondary skill is more likely gonna be around 70 at the very worst, give or take 2.
                            Looking at this definitely confirms that a shot creator primary with playmaker secondary hits every single thing offensively. Three, mid, inside potential, little post, ballhandling, speed, etc. Pumped.

                            Sent from my SAMSUNG-SM-G900A using Tapatalk

                            Comment

                            • MBhoops
                              Rookie
                              • Jul 2016
                              • 366

                              #209
                              Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                              Originally posted by YannisLB
                              Yeah so even my linear calcul is false


                              I wonder for example, for my dilemma, what 16 on 3 pts shooting would mean ? (theses are the max cap)
                              In theory I would assume we could work this out by using 2k17 (probably the same amount of slots).

                              Comment

                              • YannisLB
                                Rookie
                                • Aug 2017
                                • 212

                                #210
                                Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                                Originally posted by GradyMac
                                Height and weight matter (I assume) so it will depend on those as well. A 16 3pt shooting for a 6'3" guy will be different for a 6'7" guy. Again, assuming.


                                Sent from my iPhone using Operation Sports
                                Yeah for a PG 6 Ft3

                                Comment

                                Working...