No Man's Sky

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21788

    #3061
    Re: No Man's Sky

    Poured in 40 plus hours and got sick of doing the exact same thing over and over and over.

    I really enjoyed the first 20-25 hours.....then it all started looking and feeling exactly the same.

    Now.....in all fairness, I never went back to it since the foundation update.

    One day I will pick this back up and restart.
    Last edited by Armor and Sword; 06-06-2017, 10:05 PM.
    Now Playing on PS5:
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    Comment

    • mestevo
      Gooney Goo Goo
      • Apr 2010
      • 19556

      #3062
      Re: No Man's Sky

      Just waiting for a $20 sale and I'll add it to the collection. It's sat at $59 with just 3 exceptions when it dropped to $36 since launch on Steam.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #3063
        Re: No Man's Sky

        Atlas Rises Update

        Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more.

        This update marks the one year anniversary of No Man’s Sky, and a lot has changed. Please see Pathfinder and Foundation for previous major updates. This is the next step on our journey.

        GENERATION
        • Increased variety in weather, planet and structure names
        • More base building parts have unique names
        • Prevented trees spawning on sheer cliffs
        • Improved object placement on slopes
        • Improved grass placement and density
        • Changed the default starting ship model
        • Regenerated galaxy to remove differences between survival, normal and creative game modes
        • Improved building distribution
        • Increased distribution of heridium deposits
        • Improved generation of beaches along shorelines
        • Repositioned player bases to accommodate generation changes


        EXPLORATION
        • Improved balance of hazards between planets
        • Improved settings for hazard damage and strength
        • Reduce cave hazard recharge times
        • Added Shielding Shard to the starting player inventory
        • Limited the depth at which buildings can spawn underwater


        GAMEPLAY
        • More tech available in tech shops
        • Balanced tech shop standing requirements
        • Standing lights have a proper name when you interact with them
        • Increased robustness of systems for locating buildings
        • Increased number and types of objects which can be scanned
        • Increased information available about scanned foliage and creatures
        • Improved planet resource lists
        • Craftable products now sorted by most recent use
        • Improved differentiation of weapons
        • Fixed pinning product recipes and technology guides
        • Continued story unlocked through abandoned buildings
        • Added interactions and dialogue options for many structures and characters
        • Overhauled secondary character interactions
        • Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.


        TRADE AND FARMING
        • Alloys, farm products and new gas products now form separate branches of a larger craft tree
        • Added new valuable higher tier craft products
        • Added new harvester to harvest atmospheric gases
        • Added new trade specific products
        • Added new farmable “Star Bramble” plant
        • Added larger 4 plant hydroponic tray
        • Increased contrast between picked and unpicked resource plants to more easily tell them apart
        • Balanced priced of alloys, farm products and gases
        • Improved distributions of resources on planets
        • Improved scan ranges for resources on planets
        • Added scan markers on more smaller plutonium crystals to aid resource gathering


        FREIGHTERS
        • Balanced freighter prices
        • Fixed collision on freighter bridge
        • Added freighter classes
        • Added ability to warp in your freighter
        • Fixed floating turrets on capital freighters


        SPACE
        • Improved space heavy air
        • Added requirement to scan planets in order to reveal their names
        • Improved planet name display as you enter orbit
        • Fix for massive carve radius when mining asteroids


        GALACTIC MAP
        • Updated galactic map UI
        • Improved galactic map controls
        • Improved star names gathered in galaxy map flythrough
        • Improved distribution of different coloured stars
        • Added interstellar scan events


        STARSHIPS
        • Added ability to summon your ship from the quick menu
        • Refined ship reticules
        • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
        • Added new ship technology
        • Balanced space combat
        • Balanced ship weapons and technology
        • Updated ship weapon projectile effects
        • Updated ship hit direction markers
        • Improved flare graphics on ships
        • Improved loot containers dropped by AI ships
        • Improved effects on damaged AI ships
        • Balanced crashed ships broken slots and repair costs
        • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
        • Updated design of Atlas pass icons
        • Added ability to look around the cockpit when landed
        • Allowed player to remain in ship cockpit after landing
        • Improved spawning and distribution of AI ships
        • Improved ship altimeter
        • Added in-ship communicator
        • Added button prompt for ship zoom
        • Fixed a bug where your ship could become invisible by visiting the galactic map
        • Improved Pirate systems including the ability to negotiate or call in support
        • Added low flight mode
        • Improved landing code


        UI
        • Divided options menu into several pages
        • Revised Journey page
        • New Gek, Korvax and Vy’keen medals
        • New medals for the merchant, mercenary and explorer guilds
        • Revised log page
        • Fixed animation on markers as they are removed
        • Improved binocular UI
        • Updated journey milestone icons
        • Overhauled discovery log
        • Added cardinal directions to compass
        • Added distance markers to compass
        • Fix for “redeem content” showing twice on Steam menu
        • New trade and product icons
        • Revised combat ship markers
        • Improved ship tracking arrows when flying away from targets
        • Overhauled conversation interface


        GRAPHICS
        • Improved HBAO filtering around edges
        • Improved TAA handling of grass blade edges
        • Introduced depth of field effect during interactions
        • Added LOD meshes and imposters to various props
        • Fixed texturing on the buildable door
        • Reduced HBAO shimmer
        • Reduced shadow acne
        • Fixed artifacts with imposter shadows
        • Improved double-sided normals for foliage
        • Improved terrain texturing and texture blending
        • Improved grass colour blending and integration with terrain
        • Improved grass and leaf materials
        • Improved colour palettes across several biomes
        • Improved planet night skies
        • Fixed z-fighting on small glowing plants
        • Various graphics optimisations and fixes
        • Visual improvements to Atlas stations
        • Replaced all terrain textures with higher detail and quality variants
        • Added new higher detail foliage variants to several biomes
        • Upgraded textures on several cave props


