CPU Timeout problem, reason inside
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Re: CPU Timeout problem, reason inside
I think it's safe to say that they are aware of the situation. Their mods are constantly on the boards and seem to be in direct contact with the company so I'm almost 100% sure they are aware of it and are scrambling now to see if there is a work around not requiring a patch. If and when that proves fruitless they'll probably be working on a patch.Originally posted by bball_1523
I don't think their sales will suffer at all. Like you said, there's only real a few of us "geeks" out hereOriginally posted by dmfreck -
Re: CPU Timeout problem, reason inside
I think it's safe to say that they are aware of the situation. Their mods are constantly on the boards and seem to be in direct contact with the company so I'm almost 100% sure they are aware of it and are scrambling now to see if there is a work around not requiring a patch. If and when that proves fruitless they'll probably be working on a patch.Originally posted by bball_1523you know this game is really worth the 20 bucks if you think about it. lol It's not that bad of a game, huge improvement over 2k4, but bugs plague VC/sega. If it was 40 bucks, it would be a bigger problem for us. We gotta do something to get VC's attention, let's think of something to make them fix these mindless bugs.
I don't think their sales will suffer at all. Like you said, there's only real a few of us "geeks" out hereOriginally posted by dmfreckI'm not so sure their sales will suffer. The hardcore crowd like those who frequent OS and other boards are in the minority, so I'm not convinced that this game will be DOA as far as the general public is concerned. Only time will tell, however.Comment
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Re: CPU Timeout problem, reason inside
I'm hoping if they find a solution, that it won't be like what EA did with madden online where they turned off fatigue to stop the formation audible bug. That would suck if espn fixed the to bug and others, only to create a bigger problem.Comment
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Re: CPU Timeout problem, reason inside
I'm hoping if they find a solution, that it won't be like what EA did with madden online where they turned off fatigue to stop the formation audible bug. That would suck if espn fixed the to bug and others, only to create a bigger problem.Comment
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Re: CPU Timeout problem, reason inside
I do not have the game yet but this bug truly scares me if it is not fixed.
It kills most of the realism that is in this game.XBOX 360 is my GodComment
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Re: CPU Timeout problem, reason inside
I do not have the game yet but this bug truly scares me if it is not fixed.
It kills most of the realism that is in this game.XBOX 360 is my GodComment
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Re: CPU Timeout problem, reason inside
It's really a shaem something as big as this was missed in testing. Definitely unacceptable on the part of VC, and I'm screwed for the year on the PS2. A patch just isn't happening.
This bug is pretty similar to one in NCAA 2k3, only in that one the computer AI would often burn through 6 timeouts in a matter of minutes into the game (essentially every possession), or would have them and just not call them. Really pissed me off, but I still played through 6 or 7 seasons of it. I guess I'll live through this too, at least until Live hits the PC later this month. It's a real shame though, I'm having an absolute blast with the game so far.Comment
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Re: CPU Timeout problem, reason inside
It's really a shaem something as big as this was missed in testing. Definitely unacceptable on the part of VC, and I'm screwed for the year on the PS2. A patch just isn't happening.
This bug is pretty similar to one in NCAA 2k3, only in that one the computer AI would often burn through 6 timeouts in a matter of minutes into the game (essentially every possession), or would have them and just not call them. Really pissed me off, but I still played through 6 or 7 seasons of it. I guess I'll live through this too, at least until Live hits the PC later this month. It's a real shame though, I'm having an absolute blast with the game so far.Comment
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Re: CPU Timeout problem, reason inside
My question is have anyone tried to set their timeouts to auto and see the computer call TO's?XBOX 360 is my GodComment
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Re: CPU Timeout problem, reason inside
My question is have anyone tried to set their timeouts to auto and see the computer call TO's?XBOX 360 is my GodComment
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Re: CPU Timeout problem, reason inside
I made the changes... in game i went to my options and changed late game fouling to auto and timeouts.Originally posted by ChewingthehardfactsMy question is have anyone tried to set their timeouts to auto and see the computer call TO's?
Timeouts were called for me, since they were auto. but not once for the CPU. late game fouling DOES work for the CPU though. so go figure. I guess they only messed up on the TO's and not LGF... even though they are set to manual for the user???... ok after actually looking at the coaching options after switching to the CPUteam in exhibtion, late game fouling is set to manual.... I wonder why LATE game fouling WORKS in franchise and not the Timeouts? any ideas?
although i played a quick franchise game on rookie, i was up 3 with 4.2 seconds left, after making one ft. the lakers had 4.2 seconds and 2 timeouts left to make a basket... they inbounds and are forced to go the full length of the court and end up shooting a 50 foot prayer.
Last edited by RubenDouglas; 10-02-2004, 05:55 PM.Comment
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Re: CPU Timeout problem, reason inside
I made the changes... in game i went to my options and changed late game fouling to auto and timeouts.Originally posted by ChewingthehardfactsMy question is have anyone tried to set their timeouts to auto and see the computer call TO's?
Timeouts were called for me, since they were auto. but not once for the CPU. late game fouling DOES work for the CPU though. so go figure. I guess they only messed up on the TO's and not LGF... even though they are set to manual for the user???... ok after actually looking at the coaching options after switching to the CPUteam in exhibtion, late game fouling is set to manual.... I wonder why LATE game fouling WORKS in franchise and not the Timeouts? any ideas?
although i played a quick franchise game on rookie, i was up 3 with 4.2 seconds left, after making one ft. the lakers had 4.2 seconds and 2 timeouts left to make a basket... they inbounds and are forced to go the full length of the court and end up shooting a 50 foot prayer.
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Re: CPU Timeout problem, reason inside
Thinking back to the statements I made earlier, I feel like i'm not giving this game an honest shot. I always talk about looking back to what we had 5 years ago and just remembering all the "gamekiller" type bugs that we have encountered. I guess I took it too hard. It's a huge bug, not one that you shouldnt be giving up a great "game" for. So for now on, i think im gonna save 2 timeouts for the franchise CPU team, and just call them for the CPU when need be. I figure if a team needs a three to win the game and has 6 seconds or less on the clock, than Ill call them a TO. But 6 or more seconds and they need a three, I think theyll be fine running full court for a quick shot. I really dont think that the videogame players feel the pressure... ala, if there is 3 seconds on the clock or 1. it doesnt matter.
I think its safe to say, I'll give this game a second chance. even though the first lockout of mine lasted only 1 day (
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after playing that quick game.. i feel like a sellout if I just leave, without giving it a real chance. It has so much potential to be great that something like this shouldnt hinder it like how we are portraying it.
honestly, i have never known if timeouts really help stop momentum, especially in videogames.. Sure we call them and emulate real life, after droughts and scoring runs for other teams.. But does it really matter in a video game? I guess i'll just be putting restrictions on my timeout capabilties and save them for substitutions only, and not really for DROUGHTS or big time "momentum shifting" plays. I really really doubt, pressure and momentum builds in videogames and is hampered by Timeouts like real life. thats just what im beginning to think.
I'm thinking, if push comes to shove, that I am gonna save two of 4 timeouts for the other team in a close situation, like the one that I just playedout above... 4 seconds left user team is up by 3. the CPU should always call a TO so they have time to make a basket.. even though you dont want the CPU to win at all, its the logical thing to do.
Last edited by RubenDouglas; 10-02-2004, 06:11 PM.Comment

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