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Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Old 03-16-2017, 05:14 PM   #1713
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I know what changing the speed threshold does, but what would changing it to 50 do for these sliders?
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Old 03-16-2017, 09:50 PM   #1714
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I think it's giving the WR'S better separation from my DB's. First 3 teams I played their top WR had big games. But it does come at a price. Cpu 79 rated rb with just good speed and acc can rip you for some huge gains. (Which is honestly happening to me) And yardage. Or a lower rated fast WR can burn you the same. It's working for me. And I'm having a blast this year.

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Old 03-18-2017, 08:45 AM   #1715
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Post Patch 1.12 has now been updated in the OP. After further testing and using some idea’s from Cable Guy I have changed the following settings.


Injuries - 52
Fatigue - 65
Speed Parity Scale - 90
Human QB Accuracy - 15
CPU QB Accuracy - 30
CPU Run Blocking - 75
FG Accuracy - 28



This is the final update for Madden 17. I love this game and hope you are all enjoying your CFM’s. I look forward to getting out our MLB The Show 17 Sliders the weekend after it’s release on the 28th of March. My focus is now turning to baseball when it comes to sliders and spots gaming. I will continue to play Madden 17 though all the way till Madden 18’s release (assuming August 30th). I look forward to seeing what they can do with the first year on the Frostbite Engine! I think we will get an even better game,and hopefully they really work on Cpu QB AI/awareness and sideline awareness even more, because those are the two area’s to me that need a nice look to get this game to a simulation level of The Show. I will pop in here though to answer some questions as needed....but until then....

On to MLB The Show 17 folks!
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Old 03-18-2017, 02:32 PM   #1716
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Could you explain your reasoning for the changes to injury fatigue and speed parity scale please?
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Old 03-18-2017, 03:35 PM   #1717
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by metaldan1991
Could you explain your reasoning for the changes to injury fatigue and speed parity scale please?
Injury - I wanted to see a little more risk and reward with lower rated injury players and I lowered fatigue to balance to rise/risk of injuries.

I cranked up the speed parity scale to really let elite speed be truly elite speed and average speed should not be able to run away from faster DB’s. I also wanted to close the gap on press coverage getting beat too often. It has had mixed results with that aspect. It really depends on the matchup. And also not abusing the fact the CPU plays too much press coverage and I know I can exploit it more often than not.

I typically save it for when I really need it and limit myself to two shots a game in that one on one press coverage. You know what i am talking about. It is something I really hope EA looks at and tunes. AI needs a lot of work on this game.
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Old 03-18-2017, 04:06 PM   #1718
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Ill give it a go but I doubt ill change the speed threshold. I'm liking how it plays now, even with the quirks sliders can't fix. Does qba at 30 make crappy qbs play too good?
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Old 03-18-2017, 10:35 PM   #1719
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I just switched to these sliders and so far I'm really liking them. I'm wondering if 75 is too low for threshold though. Maybe if the CPU was aware enough to cover their own weaknesses, but my WRs are 93, 97, and 95 speed so if I catch them in man, I'm going to the house without fail.

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Old 03-18-2017, 10:36 PM   #1720
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by Armor and Sword
Post Patch 1.12 has now been updated in the OP. After further testing and using some idea’s from Cable Guy I have changed the following settings.


Injuries - 52
Fatigue - 65
Speed Parity Scale - 90
Human QB Accuracy - 15
CPU QB Accuracy - 30
CPU Run Blocking - 75
FG Accuracy - 28



This is the final update for Madden 17. I love this game and hope you are all enjoying your CFM’s. I look forward to getting out our MLB The Show 17 Sliders the weekend after it’s release on the 28th of March. My focus is now turning to baseball when it comes to sliders and spots gaming. I will continue to play Madden 17 though all the way till Madden 18’s release (assuming August 30th). I look forward to seeing what they can do with the first year on the Frostbite Engine! I think we will get an even better game,and hopefully they really work on Cpu QB AI/awareness and sideline awareness even more, because those are the two area’s to me that need a nice look to get this game to a simulation level of The Show. I will pop in here though to answer some questions as needed....but until then....

On to MLB The Show 17 folks!
Haha, disregard my last post.

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