Dual Archetypes Confirmed... Thoughts? Combinations?

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  • CBAT
    Rookie
    • Feb 2007
    • 471

    #3091
    Re: Dual Archetypes Confirmed... Thoughts? Combinations?

    Originally posted by The Gym Reaper
    I been meaning to respond to this. This is not my experience. I'm pretty consistent off the dribble from anywhere beyond the arch using a straight up Pure Playmaker.

    <div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/s5t4f/jcozlf" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>

    It's a combination of factors, yea. But I'm definitely not confined to the corners.
    Agreed, I've recently changed jumpshots and have been much more consistent. It is a quicker release as well, so I'm able to get shots off before being contested in an easier fashion. I'm a shot creating playmaker, so my 3 point is a few points higher than yours is all, but still below 80. Still not nearly as consistent as a sharp primary.
    Last edited by CBAT; 03-19-2018, 01:28 PM.

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    • jyoung
      Hall Of Fame
      • Dec 2006
      • 11132

      #3092
      Re: Dual Archetypes Confirmed... Thoughts? Combinations?

      Does anybody know the tallest height that a pure sharpshooter can be while still unlocking the pro dribble moves by the time they reach a 90 overall rating (at the latest)?

      I know that a 6'5" pure sharp maxes out at a 75 ball control rating and won't get his pro dribbles unlocked until 95 overall, and it's way too late into the 2K18 cycle for me to grind that far into any single character.

      So I probably would want to go down to about 6'2" (maxes at 77 ball control) or maybe even 6'0" (maxes at 78 ball control), if I had to guess?

      I been meaning to respond to this. This is not my experience. I'm pretty consistent off the dribble from anywhere beyond the arch using a straight up Pure Playmaker.
      Anyone can make any type of three-pointer in the Park; I've seen pure slashers shoot 100% from three in Park games without any badge boosts activating. I was just talking about how the shooting ratings work in team Pro Am, specifically. I have a lot of experience in that mode using a variety of archetypes with three-point shooting ratings in the 60s and 70s, and I don't like to go up top or to the wings with those players unless I'm A) on fire B) about to activate pick and popper or C) going to catch a pass from someone with silver or higher dimer.
      Last edited by jyoung; 03-25-2018, 02:54 AM.

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      • loso_34
        MVP
        • Jul 2010
        • 1346

        #3093
        Re: Dual Archetypes Confirmed... Thoughts? Combinations?

        Originally posted by jyoung
        Does anybody know the tallest height that a pure sharpshooter can be while still unlocking the pro dribble moves by the time they reach a 90 overall rating (at the latest)?

        I know that a 6'5" pure sharp maxes out at a 75 ball control rating and won't get his pro dribbles unlocked until 95 overall, and it's way too late into the 2K18 cycle for me to grind that far into any single character.

        So I probably would want to go down to about 6'2" (maxes at 77 ball control) or maybe even 6'0" (maxes at 78 ball control), if I had to guess?



        Anyone can make any type of three-pointer in the Park; I've seen pure slashers shoot 100% from three in Park games without any badge boosts activating. I was just talking about how the shooting ratings work in team Pro Am, specifically. I have a lot of experience in that mode using a variety of archetypes with three-point shooting ratings in the 60s and 70s, and I don't like to go up top or to the wings with those players unless I'm A) on fire B) about to activate pick and popper or C) going to catch a pass from someone with silver or higher dimer.
        Team pro am and park have the same slider set.

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        • ph33
          MVP
          • Oct 2014
          • 3261

          #3094
          Dual Archetypes Confirmed... Thoughts? Combinations?

          Does anybody actually notice a big difference in dimer between bronze and gold?

          It’s a somewhat small sample size when I tried to notice, but seems like the difference is negligible. My slashing shot creator doesn't make passes as crisply, sometimes the passes are high/low, but most of the time it's on point and the trade off doesn't feel like it's worth it.


          And I forgot to mention the biggest point lol. Feels like my teammates hit their catch and shoots just as well, if not better off of my SG *shrug*
          Last edited by ph33; 03-25-2018, 12:20 PM.

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          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #3095
            Re: Dual Archetypes Confirmed... Thoughts? Combinations?

            Originally posted by jyoung
            Does anybody know the tallest height that a pure sharpshooter can be while still unlocking the pro dribble moves by the time they reach a 90 overall rating (at the latest)?
            What is so essential about unlocking the pro dribbles on that build that you would go as short as 6'0" just for these animations?

            At this point you are sacrificing a lot of ability to finish at the rim, shoot over a contest and to defend.

            Why not simply add Playmaking as your secondary archetype? The difference in badged and ratings will not be drastic providing your shot selection is generally clean and conservative which yours is.

            Think it over.. but there's a lot of disadvantages to going this short as a Pure Sharp.

            @Young

            For reference, a 6ft6 Playmaking Sharp (Primary) will get 92 on his 3pt rating and 80 ball control which makes it easy to unlock the 75. You also are only about 3 clicks faster with the ball at 6ft1 or less.

