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Flazko's True NFL Realism Sliders (Madden 17)

This is a discussion on Flazko's True NFL Realism Sliders (Madden 17) within the Madden NFL Football Sliders forums.

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Old 11-29-2016, 10:42 PM   #4857
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Then you can't make your own player cuts


With the roster updates did it update the pre-40 man roster as well?


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Old 11-29-2016, 10:43 PM   #4858
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Re: Flazko's True NFL Realism Sliders (Madden 17)

:-o what's going on here with red set the sequel? Same challenge as #1 with less stats?
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Old 11-29-2016, 10:44 PM   #4859
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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Originally Posted by FancyPantsHess
:-o what's going on here with red set the sequel? Same challenge as #1 with less stats?
Just an alternate version. Must play mistake free.
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Old 11-29-2016, 10:48 PM   #4860
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Re: Flazko's True NFL Realism Sliders (Madden 17)

Nothing makes me more upset than when I see a commentary update and knowing I'll never hear it because it doesn't apply to franchise


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Old 11-29-2016, 10:50 PM   #4861
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Re: Flazko's True NFL Realism Sliders (Madden 17)

I'll give it a shot. User running game isn't out of control?
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Old 11-29-2016, 10:51 PM   #4862
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Re: Flazko's True NFL Realism Sliders (Madden 17)

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I'll give it a shot. User running game isn't out of control?
On that set speed parity is 95.
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Old 11-29-2016, 10:54 PM   #4863
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Re: Flazko's True NFL Realism Sliders (Madden 17)

It's just a set made for my taste. I like everything to be earned. I like to be punished for my mistakes. In my personal games I hate broken tackles, dropped ints and catches. I also think nfl players are very smart defensively so I raised the reaction and coverage to get full effort and I think most teams can run the ball decent so I like run blocking to be full effort.
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Old 11-30-2016, 02:33 AM   #4864
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Re: Flazko's True NFL Realism Sliders (Madden 17)

I just finished my game with red #2. At first I was loving it. Running holes were still tight. The cpu was only completing short passes. The cpu broke 2 huge runs at for an 82 yard td and to set up another 15 yard td run. Cpu pass coverage was tighter but I could still find an open man here and there. The pass blocking actually looked stronger for both sides 1v1 but a few more guys came completely free.

But then I started to read my blocks. I'm used to a blocker bouncing off the first defender and moving onto the next level, which is effective in its own way. But then after I got used to guys stonewalling the first guy they met I ran all over them. 297 rushing yards. My second back was 10/100 with 2 tds.

For me, ideally I'd like to have the red set #1 with much tighter pass coverage for the cpu and almost as tight for the user. Can I simply bump those sliders up at 50 parity and still have a balanced set?
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