Please turn the help defense, and cutter help defense back to were it was on release
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
haha. I don't know any more.
https://<iframe width="560" height="...reen></iframe>
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
haha. I don't know any more.
https://<iframe width="560" height="...reen></iframe>
https://www.youtube.com/watch?v=F6wad80xp9MComment
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Not sure, but I was finding spamming Pnr from the wing was much easier than from the top. Never really tried it from the corner before this time.Comment
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Blind spots could be easily simulated by drastically reducing passing accuracy (maybe even speed) when the ball is passed on out of sight targets. All engines have easy ways to actually determine "blind sides" of objects (as in this instance a player) as such a system is used plenty on many genres (as for example stealth games), so it is not a difficult thing to implement. Doing such a thing would also simulate higher guards (as Doncic) being better able to make passes than smaller guards are since they have the possibility to look above their opponents most of the time.Last edited by amioran; 10-13-2021, 05:17 AM.Comment
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
haha. I don't know any more.
https://<iframe width="560" height="...reen></iframe>
https://www.youtube.com/watch?v=F6wad80xp9MYoutube- https://www.youtube.com/channel/UC1Y...YHoeFjXQJ2Ps4g
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Please turn the help defense, and cutter help defense back to were it was on release
Because the Competitive online crowd doesn’t want to give up that corner three haha. If the defensive settings worked then we could all be happy
Sent from my iPhone using Operation SportsLast edited by Antonioshellz; 10-13-2021, 10:52 AM.Comment
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Because the Competitive online crowd doesn’t want to give up that corner three haha.
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Sent from my Pixel 4a using Operation Sports mobile appJordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Blind spots could be easily simulated by drastically reducing passing accuracy (maybe even speed) when the ball is passed on out of sight targets. All engines have easy ways to actually determine "blind sides" of objects (as in this instance a player) as such a system is used plenty on many genres (as for example stealth games), so it is not a difficult thing to implement. Doing such a thing would also simulate higher guards (as Doncic) being better able to make passes than smaller guards are since they have the possibility to look above their opponents most of the time.
10 players moving around a court is an entirely different situation. My money would be on us pulling our hair out the first 2-3 years of even trying to implement
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
haha. I don't know any more.
https://<iframe width="560" height="...reen></iframe>
https://www.youtube.com/watch?v=F6wad80xp9M
So this is what i’d like to see here. Initial help is there but have the wing defender drop to play the corner pass creating the 1 more pass to the wing for 3 instead with the helper sprinting to the close out on the wing 3 by X’ing out. The wing just stays attached and doesn’t move so it’s a easy pass and shot rather than a pass, pass, shot. That would help eliminate the complaints too from to many easy corner 3’s that register as Wide Open. Plus it gives more time to scramble for the 2nd pass so they would all be highly or slightly contested shots depending if you made the extra pass or not. So it would eliminate the roll man, the drive, and the easy corner 3’s. That 1 thing could fix the 3 main issues right now with both communities.
I actually had that happen a few times and it felt so good and rewarding when it did as that’s basketball. I posted about how it happened twice for me. I’d rather have that pass have to go from wing to corner though to simulate what happens most often irl. With wing dropping to sag and play 2. Then he plays the 1st pass out as it opens the wing pass with a closeout from the tag player back out to the corner. But I wouldn’t be that picky this year.
Right now this video shows the problem if the help comes for the online guys with the lack of scrambling behind it if the help does come. I hate to be a broken record but it’s the scramble logic that needs work but again it works great with out of double teams so I feel it’s in the game somewhere just not on the PNR’s for some reason. Currently it’s either black or white. If we get a tag we give up wide open corner 3’s and if they don’t tag it’s wide open roll or lay-up’s. With a scramble behind the tag or no tag there is more real basketball and extra passes needed where playing smart basketball should be more rewarding than just the simple drive and kick wide open jumpers that are just way too easy right now if help does come.Last edited by vannwolfhawk; 10-13-2021, 01:21 PM.Basketball Playbooks
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
There's a reason as to why, for example, you find better AI in a game like FEAR than a modern shooter, it's not because the engines nowadays have lesser capabilities (in fact totally the contrary, they are much more advanced - in the past it took a lot of resources to check for line of sight, for example, nowadays modern CPUs can cast hundreds of line of sight checks without even a pause), it is because devs dumb down the AI purposefully to make it act stupid (and they spend a lot of time to try to make the AI behave not so realistically as to being not fun, but not so idiotic as being too easy - albeit they most often tend on the latter direction).
It's not a different situation, because the system relies on line of sight (usually done by casting an area array - to simulate field of view - from eyes' height) to check for amount of obstruction. Even if there are 10 players moving only 1 has the ball and only 1 has to make that pass (and anyway modern CPUs are so powerful that you could even continuously cast line of sight checks for all 10 players on the floor and your PC/Console wouldn't even notice; in fact probably 2K already does that for certain circumstances). In real life line of sight applies in the same exact way, there's absolutely no difference.Last edited by amioran; 10-13-2021, 03:29 PM.Comment
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Maybe this was true in the past (as at the time of Thief) but nowadays that's only because the devs intentionally dumb down the recognition, elsewhere the vast majority of the user base would not find the game fun (especially nowadays the vast majority of the user base just wants to win, or pass a couple of hours having fun, they don't play games to have a challenge). They purposefully put in place limitations to the detection radius, range and ability that the various NPC have so as to turn the game much more casual and hence appealing to a larger audience. If devs wanted they could easily make NPCs in such games behave exactly as a person in real life (as it actually takes more resources to dumb down those NPCs than making them behave at the fullest of their capabilities).
There's a reason as to why, for example, you find better AI in a game like FEAR than a modern shooter, it's not because the engines nowadays have lesser capabilities (in fact totally the contrary, they are much more advanced - in the past it took a lot of resources to check for line of sight, for example, nowadays modern CPUs can cast hundreds of line of sight checks without even a pause), it is because devs dumb down the AI purposefully to make it act stupid (and they spend a lot of time to try to make the AI behave so idiotically).
It's not a different situation, because the system relies on line of sight (usually done by casting an area array, as a circle, from the eye's height) to check for line of sight obstruction. Even if there are 10 players moving only 1 has the ball and only 1 has to make that pass. In real life line of sight applies in the same exact way, there's absolutely no difference.
I think that’s part of the problem (speaking on a separate issue with PNR defense) is 2k dumbs the cpu defense down for the casuals. That’s why the rotations or scrambles aren’t there. The casuals just want drive and kick for a open shot or easy PNR’s.
That’s why it’s so important the logic is at least in the game and the help defense team sliders, help d iq player attributes, and defensive awareness sliders can help us get the players to rotate to our liking and not just little Timmy.Basketball Playbooks
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Is anyone able to create true "Drop" PnR defense this year? Even when I put my settings to "No Hedge", the hedge man still plays too tight/high and gets blown by if I don't control him. Is there any way to avoid this?Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Unless you mean editing cpu defence? Then in that case also no, it doesn't work and the help d, cutter help was removed in a patch so the pnr is very easy to exploit.Comment
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Re: Please turn the help defense, and cutter help defense back to were it was on rele
Unfortunately not. The settings don't seem to work. I resort to quickly tapping A or X (on PS4/5) to manually change players and drop on the roll man.
Unless you mean editing cpu defence? Then in that case also no, it doesn't work and the help d, cutter help was removed in a patch so the pnr is very easy to exploit.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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