            At 6ft6 though you have a higher vantage point and are a competent defend.

            Sent from my SGH-I337M using Tapatalk
            Last edited by hanzsomehanz; 03-25-2018, 03:23 PM.
            how could I lose? im playing by my own rules..

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            • howardphillips214
              MVP
              • Jan 2018
              • 1928

              #3096
              Re: Dual Archetypes Confirmed... Thoughts? Combinations?

              Originally posted by ph33
              Does anybody actually notice a big difference in dimer between bronze and gold?

              It’s a somewhat small sample size when I tried to notice, but seems like the difference is negligible. My slashing shot creator doesn't make passes as crisply, sometimes the passes are high/low, but most of the time it's on point and the trade off doesn't feel like it's worth it.


              And I forgot to mention the biggest point lol. Feels like my teammates hit their catch and shoots just as well, if not better off of my SG *shrug*
              There's too many factors into what can happen on a jumper for me to expect everyone to make everything and I have HOF dimer. I can consistently get 18-19 assists in walk on with friends, but they're not all on jumpers either. I feel like the best gauge of success I've seen is how often it pops up on my screen. HOF dimer is the only badge that consistently pops up when players make shots. I can have 19 assists off bronze dimer, and have, but only seen dimer pop up after maybe 1 or 2 shots.

              I'll hear my friends go "green" and then see HOF dimer pop up in the top right and I just smile, and don't say anything. Yes, he released the timing right, but I know my badge increased his window.

              I DO know for a fact that gold and HOF dimer produce more "load ups" but that's when I start telling people to turn off the meter. When I'm OFF BALL and someone has HOF dimer, I shoot great because I have the meter off and only watch my hands. My Dirk build is only sharp second but with shot boosting, HOF dimer, and my silver badges I feel like my 74 3 is like a 94. It's crazy. O just can't pull limitless shots but I'll hit top of key.

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              • jyoung
                Hall Of Fame
                • Dec 2006
                • 11132

                #3097
                Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                Does anybody actually notice a big difference in dimer between bronze and gold?
                Bronze to silver is a nice upgrade. Silver to gold is a small upgrade. Gold to hall of fame is a big upgrade. That's how most of the badges work this year, including dimer.

                What is so essential about unlocking the pro dribbles on that build that you would go as short as 6'0" just for these animations?
                For a perimeter player, the pro dribbles are the difference between being able to create your own shot in isolation instead of needing a screen (or two) to create an open jumpshot.

                Why not simply add Playmaking as your secondary archetype? The difference in badged and ratings will not be drastic providing your shot selection is generally clean and conservative which yours is.
                The difference between gold/hall of fame shooting badges is pretty significant, as is the difference between a 92/99 three-point rating. Playsharps are generally 66% shooters before any outside badge/on-fire boosts kick in, while pure sharps can be be 100% shooters.
                Last edited by jyoung; 03-25-2018, 05:24 PM.

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                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #3098
                  Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                  It looks like 6'0" is the tallest that a pure sharp can be while unlocking 75 ball control at a reasonably achievable overall rating.



                  These predetermined attribute upgrades were such a terrible idea this year. If we could just apply our upgrades freely, then a 6'5" pure sharp could easily get to 75 ball control without having to play on that character for 500 hours.
                  Attached Files

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                  • OrlandoTill
                    Rookie
                    • Sep 2016
                    • 169

                    #3099
                    Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                    Originally posted by jyoung
                    If we could just apply our upgrades freely, then a 6'5" pure sharp could easily get to 75 ball control without having to play on that character for 500 hours.
                    Considering Pure Sharps are the MOST complained about archetype I actually think it is fair to put that type of dribbling behind a grind wall.
                    76 6"6" 180lbs Sharpshooting Playmaking SF
                    73 6"7" 230lbs Pure Glass Cleaner PF

                    https://www.twitch.tv/orlandotill

                    Protesting PNO
                    MTU

                    PSN: OrlandoTill

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                    • ph33
                      MVP
                      • Oct 2014
                      • 3261

                      #3100
                      Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                      Hmm yeah like I said, I had a small sample size with dimer. I'm sure HOF is better, but I don't have any player that has that. I toyed around with using my PG (Sharpshooting playmaker) at point and my SG (Slashing shot creator) at point and I guess I just feel way better about using my SG because his penetration ability is way better and the threat to finish is a lot better, and it seems to draw more help inside which I feel like gets cleaner looks for my teammates in a halfcourt setting. And my teammates shoot pretty great with it anyways. Basically just trying to find a reason to use my PG ever again lol, but it's probably a better player to use in a dual point-backcourt.

                      Only thing it lacks is limitless range but it's not even in my nature to chuck that up with my sharpshooting playmaker either unless it's a catch and shoot.

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                      • hanzsomehanz
                        MVP
                        • Oct 2009
                        • 3275

                        #3101
                        Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                        Originally posted by jyoung
                        It looks like 6'0" is the tallest that a pure sharp can be while unlocking 75 ball control at a reasonably achievable overall rating.


                        At 6'0" the closeouts will impact you heavily and you'll also be very exposed on defense.