        AUDIO
        • Four new sets of soundscapes by 65 Days of Static
        • Reworked space combat audio
        • Reworked space explosions
        • Added new ship weapon sounds
        • Added weird biome soundscape
        • Added new music and sound effects for story mode
        • Lots of new UI sounds
        • Minor mix changes and optimisations


        LANGUAGE
        • Various minor language fixes and improvements

        Also in the PS4 patch notes:

        • Playstation 4 players can now adjust their field of view via the options menu.



        <iframe width="640" height="360" src="https://www.youtube.com/embed/5328iuzHw-w" frameborder="0" allowfullscreen></iframe>
        Go Noles!!! >>----->

        Comment

        • Bard
          YouTube: NHBard
          • Oct 2010
          • 7803

          #3064
          Re: No Man's Sky

          The game should have released this year or next. Now it is looking very promising.

          Sent from my SM-G935V using Tapatalk
          Come hang with me on YouTube! I stream/make videos on a variety of games from sports, to action, to adventure!


          https://youtube.com/@nhbard?si=kOpLZu8evi-aFsnG

          Comment

          • DocHolliday
            Farewell and 'ado
            • Oct 2002
            • 4697

            #3065
            Re: No Man's Sky

            That dude smoked all his credibility upon release. It's over bro.


            Sent from my iPhone using Operation Sports
            GT: Event Horizon 0

            Comment

            • kwebbvols4423
              VFL
              • Jul 2011
              • 2627

              #3066
              Re: No Man's Sky

              It's also on sale on PSN for $23.99
              www.twitter.com/kwebbvols
              www.twitch.tv/kwebbvols

              Comment

              • Bard
                YouTube: NHBard
                • Oct 2010
                • 7803

                #3067
                Re: No Man's Sky

                Been super fun so far *shrug* though I have always enjoyed this game since I wasn't a day one expecting everything person.

                Going to log in a lot of hours for this in the coming days!

                Sent from my SM-G935V using Tapatalk
                Come hang with me on YouTube! I stream/make videos on a variety of games from sports, to action, to adventure!


                https://youtube.com/@nhbard?si=kOpLZu8evi-aFsnG

                Comment

                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22906

                  #3068
                  Re: No Man's Sky

                  Coincidentally I gave this game another shot this last week. I played on survival. My first planet was impossible to survive on. I literally had no resources nearby to restore my health and it was just toxic storm after toxic storm. After 1 hour of trying to survive cave to cave and never finding anything to heal me I gave up and restarted on a new planet. I was able to survive that planet and after struggling to get my ship up and running I left the atmosphere, entered space, and promptly got shot down by 3 pirates within 2 minutes.

                  The game has changed a lot. Survival is what I had hoped for in the beginning with this game. I definitely enjoyed my struggles enough to want to play more when I can. Had the game released in this state, things would be so much different.
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

                  Comment

                  • Bullit
                    Bacon is Better
                    • Aug 2009
                    • 5004

                    #3069
                    Re: No Man's Sky

                    Does anybody know if you got a refund on this at launch if you can re buy the game on PS4 now?
                    In Loving memory of my "Cricket" 1/2/96 - 11/19/2012

                    My heart and soul hurt for your lost presence in my life.

                    Comment

                    • Blzer
                      Resident film pundit
                      • Mar 2004
                      • 42514

                      #3070
                      Re: No Man's Sky

                      This um... this actually looks pretty good.

                      Just can't log any hours into it unfortunately.
                      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                      Comment

                      • BurghFan
                        #BurghProud
                        • Jul 2009
                        • 10042

                        #3071
                        Re: No Man's Sky

                        I've been enjoying this game since I got it, exploring and cataloging. I really want to play now, but the Steelers kick off in 25 minutes.
                        Steelers : IX, X, XIII, XIV, XL, XLIII
                        Penguins : 1990/91, 1991/92, 2008/09, 20015/16, 2016/17
                        Pirates : 1909, 1925, 1960, 1971, 1979
                        Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
                        Panthers (MBB): 1927/28, 1929/30

                        Comment

                        • ezio
                          MVP
                          • Jun 2003
                          • 2853

                          #3072
                          Re: No Man's Sky

                          Time to re-install and give it another shot

                          Comment

                          • Picci
                            MVP
                            • Feb 2003
                            • 4517

                            #3073
                            Re: No Man's Sky

                            Currently have the box set as a DVD End Shelf Stand. With so many games still in play, I doubt that I'm jumping in anytime soon. Still, I would love to hear reviews regarding all who participate in joint explorations.

                            Comment

                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22906

                              #3074
                              Re: No Man's Sky

                              Has anyone read how the joint exploration will work? I can't imagine it's just show up at the same location and be put in the same session independently. I am assuming you start some sort of exploration party through a UI.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

                              Comment

                              • fishepa
                                I'm Ron F'n Swanson!
                                • Feb 2003
                                • 18989

                                #3075
                                Re: No Man's Sky

                                I refuse to play this game on principle. Ever.


                                Sent from my iPhone using Tapatalk

                                Comment

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