Sorry for the silence guys, I've been ill the last couple of days...starting to shake it now...a little catch-up
I agree. I'm not into roster editing for the reasons you mention above. I do think we need one final patch to hopefully iron things out.
They aren't designed for CPU v. CPU, but many enjoy these in that style of play. The OP is current...for now.
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Originally Posted by paulb1976 |
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I think M16 plays better at the moment than this rendition. Way too many instances where batted passes pop up to a near by defender, blocked kicks are still not what they should be, mobile qbs not scrambling near enough etc etc.
I do have confidence that Josh will figure something out though, he usually finds a happy medium.
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I hope so. Again, I think another patch can iron out some things.
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I've started re-examining that 75 MM injury slider. It does a lot of good, but it is the one value that is extreme relative to the rest of the set. While the game's default value of 10 is just not viable, going with a more moderate value of 50 may open some things back up. My biggest concern has been lack of progressive fatigue due to that high injury value....I think the ST sliders further exacerbated that issue further and lead to some of the wonky results.
The biggest thing I've learned this year is that the further you stray from default, the worse the game gets....so, less may actually be more...