                        It's plainly not worth it to be a 6'0" Pure Sharp.

                        Good Luck going 100% at 6ft on a high volume of 3s consistently like 6 or more. You're challenging yourself as usual to make the game harder than it needs to be. You don't need 99 3s with HOF badges let alone Pro Dribbles if you only gunna take Wide Open 3s off the catch and maybe attempt 3 3s per game.

                        If you go 6ft Pure Sharp and don't reward your team with a high volume of 3s (at least 6 to 10 makes) each game: you essentially become wasteful and ineffective. 6ft Sharp is a baby on defense and a baby going to the paint. You sell out on going 99 with HOF and pro dribbles: you gotta make worthwhile returns.

                        Sent from my SGH-I337M using Tapatalk
                        how could I lose? im playing by my own rules..

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                        • howardphillips214
                          MVP
                          • Jan 2018
                          • 1928

                          #3102
                          Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                          Originally posted by ph33
                          Hmm yeah like I said, I had a small sample size with dimer. I'm sure HOF is better, but I don't have any player that has that. I toyed around with using my PG (Sharpshooting playmaker) at point and my SG (Slashing shot creator) at point and I guess I just feel way better about using my SG because his penetration ability is way better and the threat to finish is a lot better, and it seems to draw more help inside which I feel like gets cleaner looks for my teammates in a halfcourt setting. And my teammates shoot pretty great with it anyways. Basically just trying to find a reason to use my PG ever again lol, but it's probably a better player to use in a dual point-backcourt.

                          Only thing it lacks is limitless range but it's not even in my nature to chuck that up with my sharpshooting playmaker either unless it's a catch and shoot.
                          Sharp/playmaker are MUCH harder to defend than sharp first, play maker secondary. The threat of shooting isn't as much as a pure, and they will typically over dribble thinking they're breaking me down. I'll essentially concede the 2 just like a pure and they're left trying to drive on my center buddies. A playmaker first has the speed to blow by me every time and if I really want to cut off the lanes, he can shoot step backs and green off screens.

                          Gold dimer is nice, had it for a while before HOF, but it's all about how you want to play. I think when I'm running point on my slashing shot Creator I'm wasting his scoring ability. If I'm playing my point forward, I'm being too passive and not creating enough action by penetrating. If I'm on my play making slasher, I get too contact thirsty and not distributing enough. There are draw backs to every character.

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                          • loso_34
                            MVP
                            • Jul 2010
                            • 1346

                            #3103
                            Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                            Originally posted by hanzsomehanz
                            At 6'0" the closeouts will impact you heavily and you'll also be very exposed on defense.

                            It's plainly not worth it to be a 6'0" Pure Sharp.

                            Good Luck going 100% at 6ft on a high volume of 3s consistently like 6 or more. You're challenging yourself as usual to make the game harder than it needs to be. You don't need 99 3s with HOF badges let alone Pro Dribbles if you only gunna take Wide Open 3s off the catch and maybe attempt 3 3s per game.

                            If you go 6ft Pure Sharp and don't reward your team with a high volume of 3s (at least 6 to 10 makes) each game: you essentially become wasteful and ineffective. 6ft Sharp is a baby on defense and a baby going to the paint. You sell out on going 99 with HOF and pro dribbles: you gotta make worthwhile returns.

                            Sent from my SGH-I337M using Tapatalk
                            ahah i wuld love to see a 6'0 pure sharp shooter. if sharps werent a liability on defense already..you cant even contest shots at that height.

                            sharps should be 6'5 minimum.

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                            • howardphillips214
                              MVP
                              • Jan 2018
                              • 1928

                              #3104
                              Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                              Yeah the stretches and the bigger sharps are the real pain. I think it's funny dudes talking about dribbling for 3s. Yes, the step back is viscous... Once. After that I just start running into them. It's not even like playing real defense. In real life, I'd still give him SOME space because I feel a hand would at least AFFECT his shot. But I've literally gotta be barrelling into shooters constantly to knock them off their spots.

                              There real nasty sharps, the ones you CAN'T GUARD are the ones who play like real life shooters. Constantly moving, getting off ball screens, wrap plays, if you hedge the screen trying to play over the top, they hit the roll man when he dives.

                              The REAL deadly sharps have good teams surrounding them. A good point to know his spots to get him the ball in rhythm, and screeners who DON'T JUST SCREEN, but ACTUALLY dive to the basket getting easy buckets.

                              If you play as a team and play your role, you can have the archetype you've always wanted. You just gotta know how your team plays, and they have to know how you play. That simple.





                              Even then tho you run into the 5 out cheese 1/50 games in walk on. If you're not on a team that consistently plays against that level of competition, one weak link can expose you. I've run a minimal amount of team games, so I'm not very experienced running 2-3 and have been exposed several times. Lol

                              Walk on, **** it. Play how you want.

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                              • ph33
                                MVP
                                • Oct 2014
                                • 3261

                                #3105
                                Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                                I am allergic to walk on games now unless I'm with people

                                the community is mostly THAT bad

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