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Originally Posted by rouk58 |
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Do you guys find that you need to handicap yourselves as far as cfm goes from season to season to keep the cpu competitive?
Sent from my Z956 using Operation Sports mobile app
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Josh nailed most things. But since I'm 9 seasons in on one of my CFMs I think I might have a bit more to add that may help.
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Adjusted XP Sliders (4 week progression) are a must for keeping the cpu at a good level. Obviously I recommend mine because of the dumb amount of work I put into them to try to get the most realistic results and they are working very well in my current CFM.
-As Josh said you really need to
auto sim your drills (at a bronze level) and also
auto progress your players. It is just to easy to abuse progression without even really trying. Now some might say to turn down the XP Sliders but then that will nerf cpu progression and you'd wind up in the same boat either way. I did my own the first two seasons and without a doubt my players were improving at a greater rate then the cpu players. Not huge but there was an advantage for me. The last 7 seasons have been auto progressed and it's on par with the cpu. It's a necessary evil unfortunately but really not a big deal overall.
-Now with that out of the way here is the most important part of keeping things on the level.
Transactions. All of them. Trading, FA, resigning players. It's all to easy to shade in your favor. So I'll break each down a bit:
-Trading: Not so much for players but for draft picks. Madden just doesn't value draft picks like they should. Trading a bunch of older but higher rated players for high draft picks is not only super unrealistic but just down right cheating really. If you roll into a draft with 4 1st rd picks you are cheating the system. Also trading a player in a contract year for draft picks. This almost never happens in real life and if it did you wouldn't be getting a high pick or multiple picks for a player. It'd be maybe 1 late pick. This isn't the MLB trade deadline.
-Resigning players: You should only get 2 shots at resigning a player and after that no more try's. You miss on the first 2 oh well. Move on.
-FA: So here if you want a guy it's to easy to just keep bidding higher until you have top bid. So you only get one shot per week. If you really want a guy, you bid, and it's only the 2nd best you better hope he doesn't sign and you get another chance next week. This really makes you think how bad you want a player and you're gonna have to spend for them if you really want/need that guy.
Those are my best suggestions to keep things competitive and fun and they seem to work very well. As for player schemes dictating on how players are progressed I haven't seen any real evidence that this is happening but just in case it's more of a subtle thing I always keep my player schemes the same regardless of if I'm starting a guy who may not fit correctly. That's what I want so that's what I stick with.
Also a side note. For any like me who never got real deep in a CFM before watch out for the salary cap. When you start resigning those decent guys (if you drafted well) from the first couple drafts and don't think about the future you will find yourself in cap hell around season 6-7. It can be a mess. For 2 years I couldn't resign anybody because I had no cap. I lost some absolute studs for nothing. At the start of mu current season I had to unload Brandon Cooks (99 ovr but pushing 30) and my franchise QB Daniel Shelton (91 Ovr, 26 years old) who had won me 2 Super Bowls. But I signed them to stupid contracts and I had to get some relief some how. It was tough to let them go. I got a 4th rounder apiece for them which I think was quite fair. Hope this helped.